Doc Holliday
SPOILER: Columbus finds America
I grew up contra, rushn' attack, super smash tv, and Shinobi...Drake has nice nothing on those murdering badasses.
The "it's a game" excuse doesn't really work when your game tries so desperately to emulate movies.
We're like a hard drug for developers. We occasionally give them the praise-fix that they crave, but most of the time we're just a reminder of their own insignificance and of the general depravity of mankind.
There probably aren't many. People generally don't buy games that don't feature killing, so companies don't fund them. Look in the mirror before using that as your support. We drive game budgets and development with our purchases. PEACE.
Because all movies are based on reality? Crazy amounts of people die in movies all the time without people batting an eyelid.
And before anyone suggests Indie doesn't kill that many people in the movies, take a look.
The "it's a game" excuse doesn't really work when your game tries so desperately to emulate movies.
I'm not trying to single you out with this post it's just that it's probably the most one to respond to on this page.
Name 5 games with the production values of Uncharted that aren't about shooting people?
Drake kills more people in a single encounter than Indy does in the entirety of Raiders of the Lost Ark. Your argument is invalid.
The addition of "in cold blood" is some Fox News level cheap manipulation, kudos.I just added some more data about the trophies of Uncharted 1.
Weapon trophies alone are about killing 550 people in cold blood.
There are 14 trophies about collecting treasure. 30 about killing people and 4 about difficult settings. That's kinda embarassing and also shows where the focus of Uncharted games is.
If developers actually took Neogaf seriously, they would go crazy trying to please Gaf.
People just have different tastes, some completely opposite of each other. Some are just concern trolling. It's best to look at Neogaf as just a forum, not a focus group.
Drake kills more people in a single encounter than Indy does in the entirety of Raiders of the Lost Ark. Your argument is invalid.
For those wondering he says
"You have to stick to your guns and ignore Neogaf as much as you can. "
Drake kills more people in a single encounter than Indy does in the entirety of Raiders of the Lost Ark. Your argument is invalid.
This is 100% true. Neogaf gamers are like Prince's mother.I think most developers would be better off ignoring us. Else every game from now on will be Dark Souls.
Drake kills more people in a single encounter than Indy does in the entirety of Raiders of the Lost Ark. Your argument is invalid.
For those wondering he says
"You have to stick to your guns and ignore Neogaf as much as you can. "
Can someone bring me up to speed on this? Is there really a significant number of people on GAF who are upset that you kill a lot of people in a shooting game?
The "it's a game" excuse doesn't really work when your game tries so desperately to emulate movies.
I think Duckman's got a point. At the end of the day, no matter how realistic the story and relationships get, it is still a video game. Just because the graphics have gotten realistic means that the core gaming should be curbed? How many nazis has BJ killed in Wolfenstein 3D? How many bad dudes the Contra bros killed in that jungle?
The "it's a game" excuse doesn't really work when your game tries so desperately to emulate movies.
I wouldn't say Drake is "fully realized". Like Indiana Jones, John McClaine, or James Bond, none of them are complex characters, but they're beloved because they're awesome. They are highly idealized killing machines with a sense of humor, tons of charisma and sex appeal. None of those characters carry emotional baggage from previous films with them like a burden, so they don't grow like real human beings. They are legendary awesome characters. This is why Bond can and is replaced time and time again.
Insert another RedLetterMedia clip.
I always found the argument pretty silly tbh. It's clear from the tone that it's a light pulp adventure. People that complain about the "ludonarrative dissonence" in Uncharted are probably the same people that get confused and refuse to reconcile the fact that Wolfenstein: TNO is both campy pulp, and serious character drama, complaining it 'can't be both'. Movies do both these things all the time: Indiana jones and James Bond for the uncharted complaint, and stuff like Fargo for the wolfenstein one. It's all a matter of tone.
It reminds of the Nepalese village in 2. One of the most memorable moments and no one gets shot. 3 has similar moments and 4 will obviously expand on it.
That wasn't a set piece though. You can't be sure the waves of enemies are gone, and there's really no reason to think they will. There's only so many enemies that can fit on screen or in an area at once. If there are automatic or heavy weapons in the game, there are almost certainly set pieces with waves of enemies. I can't think of many shooting games that don't have them. It's a staple of the genre. PEACE.I've been critical of Nathan's homicidal tendencies since Uncharted 2. I've also been critical of the latest demo for still being a bit too shooterish. While I'm still critical, it's a huge improvement in both game play and the cognitive dissonance that comes from murdering hundreds of random dudes. The waves of enemies are now gone, the new game is clearly going to have a vastly reduced kill count. Neil's getting up tight about the criticism, whilst markedly improving on the whole mass killing side.
It reminds of the Nepalese village in 2. One of the most memorable moments and no one gets shot. 3 has similar moments and 4 will obviously expand on it.
With each leap forward in design and graphical power we're seeing the violence intensify. We can see more clearly and the characters feel more believable. Dumb grunts aren't quite as disposable, so the number of kills has dropped.
On one hand Neil is saying I don't care. While on the other he and the team are clearly improving on these very criticisms.
To be fair the reason they are receiving these criticisms ahead of everyone else, is because they are ahead of everyone else.
What kind of game do you want?
Thats a bit like saying that drama's dont get the budget of Marvel movies.
People buy shooters, and companies invest in them more. As simple as that.
