Raise the flame shield: Your "controversial" gaming opinion.

PlayStation 2 had dozens upon dozens of console-exclusive titles. In that respect, the PS2's world wasn't limited at all. I just wish that same template was applied to my current-gen console.

Console-exclusive games will always have a certain specialness -- being built from the absolute ground up for a particular console's abilities. In that world, there is none if that 'lowest common denominator' shit that makes me sick to my stomach.

For a good console exclusive game, I'm willing to pay more money.

You really don't understand how game development works at all, do you?
 
I kinda find the Wii-U gamepad unnecessary. I don't like the idea of gaming on two screens.

Certain games aren't enjoyable to me unless I can play as a female character.
 
Cross gen games are a blessing, since IMO new consoles are severely lacking in must have games compared to previous generations at the same point. I wouldn't buy a PS4 to play Dragon Quest Heroes or Mortal Kombat X, but I still want to play them, and I'll be able to :] I won't buy a PS4 without a nice deal and a game I really want to play. Street Fighter V would definitely do the trick, but I'm buying the version with free online play.
 
It's a damn shame.

I swear to god I'm not kidding when I say that I'm willing to pay $80 for a new, built-from-the-ground-up, current-gen console-exclusive Grand Theft Auto, Metal Gear Solid, Elder Scrolls or even a new IP... I don't care -- as long as it's exclusive to one, and ONLY one, platform.

It's funny because none of the games you mentioned are exclusive, except Elder Scrolls 1&2 (Arena and Daggerfall) and those games were arguably the worst in the series.
 
- Super Mario Bros NES physics is really bad. Almost as bad as Castelvania's.

- A specific RUN button is detrimental to gameplay.
 
-Daggerfall was the best Elder Scrolls. I could not get into Skyrim.
-No interest in fallout since Fallout 1,2, Tactics. Fallout 3 just did nothing for me.
-GTA 4, 5 are overrated and I have absolutely no interest play more than an hour of them.
 
- Plot in video games doesn't matter (especially when most of video games have bad plot), if the characters and the lore are cool, I'm ok with this.
- RPG should be shorter, better fast paced.
- I liked FF XIII and loved XIII-2 (however Lightning returns looks so bad I still haven't play it)
- FPS are made to be more immersive games and yet I find it less immersive than others kinds of games just because most of them felt like I move a camera and I have no foot.
- Pokémon MMO would destroy Pokémon. They should keep the basic formula but change the level design, the pace, the balance...
- Buying a console Day One is probably the biggest error a player can do.
- We don't need more advanced graphics and powerful console, we need great art designs.
- Motion gaming can contribute to the future of video games. Gamers were too close minded for this.
- AAA games are most of them average or even bad. They sells a lot only because the marketing is good.
- AAA games contribution in the future of video games is almost as frightening as mobile games.
- People who give a shit about metacritic should not be taken seriously.
 
- Plot in video games doesn't matter (especially when most of video games have bad plot), if the characters and the lore are cool, I'm ok with this.
- RPG should be shorter, better fast paced.
- I liked FF XIII and loved XIII-2 (however Lightning returns looks so bad I still haven't play it)
- FPS are made to be more immersive games and yet I find it less immersive than others kinds of games just because most of them felt like I move a camera and I have no foot.
- Pokémon MMO would destroy Pokémon. They should keep the basic formula but change the level design, the pace, the balance...
- Buying a console Day One is probably the biggest error a player can do.
- We don't need more advanced graphics and powerful console, we need great art designs.
- Motion gaming can contribute to the future of video games. Gamers were too close minded for this.
- AAA games are most of them average or even bad. They sells a lot only because the marketing is good.
- AAA games contribution in the future of video games is almost as frightening as mobile games.
- People who give a shit about metacritic should not be taken seriously.

I agree with pretty much all of this, except I think the problem with motion gaming is that the technology isn't ready yet.
 
I like the Ubisoft method of uncovering more of the map.

To add to this, i really enjoy the "collectathon" nature of ubi's games as the way i play most open world games is to explore the world and do as much side content as possible so that i can upgrade my character/guns/etc and power through the main story missions like a beast.
 
Almost every first party developer/publisher is overrated to some degree while almost every well known third party is underrated. The first party groups are shielded by attitudes of adversarial fanboyism while the third parties become the convenient scapegoat for every development/business practice people don't like. This is reflected in how their games are received.

Also, no one other than Nintendo and indies gives a flying feck about making good platformers. I wonder if the genre is dying and get sad.
 
