Astral Dog
Member
wow,Shulk is not that bad when used righ, i didnt know he had that slow motion move,
He also has no projectiles and no reflects, that's a big hole in his versatility right there.
Hey, can you make another lobby?I openend up a room if you want to join. My NNID is rosejo. Located in Europe.
You're supposed to wear it everywhereI threw away that Smash Belt lol... am I a bad person? I was so confused when the game delivered at my house and it came in a huge box.
seriously what the fuck kind of ass-backwards decision is this
in the year of our lord 2014 localizers don't think america can handle a song with only japanese lyrics? even though we've had those in other smash bros games? even though we have those in THIS smash bros game?
god
wow Ally beat M2K, what an upset! /s
edit: aww shit DK in top 8?
Shulk doesn't need a reflect; his NAir/FAir eats most of them. He's definitely a solid character IMO; mid-high tier easily. He's a spacing heavy character with huge range that admittedly can be punishable if not spaced right and he does have his fairshare of bad matchups (I really hate Diddy lol), but his Monado Arts give him a ton of versatility.
I love using him so much lol
...
This will be patched into the US version, right? The Japanese version is great, even if I don't understand it.
They can't possibly leave Wario's only remix as a Japanese exclusive, right?
Why so mean...![]()
it's not an upset if the players have been going back and forth since 2009![]()
I gotta say, Will's DK vs. Diddy Kong is hype.
I've held off commenting on this game for a while. After being in the lab, I just feel it's less consistent than Melee and even Brawl. Grabs and shields not working as they should. Knock backs being so huge across the board, and across all characters that combos are even harder to pull off. And just knock back itself is just too much. Nobody should get KO'd from 75-80%. No Johns aside, it just feels....off to me.
This match is hype.
This match is hype.
Knock-back in this game for kill is tiny, knock-back for combos is high but that's more-a-do with the low hitstun. Things work as they should, though, for the game. They've changed some frame data on shields and the hitboxes have their timings and some of them have deceptive boxes that people need to learn.
The transition from Melee to Brawl was massive. Everyone had to adjust significantly. It was completely different. This doesn't appear to be as much of a shift when it comes to basic mechanics. It's more of the subtle and nitty gritty stuff. But I don't ever remember calling out so much bullshit and being this angry with Brawl way back when. So many times, even after winning, I sit there confused as to what just happened and just saying ,"WHAAAT" out loud.
Any rooms open? ID is IIDeimos
What moves are causing you such confusion? I've not seen many hitboxes be inconsistent, some have an extra few frames of "jump" like Monkey Flip or Zelda's always deceptive f-smash.
But most everything else is quite consistent.
We're all watching hype tournie/
Nothing quite like not getting launched at 100%+ thanks to Shield <3
Do you use Jump and Speed? I seldom find use for them.
Yeah, I was suspecting as much xD
seriously what the fuck kind of ass-backwards decision is this
in the year of our lord 2014 localizers don't think america can handle a song with only japanese lyrics? even though we've had those in other smash bros games? even though we have those in THIS smash bros game?
god
Any rooms open? ID is IIDeimos
Things that you should be able to punish you can't and things that you shouldn't you can. So many characters have much landing lag. Even if you land a perfect dair with Falco, most of the time, it's almost impossible to combo from it because your opponent wakes up from the hitstun before Falco can make another move. That makes no sense. What's the point of implementing hit stun in the first place then? It's that sort of stuff that irritates me and I'm sure pisses off a lot of other folks
Sure, but I'm pretty bad at 1v1 so don't expect much lolI'll play!
seriously what the fuck kind of ass-backwards decision is this
in the year of our lord 2014 localizers don't think america can handle a song with only japanese lyrics? even though we've had those in other smash bros games? even though we have those in THIS smash bros game?
god
Every character has lagged and lagless moves, you have to know which ones. That's not the game being inconsistent. As I said, hitstun is low in this game and so a lot of laggy moves won't combo into other moves, even at high %. However they have other moves which will combo or throws which will combo. (Some u-tilts are trivial to combo into themselves.)
They also changed shield frame data that if a shield blocks an attack, the frame-lagg on it is basically canceled giving the defender frame advantage on block. They are however locked into shield animations or jump/roll otherwise if the shield blocks nothing.
Winning 1/4 of your matches ain't bad.Fought a lot of Japanese players today, and I got rekt. Only won like 5 games in 20 tries lol. Makes me feel depressed...![]()
Yes. Also, once those weeks are over, then you can play multi, right?Quick question. Would you guys say this game is lots of fun and worth it if you don't play online or with friends? Like a complete single player experience. Would it be worth purchasing for that?
I ask cause I am in a weird work situation where I can't really be in the same place consistently and I probably won't have internet connections (or at least reliable ones) for the next few weeks or so.
Anyway, let me know your thoughts! Appreciate it!
Very annoying to play against. Up and Down Smashes have ridiculous range.Guys, I'd like to ask you something:
What do you think of Shulk? Both as an opponent and using him.
I've been using Shulk a lot and this week I fought 2 friends (One a smash veteran who has the 3DS version) and another who only played Brawl + this one (and only a few hours with me)
Both ended up complaining Shulk is overpowered, either because his counter was too easy to use (I'd argue it's them who are predictable), because of the monado arts and Shulk's ability to rack up damage quickly with Buster and KO easily with Smash or a combination of the two.
What's your opinion?