Dragon Age: Inquisition PC performance thread

GameGPU really starting to annoy me with their lack of Ivy Bridge testing. Yeah, most of the time I can guess where it'll fall, but I want to see facts...
look at their chart failure
look at the R9 295x2 score at the top

http--www.gamegpu.ru-images-stories-Test_GPU-RPG-dragon_age_inquisition-test-DragonAgeInquisition_1920.jpg

Why don't they just make the frames scale the same?
 
So, when I'm playing with an EVGA SC 970 and an i5 4690k at 4.2 GHz, I'm getting drops from about 100 fps to around 45 when several NPCs are on screen in certain areas of the Hinterlands. I have Tesselation at Low and Shadows at Medium, which fixed drops earlier, but it's frustrating that I get smooth fps outside of anywhere with NPCs. Any ideas for a fix, or is this just standard territory for this game?
 
So, when I'm playing with an EVGA SC 970 and an i5 4690k at 4.2 GHz, I'm getting drops from about 100 fps to around 45 when several NPCs are on screen in certain areas of the Hinterlands. I have Tesselation at Low and Shadows at Medium, which fixed drops earlier, but it's frustrating that I get smooth fps outside of anywhere with NPCs. Any ideas for a fix, or is this just standard territory for this game?

The only thing I can think of that will affect a large amount of models on screen besides shadows is mesh quality.
 
4670k @ 4.2 Ghz
780 @ 1110 Mhz
16 Gb RAM
SSD
Windows 8.1
344.75 drivers
144 Hz monitor

1920 x 1080, everything on Ultra, 2 x MSAA, VSync disabled. Played past the prologue and happy with the performance so far. I'm usually in the 60-70fps range, but dipping as low as 46 in the village where tons of NPCs are gathered, and 52ish during large battles with effects flying across the screen. Even during these moments the game remained stable and relatively stutter-free, no tearing that I could detect and pretty consistent frametimes across the range.

VRAM use is showing just under 2.4 Gb, RAM 4.6 Gb and CPU use around 65-70%. GPU use 99% and temps in the low 70s. Oh and did I say the game is extremely pretty.
 
4670k @ 4.2 Ghz
780 @ 1110 Mhz
16 Gb RAM
SSD
Windows 8.1
344.75 drivers
144 Hz monitor

1920 x 1080, everything on Ultra, 2 x MSAA, VSync disabled. Played past the prologue and happy with the performance so far. I'm usually in the 60-70fps range, but dipping as low as 46 in the village where tons of NPCs are gathered, and 52ish during large battles with effects flying across the screen. Even during these moments the game remained stable and relatively stutter-free, no tearing that I could detect and pretty consistent frametimes across the range.

VRAM use is showing just under 2.4 Gb, RAM 4.6 Gb and CPU use around 65-70%. GPU use 99% and temps in the low 70s. Oh and did I say the game is extremely pretty.
Good news for me then. I have a 780 Ti, but the same CPU (however mine is at 4.8 Ghz), 16GB RAM, also Win8.1, SSD, etc...

Still trying to find out how to get my hands on this game for cheap. I refuse to spend $90 on a game.
 
4670k @ 4.2 Ghz
780 @ 1110 Mhz
16 Gb RAM
SSD
Windows 8.1
344.75 drivers
144 Hz monitor

1920 x 1080, everything on Ultra, 2 x MSAA, VSync disabled. Played past the prologue and happy with the performance so far. I'm usually in the 60-70fps range, but dipping as low as 46 in the village where tons of NPCs are gathered, and 52ish during large battles with effects flying across the screen. Even during these moments the game remained stable and relatively stutter-free, no tearing that I could detect and pretty consistent frametimes across the range.

VRAM use is showing just under 2.4 Gb, RAM 4.6 Gb and CPU use around 65-70%. GPU use 99% and temps in the low 70s. Oh and did I say the game is extremely pretty.

I've got a 780 Classified at 1267 and don't get anywhere near that. I have everything on ultra except tess, shadows, post processing and AO, which are high with MSAA off and get like 45-60 during the prologue and around 50 in Haven. Maybe I need to get past that part?
 
So, when I'm playing with an EVGA SC 970 and an i5 4690k at 4.2 GHz, I'm getting drops from about 100 fps to around 45 when several NPCs are on screen in certain areas of the Hinterlands. I have Tesselation at Low and Shadows at Medium, which fixed drops earlier, but it's frustrating that I get smooth fps outside of anywhere with NPCs. Any ideas for a fix, or is this just standard territory for this game?

Dropping it to Medium fixed it. For some reason I thought that wouldn't affect anything, but now I get a steady 60. Thanks!

Dude...

You have a 970 and you set Tesselation to Low, Shadows to Medium, and now Mesh to Medium?

Why are you gimping your image quality so much... that's absurd to do for a 970
 
Dude...

You have a 970 and you set Tesselation to Low, Shadows to Medium, and now Mesh to Medium?

