Far Cry 4 PC performance thread

I wish I could revert.

My watch is bugged. Time seems bugged. Standing stutter. No fixes for previous problems.

Fucking sort the PC version out.
 
So 1.4 is back up? Looks like I'll be refusing that and taking my play offline, thank you.

Unparking my cores, and running max settings with V-sync OFF, I'm running in the 90's and even low 100+ with drops only to the 50's. Thankfully the tearing is not pronounced at all, and it's fully playable until Ubisoft gets their house in order.

Sadly, I fully expect to complete, and long since be done with, this game before that happens.
 
Yep avoid it.

Check out the stutter on the gun.
Look how the watch no longer works...except if I'm moving/turning (pretty sure it affects time itself too).
Look at the piss still everywhere.

https://dl1.volafile.io/get/nIotPpF0VEWuF/Far Cry 4 11.25.2014 - 01.15.58.16.webm

I deleted the whole folder in my documents and didn't touch the config file outside of the game before recording.

All files validated successfully. I even posted a clip previously of how non-stuttery it was before the patch (while standing).


If you already had the standing stutter before, go for it, maybe it will fix it for you. I doubt it will add more stuttering! Don't hold me to that though.

Better video of the watch/time stuff:
https://dl1.volafile.io/get/n8BJP5N0VEWW/Far Cry 4 11.25.2014 - 02.03.30.21.DVR.webm
 
Thank god, I thought I was going crazy... The patch DID make my performance worse.

For some reason I had Vsync with Triple Buffering enabled and I was still getting dropped to 30fps...
 
Are the convoy missions sort of broke? It's supposed to give you an ammo refill but it doesn't give me any grenades or molotovs despite saying it is on screen. In fact I'm almost certain it's TAKING them away, as I had 0 of both and pretty sure I should've had some still.

Though I do have to generally question the design of a mission that rewards that that has you return it to an outpost, which is like 2 feet away from ammo refills anyway. Would be more useful if it was a mission in a desolate area where you might be low on ammo.
 
No matter what shadow setting I use or ambient occlusion my shadows and night are so dark I can't see. I have 770 4gb in SLI. Anyone have any idea what I can do?
 
No matter what shadow setting I use or ambient occlusion my shadows and night are so dark I can't see. I have 770 4gb in SLI. Anyone have any idea what I can do?
Go back a few pages, there are a few posts about changing the sli compatibility bits in nvidia indpector. Fixed the black crush issue I was having with sli.
 
I still don't have the patch on uPlay yet. Did they take it down again?

Also, is the black crush only an SLI bug? Because the game looks pretty dark sometimes on my single 980.
 
So they didn't fix the microstutter or the horrible mouse controls? Go Ubisoft!

Good thing I'm playing DA:I right now, sigh. When I was playing FC4, I was using the controller since none of the proposed mouse fixes really worked 100%. Is raw mouse input really that hard to program?
 
I'm excited that the patch got me past the black screen. I moved forward to a black screen WITH SOUND!

Actually, with a lot of tinkering I was able to get it running fullscreen with a lot of the issues others are complaining about. Good times, Ubisoft..
 
My game during certain times is pitch black, regardless of brightness settings. It's literally unplayable..as I can't see anything. I heard this was an SLI issue. Has that been addressed in the patch?

Yep, the game is still pitch black half the time. Is this normal? Am I missing some kind of flashlight mechanic or something?
 
My game during certain times is pitch black, regardless of brightness settings. It's literally unplayable..as I can't see anything. I heard this was an SLI issue. Has that been addressed in the patch?

Yep, the game is still pitch black half the time. Is this normal? Am I missing some kind of flashlight mechanic or something?

You have to go see Pope Joe to activate your dormant eyeshine ability.
 
does the game feature full campaign co-op. i'm thinking about picking up the game but i'm hearing different things about how the co-op actually works.
 
does the game feature full campaign co-op. i'm thinking about picking up the game but i'm hearing different things about how the co-op actually works.

