Uncharted 4 Gameplay Demo [Up: Sony - Was running at 30 fps]

You have seen the hate thrown towards games currently shown in the past two days right? Zelda is being claimed as the downgrade of all downgrades when its in fucking pre-alpha as well, people are being so stupid.

Don't see what's wrong with calling out the downgrades on both those situations. Both the game do not look like their initial reveal. If they eventually do, that's awesome. But this is the footage that is here now, and that's what people will talk about. It's pretty simple I think. Nobody is saying that those are the final graphics.


Pointing out downgrades is as bad as the circlejerks around the reveals. The argument of "the game is still in alpha, you don't know how it will look like" works just as well for those.
 
Love how there's no chromatic aberration, practically no lens flares, no lens dirt/smudge, no motion blur or other annoying filmic crap. There's depth of field, but it's luckily done in a smart and subtle way.

Also this. I have no problem with motion blur, but everything else just sucks, especially chromatic aberration.
 
Ok so I downloaded the gamersyde video and I have to backpedal on some of the disappointed words I said earlier. The game looks really good and has some pretty sharp rock formation textures and very good foliage. They still have one year at least so they'll propably get even better results down the line. Watching it more calm and collected I focused more on the actual game and the level/encounter design. It was a pretty multilayered encounter by uncharted standards with many different hiding places with the foliage stealth. Actually seemed a lot more like TLoU in that regard that you can actually divide and conquer. An enemy spotted you so you run away a little and lose him and you can get him by suprise. It's been a while since I played Uncharted 3 but I'm pretty sure that you couldn't do it that well in it. I remember being spotted and then fighting my way straight through the enemies with all of them firing them at me while I hopped from cover to cover to get closer to them and getting more accurate shots in. I'm glad that they're taking some cues from their last game.
 
It could be more interesting. Much more. We've seen this kind of stuff in Uncharted games before. It's different from the U2 reveal with the helicopter and the falling building, for example. Something completely fresh.

Scripted set pieces aren't exactly fresh. I much prefer seeing the moment-to-moment action to see what's different, and there's plenty to chew on. New and multiple tools for traversal and combat, much more complex and open terrain, new environment uses for stealth, traversal and combat, the lack of a "kill room", among others.
 
I've heard from testers that TLoU was an unplayable mess when it was less than two months out from release.

I'm sure Naughty Dog will bring it all together spectacularly.
 
Another awesome animation I just noticed is the swaying of the automatic gun belt as he's reloading it. So uncanny.

iRoAmp0A29r71.png
 
And runs below 30fps quite often of not mistaken. That is why i wonder what i am missing since some seem to downplay visuals.
They are just comparing it to the teaser reveal, it's partly ND's fault, no one would complain if they wouldn't set unrealistic expectations with that teaser and claiming it to run at 60 fps.

If your expectations are realistic you can't deny how incredible this game looks though.
 
Watching the gameplay again, I wish the game had more explorable areas. You get tools like the grappling hook and climbing nail and are able to reach places you couldn't before. Like sort of a metroidvania.

I think it would be a natural evolution to the Uncharted gameplay, and it would allow for more complex puzzles.
 
One aspect that requires reiterating, especially now that I have watched the Gamersyde feed on my tele and monitor:

The black levels are way off from what it should be; Gamma settings have been mishandled noticeably. The release teaser had "correct" settings in contrast. The demo would have had far more "pop"/"impact" colour and exposure-wise if the setting was correct.

ND should re-release the same footage with corrected gamma settings.


Also, on the account of level design, if the snippet is an indication of the design trend for rest of the levels or most of it, then we can expect more open ended encounters. Uncharted 3 excelled at this.

For once he's not wrong though.

Except he is not. That was rendered all in-engine as well. The lack of unknown variables allows for the resources to be allocated with a greater bias toward visual fidelity.
 
