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Destiny Nearing 13 Million Players, 500+ People Working on the Game Right Now

How many of those do you think are from the free demo? Could we be talking millions from the demo or is that too high? I feel they would have put up a "Destiny has sold X millions" PR release by now. This unique players statement is shady.
 
I played Candy Crush for about 10 minutes. I have a friend who plays daily and she easily has over 1,000 hours now. Is the game garbage, poor, good, amazing? Who the hell knows. It's trash to me and heaven to her. Maybe Destiny is kind of like Candy Crush.

More than you know.
Slot machines are games as well.
But I believe most people who count gaming as a hobby think worthwhile games should not be pure addiction/compulsion traps.
 
Note that the quote states:



As was pointed out, that doesn't mean copies sold. It likely includes people who played the game through the following ways. This is PR. The actual sold amount will be much less.

  • Alpha
  • Beta
  • Free trial
  • Multiple accounts on the same sold copy

They're only counting players on retail, not alpha or beta. And they've always quoted UUs for all of their games.
 
Astonishing number that proves that the GAF and press hyperbole bashing a game (I assume in a big part of them just because are angry xbox fans that miss having Bungie exclusive and sheeps following them) doesn't represent the opinion of the market at all, and it's a tiny portion of it.

What makes you think this?
 
The RNG has me.

I want to stop playing this game so much but I always go: "I'd better stop... but what if this next ROC strike was the strike that drops me an exotic? Just one more..."

And then the cycle continues. =/

The rng killed the game for me, it is so bad that it made me quit the game.
 
The RNG has me.

I want to stop playing this game so much but I always go: "I'd better stop... but what if this next ROC strike was the strike that drops me an exotic? Just one more..."

And then the cycle continues. =/

Stop the cycle now. Just ask yourself what you're going to do with that exotic even if you got it. Probably nothing different from what you're doing now. Just check in at Xur once a week.
 
I'm surprised.

I mean, I was in pretty deep for a while, and I probably have some 150-200 hours across my three characters, but once they fucked up exotics...nope. Haven't touched it since.

Maybe Destiny 2 can fix the game's structural and story fuckups. But I doubt it. And that's a shame, as the core shooting is SO GOOD.
 
Why should we believe that people actually play this game? It's objectively terrible. It's far more likely that these are just corporate lies.
 
People can discuss how they feel about destiny as this is a discussion board. It's the dumb comparisons to harmful addictions that's off-putting. Would you enjoy being ridiculed for what you enjoy?

I think those comparisons are legit. I put over 250 hours in so I have pretty good idea.
 
Yeah, if you didn't like it, that's fine, but there's absolutely no need to disrespect people who still play it (like me). I absolutely love this game and even with all its flaws I think it's one of the best games released this year. Bungie needs to get a lot of stuff right with Destiny 2 and hopefully they are listening to all the feedback. If they can keep the basic gameplay unchanged I will be there day 1 for the sequel.
 
I'm surprised.

I mean, I was in pretty deep for a while, and I probably have some 150-200 hours across my three characters, but once they fucked up exotics...nope. Haven't touched it since.

Maybe Destiny 2 can fix the game's structural and story fuckups. But I doubt it. And that's a shame, as the core shooting is SO GOOD.

I've only played it a little bit since that change. It is such a dumb move on their part. All they had to do was add an XP node. But no, they wanted to make everyone depend on Xur to upgrade the items.

Really, really stupid.
 
As somebody who has played 200 hours, I don't mind bitching about the things I don't like on Reddit or in the OT. But the dumb hate by people who either never played it or "traded it in after one day" or whatever are ridiculous.
 
There is a lot of black and white going on in these discussions where people either like it or absolutely hate it but I have fun playing the game with friends even though I know it isn't perfect. We downed Crota on the first week and it was some of the most fun I've had playing a game in a long time. Learning that fight on our own, meeting up a couple times that week to try it. I understand the complaints and I see the issues but it has the benefit of being one of the only games I can play on my PS4 with my friends online and the shooting mechanics are amazingly well done. Congrats to Bungie on the success and hopefully improvements and better content are to come.
 
Funny enough this thread made me want to play again after not logging in for a few weeks

The I see I am locked out of the daily heroic without the expansion

Stay classy Bungie
 
Its like titanfall. Too scared to say the actual sales number for some reason.

EA doesn't release numbers period...

Also, given how well it did at launch as new IP (beating out Watch Dogs, which sold considerably well), comparing it to Titanfall's nebulous-but-likely-unimpressive sales is just another hyperbolic position for the bin.
 
500 people coping, pasting enemies environments and replacing colors to create new DLC

Or putting skull decorations on existing items


Yeah, if you didn't like it, that's fine, but there's absolutely no need to disrespect people who still play it (like me). I absolutely love this game and even with all its flaws I think it's one of the best games released this year. Bungie needs to get a lot of stuff right with Destiny 2 and hopefully they are listening to all the feedback. If they can keep the basic gameplay unchanged I will be there day 1 for the sequel.

