Super Smash Bros. for Wii U |OT| True Potential of Smash Bros.

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Who are considered the top tiers?

I'm not great at fighting games, but my favorite characters to play (or ones I'm good with):
-Shulk
-Game and Watch
-Diddy Kong
-Wario

Characters I feel like I'm close to liking
-Zero Suit Samus
-Palutena
-Greninja

People I used to love and now don't:
-Pit :[

nobody is top tier after a month
 
I need advice for Diddy. I was Ness and I was playing with a friend and it seemed like nothing I did worked. He predicted a lot of my moves, even when I tried to switch it up and do weird stuff. The only times I managed to hurt him was when he messed up. Not because I out performed him, but simply because he messed up. What was especially annoying is that it felt like all of Diddy's moves had higher priority. I remember he did a down smash and I spot dodged. I tried punishing with a grab, but he just rolled away right afterward. Same thing happened, only this time I tried jabbing since I believe jabbing comes out faster. But no, one time he just shielded right after and even rolled away once again. The perfect punishing opportunity, but Diddy got away with a missed down smash because it just felt like he was faster them me. He's even rolled right up next to me, which is the perfect opportunity to punish with a grab or jab, but he just followed up with his own jab attack right out of a roll. That really doesn't seem right. I could place blame on the fact that I was using a Mayflash Gamecube controller adapter, but he was using the same thing. Is he just pressing the buttons faster than me? I really don't think I can press the buttons any faster than I already am...
 
GGs, guys! Too bad we couldn't do teams. Maybe next time.


Yup, that was my last one. What time is it in UK-land?

I'm in Oklahoma, I just for some reason had the impression you were in the UK :P been working overnights the past couple days so my sleep schedule is jacked up lol. I went to the bathroom and came back to an empty room lol.
 
I'm in Oklahoma, I just for some reason had the impression you were in the UK :P been working overnights the past couple days so my sleep schedule is jacked up lol. I went to the bathroom and came back to an empty room lol.
Oh, I see, haha. My sleep schedule's messed up now, too :(

I think the biggest thing we can take from these matches is that we played Barrel Baptism. It's blasphemy if we don't :P
 
correct. way too early to say anything decisively right now.

As you tend towards the middle pack the differences have not been explored enough yet to become significant, but I think the extremes are becoming noticeable. It's probably not controversial to suggest that Diddy is the best character and Olimar the worst.
 
Time to drop a list on all your candy asses

Post your lists GAF.

I'm really feeling it!

Greninja - Jesus Christ this character. Even with the "nerfs" he's fucking ridiculous and I honestly wonder what the fuck a lot of people are smoking when they say he's bad. Hydro Pump knock back reduction is sad in the sense that I don't get to do hilarious shit anymore, but honestly it needed to happen. When I'm setting up guaranteed one touches from a single uptilt or upthrow (1.0.3 combo - Uptilt x2 - Up Smash x2 - Up Air - *watch the air tech/dodge* - Hydro Pump up - 2nd Hydro Pump downforward/downback lining up spout with the direction the character in the air is drifting) things were only going to get worse as times went on.

I still got to keep Shadow Sneak canceled taunts, all the range on his smash attacks, and a good amount of push on Hydro Pump on top of getting faster Shadow Sneak activation and animation lag decreases on it when used in the air so life is good.

Zero Suit Samus - I honestly think she's going to get a hot nerf soon. She plays like she's nearly entirely unbound from a lot of the in game limitations to most characters. She's highly mobile, has a good set of tools in her paralyzer, command flip (which now has multiple mixups/offensive capabilities) and whip (nair, zair, forward special, up smash - really good for catching air dodgers/hasty people mashing out of being planted in the ground by her down special flip) for range, hits hard as fuck and surprisingly fast, and can actually set up multi-layer shenanigans off one or two reads. Rhapsody can vouch for this. :P

If I didn't have weird hangups like a desire to learn a series newcomer, a desire to stick with a squad of three mains to invest in, and a devotion to Marth and Pit, I would probably run Pit, Greninja and Zero Suit Samus for the duration of Smash 4's life.

Almost there!