There is obviously something wrong with the brightness:
uc44rlyh.png

Top and bottom bars are added by the player and are black (RGB 0,0,0).
You can clearly see the background isn't black as it should (RGB 13,13,14).

there isn't.


the black regions on the naughty dog logo are black while the background that the logo is on isn't black.
 
Watching the gameplay again, I wish the game had more explorable areas. You get tools like the grappling hook and climbing nail and are able to reach places you couldn't before. Like sort of a metroidvania.

I think it would be a natural evolution to the Uncharted gameplay, and it would allow for more complex puzzles.
Well, seing how Tomb Raider could handle explorable areas together with linear action sequences I see no reason why U4 shouldn't do it similarly.
 
there's so many childish comments on this thread, why was the game capped at 30 ND you lied! well the game is a year out and it runs at a super stable 30, better than unstable frame for demo purposes, the game does not look at good as the reveal trailer, it does, we just haven't got any direct feed video, direct feed people, huge difference from streams and youtube
 
Another awesome animation I just noticed is the swaying of the automatic gun belt as he's reloading it. So uncanny.

iRoAmp0A29r71.png

Look how the rope swings, or how he hits the guy on his feet and his nose starts bleeding there... so much attention to the detail.
 
It's uncharted. Is it as impressive as the demo for 2 or 3? Fuck no, not even close.

Is it a system seller for me? Duh. I bought a Vita just so I could play through golden abyss. Bloodborne looks solid, The Order looks better and this looks good. Assuming I have the cash, I am almost definitely getting a PS4 in March.

Need to get some clarification on the control options for The Order and Uncharted. I still hate the DS4 triggers.

Did you watch the Gamersyde version? Because The Order, while very impressive, does not look as good as U4.
 
drake topology is outstanding. You can tell by the way the head tilt animation flexes the sternocleidomastoid, scapula and cervical muscles

Notice how the neck feels absolutely real in terms of how it's contracting the muscles when looking sideways. Diminishing returns? Rather diminishing playerbase quality. Fewer people will realize the full implications of what's changing and why it is so amazing in comparison.
Flabby Drake.

And the flexible clothing's nice. :D

DrakePS4.gif
 
I think the texture work and the lighting is better in Ryse there.

But not a huge difference, I agree. I think its a neat comparison because of how similar the environments are there, though.
Big difference is in uncharted you can climb, gouge, shoot and break that Rock up.

In Ryse that shot is as close as you get.
 
The character models during game play were pretty meh. Environments looked awesome. I don't know if shit was just washed out looking.
 
Aside from 60fps, I haven't seen any irrefutable or conclusive proof of that claim though. No such extreme close up or conditions from the reveal trailer exists in the PSX event clip.

The gameplay, at least the one that I saw, had FPS drops to below 30 a couple of times.

Except he is not. That was rendered all in-engine as well. The lack of unknown variables allows for the resources to be allocated with a greater bias toward visual fidelity.

Hell, of course if you have nothing else happening in the screen you can get awesome visuals. But it doesn't mean that will end up in the game, and that's where I think he is right, it was too good.


I forgot about the CGI part, yes in that thing he is wrong, but I still agree with the "it was too good to be true" part.

TL;DR: I didn't read the CGI part, sorry.
 
They are animation gods.

But now, after TLoU and seeing UC4 in motion, I think they're the best at reconciling animation and player control. For a long time animation and control was considered an either/or compromise. You chose one to the detriment of the other. Especially if you wanted anything with realistic weight. You would have to trade responsiveness and immediacy. This was one of the major criticisms of UC1 back when it was revealed. And has been a very commonly held belief in the 3D era of games. But ND is proving it false.

They kind of adopted a lot of traditionally FPS control mechanics and built their recent TPS around them. They're getting better and better at it.

Makes almost every other TPS look like jank city.
 
The gamma in the gamersyde video is way too high. The game is all washed out.

When the PEGI logo appears the blacks are alright but as soon as the footage begin, the blacks become all grey :(

It's a shame we don't have a proper capture for this awesome footage.
 
It'll look great, and it will run at 30 FPS when it comes out.

