Prinz Eugn
Member
Level design complemented the clamber as well. Walls and plats were built at specific heights so clambering is necessary, not a crutch (getting to Pink 3 for example). It just adds another dimension to design heights. There is now jumps and platforms at the perfect distance and height for a normal jump, as well as clamber height.
The "oh shit button" it provides is actually very welcome in my experience. Missing a jump in the heat of battle always sucks, and as it i NOT automatic, I think clambering is totally fair (you clamber by tapping or holding the jump button at the right time).
On empire specifically I thought there should have been more standard jump height spots. It felt like it was forcing you to clamber a little too much, where they could have just put in an intermediate platform that you would then need to take another jump from to get all the way up.
And correct me if I'm wrong, but auto-clamber was on by default I believe. So it was automatic unless you changed it, same with toggle crouch.