Halo 5: Guardians Beta Thread | Hot Red on Blue Action

It's not a question of why should ADS be removed, but why should they be added. What did it really add to Halo gameplay? Not only are stabilizers on by default, meaning people need to actively change the ability for them to strafe and jump while zoomed, but they create blind spots, are slow and clunky, and distract too much in an already crowded visual environment. Not to mention have completely made automatic weapons overpowered.

What advantage does ADS have over classic click/zoom beyond making Call of Duty fans and casual reviewers who don't even play Halo, feel at home? "Why can I use iron sights?" "this is old-fashioned", "this isn't realistic enough".
 
The bottom line is they have to cater towards the people who come into halo and get mopped. No one likes getting destroyed, and guys who are above average destroy when u water the weapons down to the ones that require the best aim. It turns casuals off from the game in droves.

The best thing they can do imo, is just create that pro playlist with the skilled balanced weapons and maps, and then give the casuals (90%) of gaming ( I know I pulled that number out of my ass but it's prolly even more) the team slayer, obj, big team to play, with the entire sandbox.

The spray and pray weapons need to be able to kill though. Everyone I know who hates halo, hates it because they just suck, point blank , they suck ass. Thing is, the majority of people suck ass, these are the people who can keep a game alive though, not the very small based mlg crowd. They need this game to be fun for the guys who stopped playing Fps or moved on to other franchises in order to remain a player in the Fps field.
 
I was playing on the EU servers until about 25 mins ago.

I definitely got matched on the US servers a few times today. One of the easiest ways to tell if you are playing out of region is to watch your grenades as you throw them.
 
The bottom line is they have to cater towards the people who come into halo and get mopped. No one likes getting destroyed, and guys who are above average destroy when u water the weapons down to the ones that require the best aim. It turns casuals off from the game in droves.

The best thing they can do imo, is just create that pro playlist with the skilled balanced weapons and maps, and then give the casuals (90%) of gaming ( I know I pulled that number out of my ass but it's prolly even more) the team slayer, obj, big team to play, with the entire sandbox.

The spray and pray weapons need to be able to kill though. Everyone I know who hates halo, hates it because they just suck, point blank , they suck ass. Thing is, the majority of people suck ass, these are the people who can keep a game alive though, not the very small based mlg crowd. They need this game to be fun for the guys who stopped playing Fps or moved on to other franchises in order to remain a player in the Fps field.
Or they just need to make sure the ranking system works.
 
Ads is in pretty much every Fps, if you want players to come back to halo it needs to be there, it's s comfort thing. People expect it.
 
I also think a ranking system does nothing but make shitty players feel like they aren't part of the cool crowd, unwanted in parties, then they start hating the pompous attitude guys with a high rank show towards them.

People do not like to feel they suck lol, or be told with s number next to their name how bad they are.

Keep the rank hidden.
 
Oh well no beta code, but at least I'm in the preview program.

Surely when the Gears of War beta's come they will use preview again, and for that one I'll be ready. :D
 
I love this game Damn feels so good. Although the ranking system is confusing.

27-14 lost 50-46 down 100 points.
17-4 win 50-22 up 14.....
 
I also think a ranking system does nothing but make shitty players feel like they aren't part of the cool crowd, unwanted in parties, then they start hating the pompous attitude guys with a high rank show towards them.

People do not like to feel they suck lol, or be told with s number next to their name how bad they are.

Keep the rank hidden.

No. No. No no no. No no no no no no no no no no no. NO.
 
I love this game Damn feels so good. Although the ranking system is confusing.

27-14 lost 50-46 down 100 points.
17-4 win 50-22 up 14.....
Earlier today I won 5 games in a row and climbed to Onyx II. Then I lost one game and lost more points than I gained from winning the last 5.
 
Ads is in pretty much every Fps, if you want players to come back to halo it needs to be there, it's s comfort thing. People expect it.

I agree with this and your previous post. The problem is that those people they are trying to get to play will play for 1 week in November before going to the next cod/battlefield/destiny/titanfall that comes out.

343 should be focusing on the players that will continue to play when other shooters come out. Since they're not, we're just going to see a large drop off in the player base like last time.
 
