Full match of Halo 5 mp

Looks good but I would love to see a full match of Master Chief Collection first. Got Hang em High and got booted, hurts man.

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Sprint is limited, either waste your time chasing or move to another encounter.

Like I said, you don't end up killing them beforehand, it's really on you. I'll just agree to disagree.

So it's our fault that our weapons have slow as fuck kill times and someone can sprint away from battle before you fire a shot?

k
 
If this thread has taught me anything, it's that there are a ton of varying opinions of what makes Halo "Halo".

probably because every halo game has been drastically different than the last. it's really a shame. the versatility in halo's gameplay has been abused and it's losing its identity to itself.
 
Ugh, I just can't stand what modern Halo has become. People just sprinting everywhere and shooting wildly like they are on meth or something. Map movement, control and positioning mean nothing anymore.

I can already tell it's gonna be just like Halo Reach and Halo 4 where the optimum 4v4 strategy is to hold forward and be ultra aggressive in order to force teamwork.
 
That's just an excuse when you can regain shields, head back up top and regain control.

Sprint is limited, either waste your time chasing or move to another encounter.

Like I said, you don't end up killing them beforehand, it's really on you. I'll just agree to disagree.

A possibility, not always going to happen. You and I know that.


Scrub tier logic at it's best folks.

Has this been confirmed? Either way, no shield regen kind of negates it plus it can always be changed before final release if true.

It absolutely does NOT negate the problems sprint causes. Where do you think players are going to run to? Somewhere that they will easily be killed or somewhere safe? They are still going to survive fights where they should have died. That is by far the biggest problem with sprint (and it's even worse now with permanent sprint+evade mechanic, this game WILL play like garbage). The other problems such as slow and shit base movement because of sprint and the enlarged maps are problems that will NEVER go away as long as it exists.

inb4 just chase them
 
Scrub tier logic at it's best folks.



It absolutely does NOT negate the problems sprint causes. Where do you think players are going to run to? Somewhere that they will easily be killed or somewhere safe? They are still going to survive fights where they should have died. That is by far the biggest problem with sprint (and it's even worse now with permanent sprint+evade mechanic, this game WILL play like garbage). The other problems such as slow and shit base movement because of sprint and the enlarged maps are problems that will NEVER go away as long as it exists.

inb4 just chase them

If his logic is scrub tier, yours is forgot to scrub tier.
 
I wouldn't want to be the developer building a new halo game. do people want halo 5 and all future halo games, to be exactly the same as the previous ones? I understand that there are core things in halo that shouldn't be changed and I don't agree with all the changes 343i are making in halo 5 but they have to try to enhance the series in some way.
 
I wouldn't want to be the developer building a new halo game. do people want halo 5 and all future halo games, to be exactly the same as the previous ones? I understand that there are core things in halo that shouldn't be changed and I don't agree with all the changes 343i are making in halo 5 but they have to try to enhance the series in some way.
COD's core hasn't changed much and people buy it every year.
 
The sound effects annoy me a lot when watching these vids. The ruffling of movement. The beeps & clinks. The attention to detail is commendable, but very annoying for gameplay IMO. It'd be like writing onomatopoeias all over a comic book - superfluous details.
 
So it's our fault that our weapons have slow as fuck kill times and someone can sprint away from battle before you fire a shot?

k

You can still kill them before them leave your FOV if they decide to sprint away. So for me, if you don't end up getting the kill, it is your fault for most part.
 
Scrub tier logic at it's best folks.



It absolutely does NOT negate the problems sprint causes. Where do you think players are going to run to? Somewhere that they will easily be killed or somewhere safe? They are still going to survive fights where they should have died. That is by far the biggest problem with sprint (and it's even worse now with permanent sprint+evade mechanic, this game WILL play like garbage). The other problems such as slow and shit base movement because of sprint and the enlarged maps are problems that will NEVER go away as long as it exists.

inb4 just chase them

Scrub tier? Explain the logic.

Can repeat this all day, if you don't end up killing them before they sprint off, you most likely missed headshots that otherwise would have gave you the kill. Haven't really noticed any differences in Halo base movements across the game honestly and said before Halo 4 felt like the fastest Halo even before Sprint and the clips of H5 look even faster than that.

