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Destiny Nearing 13 Million Players, 500+ People Working on the Game Right Now

While I personally have no interest in Destiny as it exists in its current form, what's so wrong about other people enjoying it?
I've learned in this this thread it's because playing Destiny is just like being taken hostage. Or smoking crack cocaine.
I suppose it's only a matter of time before someone discovers Hitler was playing Destiny...
 
Usually I can understand where resources went, but honestly what was everyone doing prior to Destiny 1 releasing?

Did they throw out a ton of content early on or only hire up really late in the process?

I would not be surprised if a lot of content was cut. Looking at early trailers and artwork would indicate that plans for Destiny 1 was much grander then the actual product we got. But a lot of the people have been working on environments and textures, they have a large amount of unique content in there, and that probably takes some time to build. Plus they probably already build most of the currently announced expansions (and whatever expansion they will release between February and Fall of next year when Comet hits).

I imagine a lot of what Destiny 1 was supposed to be is going to be rolled into Comet 1 or when they can break away from last gen with Destiny 2, and do more crazy stuff.

I just hope that someday we will get a tell all story from someone about the production of that game. I can't imagine it must have been all fun and games.
 
Good for them, I guess. As long as they're having fun.

I'm glad I got out before they started pushing any of their DLC stuff. I don't like what Bungie has become.

Usually I can understand where resources went, but honestly what was everyone doing prior to Destiny 1 releasing?

Did they throw out a ton of content early on or only hire up really late in the process?

Even if that guy on Reddit claiming to be a Bungie employee was a fraud, I think it's still pretty apparent that they cut an enormous amount of content from the game. At least one hub and another planet didn't make the cut, and there's indications that the story was gutted a while into development, as well.
 
500 people working on the game and NONE of them actually playing it ? Or a single lead designer bullying the entire studio with his moronic grind idea, split reputations, forced mark and glimmer cap, the entire new gear level and excotic leveling...
 
I wonder if I am counted in those numbers. I played the alpha and beta and that was enough to know that I wouldn't buy the main game.

The bizarre thing about Destiny is, if you put some time in, it gets its hooks into you, and you keep playing - even though it's not actually very enjoyable. I don't mind a good grind, loads of games do it really well, but the risk/reward cycle on Destiny is just terrible. It's only when you pull yourself out of it for a moment and consider whether you're actually having fun that you realise holyshit no, no I'm not.

Aside from that, the game's biggest failure has been its marketing which hyped it as a persistent open world with loads of random stuff happening. Instead it's the same dull mix of missions against the same dull mix of bullet-sponge enemies. The gunplay is solid, but I wanted lore with the depth of Mass Effect and a huge level of mission variety. Instead we got a story which never actually expanded beyond the original trailers for the game, and consequently no real context to make you care about the characters.

For me Destiny's failure has been a lack of delivery on its potential. It's not a bad game, it's just a disappointment.
 
500 people are currently working on the game? That doesn't make any sense-that's impossible. Doing what? Five HUNDRED people. That's a shit load of people. Are they counting the people in tr cafeteria and janitorial staff too?
 
500 people are currently working on the game? That doesn't make any sense-that's impossible. Doing what? Five HUNDRED people. That's a shit load of people. Are they counting the people in tr cafeteria and janitorial staff too?

They probably have a large staff increase in server technology, large crew producing art assets and playtesting. Plus they developing a big expansion for next fall, a sequel for 2016 and probably groundwork for Comet 2 and Destiny 3 in 2017 and 2018 respectively. That alone requires a lot of resources, and when all of it is online only as well there's probably a lot of technical hurdles that require a lot of manpower available.
 
I havebn't played destiny, but if destiny 2 is an actual MMO with a lot of diversity in themes, characters, enemies weapons etc, I will play.
 
500 people are currently working on the game? That doesn't make any sense-that's impossible. Doing what? Five HUNDRED people. That's a shit load of people. Are they counting the people in tr cafeteria and janitorial staff too?
They are counting people working on the sequel as well.
A mod really should edit that title...
 