Pit - Some parts better than ever, some parts the same as his Brawl incarnation, some parts worse. It feels as though in Smash 4, someone in the dev team wanted to emphasize Pit's grounded melee combat looking at the buffs he got to his reach and general attack animations. Just looking at things like his jab series, his glorious new f-tilt and the subtle changes to things like his dash attack, crouch tilt, and his smashes makes him look and feel a lot less janky than he did in Brawl. Moving on to his specials, Upperdash Arm is a wonderful move but only because of the type of game this is where everyone uses rolls and few things consistently punish them (or more specifically forces people to forego using them) not to mention the wonderful armor (that I still can't consistently abuse) that puts a stop to people playing Super Dash Attack Bros for Wii U. Miracle of Flight is so much more balanced in this game while also retaining a stupidly high amount of recovery potential despite its linearity. Guardian Orbitars are AMAZING. It's like a gigantic windbox that reflects, defends and has absurd range. I'm honestly surprised this move exists sometimes. :lol

The only negative in the specials is in Palutena's Bow. Gone are my favorite emergent technique in fighting games ever in Arrow Loops and Arrow Raining so no more fancy edge guards with the bestest projectile ever. Not only that, but they added end lag to the attack!

With all of this said though, Pit still carries over a lack of quick KO moves (despite Upperdash Arm, noticeable buffs to his smash knock backs and a sweet spot on his f-tilt, he still manages to run into the issue of doing damage fast but not killing quickly). Even more confusing is the nerf to the knock back on his bair which was once his best KO move and another multi-hit staff twirl attack that replaces his old Brawl fair which was his second best method of getting KOs thanks to its ability to carry people. While the new fair has greater reach and can carry on top of set up those silly multi-hit attack - grab loops, it comes out somewhat slow and lasts a bit too long.

Rosalina - I think I just need more time playing her but she hasn't fully registered in my mind yet. It also doesn't help that my regular competition is someone who gets saltier than Lot's wife the moment I pick her and completely goes MVC3 Wolverine on Luma the moment the match starts so I can't even pick up specific Luma tech.

Palutena - One of the big three I wanted in the game and a character I see myself dabbling in more as time goes on. I feel like she has some pretty neat stuff (her dash attack and bair are whoa; down throw pretty much initiates create a combo mode; u-smash and f-smash are ridiculously satisfying to land; aerials are great especially with this funky multi-hit drag

Robin - If this character ran any faster, had a cooler looking dash attack (I'm fickle like that lol), or had a faster grab, there'd be no way she (red haired fem Robin for life) wouldn't be in the main squadron. There is simply too much in this character's kit but she's just missing one or two aesthetic or functional things to wrap the whole package up perfectly for me. Her customs are also fucking great. Fire Wall, Gliding Elwind, Speed Thunder, Distant Nosferatu = amazing.

Not good!

Marth - As someone who is a die hard character specialist... As someone who has spent the last 13 years playing this character... As someone with a love for all things blue and sword using... I hate this incarnation. Plain and simple. It's not even about bellyaching because "wah my character doesn't completely roflstomp everyone anymore" so much as there's nothing about the play styles I enjoyed in the Melee/Project M or Brawl builds here. Sure I can play the patient read game but that's only one aspect of what made the character so appealing in the first place. With the nerfs to movement persisting from Brawl, gone are Marth's aggressive footsies and impressive baits. With the amount of landing animation lag that cannot be player mitigated in any way, there is now an invisible wall or set of chains placed on what was once designed as the Smash series' defacto nimble swordsman. With the buffs to shields, everyone gets free counters on any swing he does. I didn't (and still don't) even care that his sword range got decreased, but losing out on those previous attributes is just a bit much.

I imagine I'll still be playing him though because as I expressed on twitter, Marth and Pit are my boys to the point of being who I regularly associate with playing Smash (fuck your Marios, Links, Nesses and the like), but every time I pick this character and play I just feel the color leave the world for a short period of time. I imagine this is what Falcon mains went through when going from Melee to Brawl. :lol
 
This may have been asked earlier in the thread, but is there any reason why the map from Pilotwings 64 couldn't have been inclued on the Pilot Wings stage in order for the game to reference the whole series and not just 2/3? Hell, why didn't they include the other two (three if you count the military missions) maps from Pilotwings (SNES) as well? It seems as if they would have been fairly easy to add to the map. The only thing I can think of is that aesthetically, the Pilotwings 64 map would have looked blocky as shit compared to Wuhu Island, but even that could have been given a modern facelift and looked cool as hell.
 
Deimos, you still around? There's a slot open. Let me know so I can quit out.

Sorry, I was playing For Glory matches with someone who was finally at my skill level. I don't even know how many matches we played, it was crazy fun. Learned a few tricks for edge guarding and timing attacks too, now maybe I won't suck so much at knocking people out :P
 
This may have been asked earlier in the thread, but is there any reason why the map from Pilotwings 64 couldn't have been inclued on the Pilot Wings stage in order for the game to reference the whole series and not just 2/3? Hell, why didn't they include the other two (three if you count the military missions) maps from Pilotwings (SNES) as well? It seems as if they would have been fairly easy to add to the map. The only thing I can think of is that aesthetically, the Pilotwings 64 map would have looked blocky as shit compared to Wuhu Island, but even that could have been given a modern facelift and looked cool as hell.
Prevailing theory is that it was left out due to licensing, as Pilotwings 64 was not solely developed by Nintendo.
 
