So...I should avoid 1.04?
Go back a few pages, there are a few posts about changing the sli compatibility bits in nvidia indpector. Fixed the black crush issue I was having with sli.No matter what shadow setting I use or ambient occlusion my shadows and night are so dark I can't see. I have 770 4gb in SLI. Anyone have any idea what I can do?
Prior to fixing it (w/ SLI enabled), when I would disabled my second GPU, the black crush went away...Also, is the black crush only an SLI bug? Because the game looks pretty dark sometimes on my single 980.
My game during certain times is pitch black, regardless of brightness settings. It's literally unplayable..as I can't see anything. I heard this was an SLI issue. Has that been addressed in the patch?
Yep, the game is still pitch black half the time. Is this normal? Am I missing some kind of flashlight mechanic or something?
So I have to turn down Shadows to Medium to get solid 60fps on my 970..
I can deal with that.
does the game feature full campaign co-op. i'm thinking about picking up the game but i'm hearing different things about how the co-op actually works.
ah i see. thanks for the clarification. guess i won't be picking it up then.It's open world plus most side missions. Story missions and side missions that are more story oriented (generally have an introductory cinematics) are not co-op.
My game during certain times is pitch black, regardless of brightness settings. It's literally unplayable..as I can't see anything. I heard this was an SLI issue. Has that been addressed in the patch?
Yep, the game is still pitch black half the time. Is this normal? Am I missing some kind of flashlight mechanic or something?
ah i see. thanks for the clarification. guess i won't be picking it up then.
ah i see. thanks for the clarification. guess i won't be picking it up then.
Is it possible to remove those intro screens, takes so much time, dunia engine, nvidia, etc etc. just show me once but forcing me to watch that shit everytime i boot the game up is getting tiring.
1st world problems I know but seriously any fix for the intro?
Right there in the OPIs it possible to remove those intro screens, takes so much time, dunia engine, nvidia, etc etc. just show me once but forcing me to watch that shit everytime i boot the game up is getting tiring.
1st world problems I know but seriously any fix for the intro?
Go back a few pages, there are a few posts about changing the sli compatibility bits in nvidia indpector. Fixed the black crush issue I was having with sli.
Yep avoid it.
Check out the stutter on the gun.
Look how the watch no longer works...except if I'm moving/turning (pretty sure it affects time itself too).
Look at the piss still everywhere.
https://dl1.volafile.io/get/nIotPpF0VEWuF/Far Cry 4 11.25.2014 - 01.15.58.16.webm
I deleted the whole folder in my documents and didn't touch the config file outside of the game before recording.
All files validated successfully. I even posted a clip previously of how non-stuttery it was before the patch (while standing).
If you already had the standing stutter before, go for it, maybe it will fix it for you. I doubt it will add more stuttering! Don't hold me to that though.
Better video of the watch/time stuff:
https://dl1.volafile.io/get/n8BJP5N0VEWW/Far Cry 4 11.25.2014 - 02.03.30.21.DVR.webm
Now try removing the bits, and re-adjusting you quality settings in-game.Correction it does seem to work, at least with the new patch... although some textures are now flickering (if I use compatibility bits).
Now try removing the bits, and re-adjusting you quality settings in-game.
I had weird shadow flickering a draw distance issues right after inserting the bits. I then dumped them (the bits), and set everything to Ultra, and the flicker issues went away and the black crush was still gone.
Our efforts dont stop here. We are investigating topics some players are experiencing including:
1) Mouse Acceleration
2) Key Bindings
3) Black Shadows on SLI
Those should be tackled in future patches.
After disabling mipmaps, the worst stuttering is gone, but this game produces some of the least smooth 60+ fps I have ever seen. If I didn't have the counter on screen, I wouldn't have believed it was above 40. And I am running gsync as well. When it gets to 80 it feels like other games do at around 60. Frames must be incredibly inconsistent, and from what little insight I have, I suspect it is something that requires some serious changes to the engine to fix.
Tried it, blacks are still obscenely dark. I'm really frustrated.
It'll be a pretty weird situation if this game turns out to behave the same way as the Watch_Dogs PC build, with regards to mipmaps and how/when the highest resolution textures are loaded.
I mean, quite how the Watch_Dogs team arrived at that solution in the first place is completely baffling. Especially when you consider why mipmaps are used and how much optimisation goes into their assumed use by GPU vendors.
For a frame of reference for these Far Cry 4 problems, I don't think we're going to do much better than Watch_Dogs. Ubisoft very recently (Oct 27th) released a patch for that game, with the following changes:
- Better performance on more recent models of cards. 770 onwards will see better improvements.
- Moved all resource creation to an exclusive worker thread.
- Changed technique used for updating texture mipmaps in Ultra textures mode.
Now, this took them about 5 months to get out. Smart people figured out (without access to the source code), in a matter of days after release of Watch_Dogs, that there was a problem with how Ultra textures were loaded on PC. You can bet that Ubisoft knows why this game stutters so much and that the game was pushed out to get Christmas dollars.
Most of the pre-release media for Far Cry 4 was created using the PS4 build. Right before release we got this PC trailer. You can clearly see the stuttering, even in this official press video. Notice most of the trailer is comprised of very slow pans, which mitigates the problem somewhat.
In Far Cry 3, the sun position only changes when you are moving the character (or the camera) iirc.
If you look at it, it's pretty distracting.
Most of the pre-release media for Far Cry 4 was created using the PS4 build. Right before release we got this PC trailer. You can clearly see the stuttering, even in this official press video. Notice most of the trailer is comprised of very slow pans, which mitigates the problem somewhat.
so wait
have you tried that xml fix, or are you just throwing your hands up without attempting to solve the problem on your own?
Anybody with similar specs to mine post their average framerates? I'm at the beginning of the game and only getting between 50-70 FPS. These are at NVIDIA preset with AA set to SMAA.
i7-3930K 4.6GHz
32gb-2400MHz
2xGTX 980s (Using Batman Arkham Origins bits)
144hz G-SYNC
In addition, I disabled the mipmapping cvar and it still stutters all over the place. Fuck you Ubisoft.
EDIT: This is at 1920x1080 as well.
Ubisoft pretty much confirmed they have no plans to address or even acknowledge the stuttering:
Our efforts don’t stop here. We are investigating topics some players are experiencing including:
1) Mouse Acceleration
2) Key Bindings
3) Black Shadows on SLI
Those should be tackled in future patches.
One week+, they are still "investigating" this unknown mouse object.