Why are you gimping your image quality so much... that's absurd to do for a 970

Because I absolutely hate dealing with the absurd frame drops I'm getting in towns. With everything at ultra minus MSAA it'll drop down to Sub-40, which gives me headaches. There isn't a huge difference in IQ from those settings that I can recognize at 1080p. I'm not quite sure why it's tanking my GPU as hard as it is when others are reporting fps in the 90s with the same GPU. I get that in the wilderness, but yeah. Towns kill it. Might just learn to deal with it or lock it at 30 maxxed out
 
I'd try this on my 2014 MBA but this is where Steam In-Home Streaming and a Ethernet to Thunerbolt adapter come in handy

If you have an 802.11ac router, you definitely don't need the MBA to be wired. I play GW2 via Steam In-Home Streaming all the time and it works brilliantly over wireless with a new AirPort Extreme.
 
If you have an 802.11ac router, you definitely don't need the MBA to be wired. I play GW2 via Steam In-Home Streaming all the time and it works brilliantly over wireless with a new AirPort Extreme.

I wish I had a decent router, I'm stuck with the AT&T U-Verse one for now and it's crap, and it's located in the worst part of my apartment and I can't move it. I have a hidden Ethernet cable running to my bed though, I use that.

One of these days I'll upgrade.
 
@1920x1080 high sets, medium tess, no aa

V2 e3-1230
8gb 1600
Standard hdd
Gtx 560 oc
- 1.025v
- 900 / 2150

Game benches 20 min / 26 avg. In game getting 30 solid so far. Just a hesds up on lower teir cards....can't wait for the 960's.
 
this game is the first time Im glad I got 2 970s
 
Benchmark says

Avg FPS: 61.3
Min FPS: 55.6

Pretty sure I'm getting sub 30 in the Hinterlands when there are ton of dudes on screen. :/

There's one area in the hinterlands (Crossroads) which really tanks my framerate in dx11, even with 2 7970s crossfired. The game appears to be heavily CPU limited. Mantle would really help, if it wasn't for the memory leak and random stuttering :(
 
My benchmark reports back
Avg FPS: 45.6
Min FPS: 30.4

Running:
i7 3770k
8GB DDR3 1333MHz RAM
GTX 770 4GB
Windows 8.1

What settings should I be running it on? I think I've got everything high, 2x MSAA and shadows on low because I hate shadows. I figured I'd get at least some good performance but could it be my CPU/RAM bottlenecking?
 
That site seems to be littered with typos and errors even in Russian. I dont know how much weight I would put on their findings, although i imagine the numbers to be ballpark correct

It's a small site, I doubt they have copy editors. None of the major English language press outlets do. Famitsu is a typo ridden mess in Japanese too. I think it's just part of games media.

Getting 60 in world on max settings sans MSAA on a i5 4790k and a 970. I'm gonna play with the cutscenes at 30 though, the mis-match between 60fps effects and 30fps animation is distracting.
 
I've got a 780 Classified at 1267 and don't get anywhere near that. I have everything on ultra except tess, shadows, post processing and AO, which are high with MSAA off and get like 45-60 during the prologue and around 50 in Haven. Maybe I need to get past that part?

Couldn't tell you, I'm about as far in the game as you are. Does seem a little strange at those settings. Do you have VSync on? It's usually the first culprit.
 
Does anyone have an idea why this game is a CPU hog? sitting at the menu, it uses 70% of my CPU (i7 2600k @ 4.4 GhZ). It's basically using 100% of 4 logical cores. I've tried toggling vsync, switching from dx11 to mantle, enabling / disabling crossfire and even limiting the game framerate to 1 fps (Gametime.MaxVariableFPS = 1). Still happens. Is this the Denuvo stuff kicking in? It would explain why the game is severly CPU limited in certain situations.
 
Damn this is some good SLI scaling for the 980
http--www.gamegpu.ru-images-stories-Test_GPU-RPG-dragon_age_inquisition-test-DragonAgeInquisition_1920.jpg

Terrible optimization if a Titan is in the 50's @ 1080p. To compare, I get 60+fps @ 1440p on a 64 man BF4 server, and that game is way more intensive than Dragon Age. I'm really curious what is causing such a massive hit on the frames, maybe nvidia drivers?

Also these DDR4/5960X, that aren't representative of the frames 99.99% of the people will be getting is annoying, and naturally it will be lower.
 
Also these DDR4/5960X, that aren't representative of the frames 99.99% of the people will be getting
It's not supposed to, this is a GPU benchmark. Not an "average PC gamer" benchmark.
The purpose of such an exercise is not to give you an estimate of what FPS you'll get but to compare GPUs.

The game seems legitimately demanding.
 
It's not supposed to, this is a GPU benchmark. Not an "average PC gamer" benchmark.
The purpose of such an exercise is not to give you an estimate of what FPS you'll get but to compare GPUs.

The game seems legitimately demanding.

I see your point, I would still like the GPU's to be compared with a more 'attainable' CPU.

