Halo 5: Guardians Beta Thread | Hot Red on Blue Action

Level design complemented the clamber as well. Walls and plats were built at specific heights so clambering is necessary, not a crutch (getting to Pink 3 for example). It just adds another dimension to design heights. There is now jumps and platforms at the perfect distance and height for a normal jump, as well as clamber height.

The "oh shit button" it provides is actually very welcome in my experience. Missing a jump in the heat of battle always sucks, and as it i NOT automatic, I think clambering is totally fair (you clamber by tapping or holding the jump button at the right time).

On empire specifically I thought there should have been more standard jump height spots. It felt like it was forcing you to clamber a little too much, where they could have just put in an intermediate platform that you would then need to take another jump from to get all the way up.

And correct me if I'm wrong, but auto-clamber was on by default I believe. So it was automatic unless you changed it, same with toggle crouch.
 
I loved everything about the Halo 5 multiplayer beta. It looked, played and performed perfectly. I think it feels perfectly. It has a faster pace, but I still Halo, in the sense that getting the drop on enemies doesn't assure a kill, like in a Call of Duty or Battlefield. The more skilled player will still be able to properly win each one on one battle.

So much fucking win!
 
I'm really excited to see how these abilities are used in the single player, Halo 4 SP was excellent, but not as good in co-op, which I'm fine with, but the way theyve implemented the thrusters and sliding opens up some hopefully smart game design.
 
343,

pls turn beta back on.

kthxbye,

ebullientprism


Fixed. You've got to write to businesses in a formal manner if you want them to take you seriously. I think they should just have the beta be a new playlist within TMCC that stays there from now until the game is launched. I was fine with the little issues and would be content playing it from now until next year. I fired up TMCC for a few rounds of H2A and it is night and day. The beta just felt incredible. Thank you 343, you gave hope to a few people that I know had very little. I've been in your corner the whole time though, I even liked H4 :)
 
Fixed. You've got to write to businesses in a formal manner if you want them to take you seriously. I think they should just have the beta be a new playlist within TMCC that stays there from now until the game is launched. I was fine with the little issues and would be content playing it from now until next year. I fired up TMCC for a few rounds of H2A and it is night and day. The beta just felt incredible. Thank you 343, you gave hope to a few people that I know had very little. I've been in your corner the whole time though, I even liked H4 :)

Lol.


I played last night waiting for the h5 servers to come back on.. Help me, because I don't think that I can go back now. The beta was incredible indeed.

Man your idea for the full beta in the MCC is a great idea..

We need two petitions one for the beta to stay, and one for a choose the datacenter option in this game.
 
On empire specifically I thought there should have been more standard jump height spots. It felt like it was forcing you to clamber a little too much, where they could have just put in an intermediate platform that you would then need to take another jump from to get all the way up.

And correct me if I'm wrong, but auto-clamber was on by default I believe. So it was automatic unless you changed it, same with toggle crouch.

Nah, that's right. They need to take out hold-to-clamber, make it more timing dependent.

Also, while I would welcome more standard and crouch jumps, there are a few really cool routes (like Blue and Red sneaky on Empire) that I think should be left as clamber options, so you can't use them as escape routes.
 
Lol.


I played last night waiting for the h5 servers to come back on.. Help me, because I don't think that I can go back now. The beta was incredible indeed.

Man your idea for the full beta in the MCC is a great idea..

We need two petitions one for the beta to stay, and one for a choose the datacenter option in this game.

They would never leave the beta on until launch, no way, no how. They don't want you getting tired of the game before the game comes out, among other things.
 
Feeling it tbh. I can't wait till the open beta but already dreading the agonising wait for the final game.

It'll take a massive cock up to put a downer on my expectations.

Still, I'm intrigued about how BTB and vehicles will be handled.

Oh and the visual fidelity of the single player campaign remains to be seen. As it stands, it's not exactly a stellar looking title. The campaign could (and should) be a real stunner in the graphics department.

The focus on 60 frames will limit the visual push they can go for in singleplayer. Especially if they go for bigger and more systemic combat boxes with advanced AI.

And visuals as of now aren't final, so we'll see how it evolves the next year. But I wouldn't expect it to be the prettiest Xbox One game simply due to the limitations that 60 frames will put on that.
 
