We don't know the finer details but the overall network structure/server capacity is not ready yet to hold the strain of another million or 2 users suddenly signing on with the PS+ version.
Speculation is that they are rewriting large chunks of netcode and other aspects of the game's online features to fix this, but it's taking a while. Don't expect to see PS+ any time soon. It's not as simple as just plugging in 100 extra servers.
Tempted to ask my sister to pick this up for me as my Xmas present as she was asking for ideas the other day. Think it's dropped to about £30~ on Amazon. What's the learning curve like? I can see myself spinning out on every corner.
Coupled with my other sister who picked up Alien: Isolation for £25, I'll think I'll be having a nice crimbo!
Edit: also, what happened to that companion app? Delayed or shelved?
Tempted to ask my sister to pick this up for me as my Xmas present as she was asking for ideas the other day. Think it's dropped to about £30~ on Amazon. What's the learning curve like? I can see myself spinning out on every corner.
Coupled with my other sister who picked up Alien: Isolation for £25, I'll think I'll be having a nice crimbo!
I was going to go ahead and pick this up last night, but then I realized they're in the middle of a big holiday sale on PSN... "Wait for the weeklies", I said. Dammit, Evo, now would be a good time to put that shit on sale.
I was watching the God of War Retrospective panel from PSX and they talked about how rushed game development is.
They burned the final disc for one of their E3 demos the MORNING of the show. They talked about how the guys in charge will put a hard deadline on things but the individual people are always trying to sneak things in at the last minute, like animation improvements, a better art texture here or there, etc because they take so much pride in their job and want the game to be as good as possible. The unfortunate side effect is that slipping in a change at the last minute can cause it to unexpectedly change other things that weren't anticipated. There's a lot that goes on behind the scenes and it's not always easy to catch stuff like this.
Japan wasn't a dream. During one of the more recent weather previews, as they navigated the menu over the blanked-out location, it faded across the screen and keen-eyed GAFfers noticed it said Japan.
Tempted to ask my sister to pick this up for me as my Xmas present as she was asking for ideas the other day. Think it's dropped to about £30~ on Amazon. What's the learning curve like? I can see myself spinning out on every corner.
Coupled with my other sister who picked up Alien: Isolation for £25, I'll think I'll be having a nice crimbo!
Edit: also, what happened to that companion app? Delayed or shelved?
Learning curve should be fine. It starts you off in hot hatches and the cars/challenges get progressively trickier, but they're a doddle to drive so don't go in thinking it'll be hard to come to grips with
As for the app, I think it's just delayed until the server issues are 100% solved as well, so that might be a little while too.
The same thing that keeps me coming back to those games, good racing, good track design and the desire to have fun. In the case of Driveclub (in the car based view modes) I feel the game gives the feeling of replicating the experience of racing rather than mimicking the handling this is why I wish they would put a race car class in as no game has ever managed to replicate the feeling of a race car even though they get the handling fairly accurate combined with almost no loading times and a system that takes advantage of wanting to get better or that competitive streak which is very well implemented.
There is one other thing that really makes the game special for me that no other game does and that is the dynamic nature of the environments which create the holy shit moments and never result in boredom of repetition. To illustrate: You are playing on Nilgiri Hills in India where you are racing from one side of a valley to another, you have got a pretty good time and are flying through you come around the corner and the sun blinds your view, you have a set of corners ahead of you, you manage to hit the apex in all corners whilst barley seeing a thing to the best of your ability and then you are not blinded any more and you did it not out of luck but out of skill. Or night descends a thick snow storm kicks in just before you are about to approach a corner which you can do flat out but being sightly out of line you will crash with style, you manage to hit it flat out the car rocks slightly and make the next corner, your handling model changed your visuals changed placing you on the edge of your seat all whilst looking amazing. The whole environment can change from one moment to the next if you want and it can create some spectacular visuals or changing the aesthetics of a track you are used to so they are almost unrecognisable, sometimes it has no effect on gameplay at other times it can change the gameplay entirely. This is why I have always found it bizarre when people say the game has no character, maybe they have just played the tour mode where everything is rather tame.
during the day in Norway i've only see rain so far though
Canada has that one map, Sinclair Pass or whatever, where there's a bit of snow near the road so if there was any other location other than Norway, it'd be that one I guess... I mean, Cayoosh and Lytton certianly get snow too but the maps are clearly summer maps. but that Pass track has some snow on the side hills but just like Vancouver irl it's mostly just Raincouver in the winter ;p
Feels that way, too.... honestly, after about half way through where you still haven't crashed, I was holding the controller so tight. Balls to the wall barely hanging onto the road.
It just feels so fast because you see almost nothing but warp speed esque snow
and you're just hanging on hoping to use a passing house or sign as some sort of bearing which way the road is turning lol
fastest sense of speed I've felt in a racing game since Burnout 2 and 3.... and probably the most fun, too
I assume at this point they just want to get some of these updates in, whilst also making final tweaks to the netcode. They really have to make sure everything is perfect this time around because they will have to deal with an extreme level of scrutiny.
With this thread along with the great price on amazon I had no other choice but to purchase this game, also bought guardians of the galaxy while I was at it. Btw if anyone else is interested you could get $5 off by purchasing a amazon gift card of $25 or more through gyft.com or the gyft app using code FDFAMILY
Except it really isn't representative of gameplay sitting in the track, giving the AI plenty of "notice" to avoid you.
When you're actually moving it's similar to Gran Turismo's single file AI, except they'll actively fight you to stay in that line. I've had times where I'm approaching a right hand bend while side by side with another car, I slow down to give the car track space to either corner properly or even overtake, then he forces himself into my line and spins me out. Other scenarios will involve me braking in plenty of time in coordinance with the car in front, only to have another car slam into me at 100+ just to regain their line.
