Full match of Halo 5 mp

Just a minor graphical quibble I've noticed since Halo 4: the grenade explosions look less powerful since the extra particle effects were added. They move slowly which makes the impact look less strong.

On the same subject, the guns in the running animation looks pretty wonky. I noticed that GTA 5's new first person mode actually does this really well, possibly the best I've seen yet. Hopefully this is improved.

I'm nitpicking because I personally think the gameplay looks great besides some already discussed weapon balance issues.
 
I don't mind Spartan chatter. If it was reduced to just helpful information and only applied to players without microphones, that'd be great. I heard actual, legitimate call-outs from the chatter; that's fucking awesome.

Looks fun. I'm excited for the beta.
 
I don't mind Spartan chatter. If it was reduced to just helpful information and only applied to players without microphones, that'd be great. I heard actual, legitimate call-outs from the chatter; that's fucking awesome.
My sentiments, pretty much. Maybe it's because he was beside other teammates more often here, but they seemed chattier than they were in the other videos.

Enemy positions, weapon call outs, that was all great. Having the game do for you what you'd expect from a competent team since CE is a big deal, I think...Praise for assists, sword kills and the like can be toned down, or omitted entirely though.
 
That last match on the Midship remake was my favorite so far. I like the grenade kill cam. I really hope for a remake of my favorite map in this game from Halo 3. "Guardian". Played it again for the first time in forever in MCC a few days ago. Hell since the game is subtitled "Guardians" it's even more appropriate.
 
Combat is definitely faster, but what I want to see are those bigger vehicle maps. Never liked Halo corridor maps.

Better not have smaller maps, no vehicle and turn Halo into cod. That would make me bail out.
 
The more we see from Halo 5 and influenced by more playing time with MCC, which has been more common of late where me and my friends play competitive, we've come to realize Counter Strike is Counter Strike like Halo is Halo. The more exposure we have to H5, the more we realize the changes are not in line with Halo like Halo 3 changes were. The game looks tacky from Spartan chatter, to weapon announcements where like Counter Strike and what was Halo was team oriented and left to team responsibility turned to CODesque corniness and really insane abilities in idea like clawing and ground pound is lol. I hate to be so negative but I promise I am not trying to be an ass but even the sounds in H5 and H4 seem off to the previous Halos. Obviously I don't want sounds to be the same but similar style and that's the problem. H5's whole style as a whole is off from the sounds and to other observations. Let Halo be Halo. Spend more time on some of the best maps ever seen and variety e.g., bomb, ctf, etc. That also made Halo unique for its time was the variety of competitive gametypes like bomb, ctf, koth for teamplay. This is beta so I understand they are having the maps small but lets hope they are not all corridor types. If H5 has animation back smacks, I'm done. Another stylistic change that ruined Halo teamwork. And take the fucking Sprint off, the fans told you this in Halo 4. #BringBackHalo
 
New gameplay footage is making me more and more excited for the beta. It looks like you could really dominate if you work with your team. I only really dislike sprint, a lot of the sound effects, the announcer's voice, and some of the aesthetic decisions.

Looks like it'll be a huge step-up from Halo 4 regardless.
 
the game is so loud haha. lots of noises going off

I like it! Assault rifle though, they really need to start that thing from scratch. After playing MCC, how is it that the Halo CE assault rifle still sounds/feels more powerful than every following iteration? I don't know if it's the fire rate, the sound frequency or what, but this gun has been the designated Halo pea shooter for a long time. In contrast, the new smg sounds 5 times better.
 
The more we see from Halo 5 and influenced by more playing time with MCC, which has been more common of late where me and my friends play competitive, we've come to realize Counter Strike is Counter Strike like Halo is Halo. The more exposure we have to H5, the more we realize the changes are not in line with Halo like Halo 3 changes were. The game looks tacky from Spartan chatter, to weapon announcements where like Counter Strike and what was Halo was team oriented and left to team responsibility turned to CODesque corniness and really insane abilities in idea like clawing and ground pound is lol. I hate to be so negative but I promise I am not trying to be an ass but even the sounds in H5 and H4 seem off to the previous Halos. Obviously I don't want sounds to be the same but similar style and that's the problem. H5's whole style as a whole is off from the sounds and to other observations. Let Halo be Halo. Spend more time on some of the best maps ever seen and variety e.g., bomb, ctf, etc. That also made Halo unique for its time was the variety of competitive gametypes like bomb, ctf, koth for teamplay. This is beta so I understand they are having the maps small but lets hope they are not all corridor types. If H5 has animation back smacks, I'm done. Another stylistic change that ruined Halo teamwork. And take the fucking Sprint off, the fans told you this in Halo 4. #BringBackHalo

Well said. They're attempts to be like CoD are sad. I've heard from some other people that Halo needs to be like CoD and add all this mobility since other shooters are moving towards that style. But why does every game have to be the same. I like Halo since there's no other game like it on console. If I want to play CoD, I'll play CoD. I'm hoping the beta is good but right now I'm doubtful.
 