I also think a ranking system does nothing to make shitty players feel like they aren't part of the cool crowd, unwanted in parties, then they start hating the pompous attitude guys with a high rank show towards them.

People do not like to feel they suck lol, or be told with s number next to their name how bad they are.

Keep the rank hidden.

No they shouldn't hide the ranks. They should just have a social and a ranked playlist like in H3. This would give those that don't care about ranks or don't want to deal with "pompous attitude guys" a place to play without dealing with that stuff.

The comp scene loves it's ranks though and a huge complaint with H4 wwas that it didn't have ranks in game even after they finally added the 1-50 system.
 
Ads is in pretty much every Fps, if you want players to come back to halo it needs to be there, it's s comfort thing. People expect it.

"__ is pretty much in every fighting game. If you want players to come back to Smash it needs to be there. People expect" Seriously so fucking tired of the "its expected" bullshit. No, it isn't expected. Halo doesn't need to "evolve". 343 could learn a lot from Nintendo and how the handle Smash honestly.
 
I also think a ranking system does nothing but make shitty players feel like they aren't part of the cool crowd, unwanted in parties, then they start hating the pompous attitude guys with a high rank show towards them.

People do not like to feel they suck lol, or be told with s number next to their name how bad they are.

Keep the rank hidden.
Yeah, people don't play CS:GO because ot has a ranking system that shows how much they suck...
I know it's PC game and not directly comparable
 
I also think a ranking system does nothing but make shitty players feel like they aren't part of the cool crowd, unwanted in parties, then they start hating the pompous attitude guys with a high rank show towards them.

People do not like to feel they suck lol, or be told with s number next to their name how bad they are.

Keep the rank hidden.

NO NO NO NO

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agreed.

but make a social playlist where it is hidden (and maybe loosen the skill-matchmaking a bit?)

This is a beta for Arena multiplayer.

Is Arena the new name for multiplayer or is Arena just a separate type of multiplayer?
 
"__ is pretty much in every fighting game. If you want players to come back to Smash it needs to be there. People expect" Seriously so fucking tired of the "its expected" bullshit. No, it isn't expected. Halo doesn't need to "evolve". 343 could learn a lot from Nintendo and how the handle Smash honestly.

Did this Smash outsell the last one?
 
Earlier today I won 5 games in a row and climbed to Onyx II. Then I lost one game and lost more points than I gained from winning the last 5.

the transitions between ranks seem to award or take away HUGE points. so, going from onyx I to onyx II you should also see a significant gain.
 
I really hope 343 don't listen to too much of the overbearing criticisms.

Because if they did listen we would just get a reskin of a game that is identical to the games pre Halo 4.

My main problem is the usual latency related stuff. Getting shot round corners etc.

Does anyone else get a delay when lobbing grenades?
 
Ads is in pretty much every Fps, if you want players to come back to halo it needs to be there, it's s comfort thing. People expect it.

That's just it, they'll come back for the first month and then leave to play whatever other flavor of the month comes. I can easily see people play this and then move onto Star Wars Battlefront or the next Call of Duty next November, but instead, you're screwing over the majority of fans who will be playing Halo for years. They do not want ADS. You can poll every major Halo community and it's the one thing they were unanimous against, even more than sprint. Now that's small against the massive larger CoD crowd sure, but as we've seen with Reach and Halo 4, just because other mechanics work in other games, doesn't mean you can shoehorn them in.

I also think a ranking system does nothing but make shitty players feel like they aren't part of the cool crowd, unwanted in parties, then they start hating the pompous attitude guys with a high rank show towards them.

People do not like to feel they suck lol, or be told with s number next to their name how bad they are.

Keep the rank hidden
.

And an emphatic NO to this. Rank needs to be visible and in all playlists. Enough coddling players. This also forces people to have consequences. They'll think twice about quitting because they don't like the map or are getting killed if it means their visible rank will go down. Plus I like to know the kind of players I'm against. I'm not even good, but I like knowing where I stand and how I can improve.

People do need to be told they suck. That's a very important life lesson for a lot of people these days. No more participation only stuff. There's nothing wrong with being told you're only average.
 