I'd prefer a less graphically impressive game running at high FPS and resolution. But, it's consoles, so you have to sacrifice performance for graphics quality to sell games.
 
The way they are wording the fact that the demo was only 30 fps makes me firmly believe that the final game will be 30 fps as well.

It is no wonder they did not have to downgrade the game significantly if they simply doubled the amount of miliseconds to render a single frame...

I am surprised this is not discussed a lot more.

I am also a little disappointed since I was hoping that an Uncharted game which has 60 fps and is still technically cutting edge could become a benchmark for other companies. UC4 does not seem much more detailled than Killzone: Shadowfall, which was more open, a launch game and already running at ~40fps.
 
Obviously what they flaunted in the original reveal is never happening on a PS4 or any console for that matter.

At 1080-60 too ? Ridiculous overconfidence by ND tbh...

FFXV or Witcher 3 look better and are actually open world games..BloodBorne looked on par.
 
This proves it's not the same quality as the reveal. A different league in fact. Why do developers do this? Starting to become a staple for ND and it won't do them any favours in the long run imo.

Loved the gunplay. Thought it was excellent and looks just about perfect imo. Lack of bullet sponging is a + .

Thought the graphics looked great (especially from a twitch stream, so really looking forward to footage with proper sharpness, contrast, colour etc) with some wonderful graphical touches throughout too although wasn't impressed with the grenade explosion.

edit:-

just seen the hair animated (above gif) and its not as different as I first thought.

also I still realise this is @ a year away before release and it looks like a lot of people can't see that (then again, ND and their shady TLOU downgrade on ai doesn't help people think like this.

btw, back to TLOU, I sure hope I can turn that glowing shit off in UC4 - that shit has no place!

That was gameplay ?
 
It'll look great, and it will run at 30 FPS when it comes out.

I'd prefer a less graphically impressive game running at high FPS and resolution. But, it's consoles, so you have to sacrifice performance for graphics quality to sell games.
God help Mario and CoD, not a chance in the world.
 
Just finished re-watching the Gamersyde HQ version of the demo for the second time. I'm now suitably impressed. The Livestream version had so little detail, that forming impressions from just that is a lost cause.

UC4 (and The Order:1886) are clearly going to set new benchmarks for console graphics. Ryse, KZ:SF and Infamous:SS set the bar for the first generation games (within the first console year). But the new titles are taking it to a whole new level. The lighting model, texture detail, character animation, sound, etc. are top notch as you would expect from ND. But what really impressed me was how clean the AA solution looked. The Order:1886 already has the best AA solution I've seen on a console to date, but UC4 looks to match it. While you can still see bits of aliasing if you look carefully, it's hard to spot. Compare that to Watch Dogs, AC:Unity, CoD: AW, Destiny, etc. all of which use horrible FXAA solutions. 3rd party developers are really going to need to step up their game on AA solutions, they are falling behind.

The gameplay looks like the UC gameplay I love with well integrated improvements. I strongly want ND to keep UC4 at 1080p/30fps. Make UC4 the best looking and playing game it can be. All the other UC games were 30fps and I loved them. They can resell me a 60fps remaster on the PS5 :P
 
drake topology is outstanding. You can tell by the way the head tilt animation flexes the sternocleidomastoid, scapula and cervical muscles

hpkrvu.gif


Notice how the neck feels absolutely real in terms of how it's contracting the muscles when looking sideways. Diminishing returns? Rather diminishing playerbase quality. Fewer people will realize the full implications of what's changing and why it is so amazing in comparison.

It ought to be noted that (afaik) they're utilizing silhouette tessellation for character models (for Drake at least and I'd assume for other main characters as well).
 
I like the little details like Nathan's hair getting wet and deforming, and the enemy getting a nose bleed when kicked in the face.
 
If I quoted all the the people trying to downplay how amazing this game looks, I would bet ya the vast majority are coming from the PC faithful that are well know PC gaffers. That's got to mean something.
 
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