The game does seem demanding, but there are games out there that look better, and are bigger in scope that perform better on the same hardware and engine.

It just baffles me to see GPUs that less than 1% of the gaming community own can barely play this game maxed out 60fps @ 1080p with a GTX 980 (top of the line as of now). And don't get me started on higher resolutions - I am excluding SLI setups, because that further lowers the ownership base.
 
I see your point, I would still like the GPU's to be compared with a more 'attainable' CPU.

CPU is usually not a big factor.

I saw a Far Cry 4 benchmark where they showed a full 1Ghz corresponded exactly to 7% increase of performance.

That was like +6 fps, from 84 to 90. Wooo! Impressive!

But if this game has high CPU usage even when paused then something is massively wrong here. And it wouldn't be unrealistic to think the DRM is taking back performance.

I wonder if pirated versions (if they exist) run better. It would be hilarious.
 
I see your point, I would still like the GPU's to be compared with a more 'attainable' CPU.
It would defeat the purpose of a GPU benchmark. There are CPU benches below.

The game does seem demanding, but there are games out there that look better, and are bigger in scope that perform better on the same hardware and engine.
It just baffles me to see GPUs that less than 1% of the gaming community own can barely play this game maxed out 60fps @ 1080p with a GTX 980 (top of the line as of now). And don't get me started on higher resolutions - I am excluding SLI setups, because that further lowers the ownership base.
I'm not seeing anything wrong with that. Max settings should always be a luxury, a premium for enthusiasts.

Thankfully there is a wealth of settings for the majority who don't happen to own cutting-edge hardware.
All is well.
 
I average around, 40 to 90 FPS depending on the location and without any of the updated drivers. I run most settings on high with vsnyc off.

Win8
i7 4770
GTX 760 1.5 GB
8GB RAM

Though I have noticed my system running a little slower then it was before I installed DA:I, chrome might hang up when opening or closing a tab and windows explored might take a bit longer to navigate through file folders. Not sure what is exactly causing it/ :/
 
I'm getting anywhere from high 30s to low 70s with everything maxed out @ 1920x1080.

i7 3770k@ 3.9GHZ- might try it at 4.2GHZ
EVGA GTX 780 Classified 3GB
8GB RAM
Win 7
 
@Andy, If you are reading this thread...would you have an ETA on fixing the flickering when SLI is enabled?(GTX 970)

Is this acknowledged at Nvidia? or Is this on Bioware to fix?

I'm kind of regretting going SLI as either the game does not support it, low utilisation or issues.

Thanks.
 
Any gtx 460 users out there?


Gtx 460 1GB user here.

Game runs around 30 fps with medium settings, tessellation and AA on low. 1920x1080. Game drops to 25 fps in crowded areas. After overclocking a bit those framedrops are solved. Game still looks decent on medium.
 
Hinterland has tanked performance no end, dropping to high 30s in places. Now I've disabled MSAA things are better, but still below 60 most of the time. Really impressed with the graphical quality though, game seems like it's doing a lot to justify the demands.
 
It's possible I guess. Deferred AA has barely any impact on performance anyway but it's lacking, in my case I don't have a choice since 4xMSAA is too taxing for my system.

aa coverage in FB isnt great, but its a huge improvement over the post aa which is by far the worst implementation of a post aa ive ever seen. not sure how you came to the conclusion it doesnt have an impact on performance. its the single biggest performance sapper of any setting, by far.
 
@Andy, If you are reading this thread...would you have an ETA on fixing the flickering when SLI is enabled?(GTX 970)

Is this acknowledged at Nvidia? or Is this on Bioware to fix?

I'm kind of regretting going SLI as either the game does not support it, low utilisation or issues.

Thanks.

It repros on all GPUs and likely requires a BioWare fix. GPU usage looked AOK on my system.
 
Got up to the
War Table
and the game is running great so far on a 970. The only framedrops I see are in very large fights when GPU usage is maxing out. When I have room the spare the game is smooth as silk.

Have one criticism however, what the fuck was EA thinking with their jarring and juddery 30fps cutscenes? It looks like in-game engine to top it off. Is there a way to make an autoexec.cfg to force those in 60fps?
 
It repros on all GPUs and likely requires a BioWare fix. GPU usage looked AOK on my system.

Thanks for the update, you misunderstood me I was just venting about SLI lately, not saying Dragon Age itself has bad utilisation.(some games do)

So I guess we are at the mercy of Bioware to fix this....if they are even aware of it,I mean I have to choose between performance increase with flickering or performance decrease without flickering.(I sadly went with performance decrease as flickering ruins the immersion)
 
My overall performance isn't horrible, actually OK, I just wish I could lock it in at 30fps smoothly. I can get away with most every on high, a few things on Ultra and maintain a low to mid 40s fps but it still fluctuates a good deal depending on the area and what's going on. Using the command prompt to lock it in at 30 wrecks my performance though, barely able to maintain that, and jittery as all hell. I have no idea why it wrecks things so much.
 
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