My main problem is the usual latency related stuff. Getting shot round corners etc.

Does anyone else get a delay when lobbing grenades?

yup and yup. i think its just pre-launch issues and i expect large gains when the game launches though.
 
Ads is in pretty much every Fps, if you want players to come back to halo it needs to be there, it's s comfort thing. People expect it.
Yeah, fuck diversity. Making every game the same is the way to go, for sure. Homogenization is really awesome.

Seriously though, in the final game they should make ADS completely cosmetic (for real this time) and add the option to use the classic scope. Anything else would be a gigantic FU to many old fans.
 
I'm hoping that they have both ranked and slayer.

Let the "pros" who care about a number next to their name have it, and open region so that the net can be cast wide to find the correct ranks.

And social with an xp system. Which is region locked/filtered where you can only play on the datacenters in your region.

Also I would like customs and co-op on dedicated servers as well.
 
My posts are so key aimed at ideas to grab the majority and keep them on halo, the hardcore crowd is always gonna be there but I'm sure msoft would rather millions dl new dlc then the 50,000 that stay with the game after the first month.

I'm just shooting out shit that would keep people on halo.
 
Or they just need to make sure the ranking system works.

Agreed. If they can pull off a starcraft 2 like rank system that works (dedicated servers really help because player proximity is less of an issue than in the p2p system, so matching players by rank should be more practical ) then they could make autos crap and still emphasize skill based weapons. And not have to worry about MLG pros destroying noobs.

Edit: parties present an issue.. Hmm
 
Halo 5 Guardians BETA Muliclip: http://youtu.be/WJkqhCAVJQI

Includes:

Double Grenade kill
Ground Pound
Triple Kill
Killing Spree

And some examples of how the TTK is pretty high. You can engage in a firefight and still put maneuver your opponent.

This is Halo.

People who like the BR and despise the fact that the AR is a viable weapon will not call this Halo. They will say this is COD. Lack orf BR or DMR or even the pistol makes them scream where is the skill.

At first I didn't like the fact how good the Assault rifle and SMG are, but I thought bout it and realize it make the game more fun for people. The Pros will get their BR starts so they should stop complaining. I need BR stats just so I can get good practice with the new changes.

However gunplay is best in the business. I'm happy.
 
I really hope 343 don't listen to too much of the overbearing criticisms.

Because if they did listen we would just get a reskin of a game that is identical to the games pre Halo 4.

My main problem is the usual latency related stuff. Getting shot round corners etc.

Does anyone else get a delay when lobbing grenades?

Yeah I definitely noticed that today in some games that were out of region. But then I had other games where everything especially the grenades were not delayed. They seemed to be on EU servers.

I don't really see the point of dedicated servers if you are going to play out of region! We need a choose the datacenter option like titanfall for the full release.
 
This feels like a good evolution of Halo, only problem I have with the beta so far is that pointless kill cam during respawn.
 
People who don't understand the reasoning for wanting a visible ranking system clearly didn't play Halo 2 and 3 back in the day. I really wish they'd go back to the 1-50 in Halo 5.
 
I'm hoping that they have both ranked and slayer.

Let the "pros" who care about a number next to their name have it, and open region so that the net can be cast wide to find the correct ranks.

And social with an xp system. Which is region locked/filtered where you can only play on the datacenters in your region.

Also I would like customs and co-op on dedicated servers as well.

If it's just a number next to your name and only Pros care about it, why would you care if you have like a Bronze symbol next to your name? Or that you are a 32 etc? If it truly means nothing to the non-competitive crowd, it shouldn't bother them. Having too much of a ranked/social split sometimes just dilutes the playerbase. Besides, trueskill should work better than ever once the game launches, you'll end up playing with your skill level in ranked as it is.

People are just too scared to be told they are not good players for some reason.
 
cross posting from HaloGAF thread:
I know this is kinda late, but I figured that I'd go ahead and post my first impressions of the Halo 5:G Beta.

