Dragon Age: Inquisition PC performance thread

Entropy912

Neo Member
I'm really bad with specs, can anybody help me out?

i7 3770 at 3.4 ghz
12 gig ram
amd radeon hd 7770

I meet the recommended requirements except the video card should be 7870 or higher. I'm assuming I won't be able to play on ultra settings because of the graphics card.
 

UnrealEck

Member
I think I'll pass on this game. The performance seems a little poor and people are saying it's all over the place. I really am suspicious of that SecuROM 2.0. I expected better from Frostbite, which makes me more suspicious of that exe protection.
 

Phamit

Member
Ok, thank you

It runs okay with a 280x and a fx 8320 on ultra, not everything maxed out, felt like 30 fps and less. I need to check it with afterburner for correct number

FX 8320
R9 280X
8 GB RAM


Okay, I checked the fps now on ultra with two changed setting not full hbao and but i rised something from high to ultra instead

Most of the time it's above 30 On the open field, in fights it dipps often under 30, 24 was the lowest

In closed/smaller areas its most of the time above 40 fps highest was nearly 60 fps
 

Buburibon

Member
Tested the commands that "unlocked" the frame rate in NFS Rivals, and they seem to work just fine with DA:I as far as forcing cutscenes to render at 60fps is concerned. Simply copy and paste the following commands (without the quotation marks) into the "Command Line Arguments" box found within the game's properties on Origin.

"-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60"

Now, being able to keep a steady 60fps during cutscenes with the same settings used during in-game/gameplay is another story.

Please disregard if old.
 

rybrad

Member
Have they said there is going to be a PC patch tonight? It seems unlikely since the game is already out in some regions and you would assume they would have wanted those patched at launch as well.
 
Tested the commands that "unlocked" the frame rate in NFS Rivals, and they seem to work just fine with DA:I as far as forcing cutscenes to render at 60fps is concerned. Simply copy and paste the following commands into the "Command Line Arguments" box found within the game's properties on Origin.

"-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60"

Now, being able to keep a steady 60fps during cutscenes with the same settings used during in-game/gameplay is another story.

Please disregard if old.

I'm prepared. GSync and SLI GTX 970s. Give me your fluctuating framerates, especially in cutscenes.
 

Kiyoshi

Member
Needs a fix (or for someone to identify a workaround) to the cut-scene stuttering before this will be playable for me. Although FRAPS shows the frame-rate at a steady 30-fps during the cut-scenes, there's another issue because there's extreme visual frame skipping/stuttering going on. I tried to set the graphics to 'low' in the hope there was some kind of setting that was conflicting - with the idea that if it sorted it I'd start turning things up one-by-one - but it's just the same.

Would be nice to try it with Mantle, but the option isn't available; it's greyed out in the menu. Anyone know why? I have the latest drivers. I've tried turning Mantle to 1 in the settings file too. But no joy there.
 

Evo X

Member
Tested the commands that "unlocked" the frame rate in NFS Rivals, and they seem to work just fine with DA:I as far as forcing cutscenes to render at 60fps is concerned. Simply copy and paste the following commands into the "Command Line Arguments" box found within the game's properties on Origin.

"-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60"

Now, being able to keep a steady 60fps during cutscenes with the same settings used during in-game/gameplay is another story.

Please disregard if old.

Thanks. This is nice to know. Do you know if this caps the frames at 60 or can I still go higher in gameplay if my hardware allows?
 

Mindman

Member
I think I'll pass on this game. The performance seems a little poor and people are saying it's all over the place. I really am suspicious of that SecuROM 2.0. I expected better from Frostbite, which makes me more suspicious of that exe protection.

People are not saying it's all over the place, they say the cutscenes are locked at 30 with some stuttering. For the most part performance is good from what I'm reading.

Originally Posted by Derek French

To be clear, Denuvo is not DRM in the sense the DRM stands for Digital Rights Management (or Dogs Reading Magazines, or whatever you prefer). There is nothing in the Denuvo stuff that has to do with accounts or release date checking, or ownership or anything like that. It is not SecuROM. It is not Steamworks. It is not Safedisc, or any of the other DRM solutions that have been in the past. Origin is the DRM for Dragon Age: Inquisition in the exact same manner and settings as it was in Mass Effect 3. Nothing has changed here.

Denuvo is anti-tamper on the executable. This has nothing to do with mods or attempts to change textures or anything like that. Trying to hack the executable to cheat in multiplayer? This is what we are talking about.

This made me feel better about the Denuvo as well. Bring on tomorrow!
 

Aeana

Member
Tested the commands that "unlocked" the frame rate in NFS Rivals, and they seem to work just fine with DA:I as far as forcing cutscenes to render at 60fps is concerned. Simply copy and paste the following commands into the "Command Line Arguments" box found within the game's properties on Origin.

"-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60"

Now, being able to keep a steady 60fps during cutscenes with the same settings used during in-game/gameplay is another story.

Please disregard if old.