Is there a video of Diddy Kong in the latest patch showing why he's so broken? I loved the character in both Brawl and Smash 4, but I'm not really seeing how he's particularly top tier at the moment. I'm maining Ganondorf and Bowser Jr. at the moment though, so for all I know it's because I'm used to slower characters.
 
Robin - If this character ran any faster, had a cooler looking dash attack (I'm fickle like that lol), or had a faster grab, there'd be no way she (red haired fem Robin for life) wouldn't be in the main squadron. There is simply too much in this character's kit but she's just missing one or two aesthetic or functional things to wrap the whole package up perfectly for me. Her customs are also fucking great. Fire Wall, Gliding Elwind, Speed Thunder, Distant Nosferatu = amazing.
I can always trust you for refined, superior taste.
 
I don't know why but the pro controller feels better to me then the GCN controller... I seem to mess up directional imputs a lot more with the GCN controller (up B instead of side B etc.) and short hopping seems more difficult ( yes, I use stick jump). It's weird, because I used a GCN controller for Brawl, although it's been a few years since I last played.
 
Sounds like a perfect time to play some Xenoblade.

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Pic of the day. Two-player options were added to a wide range of modes in this game. -Classic
-All-Star
-Events
-Home-Run Contest (up to four players)
-Multi-Man Brawl (up to four players)
-Target Smash!! (up to four players)
-Trophy Rush
-Online Team Battles

Have fun with your siblings and friends.
 
I was trying out Greninja in training mode last night, because I've enjoyed what little I've tried of him and before I played Pac-Man I was planning on maining him. So, after being confused by his Side B, I realised that it's supposed to be Shadow Sneak. However, I'm still confused by the move; sometimes it lets me hold the charge indefinitely, but other times it makes me teleport after a set amount of time. Is there any reason for this? I only managed to get it to charge indefinitely twice out of quite a few attempts of using it.
 
My copy came in today!

Online works great! I was worried when my first 1v1 match up had a delayed input, but that guy seemed to be the exception as everything after has been smooth. And I'm using Wifi!

I'm liking Pac Man. I didn't think I'll say that. He always got that smile on, I feel like prancing around all the time (which, funny enough works well for Pac Man). I just have to be weary of his bad recovery and I've had so many matches going overboard with his side special. Way too many SDs.

I was up against Little Mac and I used my trampoline to good effect to juggle him in the air. So good.
 
Anyone experiencing lag online?

I swear the few matches I've played there is like a half a second of input lag which totally throws off my game.
 
Anyone experiencing lag online?

I swear the few matches I've played there is like a half a second of input lag which totally throws off my game.

I had that in every match I played online last night. It was really annoying :/ EU if that makes any difference

I noticed the majority
(all)
of my online lags happened when playing against players outside of Europe. I had no problems whatsoever with friends here in the Netherlands, I did play some games with US folks without lag, but still. If it happened, the opponent wasn't from Europe.

And for what it's worth, the internet router is no more than 50cm away from the Wii U. Surely that isn't the problem. I really want to play some games with GAF, but the lag can be unbearable sometimes.

edit: for those interested to play some friendly games, my NNID is 3bdelilah.
 
Okay, got this on Sunday so me and girlfriend could get some matches going.

We're both totally new to the series and finding the controls and pace of the game pretty tough to be honest. Pretty much had to re-bind the buttons and disable the jump by hitting "Up" option.

If anyone could give me a quick rundown of how to save your character when falling off ledges..it's infuriating being at 20% and not being able to recover from a small knock. I notice that some characters have abilities to "zip" around when airbound but some characters like king dedede will actually buttslam himself to oblivion...
 
Is there a video of Diddy Kong in the latest patch showing why he's so broken? I loved the character in both Brawl and Smash 4, but I'm not really seeing how he's particularly top tier at the moment. I'm maining Ganondorf and Bowser Jr. at the moment though, so for all I know it's because I'm used to slower characters.

He has good field control combined with excellent throw links. If you get grabbed by Diddy and he goes down throw to up air, you take a ton of damage that you can't really avoided or teched, and it KOs at low percentages. Given that his grab has excellent range and he can use the rest of his moveset to force approaches, he is an extremely good character. His worst matchup is probably other characters who specialise in field control - lots of people think Link is an excellent soft counter to quite a few of the top characters for this very reason. I'm not sure why you haven't had trouble with Diddy yet as IMO Diddy is a really difficult matchup for Bowser Jr - possibly you just have to encountered any good Diddy players yet.
 
