fastballspecial
Member
Well, he's not wrong.
It was classified as Action Adventure, last I checked.Its a 3rd person shooter. Not a point and click adventure in a 3D rendered world solving puzzles.
Some complain for the sake to complain.
From this day forward do we avoid him as much as we can also?
Haha, damn
It's no secret that I hate this debate. Probably one of the few times that "ignore NeoGAF" is good advice.
I'll just never get this argument. Even beyond the basic argument that it's just a game and we really shouldn't care, if you want to get into the psychology and ideology of it all Nathan Drake is still simply killing "bad guys." He isn't murdering innocent bystanders and stabbing puppies.
By my count, everyone he can kill in these games is either shooting at him first (so it's self-defense) or they are people that are trying to take over/destroy the world and he should stop them regardless for the good of humankind.
That's fair. I'm all for games featuring protagonists of a variety of races and genders, but only if that's what the artists and designers have in mind for their character. I wouldn't want to play as a character that the game designer themselves didn't create with all of his/her heart -- for example, a character who makes their way into a game due to fan backlash rather than one created from planned artistic direction. Because if developers were to cave into that sort of pressure, then why would they even be a part of an industry such as this - one founded on creativity, expression, uniqueness? That's how I look at it anyway.
Because even when you're "just killing bad guys" the frequency in which nathan drake is killing dudes for profit is astronomical, to the point of sociopathy. You can argue it doesn't matter because it's a video game, but it's still one of those observations that comes about when we think about how Uncharted is art what imitates life.
Because even when you're "just killing bad guys" the frequency in which nathan drake is killing dudes for profit is astronomical, to the point of sociopathy. You can argue it doesn't matter because it's a video game, but it's still one of those observations that comes about when we think about how Uncharted is art what imitates life.
To me, Drake is an explorer and treasure hunter, who they've characterized as the 'every man'. Well, last time I fucking checked, we're not all goddamn Rambo.
PS Fuck you, Druckman
His point is pretty bad. He's saying lighting is the same as character dissonance? Noooope. Lighting is important from a technical aspect but it hardly has an effect on the narrative presented. Character dissonance has a very important effect on how you perceive the main character and his story.
And also he says Indiana Jones killed a bunch of Nazis. He killed when he had to but he doesn't really kill THAT many people.
drake is characterized at the every-man? when's the last time y'all tomb raided? I haven't done so in at least two, three months maybe
Personally, I believe he should take that criticism and use it to make a better game. There's absolutely NO FUCKING NEED to have 15 or more enemies in a shut off area attacking you one at at time! They're all fearless! They see one dude take out 14 other guys, and they just keep coming! The building is falling down around them, and they're worried more about shooting Drake than escaping! They never run out of bullets! They rarely flank! They take a hit, and instead of running away, THEY CHARGE DRAKE!
The thing I liked about TLOU is that it eschews this 'for the most part'. There are still a ton of enemies if you alert them, but there's the option for the majority of the game to avoid them completely. Metal Gear can fall into the same category, you don't HAVE to murder everyone and can slip by them all if you wish. Drake isn't given a choice, and instead is forced into a shooting arena with very little skill involved.
If they want to have gunfights, I don't mind them, but don't have guys constantly spawning all the fucking time. Make them more intense instead of drawn out. Make them more 'cinematic' and have the enemies 'interactive' instead of running to cover and shooting you. Give you more options to avoid the fight or ways to take out a bunch of them all at once so you don't have to fight them all at once (which would totally fit into the Uncharted world). I loved exploring the world, and the story, and finding treasure, and finding inventive ways using stealth and otherwise to take out enemies. Fighting wave 3 out of wave 5 of the teleporting motherfuckers who have way too much health and can kill you easily 'AND NOT GIVE YOU A CHOICE OUT OF THE FIGHT' is super fucking boring.
To me, Drake is an explorer and treasure hunter, who they've characterized as the 'every man'. Well, last time I fucking checked, we're not all goddamn Rambo.
