gamerMan
Member
Your post forgets or ignores several things.
We have no reason to believe aside from AA that the final game won't look identical to the E3 trailer.
You might be right.
1. ND themselves clarified themselves that the E3 trailer was 60 FPS running on a single PS4.
Naughty Dog said the prerendered Last Of Us reveal trailer was running from a Playstation 3 here.
2. ND also said they are no longer doing the 7 PS3/4 rendering. All cutscenes in UC4 will be rendered in realtime, allowing for seamless cutscene>gameplay>cutscene transitions.
Like the prerendered Last Of Us reveal trailer, the scene might not appear in the game.
3. ND also have said the e3 trailer/scene is from level in the game, not just made for E3.
It might be like the Last Of Us reveal trailer.
4. The shadow pic you showed was from the 60fps option. Setting it to 30fps increased shadow fidelity. (Would be interested in seeing this option in UC4)
I am pretty sure that it was locked at 30fps, but it might have been 60. If not, the shadow map resolution for self-shadowing is pretty low even for 30 fps. It is much higher in the cut scenes. In realtime, the shadow map only is displayed on the model when you get really close to it. It is difficult to get the shadow maps to display on the Last Of Us Remastered models since you have to be very close to the model for it to be rendered. Some people might confuse ambient occlusion for shadow maps. Shadow-maps are used for self-shadowing.
Here is an image I captured of Ellie with the framerate locked at 30fps. Ambient occlusion is occurring on Ellie's chin, the shadow map is used for displaying the self-shadowing on Ellie's neck.

We have no reason to believe aside from AA that the final game won't look identical to the E3 trailer.
If the trailer was already running in realtime at 60fps with near perfect AA, why would we expect something different.
Like the pre-rendered Last Of Us reveal trailer Naughty Dog is using the ambiguous "capture" language and never officially saying "realtime". Here is what Digital Foundry says:
Part of the problem here is the ambiguous wording used by Naughty Dog for its E3 reveal. The blog text says "in-engine" - which skirts around the fact that the engine may be used to generate offline renders, in which case we can't help but feel that the teaser's wording is suggesting that the footage is something that it isn't. As far as we know, Naughty Dog never used the magic phrase "real-time" on the record