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Dark Souls 2: Scholar of the First Sin announced for PS4/XBO/PC - April 2015

Maybe he's reserving judgment until the game is finished? Like you said, the graphical quality of the final version of the original game only became apparent right before its release. Seems like a good idea to wait before talking about the extent of the changes.

That doesn't seem like a good idea at all when we've already been given material to discuss. Are we just not supposed to make any judgement on what they've shown us until the game is out?
 
Another thing to note was that the entire game was playable from start to finish with the old lighting on PS3, according to A German Spy (he worked on the official game guide with ENB). But the frame rate was abysmal.

Just seems a bit weird how they were talking about DX11 and next gen shit about Dark Souls 2 when the game had none of that at release.

yeah, that makes me REALLY sad, if it worked on ps3 why not leave it on PC T_T, PC could handle it ;/, thanks for the info anyway bro
 
You don't need "faith" to wait and see. I guess if lamenting about unknowns is fun to you, then go ahead...

you are reminding me of people saying that Unity would be the best AC game because new parkour animations lol, not to mention that the game would perform well lol.
 
I do wonder if the next gen version will be what was shown during initial reveal. Or is the new generation HW still lacking power to do that at 1080p @ 30fps.

If Uncharted 4 is at all possible at what Naughty Dog is claiming it's possible at, hell yes the consoles are capable of running Dark Souls 2 in it's glorious reveal. The question is, is From Software competent enough to pull it off?
 
If Uncharted 4 is at all possible at what Naughty Dog is claiming it's possible at, hell yes the consoles are capable of running Dark Souls 2 in it's glorious reveal. The question is, is From Software competent enough to pull it off?

That's not fair, ND and From are not remotely comparable in terms of manpower, budget, etc.
 
That's not fair, ND and From are not remotely comparable in terms of manpower, budget, etc.

That may be true, but I can't imagine the PS4 being capable of running Uncharted 4 at 1080p/60 and not capable of running the original Dark Souls 2 at 1080p/30.

My point is, it won't be the hardware's fault if it can't run it.
 
That may be true, but I can't imagine the PS4 being capable of running Uncharted 4 at 1080p/60 and not capable of running the original Dark Souls 2 at 1080p/30.

My point is, it won't be the hardware's fault if it can't run it.

The PS4 can run dragon age: inquision at 1080p/30, and that game is massive. DS2 would be pretty simple to pull off in comparison.
 
That may be true, but I can't imagine the PS4 being capable of running Uncharted 4 at 1080p/60 and not capable of running the original Dark Souls 2 at 1080p/30.

My point is, it won't be the hardware's fault if it can't run it.

True enough, i wonder if the lighting engine will be back.
 
That's not fair, ND and From are not remotely comparable in terms of manpower, budget, etc.

True, but considering what can be done on the PS4 by looking at verious games it would be pretty disappointing if From can't manage to make the game look like in the initial reveal with the complete lighting engine restored.

I also couldn't help but notice that you're heavily leading the DS2 defense force. It's so ridiculous.
 
That may be true, but I can't imagine the PS4 being capable of running Uncharted 4 at 1080p/60 and not capable of running the original Dark Souls 2 at 1080p/30.

My point is, it won't be the hardware's fault if it can't run it.

Calling it right now, Naughty is going to drop a quick interview at one point in 2015, "we are now targeting 30 FPS to emphasize the cinematic nature."
 
I dont really consider these re-releases/remakes/remasters. They released so late into last gen and announced so quickly for 'next'-gen that I think of them more as time exclusives for cross generational games. Nobody is surprised this, gtaV or TLoU were released on next gen consoles. I wouldn't be surprised if the next one to be announced is SouthPark (maybe a little due to development/publisher history).
 
Ok so Ive been working all day.

Any hints if this port will include the promised lighting system or does it still look like ass but in 1080P?

Didnt expect this port honestly so this is gonna be good. Not as great as Bloodborne, looks like its gonna be more impressive/better overall since its gonna take advantage of the hardware.

Calling it right now, Naughty is going to drop a quick interview at one point in 2015, "we are now targeting 30 FPS to emphasize the cinematic nature."

Water is Wet, thanx Captain Obvious. Uncharted 4 will not be 1080P/60FPS if they are looking to "set the bar" on graphical capabilities on current gen. They will need to stay at 30FPS minimum. Im sure lots of us expect that and would be shocked if they did somehow deliver 1080P/60. I know ND are on a whole nother level but I still cant see U4 being 1080P/60. (Nor do I care, 1080P/30 will be fine as long as they push the system)
 
Ok so Ive been working all day.