It's open world plus most side missions. Story missions and side missions that are more story oriented (generally have an introductory cinematics) are not co-op.
 
My game during certain times is pitch black, regardless of brightness settings. It's literally unplayable..as I can't see anything. I heard this was an SLI issue. Has that been addressed in the patch?

Yep, the game is still pitch black half the time. Is this normal? Am I missing some kind of flashlight mechanic or something?

You need to change the sli bits to 0x080020F5, takes care of that particular problem.

Also worth noting in the OP if someone is still around to edit, that once you unlock the north and you see the shadows there start retreating from you the way to fix it is to use the LOW preset while in game then go in and turn all the settings back up individually.
 
ah i see. thanks for the clarification. guess i won't be picking it up then.

pick it up! story missions don't make up the far cry experience.

about 90% of my playing so far has been co-op. taking over camps, doing challenges, and a million other things. literally the only things that aren't co-op are the occasional 15-30 minute long levels. but if you did only those the game would be pretty short. side missions are the best part.
 
Is it possible to remove those intro screens, takes so much time, dunia engine, nvidia, etc etc. just show me once but forcing me to watch that shit everytime i boot the game up is getting tiring.

1st world problems I know but seriously any fix for the intro?
 
Is it possible to remove those intro screens, takes so much time, dunia engine, nvidia, etc etc. just show me once but forcing me to watch that shit everytime i boot the game up is getting tiring.

1st world problems I know but seriously any fix for the intro?

make a shortcut to the game's executable and in the target line add -skipintro after the "
 
Is it possible to remove those intro screens, takes so much time, dunia engine, nvidia, etc etc. just show me once but forcing me to watch that shit everytime i boot the game up is getting tiring.

1st world problems I know but seriously any fix for the intro?
Right there in the OP ;)

Skip intro videos: Create a shortcut to the game's executable and add -skipintro to the target line. (Credit to Unain.)
Note: If you're playing the game through Steam (including via a non-Steam shortcut), you can instead add the parameter using the client itself by right-clicking the game, selecting "Properties" and then "Set launch properties".
 
Go back a few pages, there are a few posts about changing the sli compatibility bits in nvidia indpector. Fixed the black crush issue I was having with sli.

Correction it does seem to work, at least with the new patch... although some textures are now flickering (if I use compatibility bits).
 
Just adding my two cents again.

20 hours in to the game, pretty close to finishing it. Have not had a single stutter since I edited the mipMap setting in the XML profile on Day 1. Do the textures look worse? Maybe? I somehow doubt I'd be able to tell either way, as I think they often look great now.

GTX 660 Ti
i5 3570k @ 3.4GHZ
8 GB Ram
SSD

Running the game on ultra (excluding shadows, set to high - largest impact on my FPS) at 1080p. This is including all the PC bells and whistles like the tree relief and enhanced godrays. AA is SMAA and my AO is SSBC. Locked my FPS to 30 (it varies between 30 and 40) and have had nothing but a completely smooth, awesome experience to date.

EDIT: Also played co-op for like 3-4 hours straight on Saturday. Not a single problem. I was incredibly impressed that we didn't crash even once.
 
Yep avoid it.

Check out the stutter on the gun.
Look how the watch no longer works...except if I'm moving/turning (pretty sure it affects time itself too).
Look at the piss still everywhere.

https://dl1.volafile.io/get/nIotPpF0VEWuF/Far Cry 4 11.25.2014 - 01.15.58.16.webm

I deleted the whole folder in my documents and didn't touch the config file outside of the game before recording.

All files validated successfully. I even posted a clip previously of how non-stuttery it was before the patch (while standing).


If you already had the standing stutter before, go for it, maybe it will fix it for you. I doubt it will add more stuttering! Don't hold me to that though.

Better video of the watch/time stuff:
https://dl1.volafile.io/get/n8BJP5N0VEWW/Far Cry 4 11.25.2014 - 02.03.30.21.DVR.webm


In Far Cry 3, the sun position only changes when you are moving the character (or the camera) iirc.