-The new movement options are fun and satisfying. Thrusters are awesome, Clamber is so-so, I guess, it's not something that I hate but at the same time it doesn't always work as easily as I thought it would so that's definitely good.
-Charge and GP are both bad. They don't really feel that satisfying to use and the risk is much higher than the reward. After a few matches I barely saw them being used so I guess it balanced itself out.
-Sprint felt really good, especially with this mechanic. I too was one who was against it's inclusion but if it has to stay, this is the best way to do it.
-Smart Scope works very well, I found it to serve pretty much the same purpose it did before, but that I use it now because of where it's mapped to.

-The weapons were hit or miss for me, the auto weapons were too OP in my opinion and often was out gunned by an AR at medium range while I was using the BR.
-I want to say it again, AR and SMG are too freaking powerful.
-The DMR's scope definitely balanced out it's range in a way I hadn't expected, by closing off that much screen real estate it was nice to not be able to dominate from every corner of the map because of the handicap.
-Sniper was a little off, I don't know what it was and sword lunging only worked about half the time for me, as did clash.
-Also, to be a bit nitpicky here, spawning with two grenades seems a bit much, I think it may be that they're a little too powerful as they were in the preview, but I'm not too sure yet.

-The sounds were much better than I expected as well, the pings when landing hits weren't as annoying as I thought they would be and became positive for me. the music is fantastic, all except for the track that plays every time you die. I got more frustrated that way because it felt like the game was rubbing it in your face that you had. It was unnecessary.
-Shield recharge sound is weird too. I don't understand why it was changed as it's change doesn't better the experience, it's just change for change sake and I didn't really like it.
-BR sounds more like a BR than I thought it would. In the videos before I got hands on it seemed off but works fine in the game.
-Spartan Chatter is cool, I think it needs to be toned down a bit as it's been said before, but it's also already been addressed. There was one instance that I didn't like it because while I was scoping with the sniper on Empire from Outside to Tower Three a spartan told me that a bad guy was spotted in Blue Outside so I descoped and searched for him instead. Idk, technically someone with a mic would do the same thing, but it felt like I was being babysat.

-The maps were a lot of fun, Truth especially was my favorite. The map flow was great and the gameplay was fun. My biggest complaint with the maps are the colors being just a tiny bit too washed out as well as the haze. The haze made some spots of the map feel like I was being punished for being in them. But thankfully, this has already been addressed.
-I also think that Empire could use different power weapons. I felt like it was too small for twin snipers. Maybe one on Tower Two and a different option on Outside.

-Dudebros need to chill. Seriously, it was funny at first and to see the different iterations with different team sizes, but it's already old.

-The only real bugs that I saw were the menu ones. If you go to the Spartan Hub to customize your Spartan after a match,wouldn't render like at all. He's essentially a big pink (and always pink, even if I change the colors) blob with a blue rendered visor.

All in all, the gameplay was super fun and satisfying, I never felt cheated out of a kill due to mechanics, only due to skill, and what all I didn't enjoy seems as though it's been addressed already. This is leaps and bounds better than Halo 4 was ever and I am super excited to play non-AR starts when the full beta goes live and on some new maps, and the final product next fall.

I love Halo 5 y'all. Smart scope is cool, autos are OP and thrusters are godly. #WeBack
 
That's just it, they'll come back for the first month and then leave to play whatever other flavor of the month comes. I can easily see people play this and then move onto Star Wars Battlefront or the next Call of Duty next November, but instead, you're screwing over the majority of fans who will be playing Halo for years. They do not want ADS. You can poll every major Halo community and it's the one thing they were unanimous against, even more than sprint. Now that's small against the massive larger CoD crowd sure, but as we've seen with Reach and Halo 4, just because other mechanics work in other games, doesn't mean you can shoehorn them in.



And an emphatic NO to this. Rank needs to be visible and in all playlists. Enough coddling players. This also forces people to have consequences. They'll think twice about quitting because they don't like the map or are getting killed if it means their visible rank will go down. Plus I like to know the kind of players I'm against. I'm not even good, but I like knowing where I stand and how I can improve.

People do need to be told they suck. That's a very important life lesson for a lot of people these days. No more participation only stuff. There's nothing wrong with being told you're only average.

