Gematsu: Sony to hold Playstation Experience event in December

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No one is forcing you to buy them though. They're meant for people that haven't played them before and people that love the game enough to replay it.
But the company is paying for them to be made. That's time and money that could be used on new IPs.

Edit: Read the rest of this page before quoting the post above.
 
The time and cost spent on a remaster can hardly be compared to that of a new IP.

exactly. if anything a lot of these remasters (TLoU excluded of course) keep some of the smaller and newer studios alive and working. it's really a win-win. smaller dev/studios remain solvent, people have jobs, pubs make a lot of money with smaller budgets for remasters, consumers get to (re)play great games on new systems
 
But the company is paying for them to be made. That's time and money that could be used on new IPs.

I think alot of the remasters tend to get stuff outsourced. Like FFX HD etc. Shouldn't be taking up that much time. As far as money goes, it's probably profitable, seeing as they keep making more and more.
 
Ok Verendus lets get serious....

Can you tell me (you dont have to go into detail) if atleast one of these games/franchises will make their comeback on the Playstation 4 this Generation ??


Getaway
Dark Cloud
Crash Bandicoot
Star Ocean
Onimusha
Jak & Daxter
Grandia
Wipeout
Shenmue
Motorstorm
Dino Crisis
Legend of Dragoon
Dragons Dogma
.hack


Come on Verendus :) Just a simple Answer - You dont have to Name the Game - Just if it is among the list

Yes. That's your answer.
 
But the company is paying for them to be made. That's time and money that could be used on new IPs.

And what about the money they make that gets funneled into new games? This isn't a zero-sum game. Games that will have positive ROIs are greenlit.
 
But the company is paying for them to be made. That's time and money that could be used on new IPs.

The amount of money required to remaster a game is nothing compared to the cost of making a new IP. Bluepoint or any other similar dev can remaster games so time isn't a problem.
 
Dunno bout yall, but I'd buy the SHIT out of a FFXII remaster. Bought FFX HD just to support the cause.

And with S-E's recent interest in the PC platform as well? MMmmmmmm MMMmm
 
There are probably a dozen games I would buy in a heartbeat if remastered.

  • Skyrim
  • Portal 1/2
  • Arkham Asylum/City/Origins
  • Uncharted Trilogy
  • Red Dead Redemption
  • Bioshock Trilogy

All of which I have played, but would love to play them again on PS4

I can really see them remastering Skyrim on PS4 and releasing that in the run up to Fallout 4 or TESVI.
 
Dunno bout yall, but I'd buy the SHIT out of a FFXII remaster. Bought FFX HD just to support the cause.

And with S-E's recent interest in the PC platform as well? MMmmmmmm MMMmm
I bought both FF X and FFX-2 HD on PS3 AND Vita to support the cause just so SE brings FFXII HD. They better not disappoint me now....
 
There are probably a dozen games I would buy in a heartbeat if remastered.

  • Skyrim
  • Portal 1/2
  • Arkham Asylum/City/Origins
  • Uncharted Trilogy
  • Red Dead Redemption
  • Bioshock Trilogy

All of which I have played, but would love to play them again on PS4

I can really see them remastering Skyrim on PS4 and releasing that in the run up to Fallout 4 or TESVI.
Minus UC and RDD you can play the rest on pc at 1080p/60 at the very least.
 
There are probably a dozen games I would buy in a heartbeat if remastered.

  • Skyrim
  • Portal 1/2
  • Arkham Asylum/City/Origins
  • Uncharted Trilogy
  • Red Dead Redemption
  • Bioshock Trilogy

All of which I have played, but would love to play them again on PS4

I can really see them remastering Skyrim on PS4 and releasing that in the run up to Fallout 4 or TESVI.

260k units in the first two weeks. That's a good stack of cash that can be funneled into further nostalgia, and new/existing IP.

And what about the money they make that gets funneled into new games? This isn't a zero-sum game. Games that will have positive ROIs are greenlit.
Well we can talk about the degree to which these ports are profitable and where that money ends up, but I'm guessing a company's philosophy when to comes to new IP creation can be just as important as considering ROI. No doubt that financial success feeds back into other new games, but it also leads to even more ports. Basically, SuperEpicMan's post is an example of the mentality that bothers me.
 
Minus UC and RDD you can play the rest on pc at 1080p/60 at the very least.

all the more reason to sell remasters of them. most of those games looked a LOT better on PC and wouldn't require a ton of man hours to redo textures and such to update them. straight ports of the pc games would look top notch
 
Well we can talk about the degree to which these ports are profitable and where that money ends up, but I'm guessing a company's philosophy when to comes to new IP creation can be just as important as considering ROI. No doubt that financial success feeds back into other new games, but it also leads to even more ports. Basically, SuperEpicMan's post is an example of the mentality that bothers me.

But that's a GOOD thing. Good classic games like that SHOULD be revived, and live for decades.

I'll never understand why devs would ever leave money on the table like that.
 
There are probably a dozen games I would buy in a heartbeat if remastered.

  • Skyrim
  • Portal 1/2
  • Arkham Asylum/City/Origins
  • Uncharted Trilogy
  • Red Dead Redemption
  • Bioshock Trilogy

All of which I have played, but would love to play them again on PS4

I can really see them remastering Skyrim on PS4 and releasing that in the run up to Fallout 4 or TESVI.