Almost every first party developer/publisher is overrated to some degree while almost every well known third party is underrated. The first party groups are shielded by attitudes of adversarial fanboyism while the third parties become the convenient scapegoat for every development/business practice people don't like. This is reflected in how their games are received.

Also, no one other than Nintendo and indies gives a flying feck about making good platformers. I wonder if the genre is dying and get sad.

Aren't recent Rayman games good apparently?
 
Motion controls are the best way to play FPS games when done right. I enjoyed Kilzone 2 so much more because of the Move. I also enjoyed Metroid prime on Wii
 
- Buying a console Day One is probably the biggest error a player can do.
- We don't need more advanced graphics and powerful console, we need great art designs.
- Motion gaming can contribute to the future of video games. Gamers were too close minded for this.

.

I can agree with these opinions. Motion Control gaming will have it's day in the sun.
The medium has yet to be fully realized.
 
I don't care about Nintendo and think it's bullshit they don't recieve anything close to the ammount of flak Call of Duty gets for making the same game again and again.
 
I don't care about Nintendo and think it's bullshit they don't recieve anything close to the ammount of flak Call of Duty gets for making the same game again and again.

You obviously don't play Nintendo games then, aside of the New Super Mario games and maybe Pokemon, Nintendo makes sequels that change up things most of the time and are amazing quality wise.

Nintendo fans can't/don't want to like games that are not Nintendo related.

What does that even mean? I'm a Nintendo fan and I play tons of non-Nintendo games.
 
You obviously don't play Nintendo games then, aside of the New Super Mario games and maybe Pokemon, Nintendo makes sequels that change up things most of the time and are amazing quality wise.

Really?

Zelda has been a formula since Link To The Past.
ALBW is the biggest change the formula has had, going from linear design to non-linear.
 
Really?

Zelda has been a formula since Link To The Past.
ALBW is the biggest change the formula has had, going from linear design to non-linear.


It's the same formula but that doesn't mean it's the same game again and again, the execution and many things about the games are different.

Even Majora's Mask, which used the same engine and looked pretty similar to OoT changed the tone and everything else about the game to give us an amazing experience that did not feel like OoT at all.

Nintendo changes up their games a lot through game design too.
 
Really?

Zelda has been a formula since Link To The Past.
ALBW is the biggest change the formula has had, going from linear design to non-linear.

The differences aren't easily observed. Like NSMB2 with its "Coins everywhere!" design makes it play fundamentally different than other NSMB games, even if it superficially looks like them. Game design is hard to observe in general, which is where Nintendo excels (and prompts many short-sighted/imperceptive people to yakk on about how they're the same game).
 
I thought the latter chapters of Bravely Default made the game better and some people who complain about it are really overreacting. The battles in those chapters really show off the great battle system and are also pretty challenging. You can also skip most of the stuff in a few hours so even if you dislike it you can just blaze through it.
Nintendo fans can't/don't want to like games that are not Nintendo related.
What a weird comment, it's not an opinion and it's not even true. How can you even throw all Nintendo fans in the same group?
 
I thought the latter chapters of Bravely Default made the game better and some people who complain about it are really overreacting. The battles in those chapters really show off the great battle system and are also pretty challenging. You can also skip most of the stuff in a few hours so even if you dislike it you can just blaze through it.

My issue was that it was done 4 times, which is 3 times too many.
 
It's the same formula but that doesn't mean it's the same game again and again, the execution and many things about the games are different.

Even Majora's Mask, which used the same engine and looked pretty similar to OoT changed the tone and everything else about the game to give us an amazing experience that did not feel like OoT at all.

But when people say "it's the same game", it can mean that the formula is the same with different art assets.

MM and ALBW were changes to the formula. TP, WW, SS, OoT aren't.
 
I don't care if they're more expensive. The current-gen consoles launched at $400 - $500. I would be willing to pay DOUBLE that in my ideal console-exclusive world.

In your "ideal world" all games would need to have less than a third of its budget to be greenlit - which would not result in a lot of games being made at all with the much smaller margins than in the ps2-days. The result would be all thirdpartys would go mobile, and only the firstpartys would be stuck supporting their own consoles. Multiplattform development is a great thing, because in this day with high production costs and higher risks - games are still being made at all for the consoles.

Nintendo fans can't/don't want to like games that are not Nintendo related.

Sure, some Nintendo-fans do this - but do you claim that no fan of nintendo like even one game that is not nintendo-related? If so, that is so stupid that it cant even be calles an "opinion" - it is just factually untrue.

