Neil Druckmann talks about Nathan Drake mass murderer discussion, calls out NeoGAF

The "it's a game" excuse doesn't really work when your game tries so desperately to emulate movies.

Because all movies are based on reality? Crazy amounts of people die in movies all the time without people batting an eyelid.

And before anyone suggests Indie doesn't kill that many people in the movies, take a look.
indy-inforgraphic_1401463040.jpg
 
Totally reasonable to me. For an action game, the action should really be coming first - now, people might complain about the gameplay for gameplay reasons, but personally I have no problems with a happy-go-lucky explorer killings tons of people because I don't need every game to accurately hold a mirror up to reality.
 
Comparing killing lots of people to film shooting day for night is kind of weird.

Indiana Jones is a better comparison, except that Indy often goes out of his way to not kill people, using his whip, etc.
 
In films we accept that there's weird shadows sometimes. In games we accept that you're going murder a tonne of dudes.

If it's an action games (especially some sort of shooter), yes, we accept that we kill lots of dudes. Just as we accept that people in action movies kills a bunch of dudes.
 
Can someone bring me up to speed on this? Is there really a significant number of people on GAF who are upset that you kill a lot of people in a shooting game?
 
He's talking about a lot of art in general. Immersion isn't just "is this like my world, does this thing mirror my world?", immersion is about creating something that engages with the audience constantly, where the audience is drawn into what's happening and wants to continue engagement with the art in question.

For some people immersion amounts to dialog and characterization, for others its the attention to detail and how deep someone could look into that world, mechanics and gameplay also tie into that. There isn't a piece of art on this planet that is engaging for every single living person.

For some Nathan Drake's actions aren't desirable for escapism, for others everything in Uncharted drives that feeling of escapism.
 
Good answer. Funny gaf reference. Was going to just listen to the rest of the five minutes but JESUS CHRIST PERSON IN THE AUDIENCE. Seriously, he goes on forever. Fans asking questions need to get on with it.
 
Can someone bring me up to speed on this? Is there really a significant number of people on GAF who are upset that you kill a lot of people in a shooting game?

I always thought it was just a joke. I don't think there's many people that seriously have a problem with it.
 
My problem with the action in Uncharted isn't a moral one, it's because it clashes a lot with the tone the game sets and most of all, the games are filled with too many action sequences that last too long while you're dealing with bullet sponges and dodgy stealth. Shorter, more toned down action sequences would serve the game much better imo.
 
Can someone bring me up to speed on this? Is there really a significant number of people on GAF who are upset that you kill a lot of people in a shooting game?

Yeah. I find games where you heal your character instantly by eating 15 apples or 4 loafs of bread far more troubling, but to each his own.
 
Comparing killing lots of people to film shooting day for night is kind of weird.

Indiana Jones is a better comparison, except that Indy often goes out of his way to not kill people, using his whip, etc.

Some body just showed how much people indy kill in his movies and they only 2 hours long.
 
My problem with the action in Uncharted isn't a moral one, it's because it clashes a lot with the tone the game sets and most of all, the games are filled with too many action sequences that last too long while you're dealing with bullet sponges and dodgy stealth.

it doesn't clash with the tone of the game at all. it's basically the same exact tone as indiana jones, which actually went further with it and incorporated a lot dark humor into some of the killing
 
He's talking about a lot of art in general. Immersion isn't just "is this like my world, does this thing mirror my world?", immersion is about creating something that engages with the audience constantly, where the audience is drawn into what's happening and wants to continue engagement with the art in question.

For some people immersion amounts to dialog and characterization, for others its the attention to detail and how deep someone could look into that world, mechanics and gameplay also tie into that. There isn't a piece of art on this planet that is engaging for every single living person.

For some Nathan Drake's actions aren't desirable for escapism, for others everything in Uncharted drives that feeling of escapism.

The problem is when you have sequences like in Uncharted 3 where the place is falling down and Drake points out, "Why are you guys still shooting at me? The place is collapsing". And he's absolutely right. The writers recently have been breaking the immersion themselves by pointing this stuff out with a quick line.

The other aspect of this is that the enemies don't act like actual human beings but rather targets to be killed. They don't react after you kill thousands of their comrades or when you're mowing people down left and right. Not to mention the effect that it would have on the person committing those acts.
 
His comparison was very stupid. Next to Nathan Drake, Indy barely kills anyone.
Not that I care about Drake's murders or anything in that debate, but it made no sense.

EDIT:
Because all movies are based on reality? Crazy amounts of people die in movies all the time without people batting an eyelid.

And before anyone suggests Indie doesn't kill that many people in the movies, take a look.
Did you even read the text in the picture? It means Indy himself killed 45 people in three films.
 
The key difference between cinematic action games vs action movies for the most part,


Movie heroes until the final encounter, tend to be more about getting out of a tough situation than killing everyone.

Players are often actively encourage to kill all enemies because they can't progress otherwise

defensive shooting versus offensive.


There are naturally exceptions, but thats how I felt its been like for most games the past gen.

Seems like uncharted 4 will have more freedom around there, but I still imagine there being 'locked arena' scenarios.
 
Why is Druckmann calling out GAF ?

The majority of posters idealize his work and praise it to the heavens,probably more than it deserves anyway.

He gets worshipped around here and that's what GAF gets ?lol

Some other developers get truly destroyed here,Druckmann isn't one of them.
 
To me it's just Drake vs bad guys. I don't overthink it.

But seriously this is the Death Star and ethics speech from Clerks all over again. Many of the people on the Death Star when it blew up could have been independent contractors since it was under construction. Roofers, plumbers, etc. They take the job as it comes because they need the money, but aren't actually part of the evil empire. And those rebel scum killed thousands or millions of them.
 
If it's an action games (especially some sort of shooter), yes, we accept that we kill lots of dudes. Just as we accept that people in action movies kills a bunch of dudes.

I was being a bit reductive with that sentence, yeah. I actually think Uncharted 2 does a decent job of setting up that there's just a load of highly efficient adventures/murders in this world so when Nate does it, it isn't all that out of the ordinary.

I don't have a problem with high body counts in games just like I don't have a problem with high body counts in action movies. My problem is that almost every game in the AAA space takes the act of killing for granted instead of seeing it as a problem that could possibly solved through writing or mechanics. It's not exclusive to Uncharted.
 
I don't get why UC is the posterboy for this. I mean 90% of every game that has killing in it puts the player in the role of a mass murderer.
 
His comparison was very stupid. Next to Nathan Drake, Indy barely kills anyone.
Not that I care about Drake's murders or anything in that debate, but it made no sense.

You think Indy's killing number would be closer if his movies lasted 10-15 hours? Have to look at that also.
 
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