The problem though is that people will just not buy it if they are told they suck, for people like you and me games are more than a past time they are a very passionate hobby that we will put many hours into. For the majority games are just a past time they play for maybe 4-7 hours a week if that. Halo was never meant to be a hard core franchise, it was always more casual than CS, Quake, and UT.

For all the people complaining about ADS I haven't played the game yet, but in real life and probably mentally instilled in most people minds an assault rifle is meant for medium range, not close. The whole reason an assault rifle exists is for medium range combat. Halo always subverted this and made the AR close range which makes no sense. Smg's are meant for close range combat (or shotguns). Marksman rifles are meant for longer range than AR's usually and should be long range weapons, and of course the sniper should be the ultimate long range weapon. It seems from the changes I have seen in the streams they have made everything make sense according to what most people would consider to be accurate about guns.

You can't take everything I have said with a grain of salt because I haven't played it yet, but that is just my opinion as of this time.
 
I really can't understand the complaints concerning ADS. Visually it's incredibly engaging and immersive, unlike the canonically accepted disembodied scope. It makes the guns feel much more realistic, weighty, and even more futuristic. The BR scope in particular is downright stunning. As a competitive and dedicated halo player since Halo 3 (not as early as many of you I know, but still must count for something), I not only don't mind the change, but after playing it I actively prefer it and will struggle to return to the visor scopes of previous Halo games.
 
People who like the BR and despise the fact that the AR is a viable weapon will not call this Halo. They will say this is COD. Lack orf BR or DMR or even the pistol makes them scream where is the skill.

At first I didn't like the fact how good the Assault rifle and SMG are, but I thought bout it and realize it make the game more fun for people. The Pros will get their BR starts so they should stop complaining. I need BR stats just so I can get good practice with the new changes.

However gunplay is best in the business. I'm happy.

Right now I am in the BR camp. I feel like the autos being viable have reduced the BR role and thus patience in aimming and discipline when shooting has been deemphasized.

But I have only put in 2 hours and have seen two maps so too early for me to be difinitive in my assessment of the beta.

I just hope MCC gets fixed up so if h5 doesn't suit my preferences I can just play MCC.
 
I also think a ranking system does nothing but make shitty players feel like they aren't part of the cool crowd, unwanted in parties, then they start hating the pompous attitude guys with a high rank show towards them.

People do not like to feel they suck lol, or be told with s number next to their name how bad they are.

Keep the rank hidden.

Disagree, you rarely see people say they quit SC2 or League or CSGO because they are playing in Bronze, people quit competitive games because they lose a lot get killed a lot thus having way less fun than expected, if the system works as well as SC2's rank system that you mostly get opponents similiar to your skill so that your win rate hovers around 50%, people will stay because the game provides the fun and sense of accomplishment they need.
 
I really can't understand the complaints concerning ADS. Visually it's incredibly engaging and immersive, unlike the canonically accepted disembodied scope. It makes the guns feel much more realistic, weighty, and even more futuristic. The BR scope in particular is downright stunning. As a competitive and dedicated halo player since Halo 3 (not as early as many of you I know, but still must count for something), I not only don't mind the change, but after playing it I actively prefer it and will struggle to return to the visor scopes of previous Halo games.

Realism and visuals should never trump gameplay or fun. It's not realistic for a 7'4" super soldier with a massive helmet and visor to have his view obscured by a visual of behind the scope directly in the screen. You said it yourself, canonically, it already existed that the visor pinpoints the reticle of where the gun is aiming so that no loss to peripheral vision occurs and shots can be pulled off with perfect accuracy.

Every single positive you've said is just visual or feelings, whereas the argument is that they detract from gameplay. They are slow to come up, stabilizers mean you can't strafe or move side to side unless you manually turn them off, they create unnecessary blind spots, they add visual noise in an already increasingly crowded HUD and visual atmosphere, they remove peripheral vision, especially with scopes, they make certain automatic weapons overpowered. I honestly have yet to see a single positive for them over classic click/zoom that doesn't amount to, "CoD has them, other shooters have them, non-Halo fans expect them to be in there, makes it realistic (ignoring fact were playing a game set 500 years from now as super soldiers versus aliens).
 
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