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Dark Souls 2: Scholar of the First Sin announced for PS4/XBO/PC - April 2015

I don't think it's threadworthy until we have some confirmation of their statements.

Them saying "Torches actually have dynamic lighting!" is nothing new. They always had dynamic lighting.
 
I don't think it's threadworthy until we have some confirmation of their statements.

Them saying "Torches actually have dynamic lighting!" is nothing new. They always had dynamic lighting.

Hmmm maybe we could have an impressions thread then? I didn't know this was even going to be at PSX.
 
While I'm excited by the claims that the lighting resembles that of the E3 2013 build, I have to wonder if they'll reinstate the gameplay mechanics associated with that (if there were any in the first place).

As much as I love the game, it was quite odd to walk around the world of DSII and lighting fires that weren't necessary.
 
While I'm excited by the claims that the lighting resembles that of the E3 2013 build, I have to wonder if they'll reinstate the gameplay mechanics associated with that (if there were any in the first place).

As much as I love the game, it was quite odd to walk around the world of DSII and lighting fires that weren't necessary.

I was always thinking they would do something, particularly when you have a map of lit torches in the basement.
 
While I'm excited by the claims that the lighting resembles that of the E3 2013 build, I have to wonder if they'll reinstate the gameplay mechanics associated with that (if there were any in the first place).

As much as I love the game, it was quite odd to walk around the world of DSII and lighting fires that weren't necessary.

If you play on PC you can use ENB to get something similar to the TGS lighting.

It definitely changes the way you play, and it makes torches and sconces pretty essential. Going through the Huntsman's Copse was a profoundly more terrifying experience when I could barely see in front of me, and needed a torch to get around reasonably. At one point, I accidentally dual wielded my weapon putting my torch out while fighting an enemy, and that made what was a thoughtless battle incredibly tense and striking. It's definitely recommended to at least try, and I think needing a torch does end up sort of fitting into the game.

I'll be honest that I did give myself 99hours of torch time to compensate for it.
 
If it had 'dynamic lighting' or not isn't the point, the person could have just misunderstand how to describe what he was seeing, like countless GAFfers referring to higher bitrate videos as 'uncompressed' in the UC4 threads today.

The point is, he perceived a return to a lighting engine similar to originally shown. If he's correct or not, we'll see, but the technical semantics don't matter.
 
If you play on PC you can use ENB to get something similar to the TGS lighting.

It definitely changes the way you play, and it makes torches and sconces pretty essential. Going through the Huntsman's Copse was a profoundly more terrifying experience when I could barely see in front of me, and needed a torch to get around reasonably. At one point, I accidentally dual wielded my weapon putting my torch out while fighting an enemy, and that made what was a thoughtless battle incredibly tense and striking. It's definitely recommended to at least try, and I think needing a torch does end up sort of fitting into the game.

I'll be honest that I did give myself 99hours of torch time to compensate for it.

What is this ENB mod and how do I use it?
Also does online still work with it?
 
What is this ENB mod and how do I use it?
Also does online still work with it?

Online still works, ENB is a graphical mod that a person named Boris develops and implements into a bunch of different games.

You can find ENB presets on the NexusMod site, just give them a look and use whichever one looks nicest to you.

Here's a comparison I made on my Tumblr showing an example of ambient light comparison between vanilla and the ENB preset I was using at the time.

Here's an example of one ENB preset

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Link to top Dark Souls II mods
 
Online still works, ENB is a graphical mod that a person named Boris develops and implements into a bunch of different games.

You can find ENB presets on the NexusMod site, just give them a look and use whichever one looks nicest to you.

Here's a comparison I made on my Tumblr showing an example of ambient light comparison between vanilla and the ENB preset I was using at the time.

Here's an example of one ENB preset



Link to top Dark Souls II mods

I just tried one, and the one I found made the dark areas dark! But also everything bright was intensely so. I think I like the look of that Wickfut one but I guess it's not on Nexus anymore.
 
I just tried one, and the one I found made the dark areas dark! But also everything bright was intensely so. I think I like the look of that Wickfut one but I guess it's not on Nexus anymore.

It is. He removed it, but then uploaded again, so the old links do not work. It can be found again no problem though.
 
I just tried one, and the one I found made the dark areas dark! But also everything bright was intensely so. I think I like the look of that Wickfut one but I guess it's not on Nexus anymore.
I honestly haven't seen a single screenshot from somebody with an ENB with Dark Souls II that I've liked. Most seem to make the game look very washed out.
 