The penalty system is even worse. If I misjudge my brakes and slam into the back of a car with the accident being entirely my fault, the game essentially goes "meh, whatever" and doesn't deduct points. If I'm driving carefully and another car just decides to kamikaze me for fun, not only do I get spun out, but I probably also get the speed penalty, and the game also decides to go "MINUS 200 POINTS WHY DID YOU HIT HIM YOU BASTARD".
The AI and penalty points systems are complete misfires but the rest of the game more than makes up for it
except that the levelling feels grindy, I just want my SL65 damnit
Great but not true at all. The AI is fine. If they are hitting you there are only two options: Either you have very bad spacial awareness or you are going far too slow.
Race normally and competently and they will only hit you when you do something stupid.
Tight track, lots of cars, starting from the back going through all the AI and with the old penalties. I hit them a lot because they get in my way and that challenge is tough, cant lose too much time waiting for a clean pass. They only bump into me when I just shove my car into their path doing the kind of move that would get you a meeting with the race stewards in real life.
If you drive well the AI is no issue. I have completed the game 100%, all stars and Ive never felt I have been taken out by the AI, not even once.
DC has its problems (the insane slipstream which acts as a rubber band, the total grip in the wet, the lack of visibility in bumper cam in the wet..), but AI isn't one of them.
But it is unfair now. You can't see much at all in bumper cam, they need to block the view MUCH more in chase cam and break the wipers in cockpit (or just reduce the effect in bumper, whatever works).
Interesting point on the slipstream. I wonder if there's any way that'll get dialled back at all? Probably my only big gripe with competition racing. It acts just like DRS in F1 :/
I'm trying to focus on finishing my 'perfect' GTA V file, and I am still mostly playing V...
but every night I end up getting sidetracked to check Driveclub for at least a couple hours haha and I keep saying '10 more minutes' cuz I want to try beat one more challenge or get in the Top 100 on another
and it makes small personal achievements so much more fun when you can challenge other people to try beat them and see how you fare
game is probably the most fun I've had in a racing game since basically the NFS Hot Pursuit 2/Burnout 2 and Burnout 3/Forza/GT4 era
But it is unfair now. You can't see much at all in bumper cam, they need to block the view MUCH more in chase cam and break the wipers in cockpit (or just reduce the effect in bumper, whatever works).
I have a feeling that everybody is tempted to make the exact same argument for whichever cam they normally play in. I've heard people complain that the wipers aren't fast enough in cockpit and that chase cam has too much stuff dripping over the lens to see anything. They've managed to create equivalent obstructions for every cam. So it does seem fair.
I guess you don't live anywhere with lightening?...
That backwards lightening thing is a myth. They start from the sky and the charge goes to earth, that is simple fact. Where this myth comes from are streamers, these are lightening bolts that respond to leaders from the sky. Leader comes down from the clouds, streamer responds from the earth and they connect, the discharge travels to earth.
I have a feeling that everybody is tempted to make the exact same argument for whichever cam they normally play in. I've heard people complain that the wipers aren't fast enough in cockpit and that chase cam has too much stuff dripping over the lens to see anything. They've managed to create equivalent obstructions for every cam. So it does seem fair.
Well no, in bumper you are very low, cant see the turns normally anyway and you may as well close your eyes when in traffic for all you can see, rain being heavier in this view is a further penalty.
or at least allow a few more customization options of keeping the map on without anything else... or allow resizing
the transparency is nice but there's still a few too many large things on screen even if you turn all the optional stuff off, except for the map and the stuff that has to stay on by default
I haven't settled on a single view as I find some tracks easier to drive 3rd person, bumper, bonnet, FP view.
For example, when I'm racing a Super-class lightweight I generally go for the FP view for that seat-of-the-pants experience. For the hypers generally I go for 3rd person, with the hatches bonnet and so on.
@KyanMehwulfe - same here. I'm trying to balance GTAV, AC:U by playing a couple of hours of each on alternate nights, but DC just beats them both for 'just one more go' addictiveness.
So glad that this has come good, and The Order has finally got some decent feedback.
yeah i'm almost a month in with the game now and i still love playing it at least 30 minutes a night
with all the regular updates, I could see this being my 'staple' racing game for a long time... even if just 30 minutes a night for a quickly thrilling race or two, maybe to check my challenges and club, etc. the sort of go-to game that is never my 'main' game but is also never shelved -- still regularly played weekly
and if they keep adding content and giving us more small addicting MP things to do, I could see that lasting a long time haha
Well no, in bumper you are very low, cant see the turns normally anyway and you may as well close your eyes when in traffic for all you can see, rain being heavier in this view is a further penalty.
I'm strictly bumper and I haven't given it enough of a comparison to other views, but it IS damn hard to see. I'll do a comparison tonight and see if there's much of a difference. I'm sure there'd be much less visibility than dash/in-car but no idea how it'd compare to bonnet or chase.
with all the regular updates, I could see this being my 'staple' racing game for a long time... even if just 30 minutes a night for a quickly thrilling race or two, maybe to check my challenges and club, etc. the sort of go-to game that is never my 'main' game but is also never shelved -- still regularly played weekly
I normally use bumper cam and it is by far the view that gets the most obstruction from weather. There are times when your entire screen is basically a blur which is ridiculous. Bonnet view seems to be similar as well, slightly better perhaps but that could be my imagination.
The interior view is clearly affected the use due to the wipers but I guess that balances out the fact that the view itself is inherently obscured in the first place.