I would totally buy all of those (Maybe not Portal, since I don't feel it'll be as fun second time through as you already know how to do everything, but I want it to be remastered anyway just so more people that haven't played it can). And Mass Effect and Ni No Kuni from last gen. And too much stuff from PS2 gen to even list.
 
Yes. It totally is. If you're not talking about a straight and dirty port, remastering an AAA game or multiple games is probably in the ballpark of a meaty indie game.

If it gives the devs experience working with new hardware it will only make that next ip they work on better so I have zero problems with it. It many cases working on a remaster will speed up dev time a bit on the next game they work on due to the knowledge they acquire from the remaster. I dont see anything wrong with that
 
Well we can talk about the degree to which these ports are profitable and where that money ends up, but I'm guessing a company's philosophy when to comes to new IP creation can be just as important as considering ROI. No doubt that financial success feeds back into other new games, but it also leads to even more ports. Basically, SuperEpicMan's post is an example of the mentality that bothers me.

The games which are being ported are classics and have had countless hours poured into creating them. I don't think it is a bad thing creating more ways for people to play them. Apart from anything, it allows people to play games they might have missed.
 
Well we can talk about the degree to which these ports are profitable and where that money ends up, but I'm guessing a company's philosophy when to comes to new IP creation can be just as important as considering ROI. No doubt that financial success feeds back into other new games, but it also leads to even more ports. Basically, SuperEpicMan's post is an example of the mentality that bothers me.

they aren't doing the remasters in lieu of a new IP though, they're just outsourcing the remasters. the two things (new ip and funding remaster) are two completely separate business decisions. successful remasters only put more money in the publishers pockets to potentially take a risk on a new ip in the future. not the opposite.
 
But that's a GOOD thing. Good classic games like that SHOULD be revived, and live for decades.

I'll never understand why devs would ever leave money on the table like that.
Live for decades? I still have my SNES in my closet. Is there anything about the Batman games or Uncharted 2 in which the lack of a port would somehow lead to them being erased from existence? Those games are totally playable and enjoyable on disc on your PS3 or 360, right now.

Most of those games you could play at your desired settings and resolution on an entry-level gaming PC. With upcoming streaming services you could have access to those almost immediately. I just think there are candidates for remasters that consist of more than just "Oh, yeah, that was a good game. Port, please."
 
Less arguing. More hype please.

I agree.

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crash-bandicoot-usa.jpg


the_last_guardian_wallpaper_by_crossdominatrix5-d2zaubl.png
 
But the company is paying for them to be made. That's time and money that could be used on new IPs.

No its not and I wonder why people cant get this, ND were able to still work on UC4 while on Last of Us R, the development cost compared to the money earned from the sales of the game will be very little and the money earned will now be put towards new IPs

As for time, if a game company wants to spend their time on a remaster, that time will be spent on a remaster, if it is a new IP, it will be time spent on a new ip, or teams can be dedicated or work sent off to another game company, there is no space for wasting time on one game for another

Your thought process is simplistic at best, i.e. not much thinking on your part
 
So can anyone tell me what time the gameawards and the Playstation Experience are on UK time? And where can I watch both?
 
they aren't doing the remasters in lieu of a new IP though, they're just outsourcing the remasters. the two things (new ip and funding remaster) are two completely separate business decisions. successful remasters only put more money in the publishers pockets to potentially take a risk on a new ip in the future. not the opposite.
But there are not separate. They are not necessarily zero-sum, but they are interdependent. Departments have budgets, time, and organizational capacity that are all finite. If an executive sees that their last two games (both ports) were profitable that person then doesn't go "Oh, okay. That's done with now. Let's move onto new IPs." They begin to consider what other candidates are possible. That why Shu said this
If you’re worried about HD remasters flooding the market, Yoshida is on the same train of thought. He reassured Eurogamer that Sony doesn’t want to “flood the market with remade games.”
He might of said that because they have a streaming service coming out, but it's the correct mentality. At a time where publishers are creating fewer, more expensive titles upon which they intended to iterate endlessly, we as a community should be more particular with the types of games we request.
 
I get 99% od the hype in this thread but why would Sony ever announce shenmue at an American PS birthday event?
Why would anyone announce Shenmue, period? It's extraordinarily dated and is unnecessary in a world where games like Yakuza and Sleeping Dogs exist. If it ever gets made it'll likely remain in Japan only or be a downloable title. /debbydowner
 
If The Last Guardian reemerges from it's beautiful and dormant slumber on the hallowed morning of December 6th, my face might freeze into a permanent, terrifying grin resembling this:

ee8005f75631a9f93b0d75fcaf6ee3091c190a1ac450d1ffc5141dd618475321.jpg
 
Let's not forget that ND used the remaster of TLoU to refine their next gen engine on the ps4. This was hardly a waste of time and money.
A TLoU port makes a lot of sense. ND get familiar with PS4 hardware which leads to a better Uncharted game. TLoU reviewed exceptionally well and is considered by some the best game of last generation. It came out the same year the PS4 launched. It helped familiarize a new audience (former Xbox owners) to PlayStation's most lauded studio. But it was also a game that was tearing at the seams of the PS3 with a lack of AA and constant framerate issues. The situation TLoU was in is not representative of all ports/remasters. An outright rejection of all ports doesn't somehow magically lead to even more new IPs, but the success of ports also doesn't somehow lead to profit which then magically leads to a wellspring of new IPs that would not have otherwise existed. That mentality needs to be there beforehand on a corporate level and it needs to be reciprocated by the community.
 
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