Need to make the fans suffer a bit :p

Yep, and NeoGAF is our outlet of suffering, so we're all good!

The focus on 60 frames will limit the visual push they can go for in singleplayer. Especially if they go for bigger and more systemic combat boxes with advanced AI.

And visuals as of now aren't final, so we'll see how it evolves the next year. But I wouldn't expect it to be the prettiest Xbox One game simply due to the limitations that 60 frames will put on that.

Prettiest as far as screenshots? Never understood why so many people firmly believe in the correlation of lower frames = potential to be generally better looking. A game looks beautiful to me if it looks beautiful in motion even if some effects are toned down, although of course there is a point where adding more fps is no longer as beneficial. 60fps is the best bang for your buck in that regard, and I believe Halo 5 could be one of the best looking games on the XBone. I mean look at Halo 4. Yea that game looked good on last gen, but in the MCC it looks current gen with the flip of that ol' 60fps switch (and a few p).

I would rather have 30fps campaign with better visuals.

The transition between campaign and multiplayer alone would be jarring. No thanks.
 
I still haven't had a chance to play the beta yet, but my biggest concern is still lack of map control. If Halo 5 is about running around quickly and racking up as many kills as you can it's not the Halo that most of us love.

Halo has always been about the initial battle to secure power weapons and then holding strategic points on the map. I know it's frustrating to be on the losing side of this, but it's what makes Halo exciting. Halo is about winning matches, not getting kills. Halo should play like a combination of chess and the NFL, not a game of laser tag at the mall.

Furthermore, I'm taking all of these first impressions with a grain of salt. If we all think back to when Halo 4 was released we'll remember the positivity and praise that game got the first couple weeks on this forum. Then a couple weeks after release, people started to realize it was actually a pretty shallow gameplay experience.

343 appears to be pretty good at shock-and-awe campaigns. They're good at hooking/tricking people initially. But so far they haven't proven themselves capable of making a game that has the sort of lasting power that Halo CE, 2, and 3 had.
 
I am a bit disappointed in the over all graphics of the game so far. Even if it were 1080p the game would not be very impressive. Not much of a step up from H4. Hope that improves within the next year.
 
So wait...people like Halo 5 now?

Damn, I'd been shitting on it all along. Actually excited to try the beta next week.

Well it always helps when you actually play something. Shitting on it without actually having experienced it for yourself isn't really a good thing. That's not to say that you are guaranteed to love it when you play but at least give it it's fair chance.
 
I still haven't had a chance to play the beta yet, but my biggest concern is still lack of map control. If Halo 5 is about running around quickly and racking up as many kills as you can it's not the Halo that most of us love.

Halo has always been about the initial battle to secure power weapons and then holding strategic points on the map. I know it's frustrating to be on the losing side of this, but it's what makes Halo exciting. Halo is about winning matches, not getting kills. Halo should play like a combination of chess and the NFL, not a game of laser tag at the mall.

Furthermore, I'm taking all of these first impressions with a grain of salt. If we all think back to when Halo 4 was released we'll remember the positivity and praise that game got the first couple weeks on this forum. Then a couple weeks after release, people started to realize it was actually a pretty shallow gameplay experience.

343 appears to be pretty good at shock-and-awe campaigns. They're good at hooking/tricking people initially. But so far they haven't proven themselves capable of making a game that has the sort of lasting power that Halo CE, 2, and 3 had.

Hard to tell too much about map control until we see other maps. Midship was never much of a map control map and I don't really know what to make of the other one.

I'd love to see how Pitt plays with this sort of mobility.
 
Well it always helps when you actually play something. Shitting on it without actually having experienced it for yourself isn't really a good thing. That's not to say that you are guaranteed to love it when you play but at least give it it's fair chance.

Yeah of course, but when a game isn't playable all we have to judge it by is what we see. There's always going to be discussion revolving the mechanics.
 
I'm really excited to see how these abilities are used in the single player, Halo 4 SP was excellent, but not as good in co-op, which I'm fine with, but the way theyve implemented the thrusters and sliding opens up some hopefully smart game design.
Agreed. I can already see speedrunners using Ground pound A LOT. Should be fun.

If you haven't played it, you have no frame of reference. You're like a child, who walks into a room...
Well, to be fair, you don't need to play the game to give your opinion on some things. I hate ADS, for example, and I don't need to play the game first to be sure about it.
 
