I don't think it's threadworthy until we have some confirmation of their statements.
Them saying "Torches actually have dynamic lighting!" is nothing new. They always had dynamic lighting.
While I'm excited by the claims that the lighting resembles that of the E3 2013 build, I have to wonder if they'll reinstate the gameplay mechanics associated with that (if there were any in the first place).
As much as I love the game, it was quite odd to walk around the world of DSII and lighting fires that weren't necessary.
While I'm excited by the claims that the lighting resembles that of the E3 2013 build, I have to wonder if they'll reinstate the gameplay mechanics associated with that (if there were any in the first place).
As much as I love the game, it was quite odd to walk around the world of DSII and lighting fires that weren't necessary.
Er... the torches already had dynamic lighting. Saying this means it's like the E3 trailer is silly. Need video evidence at this point because these impressions don't say much.This guy from Reddit had some hands on time with the game at PSX:
Not sure if this guy ever played the PC version so can't say if his graphic comparison was only based on being on console or if it is actually pre-downgrade level.
If you play on PC you can use ENB to get something similar to the TGS lighting.
It definitely changes the way you play, and it makes torches and sconces pretty essential. Going through the Huntsman's Copse was a profoundly more terrifying experience when I could barely see in front of me, and needed a torch to get around reasonably. At one point, I accidentally dual wielded my weapon putting my torch out while fighting an enemy, and that made what was a thoughtless battle incredibly tense and striking. It's definitely recommended to at least try, and I think needing a torch does end up sort of fitting into the game.
I'll be honest that I did give myself 99hours of torch time to compensate for it.
What is this ENB mod and how do I use it?
Also does online still work with it?
Online still works, ENB is a graphical mod that a person named Boris develops and implements into a bunch of different games.
You can find ENB presets on the NexusMod site, just give them a look and use whichever one looks nicest to you.
Here's a comparison I made on my Tumblr showing an example of ambient light comparison between vanilla and the ENB preset I was using at the time.
Here's an example of one ENB preset
Link to top Dark Souls II mods
Confirmed that you can't.I don't know if they already said anything, but has FROM said whether or not you'll be able to transfer your save?
I just tried one, and the one I found made the dark areas dark! But also everything bright was intensely so. I think I like the look of that Wickfut one but I guess it's not on Nexus anymore.
Damn =/Confirmed that you can't.
I honestly haven't seen a single screenshot from somebody with an ENB with Dark Souls II that I've liked. Most seem to make the game look very washed out.I just tried one, and the one I found made the dark areas dark! But also everything bright was intensely so. I think I like the look of that Wickfut one but I guess it's not on Nexus anymore.
I can't even describe how disgusting it feels to see that community split Namco is promoting, it's not only wrong from a gamer perspective, it is the most retarded thing i have seen in a while.
Talking about the PC version.community split? why? I don't get it.
I miss Dark Souls and I'm happy that I can play this game again next year.
They should not release the game for PC at all(the new version)
Should just patch the original like PS360
If the "new" content is "patchable" as in without totally erased the original and reinstall totally new version. They should release it as DLC.
But if the game need to be totally erased and reinstall, then either dont release it at all or give discount for original owner.
Everyone will be angry if it is full priced game.
IMO "Price" is the problem here.
Talking about the PC version.
I honestly haven't seen a single screenshot from somebody with an ENB with Dark Souls II that I've liked. Most seem to make the game look very washed out.
Well those lighting ones look more like a crushed black filter than anything I'd want to actually use so if the DX11 version comes with TGS lighting I'd be ecstatic with that and if not I'll deal with the bland lookingness of some areas.
While I'm excited by the claims that the lighting resembles that of the E3 2013 build, I have to wonder if they'll reinstate the gameplay mechanics associated with that (if there were any in the first place).
As much as I love the game, it was quite odd to walk around the world of DSII and lighting fires that weren't necessary.
The problem with Dark Souls 1/2 and ENB mods is that the games themselves change the contrast/colors dynamically based on the area you are in, so no ENB mod will look good throughout the entire game.
I tried all of them, and at some part/point of the game they are unusable because whoever did the plugin, balanced the colors for some specific areas and not others.
Some new info on Scholar of the First Sin!
For instance, models of some existing bosses are replaced with larger-scaled models with a higher polygon density count
The higher specs of new-gen consoles and DirectX 11 PCs introduces better graphics, framerate and texture resolution, along with improvements to sound, lighting, shadows, cloth and other effects into the remastered version.
As for his identity, players will have come across him in the original game. I think people will look at the videos and screenshots and make their own judgments but thats up to them," Tanimura explains. "Hes an already established character in the lore, hes there you don't notice him in the original game. Its an interesting unfolding I think. This goes for players who haven't played the game as well players who pick up Scholar of the First Sin as their first Darks Souls experience, they are going to be much more involved in the lore because of that.
The updated version wont feature new enemiesexcept for a new type of Dark Phantom they couldnt divulge any information onbut enemy placement and how they interact with player is scrambled.
Those who currently own Dark Souls 2 on last-gen systems will receive all of the improvements that the developer can possibly give, and the previously mentioned additions, barring the DLC, as an 1.10 update.
If you look at the game, its very obviously made for PS4 and Xbox One. I think that players will be satisfied with it and also those on DirectX 11, Markoff says. Existing PC users of the game will have to pay for these upgrades
This also includes tremendous adjustments to online matching making parameters and balance, a list that would make your eyes bulge.
The higher specs of new-gen consoles and DirectX 11 PCs introduces better graphics, framerate and texture resolution, along with improvements to sound, lighting, shadows, cloth and other effects into the remastered version.
I'm sure this was answered already, but PS3/360 owners who buy the original can basically get this update for free? Why would anyone buy the re-release then?
Please run 1080p60 on PS4.
that article said:Existing PC users of the game will have to pay for these upgrades
Doubt it. From doesn't seem too interested in that.
okay, so does this mean we'll have an option outside of re-buying the game?
Not sure why From would specifically mention framerate, then. Pretty sure the 360 ran at 30 most of the time (albeit with screen tearing) and the PS3 version hovered around 25fps for the most parts. Vsync and a sub-10fps boost to 30 seem like insufficient reasons to make framerate a selling point.
okay, so does this mean we'll have an option outside of re-buying the game?
Still no word on whether or not the game will look like pre-downgrade footage?
The problem with Dark Souls 1/2 and ENB mods is that the games themselves change the contrast/colors dynamically based on the area you are in, so no ENB mod will look good throughout the entire game.
I tried all of them, and at some part/point of the game they are unusable because whoever did the plugin, balanced the colors for some specific areas and not others.
One would hope they offer some kind of discount to existing owners on PC.
The problem with Dark Souls 1/2 and ENB mods is that the games themselves change the contrast/colors dynamically based on the area you are in, so no ENB mod will look good throughout the entire game.
I tried all of them, and at some part/point of the game they are unusable because whoever did the plugin, balanced the colors for some specific areas and not others.
Supports existing save data (Supported for all last-gen versions of SoFS and the 1.10 Patch, not supported for next-gen versions of SoFS)