But that does not mean that there arent plenty of other games that dont feature you shooting million people. I like racing games, I like sports games, I like strategies.
But that does not mean that I think they should stop doing shooters because I want more sports games. It does not work that way.
But again, it feels wrong to single out Uncharted because the game itself is pretty light and it does not feel bad at all. It is very similar to Indy movies where they kill many enemies in light hearted way so you dont really feel it. So you could have a game where you kill single person and that might leave a lot worse impression on you than Uncharted ever will.
You are oversimplifying the criticism. I don't care that you kill a lot of people in a shooting game. I play shooting games where I kill a lot of people all the time.
The issue is when the person doing the killing is Joe Everyman who wears a half-tucked t-shirt. The game doesn't establish a cohesive tone. The game attempts to ground itself in reality through the way it creates the story and its characters, but then breaks all of that through the gameplay.
There was a particular moment in Uncharted 2 that stood out to me. I think it was on the famous train sequence? A helicopter pops in and Drake says something to the effect of "A helicopter? How the hell am I suppose to take out a helicopter?" The game is trying to sell you on the idea that Drake is a vunerable character who's way in over his head. But then he just blows up the helicopter anyway. He just fucking blows up a helicopter by shooting at it from a moving train. This guy is some kind of superhero badass, maybe he should act like it?
Not that this is even the worst problem with the Uncharted games. It's a knock against the game, but I don't think that this issue alone is enough to tank it.
There's no story ambition or character development in those games. In fact I couldn't even tell you the names of the playable characters. If you want to dismiss the criticisms of Drake being a mass murderer that's fine, but in the same breath you can't then go on to claim that Uncharted has a worthwhile story.
Drake kills more people in a single encounter than Indy does in the entirety of Raiders of the Lost Ark. Your argument is invalid.
is the Uncharted only shooter you ever played?
Hows that worse than anything you do in GTA for instance? Or how do you justify shooting in COD and Battlefield - people have names on top of their heads, and you are shooting at them!
It makes little sense that Uncharted is put into this bubble and reviewed on its own, and not as a part of entire medium where it is actually one of the less violent games IMHO.
You are oversimplifying the criticism. I don't care that you kill a lot of people in a shooting game. I play shooting games where I kill a lot of people all the time.
The issue is when the person doing the killing is Joe Everyman who wears a half-tucked t-shirt. The game doesn't establish a cohesive tone. The game attempts to ground itself in reality through the way it creates the story and its characters, but then breaks all of that through the gameplay.
There was a particular moment in Uncharted 2 that stood out to me. I think it was on the famous train sequence? A helicopter pops in and Drake says something to the effect of "A helicopter? How the hell am I suppose to take out a helicopter?" The game is trying to sell you on the idea that Drake is a vunerable character who's way in over his head. But then he just blows up the helicopter anyway. He just fucking blows up a helicopter by shooting at it from a moving train. This guy is some kind of crazy superhero badass, maybe he should act like it?
Not that this is even the worst problem with the Uncharted games. It's a knock against the game, but I don't think that this issue alone is enough to tank it.
Clearly he's right. GAF might be very good with Photoshop and GIFs, and there's some really good discussion here, but when it comes to making games maybe the guys at Naughty Dog are better at it than random posters on GAF.For those wondering he says
"You have to stick to your guns and ignore Neogaf as much as you can. "
In Die Hard, John McLain ziplined off a bridge onto a tanker with handyman Jules. He also took out s helicopter with a squad car and ghost rode a F-22. I forget the crazy stuff he did in the last, terrible movie. And that character is a Joe Everyman character. There are many other examples in movies alone. Drake isn't much different. PEACE.You are oversimplifying the criticism. I don't care that you kill a lot of people in a shooting game. I play shooting games where I kill a lot of people all the time.
The issue is when the person doing the killing is Joe Everyman who wears a half-tucked t-shirt. The game doesn't establish a cohesive tone. The game attempts to ground itself in reality through the way it creates the story and its characters, but then breaks all of that through the gameplay.
There was a particular moment in Uncharted 2 that stood out to me. I think it was on the famous train sequence? A helicopter pops in and Drake says something to the effect of "A helicopter? How the hell am I suppose to take out a helicopter?" The game is trying to sell you on the idea that Drake is a vunerable character who's way in over his head. But then he just blows up the helicopter anyway. He just fucking blows up a helicopter by shooting at it from a moving train. This guy is some kind of crazy superhero badass, maybe he should act like it?
Not that this is even the worst problem with the Uncharted games. It's a knock against the game, but I don't think that this issue alone is enough to tank it.
I responded to someone else a few posts above, so I hopefully that'll help you understand where I'm coming from. My core argument is a lot of shooters are often highly regarded for their narrative while having (what I consider) glaring dissonance between the story and gameplay. My issue isn't with Uncharted (although I do think it's an offender in some instances), it's with Druckmann's statement that it killing is basically a trope in games. I don't want to be too dismissive of the guy based on one sentence because he clearly know's how to make a game that resonates with people. I'd just like there to be more thought behind how your narrative and gameplay tie together.
In Die Hard, John McLain ziplined off a bridge onto a tanker with handyman Jules. He also took out s helicopter with a squad car and ghost rode a F-22. I forget the crazy stuff he did in the last, terrible movie. And that character is a Joe Everyman character. There are many other examples in movies alone. Drake isn't much different. PEACE.