I've enjoyed the game as much as you have but gameplay alone will not get me to buy the sequal. They need to respect their players a little more and not be so punishing of its most loyal players.

And yes the disrespecting and mocking needs to stop
 
More than you know.
Slot machines are games as well.
But I believe most people who count gaming as a hobby think worthwhile games should not be pure addiction/compulsion traps.

We know lots of people still play Candy Crush. And we know lots of people who play Candy Crush play it many hundreds of hours. Yet this is not considered any kind of validation that Candy Crush is a good game, just that it is addictive.

Yet with Destiny...
 
People don't want videogames anymore. They've been brainwashed by publishers over the years to want an "experience". Destiny has fucking amazing gunplay, but gameplay isnt enough for gamers today, sadly.

It's funny how people used to complain about the amount and length of cutscenes in RPGs, yet now gamers just want more bad, generic stories.
 
Funny enough this thread made me want to play again after not logging in for a few weeks

The I see I am locked out of the daily heroic without the expansion

Stay classy Bungie

Yup, that's the bullshit that made me sell it. Last straw for me: releasing an expansion that causes non-paying customers to actually LOSE content from the base game. Amazing.

I've enjoyed the game as much as you have but gameplay alone will not get me to buy the sequal. They need to respect their players a little more and not be so punishing of its most loyal players.

And yes the disrespecting and mocking needs to stop

Agreed, on all points. Honestly, I think it's just foolish to reward Bungie with a sale if they release another minimum viable product. The core gameplay just isn't enough--I want content and competent design decisions. We deserve it.
 
Stopped playing destiny and went back to warframe. Much happier now.

Looking at the changelogs on warframe it kinda interests me to know how many team members DE has.
 
A little OT but I'm curious as to why Bungie is so desperate to keep people playing Destiny. Obviously most developers want people to play their game, but as long as people buy it what does it matter if they play for 30 hours or 300 hours? With WoW I can understand because there is a monthly subscription. But Destiny doesn't have that... so who cares?

It just seems like they are applying subscription based MMO philosophy to a non-subscription based games. Essentially Destiny is no different that Battlefield 3, or Assassin's Creed Brotherhood, or any other random console game. I don't get it.

I think in this case, the expansions is their 'subscription' money
 
It's funny how people used to complain about the amount and length of cutscenes in RPGs, yet now gamers just want more bad, generic stories.

Its all how you go about doing it in service of your game, on a case by case basis. There is no right answer that works for every game.

In Destiny's case they promised "Better than Star Wars", and delivered pieces of a story that don't deliver any kind of payoff. I LOVE the Destiny universe, but almost all of my enjoyment comes from things that are completely removed from what the back of the box considers rich storytelling. That is a fair criticism.
 
No, you are comparing this specific game to an addiction, all the while casting it under a negative light.
You fail to understand how your "points" could be taken and applied to a lot of the things you enjoy doing in your life, and it would be just as wrong as you are now.
Addiction is a severe and serious problem, so stop taking it lightly by suggesting Destiny push all of its users to it.
Also, I saw you edit out your post where you were comparing Destiny to a physical drug. Shows how much your line of thought is skewed.

I think the thing about this game vs other games is that, unless you enjoy pvp, what really is there in the game to do but grind for loot that you are not even guaranteed to obtain? I think that's where the claim of the addiction comes in. Granted not everyone plays to get new exotics, I like the gameplay and I have all the exotics that I currently want so I'm not grinding like a madman.

Compare to a game like Zelda, you are always going to accomplish a goal 100% and get that item.

Imagine working about 8 hours for a ticket that gets thrown into a random drawing, if you get chosen you get to go into a room to pull a lever on a slot machine that may or may not give you the amount of cash equal to the work day. That's Destiny's loot reward system.
 
Destiny always gets a lot of hate on GAF, most of it is warranted, while others is not. I personally enjoyed Destiny for what it was worth, a loot based shooter. I put around 200 hours into, however I really haven't been playing it a lot lately. I came back for Dark Below, did everything I wanted to do, and stopped again. I'll probably do the same when House of Wolves is released. I'm hoping Bungie learns from their mistakes and D2 will be amazing.
 
Its like titanfall. Too scared to say the actual sales number for some reason.

You're right! Pussy Bungie!

Thank god Grand Theft Auto V was also such a shit failure that Rockstar never disclosed actual sales numbers on that either! Fucking trash games, am I right?
 
You should look up Stockholm Syndrome.

Or you should consider that different people have different preferences instead of patting yourself on the back about your own tastes being more legitimate than others'.