He has good field control combined with excellent throw links. If you get grabbed by Diddy and he goes down throw to up air, you take a ton of damage that you can't really avoided or teched, and it KOs at low percentages. Given that his grab has excellent range and he can use the rest of his moveset to force approaches, he is an extremely good character. His worst matchup is probably other characters who specialise in field control - lots of people think Link is an excellent soft counter to quite a few of the top characters for this very reason. I'm not sure why you haven't had trouble with Diddy yet as IMO Diddy is a really difficult matchup for Bowser Jr - possibly you just have to encountered any good Diddy players yet.
I've honestly never seen a Diddy player in For Glory yet, which is probably why I don't really have anything to go off beyond people saying he's suddenly become top-tier.

I barely ever grab people outside of the beginning of a match to throw someone into a quick combo, so that's probably why I never noticed it's one of Diddy's core strengths.
 
Okay, got this on Sunday so me and girlfriend could get some matches going.

We're both totally new to the series and finding the controls and pace of the game pretty tough to be honest. Pretty much had to re-bind the buttons and disable the jump by hitting "Up" option.

If anyone could give me a quick rundown of how to save your character when falling off ledges..it's infuriating being at 20% and not being able to recover from a small knock. I notice that some characters have abilities to "zip" around when airbound but some characters like king dedede will actually buttslam himself to oblivion...

The basic in using up special when recovering is to have a diagonal input instead of purely upward to tilt the direction to the side you want to go. That applies to everybody regardless of their special move.

Dedede's up special can be cancelled from straight pounding down the ground by hitting B again before falling. This lets you into a slow free fall where you can have better control on where to land.
 
Anyone experiencing lag online?

I swear the few matches I've played there is like a half a second of input lag which totally throws off my game.

Online has been a mess for me (EU here). Most of the time I either have input lag or the game becomes a slideshow, sometimes it even freezes. After every match I look at the stats and people I've played with. Laggy matches even happen with folks from Europe. I had lag free matches with people from NA. I don't get it. What is weird is that 2 player matches seem to not be as laggy.
 
Okay, got this on Sunday so me and girlfriend could get some matches going.

We're both totally new to the series and finding the controls and pace of the game pretty tough to be honest. Pretty much had to re-bind the buttons and disable the jump by hitting "Up" option.

If anyone could give me a quick rundown of how to save your character when falling off ledges..it's infuriating being at 20% and not being able to recover from a small knock. I notice that some characters have abilities to "zip" around when airbound but some characters like king dedede will actually buttslam himself to oblivion...
Every character has a unique recovery special. Some you can 'guide' (like Villager's) some are more linear (like Fox's), and some are more unique (like Dedede'). And of course, some are better than others. Basic idea when you're off-stage is to use your double jump (but in cases like Jigglypuff, Kirby, or Dedede, they have multiple jumps) first to get closer to the stage and then input Up+B to intiate your recovery special. A few characters can use other moves (like Side B) to recover, but the general rule of thumb is to jump and use your Up+B. Depending on the character, you might need to quickly input the direction you want to go after you input the command. Generally, you're best off aiming for the ledge. You'll 'snap' on from a fair distance. And remember to always push towards the stage. Once you get comfortable with getting back onto the platform, you can try stuff like intercepting a returning character with an aerial attack, but that's only if you're confident about returning.
 
Sorry if this has been mentioned before, is anyone else noticing the same input lag with the Super Mario Bros. demo that was in NES Remix? I've played this game all my life and I just repeatedly die on the first level trying to race through it like I would on any other version including the 3DS ambassador one
 
I've honestly never seen a Diddy player in For Glory yet, which is probably why I don't really have anything to go off beyond people saying he's suddenly become top-tier.

I barely ever grab people outside of the beginning of a match to throw someone into a quick combo, so that's probably why I never noticed it's one of Diddy's core strengths.

Yeah, while Diddy is good I also think he has a relatively high skill requirement in order to be good - field control was always one of the harder Smash disciplines. He's not a pick up and go character. Still, if someone was looking at picking up a main, secondary, and antimeta character, then I'd say Diddy, Sheik and Link are an incredibly good trio that provides you with a good match up to every character once you have them down. In general, I think you could do a VERY rough grouping of the top two tiers that looked something like this:

EXCELLENT
Diddy
Rosalina
Sheik

GOOD
Mii Gunner
Fox
Yoshi
Shulk
Zero Suit Samus
Link
Greninja
Lucario
Sonic
Pikachu
(possibly Ness, Rob and Robin)

Obviously this will become more clear over time.

EDIT: also not ordered within lists, ie I'm not saying Fox is better than Yoshi.
 
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