Some people have unrealistic expectations of this game I think.
Run guys!! It's the expectation police!
Some people have unrealistic expectations of this game I think.
You know what? I'm not gonna lie. Not only do I have this question with regards to No Man's Sky. I don't even know the answer to that question for Minecraft. It puzzles me. I kinda do need some sense of direction in my games. That isn't to say this type of game design is bad, but it's pretty clear that it isn't for me.
The post-Call of Duty Ghosts world.8 year olds are rejecting call of duty? In what world?
Sean Murray said:Murray is keen to stress that No Mans Sky will provide a familiar core experience to players. It has space combat, it has first-person shooter action on the planets; there is a structure that will guide players toward some sort of resolution at the centre of the galaxy. There are also hints of some sort of darker threat lurking out there in space.
It's really because games do not just target one demographic, some people play games because it's like a competition, some even call it a sport. Others play it for a challenge, some want a good, engaging story and wont play games on more than 'normal', some people want exploration, some people want creation. It targets so many people that I do feel like articles like this try to guess at too much.Just because time spent in a game like Call of Duty isn't creative doesn't mean that there is no fun to be had. I have younger family members who hate Minecraft and would rather spend time online shooter other players.
Can we please have this branded into the top of the forum (maybe beside the Neogaf logo?) until after No Man's Sky has released?
You know what? I'm not gonna lie. Not only do I have this question with regards to No Man's Sky. I don't even know the answer to that question for Minecraft. It puzzles me. I kinda do need some sense of direction in my games. That isn't to say this type of game design is bad, but it's pretty clear that it isn't for me.
Exploration doesn't have to have meaning.
You know what? I'm not gonna lie. Not only do I have this question with regards to No Man's Sky. I don't even know the answer to that question for Minecraft. It puzzles me. I kinda do need some sense of direction in my games. That isn't to say this type of game design is bad, but it's pretty clear that it isn't for me.
Show me the gameplay!!!!!
Otherwise you're just howling at the moon to infinity and beyond.
I'm all ready to eat crow over this one, but right now I just don't get why anyone would be hyped for this snooze fest.
I am prepared to accept I am relatively clueless about Minecraft - but everything I've seen of people playing it to date(including what I little I played myself) was completely removed from "crafting" being a motivator to play.freakzilla149 said:Yes, it absolutely does. That meaning of course doesn't have to be Mincraft-like crafting
Yes, it absolutely does. That meaning of course doesn't have to be Mincraft-like crafting or an end goal of some kind, but there does need to some sort of motivator.
You can't just plop us in the middle of some virtual universe by ourselves and say have fun. There's got to be a motivation to explore - again I'm not saying it should be something like loot - but the game has to foster curiosity at least a little bit.Tempt us with the possibility of something amazing, the same way a good horror game often makes us scared with the anticipation of the next attack more than the attack itself.
As it is at the moment the world of NMS is just a beautiful load of nothing to me, it isn't tangible like the real world, it doesn't offer glory and it doesn't have inspiring history like the moon landings to build that desire in us. Even when we're just talking about pure exploration for the sake of it, it's a lot harder to give a shit about a virtual world vs the real one.
I do accept where Sean Murray is coming from though, I don't think the secretiveness is coming from insecurity, I'll give him the benefit of the doubt for now.
What I really want to know is, when the hell is The Witness coming out?
Yes, it absolutely does. That meaning of course doesn't have to be Mincraft-like crafting or an end goal of some kind, but there does need to some sort of motivator.
You can't just plop us in the middle of some virtual universe by ourselves and say have fun. There's got to be a motivation to explore - again I'm not saying it should be something like loot - but the game has to foster curiosity at least a little bit.Tempt us with the possibility of something amazing, the same way a good horror game often makes us scared with the anticipation of the next attack more than the attack itself.
As it is at the moment the world of NMS is just a beautiful load of nothing to me, it isn't tangible like the real world, it doesn't offer glory and it doesn't have inspiring history like the moon landings to build that desire in us. Even when we're just talking about pure exploration for the sake of it, it's a lot harder to give a shit about a virtual world vs the real one.
I do accept where Sean Murray is coming from though, I don't think the secretiveness is coming from insecurity, I'll give him the benefit of the doubt for now.
According to the Witness blog, they've been in "finish-the-game" mode for over 6 months and it looks like they're focusing on a lot of back-end engine functionality. My speculation: I feel like this game will come out in summer of 2015 based on how much of a perfectionist Jonathan Blow is as well as it sounds like they're still tweaking content across the game.
http://the-witness.net/news/
I am prepared to accept I am relatively clueless about Minecraft - but everything I've seen of people playing it to date(including what I little I played myself) was completely removed from "crafting" being a motivator to play.
I do think NMS has a lot to prove - but I'm skeptical for different reasons than most. I don't really buy their PR pitch on tech - which doesn't mean it won't deliver as a game - but I've already seen signs of it being advertised as something it's not.
Exploration doesn't have to have meaning.
I spent hours upon hours upon hours in high school exploring the Mandelbrot set. At like, an twentieth of a frame per second. No goal, no externally provided narrative, purely procedural content. And it was incredibly entertaining.
I don't buy the linkbait headline, there's absolutely room for both types of games. I'm not self-centered enough to think it's everybody's cup of tea, but that should go both ways, right?
Yeah the title is very inflammatory but I do think the article has a valid point. I personally think it's inevitable at this point that more open ended games will have a much bigger place in the industry in the upcoming future.
I guess some people agree here with him, but I really really dislike his"As a veteran gamer, you almost feel guilty doing this. Oh Im wasting time, what have I achieved? Whats my score? Tell me Xbox! Validate what Im doing! Legitimatise me! line. I screw around in games just wasting time all the time doing stuff that I just feel like doing, I never had anything like the reaction he talks about
Good, I hope these kind of games replace traditional competitive shooters for what appeals to the young demographic.
I think you missed my follow up on this subject. We don't really disagree with one another.
Yeah, I follow the blog and Jonathan Blow on Twitter. He's been tweeting a lot about optimization and coding/compiling bugs that I don't understand. But they've been doing that for months as you noted, without an update from their previously stated "2014" goal. So who knows.
I'm confused. I love Minecraft - I reject No Man's Sky. ..And I like CoD.
Impressed by the slipping in of the Xbox example though, he's been well trained by Sony.
I'm confused. I love Minecraft - I reject No Man's Sky. ..And I like CoD.
Impressed by the slipping in of the Xbox example though, he's been well trained by Sony.
In case anyone missed it, Blow showed The Witness with a gameplay demo in the hands of a PSX presenter. He said it has 700 puzzles now (500 was the number back in Feb 2013), and would take 30-40 hours.
The problem is that Minecraft is about unleashing creativity in gamers. No Man's Sky isn't. It's just the same "experience the content alread there". The content is created and served in different way, but I don't see much space for gamers' creativity there.
In case anyone missed it, Blow showed The Witness with a gameplay demo in the hands of a PSX presenter. He said it has 700 puzzles now (500 was the number back in Feb 2013), and would take 30-40 hours.
The problem is that Minecraft is about unleashing creativity in gamers. No Man's Sky isn't. It's just the same "experience the content alread there". The content is created and served in different way, but I don't see much space for gamers' creativity there.
Isn't that endgame WoW? That's been around forever.Then suddenly, there are these other games where youre just telling your own story. You ask a kid what theyre doing when they play Minecraft and they cant even tell you theyre doing dozens of things no one has told them to. Theyre just playing. As a veteran gamer, you almost feel guilty doing this. Oh Im wasting time, what have I achieved? Whats my score? Tell me Xbox! Validate what Im doing! Legitimatise me!