Well those lighting ones look more like a crushed black filter than anything I'd want to actually use so if the DX11 version comes with TGS lighting I'd be ecstatic with that and if not I'll deal with the bland lookingness of some areas.
 
I can't even describe how disgusting it feels to see that community split Namco is promoting, it's not only wrong from a gamer perspective, it is the most retarded thing i have seen in a while.
 
I can't even describe how disgusting it feels to see that community split Namco is promoting, it's not only wrong from a gamer perspective, it is the most retarded thing i have seen in a while.

community split? why? I don't get it.

I miss Dark Souls and I'm happy that I can play this game again next year.
 
They should not release the game for PC at all(the new version)
Should just patch the original like PS360

If the "new" content is "patchable" as in without totally erased the original and reinstall totally new version. They should release it as DLC.

But if the game need to be totally erased and reinstall, then either dont release it at all or give discount for original owner.
Everyone will be angry if it is full priced game.
IMO "Price" is the problem here.

That's what i think. If they want to put a price on a patch, fine, but calling it a new game doesn't make sense at all.
 
I honestly haven't seen a single screenshot from somebody with an ENB with Dark Souls II that I've liked. Most seem to make the game look very washed out.

It is very, very customizable so if you don't like the washed out look you can change that.

The one I use currently I tweaked to make the lighting very harsh and drastic. It's far from the original look, but I just think it's a cool way to go through the game. Colored lighting everywhere!


It's a huge departure from the vanilla game, but I've always been a fan of visuals going over the top and absurd (there's a reason that I'm okay with Chromatic Abberation!) and I think it's awesome that it's an option available to PC players through ENB.

Well those lighting ones look more like a crushed black filter than anything I'd want to actually use so if the DX11 version comes with TGS lighting I'd be ecstatic with that and if not I'll deal with the bland lookingness of some areas.

I'm not sure you understand what crushed blacks actually mean then bud because it's a totally different thing.
 
The problem with Dark Souls 1/2 and ENB mods is that the games themselves change the contrast/colors dynamically based on the area you are in, so no ENB mod will look good throughout the entire game.

I tried all of them, and at some part/point of the game they are unusable because whoever did the plugin, balanced the colors for some specific areas and not others.
 
While I'm excited by the claims that the lighting resembles that of the E3 2013 build, I have to wonder if they'll reinstate the gameplay mechanics associated with that (if there were any in the first place).

As much as I love the game, it was quite odd to walk around the world of DSII and lighting fires that weren't necessary.

I hope not, the torch mechanic sounded miserable.
 
The problem with Dark Souls 1/2 and ENB mods is that the games themselves change the contrast/colors dynamically based on the area you are in, so no ENB mod will look good throughout the entire game.

I tried all of them, and at some part/point of the game they are unusable because whoever did the plugin, balanced the colors for some specific areas and not others.

I've never been much of an ENB fan. They're great if you're trying to get awesome looking screenshots of specific areas, but I find their results too inconsistent to be superior to just playing the game with default graphics.
 
Some more new info via reddit from this ign article


Some new info on Scholar of the First Sin!

For instance, models of some existing bosses are replaced with larger-scaled models with a higher polygon density count

The higher specs of new-gen consoles and DirectX 11 PCs introduces better graphics, framerate and texture resolution, along with improvements to sound, lighting, shadows, cloth and other effects into the remastered version.

As for his identity, players will have come across him in the original game. “I think people will look at the videos and screenshots and make their own judgments but that’s up to them," Tanimura explains. "He’s an already established character in the lore, he’s there you don't notice him in the original game. It’s an interesting unfolding I think. This goes for players who haven't played the game as well players who pick up Scholar of the First Sin as their first Darks Souls experience, they are going to be much more involved in the lore because of that.”

The updated version won’t feature new enemies—except for a new type of Dark Phantom they couldn’t divulge any information on—but enemy placement and how they interact with player is scrambled.

Those who currently own Dark Souls 2 on last-gen systems will receive all of the improvements that the developer “can possibly give,” and the previously mentioned additions, barring the DLC, as an 1.10 update.