the thread for the new star wars trailer today reminded me a lot of 343's stewardship over Halo thus far.

there are several posts fondly reminiscing of iconic sounds from the series, such as the lightsaber hum or the tie fighter scream. These are things you enhance, not change. there'd be an uproar if the lightsaber suddenly sounded "modern", so why is it okay that every single sound from the Halo series is replaced with generic clunks and beeps?

i already mentioned it in this thread, but this is something i wish 343 would understand. change for the sake of change is bad.

the game would feel a lot more like Halo if there was a single sound byte from the old games in it.
 
the thread for the new star wars trailer today reminded me a lot of 343's stewardship over Halo thus far.

there are several posts fondly reminiscing of iconic sounds from the series, such as the lightsaber hum or the tie fighter scream. These are things you enhance, not change. there'd be an uproar if the lightsaber suddenly sounded "modern", so why is it okay that every single sound from the Halo series is replaced with generic clunks and beeps?

i already mentioned it in this thread, but this is something i wish 343 would understand. change for the sake of change is bad.

the game would feel a lot more like Halo if there was a single sound byte from the old games in it.

All Halo games sound different from one another.
 
All Halo games sound different from one another.

not noticeably though. bungie's games shared similar sounds across the board with few exceptions (the AR and ODST hud sounds). anything that was changed still sounded similar to its original counterpart.

in Halo 4, you can count the original sounds left in on one hand.

original weapons had a tendency to sound weak and "pew pew", but they were distinguishable from one another, and still would have been if they were simply enhanced.
 
Combat is definitely faster, but what I want to see are those bigger vehicle maps. Never liked Halo corridor maps.

Better not have smaller maps, no vehicle and turn Halo into cod. That would make me bail out.

huh? CoD is the larger maps without any symmetry. Halo is small symmetrical maps. Watch MLG from Halo 3 sometime.

Halo will always have BTB, but it's not what made Halo famous.
 
Well said. They're attempts to be like CoD are sad. I've heard from some other people that Halo needs to be like CoD and add all this mobility since other shooters are moving towards that style. But why does every game have to be the same. I like Halo since there's no other game like it on console. If I want to play CoD, I'll play CoD. I'm hoping the beta is good but right now I'm doubtful.

Well if it's trying to be like COD, it's doing a terrible job since the gameplay looks nothing like it and very much like faster Halo. Also again there is the lack of:
Perks
air strikes
killstreaks
super fast kill times
Where's the "COD"?
 
not noticeably though. bungie's games shared similar sounds across the board with few exceptions (the AR and ODST hud sounds). anything that was changed still sounded similar to its original counterpart.

in Halo 4, you can count the original sounds left in on one hand.

original weapons had a tendency to sound weak and "pew pew", but they were distinguishable from one another, and still would have been if they were simply enhanced.

agreed. And all the clinky Halo 4 sounds are still there. I hate those sounds. Halo 2-3 had a much deeper rich weapon sound.
 
agreed. And all the clinky Halo 4 sounds are still there. I hate those sounds. Halo 2-3 had a much deeper rich weapon sound.

Halo 2 and 3 weapons sounded like pea shooters compared to now. They had no real punch to them and many people complained about it for years.
 
huh? CoD is the larger maps without any symmetry. Halo is small symmetrical maps. Watch MLG from Halo 3 sometime.

Halo will always have BTB, but it's not what made Halo famous.

It's not necessarily about the size per say but more about the openness of the fighting areas allowing vehicles both air and ground.

Cod maps are not particularly big either but they feel pretty claustrophobic.

In any case, I want vehicles in my Halo maps :)!
 
Well if it's trying to be like COD, it's doing a terrible job since the gameplay looks nothing like it and very much like faster Halo. Also again there is the lack of:
Perks
air strikes
killstreaks
super fast kill times
Where's the "COD"?

Sprint, making LT Smart Scope by default, adding zoom for each weapon. The ground pound and thruster were well in development before Advanced Warfare was revealed so I won't hold that against them.Maybe saying Cod like wasn't correct either way they are trying to make it control more like a lot of modern shooters to attract that crowd.
 
then you never loved Halo 1-3. Because sprint kills game flow and makes maps way too large. Running away from battles rather than taking your licks in head and head duking it out is an awful thing for Halo to come to.

Been a fan since Day 1, still don't understand the complaints.

Just an example, but do you complain to when people fell to the lower level on Construct with no fall damage? Or run away period in any map? If you don't kill them beforehand, honestly it's your fault.
 
Been a fan since Day 1, still don't understand the complaints.

Just an example, but do you complain to when people fell to the lower level on Construct with no fall damage? Or run away period in any map? If you don't kill them beforehand, honestly it's your fault.

if you fall to the bottom of construct you've basically given the other team map control.
 