If you haven't played it, you have no frame of reference. You're like a child, who walks into a room...

Despite not liking everything I saw I never claimed the game was garbage. Just all of the decisions seemed unappealing.

What's the point of seeing gameplay for games if we aren't going to talk about it?
 
Prettiest as far as screenshots? Never understood why so many people firmly believe in the correlation of lower frames = potential to be generally better looking. A game looks beautiful to me if it looks beautiful in motion even if some effects are toned down, although of course there is a point where adding more fps is no longer as beneficial. 60fps is the best bang for your buck in that regard, and I believe Halo 5 could be one of the best looking games on the XBone. I mean look at Halo 4. Yea that game looked good on last gen, but in the MCC it looks current gen with the flip of that ol' 60fps switch (and a few p).
.

Not saying that it won't look good and feel great, but on a technical level it will be limited by the need for a higher framerate.there will be less room to effects and if they focus on bigger areas and advanced AI, that will eat away at the visual budget. Again, not saying that it won't feel and look good, just saying that there will probably be other exclusives that decide to go for 30 and push visuals beyond what Halo will do. Of course they (343) can save a lot with stellar art and a well implemented lighting solution.

And saying Halo 4 looks current gen is something we will disagree on. It looks great in MCC, no doubt, but the geometry and textures are very noticeably last gen. At this point we've been on the receiving end of so many cross-gen games that we really haven't be getting used to what the new machines are actual capable of, and therefore Halo 4 upressed looks fine enough, just because we haven't seen enough current gen exclusive games this early into the generation.
 
Might the entire game mode dedicated to that specific dynamic in the game rotation make you happy?

Yes, but it's more than just a game mode. It's fundamental gameplay decisions and map design.

Regarding midship, in Halo 2 it was all about getting the sword and moving as a team to the upper side rooms that surround the second level of the map. Getting the lead and then forcing the enemy team to come to you if they want to engage you.
 
Yes, but it's more than just a game mode. It's fundamental gameplay decisions and map design.

Regarding midship, in Halo 2 it was all about getting the sword and moving as a team to the upper side rooms that surround the second level of the map. Getting the lead and then forcing the enemy team to come to you if they want to engage you.
I'm pleased to tell you it worked like that in Truth if teams were even remotely capable.
 
Yes, but it's more than just a game mode. It's fundamental gameplay decisions and map design.

Regarding midship, in Halo 2 it was all about getting the sword and moving as a team to the upper side rooms that surround the second level of the map. Getting the lead and then forcing the enemy team to come to you if they want to engage you.

I guess my point being that since so far every map in the game seems to work well in that mode (and is just plain fun, to boot), the concern seemed odd.
 
I'm pleased to tell you it worked like that in Truth if teams were even remotely capable.

Cool, I'm more concerned with the other map... Crossfire? It looks like some of the poorly designed maps that were in Halo 4. That being said, I'll withhold final judgement until I have a chance to play it.
 
I would rather have 30fps campaign with better visuals.

Just curious here. But how many people would be okay with this? Have 343 do the Killzone SF approach and have the campaign @ 30FPS with amazing visuals and the multi-player @ 60FPS.

Or would you just rather have it 60FPS across the campaign and multi-player? I really want 343 to push the campaign's openness and large encounters to the max.
 
Just curious here. But how many people would be okay with this? Have 343 do the Killzone SF approach and have the campaign @ 30FPS with amazing visuals and the multi-player @ 60FPS.

Or would you just rather have it 60FPS across the campaign and multi-player? I really want 343 to push the campaign's openness and large encounters to the max.

I am okay with 30 FPS for campaign, and 60 FPS @ 900p for multiplayer. As the campaign won't be as hectic.
 
Just curious here. But how many people would be okay with this? Have 343 do the Killzone SF approach and have the campaign @ 30FPS with amazing visuals and the multi-player @ 60FPS.

Or would you just rather have it 60FPS across the campaign and multi-player? I really want 343 to push the campaign's openness and large encounters to the max.
Both at 60
 
Nope. 60 FPS everywhere for me please. I can't go back to 30 after MCC / other 60 fps shooters.

Would love 1080p but will take a hit if necessary. I think H2A's MP looks glorious though, I'd take those exact graphics in H5.
 
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