I don't agree with unlimited sprint or evade, but nothing is really final. The beta is there for a reason and things can and hopefully would be changed if there is enough public outcry.
 
I wouldn't want to be the developer building a new halo game. do people want halo 5 and all future halo games, to be exactly the same as the previous ones? I understand that there are core things in halo that shouldn't be changed and I don't agree with all the changes 343i are making in halo 5 but they have to try to enhance the series in some way.

This is nothing new really with Halo fans. I remember people bitching about equipment in Halo 3 when the beta came out. Some fans do just want the same exact game over and over with nothing at all new in it. Only changes i am wary of are those that are detrimental to Halo. Things like Killstreaks , perks and loadouts. Random weapon drops. These things are what fucked up Halo Reach and 4, not sprint. I dislike ADS as well, because most games with it have to slow your movement speed to aim, and you have lower accuracy with hip fire. In H5 there is no penalty for hip fire at all, and it's just reskinned zoom.

If anything they should at least give the option to toggle "smart scope" with regular zoom for those who don't like it.

As for Sprint, i have no real problem with it. All the "people running from firefights" thing is bull. I've had this happen to me very few times in Reach and Halo 4. Rather in Reach people were too busy ARMOR LOCKING to run away. In Halo 4 most people just camo camped with a fucking Bolt Shot and waited for you to run past them.

From what i have seen of the beta none of this is in H5 but we wont know for sure till we play it. For now whether you like what you see or not we are just going on looks of a beta we haven't played a year out from release
 
i dont like how the ground bows and bends when the masterchief walks in the crossfire maps
look at the white wireframe like lines on the blue ground, it kind of looks like a fisheye effect when walking forward
 
God I wish the ground pound ended with Armor Lock. :D

Edit I mean the Reach Beta Armor Lock not the pansy one from the final game after all the patches and shit.
 
COD's core hasn't changed much and people buy it every year.

The thing that baffles me is that people will use this as an argument that Halo needs to be more like CoD. "Halo is that popular anymore so they need to catch up and do what CoD is doing" and all that does is turn away fans. Nobody would buy a CoD game if they removed ADS and sprinting to make it more like Halo (if Halo was the dominant shooter), people would be pissed.

Also the more I watch gameplay of Halo 5 the more I want to try out the beta, but it just screams "FOCUS TESTERS" to me. I don't know why.
 
Cross posting

My thoughts on the newest H5 gameplay video. Empire is a shitty Halo 4 style map. No map control due to sprint and all the random ledges, pathways, and rooms. Low kills times to accommodate the speed of sprint and boost. Spartans say cringe worthy shit that have no impact on what is going on in the game. Still hate spartan 5 dude bros with a passion and do not want to see them in any part of the Halo 5 story. Clamber looks like it takes no skill at all despite what 343 says. Br dose not look like a burst fire weapon anymore. Crouch jump is fucked due to a cheap kill mechanic. Sprint is not effected by the nerf at all. Run run shoot die. Run run shoot die. Looks like it play's just like Halo 4. Art style is dark and gritty looks just like H4. They just cant let their cod version of Halo go. There has been no original innovation just jump on what other games are doing and hope it sticks. They will not remove anything because the maps and campaign are already designed around this shit. When the beta drops there will be a bloody war between devs and the people that buy their game over all the BS added to Halo.
 
I wouldn't want to be the developer building a new halo game. do people want halo 5 and all future halo games, to be exactly the same as the previous ones? I understand that there are core things in halo that shouldn't be changed and I don't agree with all the changes 343i are making in halo 5 but they have to try to enhance the series in some way.

change is good; necessary even.

most changes to Halo just haven't been. they often slow the game down or take away fundamental strategies and philosophies.
 
What would it take to get Frankie (as Baird) or Joe Staten (as Grunt) or David Scully (Sgt. Johnson) or Jen Taylor (Cortana) as alternate MP announcer voices?