Aren't recent Rayman games good apparently?

They suck (my controversial opinion).
 
Fire Emblem: Awakening is a shit entry to the series because of map design.
As for Fire Emblem in general, same-turn reinforcements shouldn't happen on harder difficulties.
FE11 and 12's character portraits and sprites were fine.
Pokemon has had garbage localization since Nob Ogasawara left (post-Platinum).
Pokemon needs to stop giving us so much plot and leave us alone to explore.
Ace Attorney 5 wasn't funny and the dialogue in AAI was better. The big bad of AA5 was a stupid twist.
Lightning Returns was more fun than both its predecessors.
FFX's combat was incredibly boring -- just turn-based with party shuffling.
FFXV's all-male cast is a breath of fresh air just as X-2 was, and people who complain about it need to accept different party formations.
Etrian Odyssey character art style is terrible, though the outfit designs are fine.
DQIX's main campaign was inferior to the DS DQs and VIII.
Bayonetta in the second game has worse characterization, not as cool as she was in the first game. The second game took itself too seriously sometimes too.
Dynasty Warriors is fun. It also needs to stop giving us bishoujo and bishounen.
Fate/Stay Night is shit.
There is nothing wrong with preferring Japanese with subs over English dubs if you've listened to both.

I honestly find FFVI to be more overrated online than FFVII is.
This, and IX too.
 
But when people say "it's the same game", it can mean that the formula is the same with different art assets.

MM and ALBW were changes to the formula. TP, WW, SS, OoT aren't.

Sure, all the games are about solving puzzles in dungeons. Just like all shooters is about shooting things and all plattformers about jumping. If you play them all though, you will realize they are very different eperiences and all of them had some really innovative stuff that made them very different.

- OoT: jump to 3D. Nobody can seriously say this game is "the same" as lttp - it plays completely different.

- MM: Three day cycle, dark themes etc.

- WW: Huge open world. Also the style. (this is the most "formulaic")

- TP: Motion controls made this completely different from any game ever

- SS: An even more advanced form for motion controls which will probably never be used in a serious game again.

However, the stories are pretty much always the same, but they all have their very distinctive qualities. Btw, a great article by Jim Sterling on this here: http://www.gamesradar.com/if-every-legend-of-zelda-is-the-same-why-do-they-feel-so-different/
 
Anime art style should not be an excuse to be lazy with character design. You can draw different faces in a cartoony art style, no reason to give everyone the same face with different hair and eye colors.
Pokemon needs to stop giving us so much plot and leave us alone to explore.
I agree with this.
 
Fire Emblem: Awakening is a shit entry to the series because of map design.
As for Fire Emblem in general, same-turn reinforcements shouldn't happen on harder difficulties.
FE11 and 12's character portraits and sprites were fine.
Pokemon needs to stop giving us so much plot and leave us alone to explore.
Ace Attorney 5 wasn't funny and the dialogue in AAI was better. The big bad of AA5 was a stupid twist.
Lightning Returns was more fun than both its predecessors.
FFXV's all-male cast is a breath of fresh air just as X-2 was, and people who complain about it need to accept different party formations.
DQIX's main campaign was inferior to the DS DQs and VIII.


Agree with this except I still FE11's character potraits shitty and Awakening is still a good game but you have no challenge in this game because of the horrid map design (there are some good one though but most of them were bland open world game).

Also an another "unpopular" opinion : The cover system combined with auto-regen is probably the worst thing that happened in a TPS, I feel like a coward and playing Duck Hunt.
 
Dynasty Warriors is a great game because its just mindless fun.

Pokemon has gotten boring recently and they either need to make the game a huge and vast open landscape or super plot driven, pick one... the games size and map size hasn't grown with the game and thats a shame.

Items on SSB games make the game far more fun and chaotic. (Not super unpopular).

Old, Unpolished games are better made than most games since the 6th generation. Very few games from the 7th gen I want to go back and play but I find myself playing PS1/Dreamcast/N64 games on the regular and not just because of nostalgia goggles.

Recent sonic games rock, while I can't say for all games (never played 06 and havent played boom), Sonic Colors, Generations, Unleashed, Lost Worlds, all were great games, its just not what sonic fanboys are used to so they whine (I know, I am one.)
 
I don't understand how anyone can call FFIX the best in the series.

Character design is ugly, story is disjointed, battle system is awfully slow and has the worst limit break system in the series.

I dropped it early on disc 2 and haven't returned since.
 
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