:O Definitely gonna try it when I get home. I hope I can run it in cutscenes as well as I can outside of cutscenes.
 
As others have said, it looked like he meant 1440p. His performance is what I'd expect from my 670 (maybe a bit worse on my end).

It is poor performance barring him using lots of expensive aa. Thats worse performance than my 970 and 2500k combo on AC:U. unlocked it ran 45-60 FPS but the stuttering annoyed me so 31 fps cap through inspector it was.
 

ref

Member
Tested the commands that "unlocked" the frame rate in NFS Rivals, and they seem to work just fine with DA:I as far as forcing cutscenes to render at 60fps is concerned. Simply copy and paste the following commands into the "Command Line Arguments" box found within the game's properties on Origin.

"-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60"

Now, being able to keep a steady 60fps during cutscenes with the same settings used during in-game/gameplay is another story.

Please disregard if old.

Awesome!

Will be doing this later when I get some time to play.

Also, for what it's worth, SLI 980's and a 4790k @ 4.7ghz at 1440p appears to be around 90+ FPS with max settings (no FPS counter, just eye balling it, I have a 144hz monitor), no MSAA, High post AA. I can't notice any aliasing.
 

dumbo

Member
Would be nice to try it with Mantle, but the option isn't available; it's greyed out in the menu. Anyone know why? I have the latest drivers. I've tried turning Mantle to 1 in the settings file too. But no joy there.

I had that issue - the catalyst drivers had gotten "stuck" at 14.4 (other drivers installed apparently cleanly, but the catalyst->information->software identified catalyst at 14.4). Uninstalling all the AMD stuff via the control panel->programs and reinstalling beta 14.11.1 finally fixed things for me.
 

kai3345

Banned
Tested the commands that "unlocked" the frame rate in NFS Rivals, and they seem to work just fine with DA:I as far as forcing cutscenes to render at 60fps is concerned. Simply copy and paste the following commands into the "Command Line Arguments" box found within the game's properties on Origin.

"-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60"

Now, being able to keep a steady 60fps during cutscenes with the same settings used during in-game/gameplay is another story.

Please disregard if old.

Fuck. this made it worse for me. Is there a way to reverse this?
 

furfoots

Member
Yes the 60 fps cutscenes show that it looks pre-baked animations running at something like 25-29 fps. If you want to force everything to 30 (including framerate ingame) you can go for:

-GameTime.MaxVariableFps 30 -GameTime.MaxSimFps 30 -GameTime.ForceSimRate 30

This still wont fix the cutscene judder but atleast make it "easier" on the eye.
 

Aeana

Member
Yes the 60 fps cutscenes show that it looks pre-baked animations running at something like 25-29 fps. If you want to force everything to 30 (including framerate ingame) you can go for:

-GameTime.MaxVariableFps 30 -GameTime.MaxSimFps 30 -GameTime.ForceSimRate 30

This still wont fix the cutscene judder but atleast make it "easier" on the eye.

That's how I've been playing, because the constant changing between 30 and 60 was giving me motion sickness.
 

elelunicy

Member
Any word on 21:9 support?

Cutscenes are in 16:9 but otherwise works just fine.

dragonageinquisition2o3sen.jpg
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Tested the commands that "unlocked" the frame rate in NFS Rivals, and they seem to work just fine with DA:I as far as forcing cutscenes to render at 60fps is concerned. Simply copy and paste the following commands into the "Command Line Arguments" box found within the game's properties on Origin.

"-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60"

Now, being able to keep a steady 60fps during cutscenes with the same settings used during in-game/gameplay is another story.

Please disregard if old.

megaton, will try this right now. do I leave the " " on?
 

Hixx

Member
Well this is disappointing.

970, 2500k, 8GB RAM, 1080p

Mix of high and medium settings and I'm getting anywhere between 24(!!) and 46 fps. While I'm standing still, doing literally nothing, just inside a small town. This is despite the game recommending I max everything out.

And the load times are a pain in the arse. Fuck.
 

Phamit

Member
I think I'll pass on this game. The performance seems a little poor and people are saying it's all over the place. I really am suspicious of that SecuROM 2.0. I expected better from Frostbite, which makes me more suspicious of that exe protection.

I'm actually surprised that the game runs so well on ultra settings without Mantle or new drivers.
 

Kiyoshi

Member
With the command line change I'm seeing 60fps in the cut-scenes now, but it still stutters. It just shows 60fps in FRAPS instead of 30, but no noticeable improvement to the stuttering issue.
 
So the game runs at a pretty steady 60fps, with settings just about maxed for me. I've had zero issues except 1 random crash. I'm about 5 hours in. Sooooooo refreshing to play this on pc after the gongshow that is AC:U. This game looks sooooooo good. The colors!!

Specs:
I7 950 oc'd @ 4Ghz
GTX760 SLI
6GB RAM
 

Buburibon

Member
Thanks. This is nice to know. Do you know if this caps the frames at 60 or can I still go higher in gameplay if my hardware allows?

