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Super Smash Bros. for Wii U |OT| True Potential of Smash Bros.

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Oh?

Is there Samus in her Galactic Federation outfit? I actually thought that was a really neat look for her, and would've loved to have that as her ZSS-look.
I dunno, I don't have anywhere near all the trophies yet (I think), but I do have a fairly sizable collection and it is worrying that I haven't seen anything even remotely Prime related outside of Dark Samus. Even Brawl had the hunters from MPH.

I still can't get over the fact that the only Metroid Prime tracks in the game are three of the four already in Brawl (not even all four?) and a single throwaway Metroid Prime Hunters song. I knew the emphasis in this game was going to be on Other M but I had no idea the lopsidedness could be this bad.
 
It should be pretty clear. When the mother sends light beams to cover part of the stage, if you're in one of the affect regions you can be sent flying.

Once you learn which areas are affected by which mother zone you can theoretically be safe in the other ones. I like it a lot more than levels with boss/assist enemies.

Knowing where the zones are doesn't help if you're trying to recover.

This should be all of them.



no, my dissenting opinion is not a joke, thank you for asking

Sorry. A one sentence post calling what I think is one of the worst stages in the game perfect made me wonder, that's why I asked.
 
Knowing where the zones are doesn't help if you're trying to recover.
That's a hazard of being launched on that stage. I do think it's a hilarious, fun stage for FFA, and I think some other(s) feel the same way. I suspect it may come down to personal opinion.

I even had fun playing it against the CPU. I like it way better than the Nintendogs stage on 3DS with dropping blocks for example.
 
Best Buy gave me $10 in promotional credit since my Smash 4 bundle shipped late. For anyone else who had one preordered but it didn't ship until Friday, check your email.
 
That's a hazard of being launched on that stage. I do think it's a hilarious, fun stage for FFA, and I think some other(s) feel the same way. I suspect it may come down to personal opinion.

I even had fun playing it against the CPU. I like it way better than the Nintendogs stage on 3DS with dropping blocks for example.
I love that Gamer stage. It's a fun stage to play on.
 
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That Samus tip...Sakurai pls.
 
Best Buy gave me $10 in promotional credit since my Smash 4 bundle shipped late. For anyone else who had one preordered but it didn't ship until Friday, check your email.

Yep, I got mine. I think I have some leftover gift card credit, too. Looks like I should order an Amiibo, lol.
 
Shamrock, do me a favor? Jump up with Pac man and place the trampoline. I need to figure out if Dair goes through it, or if I am just missing.
 
Dash attack and dashgrab-dthrow to approach. Uair for days to combo. Bair to combo and gimp. Fish for side Bs when they get to around 110% for a free kill.

Dash attack to approach? It's funny because I'd never think about that. His dash attack has always been hilariously bad.

How do you combo with bair? Knockback seems too high to follow up on except at very low percents. (And "low" here seems higher than Melee/PM since knees don't even kill at >60% sometimes).

Going to have to learn from 12 year old me to nail those uair combos. My Smash 64 Falcon was on point back in the day. If only some of the rest of Falcon's moveset was 64-like. Best up B, and best up Smash.
 
Not being able to find this gamecube adapter is so frustrating. Jesus Nintendo is incompetent for making so little. My Sheik isn't playing to her true potential with the Nyko Pro remote.
 
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Here's my third go round with the stage creator... I call it "Smash Cliffs."

The creator is a blast to use once you get past the terrible UI. Thankfully my design background is allowing me to overcome that. Moreover, its pretty easy to create fun stages (though this one is begging for 8 players, its still pretty fun with only 4).
 
Still looking for a sparring partner for 1 on 1 (though i'd be open to anything really), almost had one but someone else got their first. NNID is goldenpp72 (figured I should refresh this so people don't think I got nabbed :p )
 
The worst is when I'm in crazy orders and a CPU character gets the Gust Bellows. Pretty much an instant death every time.

As for stage selection, you can see a faint image of the stage in the ticket before you choose it.
Ah, I was wondering about that. It seemed random to me.
Going to play some Orders tonight since it is the best mode of the whole game.

I have a question, how do you add those "grab edge" thing?
I was messing around with the stage builder earlier but I couldn't figure it out.
An X/+ will appear if you can give an option. On round edges, it does not give you an option to make it able to grab.
 
The creator is a blast to use once you get past the terrible UI. Thankfully my design background is allowing me to overcome that. Moreover, its pretty easy to create fun stages (though this one is begging for 8 players, its still pretty fun with only 4).

We need stage sharing ASAP *-*
It looks great, well done!
 
That Samus tip...Sakurai pls.

Shit like this is so sad. :(

I still really want to love suited Samus every time I play a new Smash game. She has all the tools from in-canon material to be a champion and an over the top highly mobile lightning bruiser but instead she has a tenured move set with some of the most hyper specific and janky attributes. I always try to play with her but my experiences can be summed up as such:

ixHpwjv53oNY9.gif


What's more, every time I see Mii Gunner's forward smash and up air, I wonder why that she couldn't get that as the the Ice-Plasma-Wave combo beam from Super/Fusion. Changing her nair to the falling screw attack would be a fun change too. It's also funny seeing her do a better looking jab combo in one of her win poses (the fast double punch - short range cannon explosion)
 
I have a question, how do you add those "grab edge" thing?
I was messing around with the stage builder earlier but I couldn't figure it out.

Unfortunately, you aren't allowed to create them. The creator decides when to create a grabable edge based on the proximity of other platforms that characters can stand on. If you place a ledge too close, a grabable edge will not be generated.
 
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