Any hints if this port will include the promised lighting system or does it still look like ass but in 1080P?

Didnt expect this port honestly so this is gonna be good. Not as great as Bloodborne, looks like its gonna be more impressive/better overall since its gonna take advantage of the hardware.

so far no hints of lighting engine nor textures back or anything graphic wise like it was show back at 2013.
 
Ok so Ive been working all day.

Any hints if this port will include the promised lighting system or does it still look like ass but in 1080P?

Didnt expect this port honestly so this is gonna be good. Not as great as Bloodborne, looks like its gonna be more impressive/better overall since its gonna take advantage of the hardware.

That's the one million dollar question right now and we don't know. Many here including me are wondering the exact same thing.
 
so far no hints of lighting engine nor textures back or anything graphic wise like it was show back at 2013.

That's the one million dollar question right now and we don't know. Many here including me are wondering the exact same thing.

Ah ok, so we are in the same dilemma. lol.

Knowing FROM and how they typically lack graphical prowess, Im gonna say they will not be adding the improved lighting system seen before release but here is hoping they do to redeem themselves.
 
If Uncharted 4 is at all possible at what Naughty Dog is claiming it's possible at, hell yes the consoles are capable of running Dark Souls 2 in it's glorious reveal. The question is, is From Software competent enough to pull it off?


I've been to Blighttown.

no.
 
That's not fair, ND and From are not remotely comparable in terms of manpower, budget, etc.

What was shown as the pre-release visuals is easily possible on Xbone/PS4 with even mediocre engineering/programming skilled staff. In practice those visuals would be easy to max out on a modern mid-range PC, without a doubt if optimized as well as the current game is for PC.

So let's curb our enthusiasm, and get real.
 
In DragonSlayer Ornstein's trophy room there were some smaller heads that surely belonged to wyverns.

The guy surely started working his way up to dragons from small fish.

I'm talking about the Dragonrider boss, not the Old Dragonslayer :P
 
That's not fair, ND and From are not remotely comparable in terms of manpower, budget, etc.

And, it also is a last gen engine whose adaptability factor is still unknown. The initial reveal looked really great and I would be surprised if they can maintain 30fps on next gen consoles given how limiting the CPU is (PS4 more so) according so many here and beyond. At the least, it will not be pushing a few thousand NPCs per frame in any given scenario which should alleviate the situation to an extent.
 
It all comes down to pricing with me. I understand that costs occur when making this new version with improved graphics (hopefully we'll see something more noticeable), but I'm not paying full price for this when I already own the game (+ DLC) on PC.

except, they will be minimal changes compared to what ENB did to dark souls 2 vanilla. i dont see the justification for it being 15 dollars even if the game manages to look better with ENB and other mods. i will wait and see, and hope its a full graphical update with tesellation and some othe things, but bythe looks of it, it wont even come close to that.
 
That may be true, but I can't imagine the PS4 being capable of running Uncharted 4 at 1080p/60 and not capable of running the original Dark Souls 2 at 1080p/30.
We don't know yet if UC4 will really be 60 fps, mind. :P But I thought I read Dark Souls 2 *with original lighting, effects, etc.* at 1080/60, not the released version 1080/30. Yeah, that should be easy to do, my mediocre PC can run it at 60 effortlessly after all.

True, but considering what can be done on the PS4 by looking at verious games it would be pretty disappointing if From can't manage to make the game look like in the initial reveal with the complete lighting engine restored.
I certainly hope they can pull it off myself, but I wouldn't expect 60 fps on the PS4 with those graphics, not from From. ND, sure, but not From, is what I'm saying.

I also couldn't help but notice that you're heavily leading the DS2 defense force. It's so ridiculous.
Excuse me?
 
We don't know yet if UC4 will really be 60 fps, mind. :P But I thought I read Dark Souls 2 *with original lighting, effects, etc.* at 1080/60, not the released version 1080/30. Yeah, that should be easy to do, my mediocre PC can run it at 60 effortlessly after all.


I certainly hope they can pull it off myself, but I wouldn't expect 60 fps on the PS4 with those graphics, not from From. ND, sure, but not From, is what I'm saying.


Excuse me?

You can't not think Dark Souls 2 isn't inferior to Dark Souls 1, which is inferior to the beloved masterpiece that is Demon's Souls, because one part of the Tower of Latria is immaculate
 
So, how much stock can we put in the apparent fact that the entire game did exist at one point with the original gross incandescence (lighting)?