PS Fuck you, Druckman
He's not killing for profit.Because even when you're "just killing bad guys" the frequency in which nathan drake is killing dudes for profit is astronomical, to the point of sociopathy. You can argue it doesn't matter because it's a video game, but it's still one of those observations that comes about when we think about how Uncharted is art what imitates life.
I've raided a few it just depends what kind of "tomb" we're talking about.. ;P
lmao are the supernatural events in uncharted imitating life as well?
Perfectly fair criticism, but you've described nearly every video game ever made. Why is this your hobby? Genuine question.Personally, I believe he should take that criticism and use it to make a better game. There's absolutely NO FUCKING NEED to have 15 or more enemies in a shut off area attacking you one at at time! They're all fearless! They see one dude take out 14 other guys, and they just keep coming! The building is falling down around them, and they're worried more about shooting Drake than escaping! They never run out of bullets! They rarely flank! They take a hit, and instead of running away, THEY CHARGE DRAKE!
The thing I liked about TLOU is that it eschews this 'for the most part'. There are still a ton of enemies if you alert them, but there's the option for the majority of the game to avoid them completely. Metal Gear can fall into the same category, you don't HAVE to murder everyone and can slip by them all if you wish. Drake isn't given a choice, and instead is forced into a shooting arena with very little skill involved.
If they want to have gunfights, I don't mind them, but don't have guys constantly spawning all the fucking time. Make them more intense instead of drawn out. Make them more 'cinematic' and have the enemies 'interactive' instead of running to cover and shooting you. Give you more options to avoid the fight or ways to take out a bunch of them all at once so you don't have to fight them all at once (which would totally fit into the Uncharted world). I loved exploring the world, and the story, and finding treasure, and finding inventive ways using stealth and otherwise to take out enemies. Fighting wave 3 out of wave 5 of the teleporting motherfuckers who have way too much health and can kill you easily 'AND NOT GIVE YOU A CHOICE OUT OF THE FIGHT' is super fucking boring.
To me, Drake is an explorer and treasure hunter, who they've characterized as the 'every man'. Well, last time I fucking checked, we're not all goddamn Rambo.
PS Fuck you, Druckman
Completely missing his point on both counts. Well lit nighttime scenes in movies are a conceit audiences accept in order to buy into the fiction. It's the conceit audiences make that is the comparison, not the technical aspect of lighting. An action scene featuring 30 enemies in a videogame is a conceit players accept in order to feel an adequate amount of danger and challenge in order to buy into the fantasy of playing as the character.
Similarly, it's the tone of the violence in Indiana Jones that is the point of comparison, not the amount.
He's not killing for profit.
Personally, I believe he should take that criticism and use it to make a better game. There's absolutely NO FUCKING NEED to have 15 or more enemies in a shut off area attacking you one at at time! They're all fearless! They see one dude take out 14 other guys, and they just keep coming! The building is falling down around them, and they're worried more about shooting Drake than escaping! They never run out of bullets! They rarely flank! They take a hit, and instead of running away, THEY CHARGE DRAKE!
The thing I liked about TLOU is that it eschews this 'for the most part'. There are still a ton of enemies if you alert them, but there's the option for the majority of the game to avoid them completely. Metal Gear can fall into the same category, you don't HAVE to murder everyone and can slip by them all if you wish. Drake isn't given a choice, and instead is forced into a shooting arena with very little skill involved.
If they want to have gunfights, I don't mind them, but don't have guys constantly spawning all the fucking time. Make them more intense instead of drawn out. Make them more 'cinematic' and have the enemies 'interactive' instead of running to cover and shooting you. Give you more options to avoid the fight or ways to take out a bunch of them all at once so you don't have to fight them all at once (which would totally fit into the Uncharted world). I loved exploring the world, and the story, and finding treasure, and finding inventive ways using stealth and otherwise to take out enemies. Fighting wave 3 out of wave 5 of the teleporting motherfuckers who have way too much health and can kill you easily 'AND NOT GIVE YOU A CHOICE OUT OF THE FIGHT' is super fucking boring.
To me, Drake is an explorer and treasure hunter, who they've characterized as the 'every man'. Well, last time I fucking checked, we're not all goddamn Rambo.