I don't have time to explain why I don't have time to explain why I'm posting in this thread.

480 accountants and 20 artists.
 
It will be interesting to see if such a large team is flexible enough to make substantial design changes to Destiny 2. Or worse, they don't see the need for any big changes.
 
I don't have time to explain why I don't have time to explain why I'm posting in this thread.

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Note that the quote states:

Bungie Blog said:
Right now, at this exact moment, 12,869,066 players have picked up a controller and taken Destiny for a spin.

As was pointed out, that doesn't mean copies sold. It likely includes people who played the game through the following ways. This is PR. The actual sold amount will be much less.

  • Alpha
  • Beta
  • Free trial
  • Multiple accounts on the same sold copy
 
What the fuck are these guys doing?
Destiny isn't a huge game. Its completely barebones in every way.
The world isn't huge, the multiplayer isn't extensive, mission design is horrible, story is non-existent...
Even the expansion was a joke. The new missions were just old areas where you ran through backwards, the only new content was 3 new multiplayer maps and the new raid.
I expected a whole new planet or something...

When I first heard about Destiny I thought it was going to be huge game. Bungie said it was its most ambitious project. Then I saw artwork to several different locations on earth alone and I was thinking about several planets with multiple huge areas each.
Bungie themselfs talked about how the story will be comparable to Lord Of The Rings or Game Of Thrones in scale and depth.
Sounds like a huge game...
...but what we got is just a barebone shooter, 4 areas(4 planets) that you can completely explore in like 6 hours and a story that isn't worth of beeing called a "story". Its just a bunch of meaningless words in a voice over before you start a mission. There are no characters, there is no character development, no relationships, no arcs. The world feels completely lifeless, there is no story going on in this world.


If the team were like 80 people I wouldn't be surprised, I'd still be mad because they overpromised and underdelivered and charged way to much for the expansion, but it would be understandable with a tea of 80 people.
But 500 people and such a lacking game just doesn't add up. I'm pretty sure something major happend during development and the story got scraped and missions got changed and finished areas didn't make it into the game.
 
I continue to play this game and still enjoy it, so glad it's doing well. But, I do have to ask, what exactly are those 500+ people doing. If I'm honest with myself, I can only guess 450 of those are the marketing team.

The brutal honestly is...
they are hard at work on Destiny 2, everything for vanilla Destiny has been done for some time now.
 
So much butt hurt over a video game.

"OMG! Something I don't like is popular, I must let everyone who enjoys it know how wrong they are and fling shit at it like a monkey!!"
 
So much butt hurt over a video game.

"OMG! Something I don't like is popular, I must let everyone who enjoys it know how wrong they are and fling shit at it like a monkey!!"
Welcome to Neogaf, a hardcore videogame community. What you are describing is bound to happen when people get emotional over something, and this is exactly the place for that.

I for one also wonder what the fuck those 500 people worked on, i really dont get it. Maybe they just work for 10 hours a week and take the rest of the time off...who knows :P
 
Doesn't surprise me at all. After the alpha I was pretty certain this was going to be Activision's next WoW, and the beta numbers released clinched it, in my mind.

I think Destiny is going to have some ridiculous legs, maybe even WoW-ridiculous. Just the very brief bit I played in the Alpha got me all hot and bothered (and I'm usually a shithead PC-centric shooter snob).

I'll always wonder if they'll try to revisit some of the game designs they were shooting for in Halo before the MS buyout and consolification of that series. I still remember the impressive reveal...

Games gonna be another WoW for Activision.

Not exactly the most difficult of soothsaying, I admit, but still wanted to give myself that slight pat on the back. I unfortunately haven't played the game in two months (work-related reasons) and I know it has its contingent of detractors, but Destiny remains huge for all involved, and I hope Bungie can handle the demands of its success at least a little bit better than Blizz could post WoW-launch.
 
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