“If you look at the game, its very obviously made for PS4 and Xbox One. I think that players will be satisfied with it and also those on DirectX 11,” Markoff says. Existing PC users of the game will have to pay for these upgrades

This also includes “tremendous adjustments” to online matching making parameters and balance, a list that “would make your eyes bulge.”
 
The higher specs of new-gen consoles and DirectX 11 PCs introduces better graphics, framerate and texture resolution, along with improvements to sound, lighting, shadows, cloth and other effects into the remastered version.

Please run 1080p60 on PS4.
 
I'm sure this was answered already, but PS3/360 owners who buy the original can basically get this update for free? Why would anyone buy the re-release then?
 
I'm sure this was answered already, but PS3/360 owners who buy the original can basically get this update for free? Why would anyone buy the re-release then?

No. There is going to be a sizable update for the existing version of Dark Souls II coming out at the same time as Scholar of the First Sin. There will also be a new packaged version of the game that comes with this latest update as well as all of the DLC bundled in, which will be released on PS3/360.

The 'high spec version' of Scholar of the First Sin for PS4/XBO/PC is a sort of "remixed" version of Dark Souls II that also has upgraded graphics and other additions and changes, but it's as a separate game.
 
Doubt it. From doesn't seem too interested in that.

Not sure why From would specifically mention framerate, then. Pretty sure the 360 ran at 30 most of the time (albeit with screen tearing) and the PS3 version hovered around 25fps for the most parts. Vsync and a sub-10fps boost to 30 seem like insufficient reasons to make framerate a selling point.
 
Not sure why From would specifically mention framerate, then. Pretty sure the 360 ran at 30 most of the time (albeit with screen tearing) and the PS3 version hovered around 25fps for the most parts. Vsync and a sub-10fps boost to 30 seem like insufficient reasons to make framerate a selling point.

Maybe they'll bump it to 60 but I just have doubts. i just don't see them having the game run at 60 on consoles when they're definitely not going to have it run at that frame rate in future games.

On 360 at least the frame rate was unlocked so it would occasionally hit 60...when staring at the sky lol. Maybe they'll unlock it again with the average FPS being higher than it was on 360.
 
Still no word on whether or not the game will look like pre-downgrade footage?

They probably won't until last minute. People would buy the current version and complain it didn't look like the pictures - now where have I heard this before?

The problem with Dark Souls 1/2 and ENB mods is that the games themselves change the contrast/colors dynamically based on the area you are in, so no ENB mod will look good throughout the entire game.

I tried all of them, and at some part/point of the game they are unusable because whoever did the plugin, balanced the colors for some specific areas and not others.

Sort of. I went through my first complete playthrough of the game with my preset on to make sure the game was playable. My ENB Boss Battles. My latest playthrough doesn't have any mods at all and I can't say I'm missing the ENB.

The problem was the lighting From used in the game, it varied too much. Some levels had too much white which sent the ENB bloom into overdrive, while other levels just looked flat whatever you did to them. Some textures are confusingly set to emit light when they shouldn't etc. Getting every area to look great would need a way to adjust the ENB settings for each area.

Hopefully From have taken the improved parts from the Bloodborne engine and incorporated it into the PC version, otherwise it'd be like Skyrim being re-sold at full price with just a More Monsters mod and SweetFX.
 
Still no word on whether those of us that own DKS2 + All DLCs on PC can get a discount for the DX11/multiplayer version, or will we have to still pay full price?

Still peeved that if I want that I'd have to buy it for the third time. I may not even want to do it at all considering how it's going to split the community. Sure, if technical limitations can't prevent the split that's fine... but then it shouldn't be paid for and everyone on PC be able to get it, then there would be no community split for PC. Ridiculous.
 
The problem with Dark Souls 1/2 and ENB mods is that the games themselves change the contrast/colors dynamically based on the area you are in, so no ENB mod will look good throughout the entire game.

I tried all of them, and at some part/point of the game they are unusable because whoever did the plugin, balanced the colors for some specific areas and not others.

I highly disagree with this. The standard color and postfx package in DS2 is complete garbage. Using simple sweetfx packages found in stuff like GeDoSaTo make the game look like 100x better than it does stock.
 
Supports existing save data (Supported for all last-gen versions of SoFS and the 1.10 Patch, not supported for next-gen versions of SoFS)

Came to ask about save transfers. This sucks. Still going PS4, though.
 
At this rate I wont understand how someone will triple dip this game just for the graphical update since most of the features will be for free for vanilla players.
 
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