If you look at it, it's pretty distracting.
 
It'll be a pretty weird situation if this game turns out to behave the same way as the Watch_Dogs PC build, with regards to mipmaps and how/when the highest resolution textures are loaded.
I mean, quite how the Watch_Dogs team arrived at that solution in the first place is completely baffling. Especially when you consider why mipmaps are used and how much optimisation goes into their assumed use by GPU vendors.

For a frame of reference for these Far Cry 4 problems, I don't think we're going to do much better than Watch_Dogs. Ubisoft very recently (Oct 27th) released a patch for that game, with the following changes:

- Better performance on more recent models of cards. 770 onwards will see better improvements.
- Moved all resource creation to an exclusive worker thread.
- Changed technique used for updating texture mipmaps in Ultra textures mode.

Now, this took them about 5 months to get out. Smart people figured out (without access to the source code), in a matter of days after release of Watch_Dogs, that there was a problem with how Ultra textures were loaded on PC. You can bet that Ubisoft knows why this game stutters so much and that the game was pushed out to get Christmas dollars.

Most of the pre-release media for Far Cry 4 was created using the PS4 build. Right before release we got this PC trailer. You can clearly see the stuttering, even in this official press video. Notice most of the trailer is comprised of very slow pans, which mitigates the problem somewhat.
 
Correction it does seem to work, at least with the new patch... although some textures are now flickering (if I use compatibility bits).
Now try removing the bits, and re-adjusting you quality settings in-game.
I had weird shadow flickering a draw distance issues right after inserting the bits. I then dumped them (the bits), and set everything to Ultra, and the flicker issues went away and the black crush was still gone.
 
Now try removing the bits, and re-adjusting you quality settings in-game.
I had weird shadow flickering a draw distance issues right after inserting the bits. I then dumped them (the bits), and set everything to Ultra, and the flicker issues went away and the black crush was still gone.

Tried it, blacks are still obscenely dark. I'm really frustrated.
 
Ubisoft pretty much confirmed they have no plans to address or even acknowledge the stuttering:

Our efforts don’t stop here. We are investigating topics some players are experiencing including:

1) Mouse Acceleration
2) Key Bindings
3) Black Shadows on SLI

Those should be tackled in future patches.

One week+, they are still "investigating" this unknown mouse object.
 
After disabling mipmaps, the worst stuttering is gone, but this game produces some of the least smooth 60+ fps I have ever seen. If I didn't have the counter on screen, I wouldn't have believed it was above 40. And I am running gsync as well. When it gets to 80 it feels like other games do at around 60. Frames must be incredibly inconsistent, and from what little insight I have, I suspect it is something that requires some serious changes to the engine to fix.
 
After disabling mipmaps, the worst stuttering is gone, but this game produces some of the least smooth 60+ fps I have ever seen. If I didn't have the counter on screen, I wouldn't have believed it was above 40. And I am running gsync as well. When it gets to 80 it feels like other games do at around 60. Frames must be incredibly inconsistent, and from what little insight I have, I suspect it is something that requires some serious changes to the engine to fix.


Now set the DisableLoadingMip0 to 0, and in-game put the textures to medium.

It's the same result, Mipmaps set to 1 locks your textures to Medium or Low, that's why it miraculously runs nice.
 
It'll be a pretty weird situation if this game turns out to behave the same way as the Watch_Dogs PC build, with regards to mipmaps and how/when the highest resolution textures are loaded.
I mean, quite how the Watch_Dogs team arrived at that solution in the first place is completely baffling. Especially when you consider why mipmaps are used and how much optimisation goes into their assumed use by GPU vendors.

For a frame of reference for these Far Cry 4 problems, I don't think we're going to do much better than Watch_Dogs. Ubisoft very recently (Oct 27th) released a patch for that game, with the following changes:

- Better performance on more recent models of cards. 770 onwards will see better improvements.
- Moved all resource creation to an exclusive worker thread.
- Changed technique used for updating texture mipmaps in Ultra textures mode.