It can definitely go higher. 120 worked well for me, but any higher broke the controls.

:O Definitely gonna try it when I get home. I hope I can run it in cutscenes as well as I can outside of cutscenes.

I can fairly easily max everything at 1080p/60fps during gameplay with my 980, but some cutscenes manage to bring the card to its knees. You'll have to find a balance that suits you. :)

That's how I've been playing, because the constant changing between 30 and 60 was giving me motion sickness.

Same here. Forcing 60fps or higher cutscenes helps to alleviate the impact of going back and forth between 30 and 60fps. Camera pans are much less jarring that way. Furfoots is right about cutscenes looking like they have been animated at ~30fps, though. It just isn't smooth, no matter what.

megaton, will try this right now. do I leave the " " on?

No, please take those off. :)
 
I've noticed that some NPCs use 30FPS animations for some reason. For instance, a group of soldiers sparring will be moving around in 30FPS, while the rest of the game is running at 60. Jarring to say the least.
 

Kiyoshi

Member
I've sorted out the cut-scene stuttering now. I'm doing this:-

-GameTime.MaxSimFps 120 -GameTime.ForceSimRate 120

Setting them to 60 didn't seem to make a noticeable difference during the cut-scenes at the start, but with the above I'm seeing 65-80 fps and it's a lot smoother. There's still something odd going on, because it still isn't perfect; but it's a massive improvement.
 

aborath

Neo Member
Well this is disappointing.

970, 2500k, 8GB RAM, 1080p

Mix of high and medium settings and I'm getting anywhere between 24(!!) and 46 fps. While I'm standing still, doing literally nothing, just inside a small town. This is despite the game recommending I max everything out.

And the load times are a pain in the arse. Fuck.

AA or no AA?
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
yeah cutscenes at 60 still are quite stuttery, but I think I prefer it like this. at least the transition from gameplay to cutscene isnt so jarring now
 

Nirolak

Mrgrgr
I've sorted out the cut-scene stuttering now. I'm doing this:-

-GameTime.MaxSimFps 120 -GameTime.ForceSimRate 120

Setting them to 60 didn't seem to make a noticeable difference during the cut-scenes at the start, but with the above I'm seeing 65-80 fps and it's a lot smoother. There's still something odd going on, because it still isn't perfect; but it's a massive improvement.

yeah cutscenes at 60 still are quite stuttery, but I think I prefer it like this. at least the transition from gameplay to cutscene isnt so jarring now
I'm assuming the animations themselves are 30 fps.
 

Kiyoshi

Member
I had that issue - the catalyst drivers had gotten "stuck" at 14.4 (other drivers installed apparently cleanly, but the catalyst->information->software identified catalyst at 14.4). Uninstalling all the AMD stuff via the control panel->programs and reinstalling beta 14.11.1 finally fixed things for me.

I've tried this and I still don't get the option for Mantle. :(
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I'm assuming the animations themselves are 30 fps.

im not sure, all the "cut scenes" in the prologue/tutorial are talky bits, its hard to tell, its just dudes talking >_>
 
Well this is disappointing.

970, 2500k, 8GB RAM, 1080p

Mix of high and medium settings and I'm getting anywhere between 24(!!) and 46 fps. While I'm standing still, doing literally nothing, just inside a small town. This is despite the game recommending I max everything out.

And the load times are a pain in the arse. Fuck.

the hell? thats my setup aside from me having more ram.
that is unacceptable unless there is going to be game ready driver or a fix.
 

Zushin

Member
Well this is disappointing.

970, 2500k, 8GB RAM, 1080p

Mix of high and medium settings and I'm getting anywhere between 24(!!) and 46 fps. While I'm standing still, doing literally nothing, just inside a small town. This is despite the game recommending I max everything out.

And the load times are a pain in the arse. Fuck.

Shit. Same rig as me, except I have a 4670.
 
Well this is disappointing.

970, 2500k, 8GB RAM, 1080p

Mix of high and medium settings and I'm getting anywhere between 24(!!) and 46 fps. While I'm standing still, doing literally nothing, just inside a small town. This is despite the game recommending I max everything out.

And the load times are a pain in the arse. Fuck.

Is the game more CPU-bound than GPU-bound? I'm using a 2GB 770 and i7 4770K, and the lowest I drop to is 30FPS, with 55-60 in less demanding areas.
 
I've noticed that some NPCs use 30FPS animations for some reason. For instance, a group of soldiers sparring will be moving around in 30FPS, while the rest of the game is running at 60. Jarring to say the least.

I've noticed this and it's jarring as fuck. Doesn't help that the audio of the swords clanging doesn't sync up to the animations.
 

Entropy912

Neo Member
Didn't get a response before, trying to get some idea of what type of settings I'll be able to play DA:I on with my PC

i7 3770 at 3.4 ghz
12 gig ram
AMD Radeon 7770

Thanks to all for the info thus far
 
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