Because my take on the whole thing up until now has been that it only existed in the small vertical slice that a few of us - myself included - got to play pre-release.
 
So, if I were to buy SotFS on PC, I wouldn't be able to use my characters from the old PC version? That sounds pretty silly to me, though I guess there's a good reason for it.
 
This is awesome! I bought the collector's editions of Demon's Souls and Dark Souls ... but never got the sequel.

Even if it isn't as well regarded as the Miyazaki directed games, I'm pretty tempted to bite if the graphics and performance are there.
 
This is awesome! I bought the collector's editions of Demon's Souls and Dark Souls ... but never got the sequel.

Even if it isn't as well regarded as the Miyazaki directed games, I'm pretty tempted to bite if the graphics and performance are there.

The game is incredible. It's not perfect, but it's an amazing game, no doubt about that.
 
The best part of this is how the community will be revitalized because as someone who plays it on PC NG+, I sometimes have to sit an hour waiting for a summon. I really wish this came out before Bloodborne though because its gonna be hard to take a step back visually.
 
So, how much stock can we put in the apparent fact that the entire game did exist at one point with the original gross incandescence (lighting)?

Because my take on the whole thing up until now has been that it only existed in the small vertical slice that a few of us - myself included - got to play pre-release.

As far as I know, AGermanSpy, who worked on the strategy guide in the months up until release, had commented that the lighting changed and the graphics were downgraded between some of the early builds he played and release. He said the frame rate was absolutely abysmal, though.

He also didn't say it looked the same as that vertical slice FROM kept showing off that everyone was excited about. We really don't know what he saw, and he's not going to post footage of a pre-release build, but he came into the strategy guide project fairly late, so any builds he did get would have been very close to final.
 
This better not be full price. Last gen HD collections were great collections at good prices.

So, how much stock can we put in the apparent fact that the entire game did exist at one point with the original gross incandescence (lighting)?

Because my take on the whole thing up until now has been that it only existed in the small vertical slice that a few of us - myself included - got to play pre-release.

It was in the alpha on PS3, in all the pre-release videos, and the entire level structure was built around it. It's safe to say they didn't Ubisoft it.
 
so if the game has the lighting will it be better?

Seems to be the only thing gaf cares about is some goddamn lighting lol anyone actually talking about the gameplay or anything

they said they're changing gameplay and the amount of people that can play together online

How are massive gameplay changes being overshadowed by bringing up something we were never given any information on as if revisiting it will somehow uncover clues or make it any clearer as to whether or not the lighting will be included
 

Like I said, we don't know what he meant or what he saw. Listen to his commentary--graphics being "slightly decelerated," or "a bit better in previous builds," or "you don't really notice the decrease in graphics too too much."

That's not the kind of difference we saw from the original reveal to release. We also don't know what his standards for graphics are, but considering he primarily games on a PS3 and seems to think that Dark Souls II (retail) runs at a "silky smooth" locked 30 fps, we can assume they are quite low, which makes his account unreliable at best.

I'm a big fan of AGermanSpy, but I don't think his late beta build impressions are the smoking gun you're looking for.
 
so if the game has the lighting will it be better?

Seems to be the only thing gaf cares about is some goddamn lighting lol anyone actually talking about the gameplay or anything

they said they're changing gameplay and the amount of people that can play together online

How are massive gameplay changes being overshadowed by bringing up something we were never given any information on as if revisiting it will somehow uncover clues or make it any clearer as to whether or not the lighting will be included

Ain't truly better until they alleviate the PC userbase, who has no need for HD Remasters or whatever the fuck they're called these days.
 
If you own a version of DSII already, I would wait to see what "game play improvements" are brought by the patch are first (hit boxes, tracking, etc).

I'm not interested in buying a prettier version of the game that has Dark Souls II's current core problems.
 
Interested. My PS3 was stolen and my 360 was packed up (too old and loud) upon the arrival of current gen consoles and I didn't get a chance to play DSII. Now that GFWL is out of Darks Souls I, maybe I can play that on my PC now too.
 
If you own a version of DSII already, I would wait to see what "game play improvements" are brought by the patch are first (hit boxes, tracking, etc).

I'm not interested in buying a prettier version of the game that has Dark Souls II's current core problems.

They did say they are taking user feedback into consideration with the various changes that will go in the "big patch."
 
God Dammnit.
If FROM and Namco release Dark Souls II on PS4 and Xbox One without at least it being 1080p 30 FPS + Original Lighting + full graphics detail, which would still be half the framerate of the TGS 2013 trailer (I'd be fine with that) all I could then say is...

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