"Oh, you don't actually like that thing you like. That thing is shit, no one actually likes it, and you're just being held prisoner by it!" is a terrible, zero-thought argument that can be applied to anything and I really have no patience for it.
 
I played the "demo" on PS3 for about a day and a half and just gave up on it. The game's "content" is pretty sparse and I don't really need another "Borderlands" clone.
 
Wonder how many active players that translates to. They released those numbers a while back. All of my friends got rid of their copies or don't play at all anymore.
 
I play because I have some buddies do and the co op experience is really gold esp the raids. There is still a lot wrong with the game and hopefully they start fixing it. The fundamental shooter mechanics are also really good.

When I was playing the story missions by myself I almost quit because of how bad the level and mission design were. It was better with my friends. The strikes and the raid are a considerable improvement over the normal story missions.
 
game is fun as hell with friends, especially the first few times running a new raid and figuring out all the mechanics. if i played solo, i would have dropped this game a long time ago. it's got absolutely nothing to keep you playing if you aren't playing with friends.
 
Compare to a game like Zelda, you are always going to accomplish a goal 100% and get that item.

Imagine working about 8 hours for a ticket that gets thrown into a random drawing, if you get chosen you get to go into a room to pull a lever on a slot machine that may or may not give you the amount of cash equal to the work day. That's Destiny's loot reward system.

That's every game's random loot system, is it not?

In Destiny you're guaranteed a set of legendary armor and weapons if you are willing to put in the time and play. You're guaranteed at least a half dozen exotic items just from doing the weekly and the nightfall. And that doesn't even cover stuff that drops in the raid (it's only hard mode where RNG becomes a real barrier).

You can do basically everything in the game with items you're guaranteed to get. People that bang their heads against RNG are crazy. Just play when you want rather than obsessing over stuff.
 
500 devs and nobody can come up with some new bounties to do.

Eris has new bounties.

But yes, even as someone who really likes Destiny a whole lot I can't help but wonder what the hell they are doing with all the resources at their disposal. How is a team so massive turning out so little in terms of post-release content updates? Why does Iron Banner have the same 6-7 bounties for every single day?
 
Everyone on the development team at Bungie is working on player experiences for the Destiny IP (although this week, many of us are on vacation for the holiday).

Some folks are working on content for DLC2, some of them are working on bug fixes to networking or content bugs for an upcoming patch to the live game and some are working on things that won't see the light of day till further down the road.

All the initial story was trying to say is that everyone on the development team are all focused trying to make the game better.

Enjoy your holidays.
 
Eris has new bounties.

But yes, even as someone who really likes Destiny a whole lot I can't help but wonder what the hell they are doing with all the resources at their disposal. How is a team so massive turning out so little in terms of post-release content updates?

Nearly everyone is most likely working on the sequel, most if not all of destiny 1 is IMO done and ready, including the second dlc (sans any changes and tweaks before release)

I can't see them adding new enemies, models and locations to destiny 1.
 
Still love the game. Ive come to terms
With all the dissapointing elements of this game and am left with an awesome lightweight diablo shooter with killer controls and fun multiplayer elements! Im in a clan with a group of RL friends and we play daily, sometimes pvp, sometimes the raid, sometimes we help oneanother with bounties. I love it, and i got more engagement and enjoyment out if this game then any other game in 2014, save for gta 5. I actually feel sorry of the people who got swooped up in the vitriol, because there is a lot of fun to be had in this game.
 
What Destiny needs to do is to have a real, competitive multiplayer. Specific weapons in specific places, supers as spawning items, rewards for winning, no bounties, points for doing what the game mode is for, etc. I want gear I can ONLY earn in the Crucible, and I want that gear to be something special. Not just a random Blue item I can dismantle later.

Halo thrived from the competitive scene, it defined that scene. Destiny needs to pick up the mantle.

I think that Bungie simply wants to hit too many audiences. They are trying to make an accessible game, but failing to cater to their core audience.
 
Eris has new bounties.

But yes, even as someone who really likes Destiny a whole lot I can't help but wonder what the hell they are doing with all the resources at their disposal. How is a team so massive turning out so little in terms of post-release content updates?

The part of me that loves Destiny's gameplay wants to believe their NEXT expansion pack will have a ton of content.

Prove me right/wrong, Bungie.
 
That's every game's random loot system, is it not?

In Destiny you're guaranteed a set of legendary armor and weapons if you are willing to put in the time and play. You're guaranteed at least a half dozen exotic items just from doing the weekly and the nightfall. And that doesn't even cover stuff that drops in the raid (it's only hard mode where RNG becomes a real barrier).

You can do basically everything in the game with items you're guaranteed to get. People that bang their heads against RNG are crazy. Just play when you want rather than obsessing over stuff.

Other loot games usually have trading or something, people who grind towards RNG will grind for a trading system and master the economy.
 
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