:P


...or how about unmodified original announcer >.>
 
Cross posting

My thoughts on the newest H5 gameplay video. Empire is a shitty Halo 4 style map. No map control due to sprint and all the random ledges, pathways, and rooms. Low kills times to accommodate the speed of sprint and boost. Spartans say cringe worthy shit that have no impact on what is going on in the game. Still hate spartan 5 dude bros with a passion and do not want to see them in any part of the Halo 5 story. Clamber looks like it takes no skill at all despite what 343 says. Br dose not look like a burst fire weapon anymore. Crouch jump is fucked due to a cheap kill mechanic. Sprint is not effected by the nerf at all. Run run shoot die. Run run shoot die. Looks like it play's just like Halo 4. Art style is dark and gritty looks just like H4. They just cant let their cod version of Halo go. There has been no original innovation just jump on what other games are doing and hope it sticks. They will not remove anything because the maps and campaign are already designed around this shit. When the beta drops there will be a bloody war between devs and the people that buy their game over all the BS added to Halo.

Empire looks like Adrift and Anchor 9 had a child and Skyline delivered it.
 
I had a dream I was playing the Halo 5 beta on some promotional truck where they had TV screens on both sides of the truck...

What...
 
Scrub tier? Explain the logic.

Can repeat this all day, if you don't end up killing them before they sprint off, that otherwise would have gave you the kill.

Reaction time: ~.2 seconds.
Kill time: ~2 seconds.
Time to run away: ~1 second. (hell, .1 of a second with this stupid evade mechanic)

Try again.
 
probably because every halo game has been drastically different than the last. it's really a shame. the versatility in halo's gameplay has been abused and it's losing its identity to itself.
This is utter nonsense because when you are playing a Halo game - you know its Halo. The thing is - there is nothing else on the market like Halo - not even remotely close (dont say Destiny because its not). Halo has its own identity: Guns, grenades, melee, high jumps + longer "Time To Kill" than pretty much all other multiplayer shooters. The longer TTK is probably the most important element - and why its such a skill based game - good players will outplay the bad nearly everytime. Until this changes - its Halo.
 
This is utter nonsense because when you are playing a Halo game - you know its Halo. The thing is - there is nothing else on the market like Halo - not even remotely close (dont say Destiny because its not). Halo has its own identity: Guns, grenades, melee, high jumps + longer "Time To Kill" than pretty much all other multiplayer shooters. The longer TTK is probably the most important element - and why its such a skill based game - good players will outplay the bad nearly everytime. Until this changes - its Halo.

the mechanics behind halo are significantly more profound than "longer TTK and floaty jumps". said mechanics have deteriorated over the years as they've slowed them down or made them less consistent. spawns, weapon timing, bullet spread, strafe acceleration, etc. as soon as a player is asked to play competitively or design maps or gametype settings for the games, these flaws expose themselves. so i don't think it's nonsense.

the games have gotten more responsive for sure, which is one reason the earlier games feel considerably dated compared to the latter ones. nevertheless, the meta behind the "guns grenades melee" triangle and all it encompasses is being thinned down for the aforementioned reasons, and then saturated with unnecessary gimmicks on top. with some tweaks, Halo 5 could break this trend, but it could also just as easily continue it.
 
This is utter nonsense because when you are playing a Halo game - you know its Halo. The thing is - there is nothing else on the market like Halo - not even remotely close (dont say Destiny because its not). Halo has its own identity: Guns, grenades, melee, high jumps + longer "Time To Kill" than pretty much all other multiplayer shooters. The longer TTK is probably the most important element - and why its such a skill based game - good players will outplay the bad nearly everytime. Until this changes - its Halo.

destiny is definitely in the "remotely close" to halo style IMO. its very very different, but still retains a lot of halo's feel, particularly with movement and gunplay (what ever the fuck that means :P)
 
destiny is definitely in the "remotely close" to halo style IMO. its very very different, but still retains a lot of halo's feel, particularly with movement and gunplay (what ever the fuck that means :P)
Forced ADS, accuracy penalties when airborne, sprint, bloom... yeah, sure feels like Halo. LOL. If anything, you could say it's like a super COD-ified version of Reach. When it comes to the core gameplay, the only thing that feels similar to Halo is the way aim-assist works. And when you start considering everything outside the core gameplay, like killstreaks, custom loadouts, not being able to change weapons on the fly... the difference is even more obvious. Hell, Bungie didn't even try to include any of the classic Halo controls schemes, they only included different variations of the COD controls (and yeah, that sucks, but the game is pretty bad for the most part, so it's not that big of a deal)

