Super Smash Bros. for Wii U |OT| True Potential of Smash Bros.

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Is there a convenient resource by the way that covers all the various character-specific nuances (be it 'hidden' or otherwise), general outlines of their preferred strategy and so forth? There's a lot of fighters I'm looking forward to testing out later today, but I'm sure a lot of their intricacies will be flying over my head, never mind applying in them in the correct situations.

Speaking of: I'm really liking what little I played of Wario the other day. May not be the same type of heavy character I'm interested in with how nimble he is comparatively and I'm not sure if he hits hard either, but he has an enjoyable moveset (aerial Hugo claps!) and that's all I really care about as it stands. Wii Fit Trainer's is cool too although I need to do a much better job visualizing the range on her normals, and Villager looks surprisingly solid after watching someone play him competently.

I honestly have great success with Ganondorf, and I think he is quite beastly. It's all about recognizing when you can down B with him. No, not side B. Down B. Jab is your best button up close. Ftilt and dtilt are solid for spacing, but players usually don't like to stand at those ranges because of side B. Rarely side B, and when you do, remember what your opponent does afterward so you can chain grab them in the future - people tend not to make different decisions each time for some reason. Go for bair and dair gimps, and most importantly: BE PATIENT.
Yeah, patience with the 'dorf is also something I have to learn once I get around to picking up the basics. Didn't really have much success with his down + B since it felt a tadbit short (and I got clashed / jabbed out of it a few times), but I'm not going to pretend I have a concept of spacing and appropriate timing in this game yet.
 
I've joined the WiiU side brehs.

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Is there a convenient resource by the way that covers all the various character-specific nuances (be it 'hidden' or otherwise), general outlines of their preferred strategy and so forth? There's a lot of fighters I'm looking forward to testing out later today, but I'm sure a lot of their intricacies will be flying over my head, never mind applying in them in the correct situations.

Speaking of: I'm really liking what little I played of Wario the other day. May not be the same type of heavy character I'm interested in with how nimble he is comparatively and I'm not sure if he hits hard either, but he has an enjoyable moveset (aerial Hugo claps!) and that's all I really care about as it stands. Wii Fit Trainer's is cool too although I need to do a much better job visualizing the range on her normals, and Villager looks surprisingly solid after watching someone play him competently.

Yeah, patience with the 'dorf is also something I have to learn once I get around to picking up the basics. Didn't really have much success with his down + B since it felt a tadbit short (and I got clashed / jabbed out of it a few times), but I'm not going to pretend I have a concept of spacing and appropriate timing in this game yet.

I haven't found his down b to be that good unless you catch a roll with it. *shrug*

Like you said, it can cancel out with a lot of moves. He has really good individual moves but I just can't get them to work together well, but i've still been trying to main him in for glory. Someone like ZSS and Yoshi just make me feel like they run circles around you and dictate the pace of the match completely. You definitely do need patience either way.
 
The event where you have to avoid Mr. Game & Watch reaching the stage is one of my faves so far. It actually is kind of annoying since Falco sucks but I love the concept so much. Like Smash turned Space Invaders.
 
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