Been a fan since Day 1, still don't understand the complaints.

Just an example, but do you complain to when people fell to the lower level on Construct with no fall damage? Or run away period in any map? If you don't kill them beforehand, honestly it's your fault.

you can't run away in H1-3. You can move away, and the person will move with you the same speed. Sprinting away is BS. You can't shoot while you're sprinting, so the runner and chaser just play a racing game. It's stupid, and kills game flow and shooting completely.
 
you can't run away in H1-3. You can move away, and the person will move with you the same speed. Sprinting away is BS. You can't shoot while you're sprinting, so the runner and chaser just play a racing game. It's stupid, and kills game flow and shooting completely.

Sprint is limited, either waste your time chasing or move to another encounter.

Like I said, you don't end up killing them beforehand, it's really on you. I'll just agree to disagree.
 
There's still plenty of ways to counter it.

It's by no means the ideal situation to be in, but to say it's a lost cause once you lose control of the top level is unrealistic.
 
Has this been confirmed? Either way, no shield regen kind of negates it plus it can always be changed before final release if true.
It has been confirmed. They had to make the change to not allow shields to regenerate because of the imbalances caused from having infinite sprint.
 
People here always talk about the negatives of sprint, but what about the positives? I know feeling like you're rolling around like a robot is nice and all, but running makes you actually feel like a being that is trying to get somewhere fast, be it evading or attacking something. It adds a different dynamic to movement. I love Halo, I bought MCC and an Xbone primarily for it, but I do believe sprint can work. People run in combat, you play as a person in Halo. It can feel right if they implement it right. Also, to me it looks like the base speed is just as fast as the base speed in original Halo games. Has someone confirmed that it's not?

Halo didn't have sprint originally because no shooters really did at that point, not because the developers decided to keep it out. It worked fine, but the "if it ain't broke don't fix it" line doesn't apply here. Would we have any of the technology we have today if we held that same mindset? We have hundreds of maps with classic Halo gameplay, can't we give constructive feedback in order to make a better game rather than choosing futile battles? 343 is listening, they're bringing back the balance for example. They're not removing sprint.

Edit: some fans say Halo CE's mp is the best. I've been playing it and I can tell you, game is unrefined and sloppy compared to 2 and 3. Respawns, weapon balance, sight lines, and general jank. It's still a fantastic game, but innovation has been and can continue to be good for Halo.
 
Also, to me it looks like the base speed is just as fast as the base speed in original Halo games. Has someone confirmed that it's not?
Not as fast as CE, as best I can tell. They bumped the movement speed down in Halo 2 and it's been like that ever since... Something to keep in mind, to whoever said that they kept bumping the speed down as a consequence of sprint; they were doing that before sprint was even a thing.

Fortunately, we've had the option to increase the player's base movement speed since Halo 3, if I remember correctly. Retain that, and make the Spartan Abilities modular/optional, and everybody's happy.

Besides that, I agree with your sentiments on sprint.

some fans say Halo CE's mp is the best. I've been playing it and I can tell you, game is unrefined and sloppy in compared to 2 and 3. Respawns, weapon balance, sight lines, and general jank. It's still a fantastic game, but innovation has been and can continue to be good for Halo.
Thank you. That nostalgia skew things for a lot of folks it seems.

Don't get me wrong, I love CE for what it is.
 
People here always talk about the negatives of sprint, but what about the positives? I know feeling like you're rolling around like a robot is nice and all, but running makes you actually feel like a being that is trying to get somewhere fast, be it evading or attacking something. It adds a different dynamic to movement. I love Halo, I bought MCC and an Xbone primarily for it, but I do believe sprint can work. People run in combat, you play as a person in Halo. It can feel right if they implement it right. Also, to me it looks like the base speed is just as fast as the base speed in original Halo games. Has someone confirmed that it's not?

Halo didn't have sprint originally because no shooters really did at that point, not because the developers decided to keep it out. It worked fine, but the "if it ain't broke don't fix it" line doesn't apply here. Would we have any of the technology we have today if we held that same mindset? We have hundreds of maps with classic Halo gameplay, can't we give constructive feedback in order to make a better game rather than choosing futile battles? 343 is listening, they're bringing back the balance for example. They're not removing sprint.

Edit: some fans say Halo CE's mp is the best. I've been playing it and I can tell you, game is unrefined and sloppy in compared to 2 and 3. Respawns, weapon balance, sight lines, and general jank. It's still a fantastic game, but innovation has been and can continue to be good for Halo.

Halo is renowned for its floaty mechanics. You can do skilled secret jumps, jump br, etc. Sprint ruins this. The floaty mechanics was refreshing because no other game was Halo. Even back in the day, you played CS. You played COD. When you wanted to Halo, you Haloed. You played it because it was different than the rest. It was in its own category. Now it's not and I argue all these changes including sprint are going to further decrease its base from what people think Halo as.
 
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