About Halo 5, I'll ask again: Why can't they just make the base movement speed faster? Including sprint just forces them to make the maps bigger, and transforms Halo from the pure "run and gun" shooter it used to be into a more "run or gun" type of game (and we definetly don't need more of those)

And seriously, 343, include classic scope as an option at least. ADS (even if it's only cosmetic) is horrible. Classic scope FTW.
 
Question?

What is it that people wants, the game to play like Halo 2 or 3? Then what would be the purpose of doing a new Halo?

In that case just keep doing more maps for lets say H2 and called it a day.

People want a new Halo but they want the same old game, to me it doesnt make any sense.
 
Question?

What is it that people wants, the game to play like Halo 2 or 3? Then what would be the purpose of doing a new Halo?

In that case just keep doing more maps for lets say H2 and called it a day.

People want a new Halo but they want the same old game, to me it doesnt make any sense.

"So you want a tried-and-true, classic Halo game...that's completely fresh and swarming with new gameplay options."


syidZZ0.jpg
 
Question?

What is it that people wants, the game to play like Halo 2 or 3? Then what would be the purpose of doing a new Halo?

In that case just keep doing more maps for lets say H2 and called it a day.

People want a new Halo but they want the same old game, to me it doesnt make any sense.

my ideal halo

-kill times around CE or Halo 2, but not faster and no slower than Halo 3.
-faster movement speed (110%) and good strafe acceleration.
-offensive abilities that require precision with tradeoffs that leave the user exposed.
-a default trust that enhances strafe but can't be spammed. basically the elite's campaign side step. if you're using it to run away it's not doing its purpose.
-sandbox meta like quick camo, plasma stun, nadeable power weapons and power ups, etc.
-good utility weapons to spawn with
-useful weapons on the map; no sandbox clutter
-well designed and healthy mix of symmetric and asymmetric maps that aren't stretched too big or too cluttered with crates and corners
-fair spawning system with safe spawns and spawn preview
-halo 3 level of aim assist and bullet magnetism
-balanced, new vehicles with intuitive health system
-fair, skill-based ranking system and spectator modes
-robust forge map designing tool and a wealth of custom game options
-challenging campaign with intelligent AI, varied sandboxy encounters, interesting level design and a good story to boot
-in-depth armor customization (similar to Reach)
-whatever the next firefight/spartan ops is

There hasn't been a single Halo that delivered on these, so I don't think it's a copy of any of the games.

Halo 5 could easily be all of these things if 343 decides to.
 
Question?

What is it that people wants, the game to play like Halo 2 or 3? Then what would be the purpose of doing a new Halo?

In that case just keep doing more maps for lets say H2 and called it a day.

People want a new Halo but they want the same old game, to me it doesnt make any sense.

Sick of reading this shit.

Yeah, we should totally add crappy gimmicks that hurt gameplay, balance and skill gap because... uh... reasons...

Sprint, thrust, ground pound, ads bullshit etc etc, absolutely none of it enhances gameplay, they either add nothing, or hurt it. So why should we accept them?

People want good additions to the game. Things like dual wield, boarding, certain map dynamics (some of the H2A ones are godawful though) even equipment (though they really need to be better balanced) were largely liked and welcomed. AAs, Perks, Flinch, loadouts, sprint, bloom etc etc were all hated because they were objectively bad additions that completely destroyed the base gameplay.
 
Sick of reading this shit.

...People want good additions to the game. Things like dual wield, boarding, certain map dynamics (some of the H2A ones are godawful though) even equipment (though they really need to be better balanced) were largely liked and welcomed.

My point exactly, you want H2 or H3. Why bother making a new game? BTW not because you dont like it makes it a gimmick, if you think about it any addition could be called a gimmick.
 
Still like how most everything looks sans Sprint and the sound design. Way too many beeps and bloops, not enough iconic Halo sounds. That is my biggest gripe.
 
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