Now, this took them about 5 months to get out. Smart people figured out (without access to the source code), in a matter of days after release of Watch_Dogs, that there was a problem with how Ultra textures were loaded on PC. You can bet that Ubisoft knows why this game stutters so much and that the game was pushed out to get Christmas dollars.

Most of the pre-release media for Far Cry 4 was created using the PS4 build. Right before release we got this PC trailer. You can clearly see the stuttering, even in this official press video. Notice most of the trailer is comprised of very slow pans, which mitigates the problem somewhat.

I must not be very sensitive to stuttering then because it does not seem to be happening much at all in my case except when I'm gliding. I distinctly remember stuttering/hitching in Watch Dogs around launch but even then it seemed really tame in my case and didn't hamper my enjoyment at all.
 
How do you people disable that mip map thing? I may have built my own computer but beyond using the graphics settings that are displayed in game I don't know much about fidgeting with that stuff, lol. I get a ton of that hitching stuff and it is SUPER annoying. Kinda wishing I hadn't bought the game but a friend pushed me into it for co-op.

Edit: I should probably read the OP. Oops!
 
In Far Cry 3, the sun position only changes when you are moving the character (or the camera) iirc.

If you look at it, it's pretty distracting.

That sounds very similar, perhaps this bug wasn't actually in 1.04 but from release? I didn't notice it before though, could anyone look at their watch while standing still to check (if you haven't upgraded).

Most of the pre-release media for Far Cry 4 was created using the PS4 build. Right before release we got this PC trailer. You can clearly see the stuttering, even in this official press video. Notice most of the trailer is comprised of very slow pans, which mitigates the problem somewhat.

That's fucking unacceptable. That's them shitting on our faces.


I'm super tempted to just stop buying any Ubisoft game on PC unless it's available in Mexico or India for 1/3 of the price.
Like I did with this and AC:U.

I feel for all of you who paid full price.
 
Anybody with similar specs to mine post their average framerates? I'm at the beginning of the game and only getting between 50-70 FPS. These are at NVIDIA preset with AA set to SMAA.

i7-3930K 4.6GHz
32gb-2400MHz
2xGTX 980s (Using Batman Arkham Origins bits)
144hz G-SYNC

In addition, I disabled the mipmapping cvar and it still stutters all over the place. Fuck you Ubisoft.

EDIT: This is at 1920x1080 as well.
 
Anybody with similar specs to mine post their average framerates? I'm at the beginning of the game and only getting between 50-70 FPS. These are at NVIDIA preset with AA set to SMAA.

i7-3930K 4.6GHz
32gb-2400MHz
2xGTX 980s (Using Batman Arkham Origins bits)
144hz G-SYNC

In addition, I disabled the mipmapping cvar and it still stutters all over the place. Fuck you Ubisoft.

EDIT: This is at 1920x1080 as well.

This is about as consistent as I can get it. I believe this was captured using the Far Cry 3 SLI compatibility bits.

15827200272_46ab430223_b.jpg


Settings. I don't disable mipmap0:
15663805418_6ec292059b_o.png


Your machine is considerably more capable than my i5 3570K + 780 Ti SLI, but in a game that seems to use CPU thread 2 and not much else, there's going to be little difference.

I have read that the NVIDIA global preset is bugged somehow and that you should instead select Ultra and then turn on the NVIDIA features individually. You could try that I guess.
 
Ubisoft pretty much confirmed they have no plans to address or even acknowledge the stuttering:

Our efforts don’t stop here. We are investigating topics some players are experiencing including:

1) Mouse Acceleration
2) Key Bindings
3) Black Shadows on SLI

Those should be tackled in future patches.



One week+, they are still "investigating" this unknown mouse object.

What issues are there with key bindings?

Games launching with SLI issues or incompatibilities are bad enough, but how the hell does a pc fps launch with mouse acceleration issues?

To make it worse, not even an acknowledgement of the stuttering issues.

Fucking Ubisoft Kiev, man.
 
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