PS Fuck you, Druckman
Sigh.I've always wondered why people give so much attention to a franchise with only one good game.
This is just not true. You can kill 30 enemies because they balance it that way. They're just dumb bullet sponges. If you put 1 enemy on screen but you can die in one shot, it will be incredibly tense and the danger will be very real in a way those 30 enemy sequences never could be. They want you mowing down all these dudes because that's what's easiest. Put a bunch of dudes and it doesn't matter how smart they are and then if you want to ramp the difficulty up you give them more health and more damage.
It's the easy way out.
his response is pretty much what I've said in those threads when they would come up every few weeks. doesn't seem to convince people (I think they are stuck in an odd literalism that misunderstands what action stories are)
It's weird to me that these discussions always get so defensive. You can enjoy Uncharted games and acknowledge that it's a little bit weird for a charismatic rogue to also be an unstoppable killing machine. It's even likely that these discussions will eventually lead to better games in the future, where characters like Nathan Drake have more actions at their disposal besides shooting things, and are more likeable and believable as a result. Naughty Dog themselves are aware of the disconnect and the impossibility of adequately contextualizing Uncharted's gameplay as it exists today. I don't know why some posters are dead set against discussing it at all.
Drake killing enemies has never bothered me in the previous game. I've never understood why it bugs people so much. It's a game. Shooting is the primary mechanic. The people you're killing are douchebags that are either pirates, work for a genocidal loon, or work for a murderous secret cult. Who cares, enjoy the story.
It was classified as Action Adventure, last I checked.
Not to mention, the context of the story suggests nothing of the sort. From the context of the story, you'd expect something more akin to the traditional Tomb Raider games, where there's a bit of combat, a bit of platforming and some puzzles.
It's weird to me that these discussions always get so defensive. You can enjoy Uncharted games and acknowledge that it's a little bit weird for a charismatic rogue to also be an unstoppable killing machine. It's even likely that these discussions will eventually lead to better games in the future, where characters like Nathan Drake have more actions at their disposal besides shooting things, and are more likeable and believable as a result. Naughty Dog themselves are aware of the disconnect and the impossibility of adequately contextualizing Uncharted's gameplay as it exists today. I don't know why some posters are dead set against discussing it at all.
Yes, I think what Neil has said is correct .
We are, as a group of gamers, a good reference for some things, but we tend to overreact and exaggerate for almost everything. Once you start to participate actively in forum discussions , you become too critical , sometimes even without reason and you stop playing the games for its final reason: to have a good time, and you are forced to make an analysis of what you are playing instead of playing it for fun.
No, they want to replicate the feeling of watching an exciting action sequence in a big adventure movie, not having a tense cat and mouse with one scary enemy where death is incredibly easy. They are obviously capable of that if they want the tone of the game to be that, as evidenced by The Last of Us. In Uncharted they want you to feel like Indiana Jones flying out of an airplane, inflating a boat, freefalling into a river and going down the rapids without breaking a bone. They want you to be hanging off the edge of a tank, smushed against a wall, getting on a horse, jumping on the tank, punching bad guys out, shooting bazookas at jeeps, going over a cliff, jumping off the tank at the last second as it flies off a cliff and climbing up with a witty one liner.
If you make something worthwhile,It's a video game, you're putting way too much thought into this.
This is just not true. You can kill 30 enemies because they balance it that way. They're just dumb bullet sponges. If you put 1 enemy on screen but you can die in one shot, it will be incredibly tense and the danger will be very real in a way those 30 enemy sequences never could be. They want you mowing down all these dudes because that's what's easiest. Put a bunch of dudes and it doesn't matter how smart they are and then if you want to ramp the difficulty up you give them more health and more damage.
After reading that I still don't know why we should be comparing a Indiana Jones licensed game with a third person shooter that takes inspiration and tone from Indiana Jones films.
And yet, when games are made so that you get one-shot killed, we'll have another bunch of whiners and complainers about how the game mechanics suck. Not everyone who plays video games are core players. Some just want in on the casual fun, the highs of which are usually achieved by killing a bunch of mooks while you're sprinting and running around like a goddamn action hero.