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Destiny Nearing 13 Million Players, 500+ People Working on the Game Right Now

CoD has top tier singleplayer experience.
WoW has the best raid/cooperative multiplayer gameplay.
Diablo 3 is one of the best loot game out there.
Destiny has the most solid gunplay imo.

All of them are owned by Activision-Blizzard.

Imagine if we can have those games combine into one game....
 
Most people in here who are hating seem to be angrier at RNGesus than the game itself.

I laugh when I see posters say that they didn't grind for anything in PSO like they are in Destiny.
I was hardcore into PSO and played as legit as possible and almost never saw any rares.
I think the best I ever got playing legit was a Stag Cutlery.

And Destiny even gives you guaranteed loot with the Vanguard/faction/Xur vendors.

Seriously, the comparison is completely off-base. You HAD to grind in PSO.
You actually don't in Destiny for 95% of the content!
 
CoD has top tier singleplayer experience.
WoW has the best raid/cooperative multiplayer gameplay.
Diablo 3 is one of the best loot game out there.
Destiny have the most solid gunplay imo.

All of them are owned by Activision-Blizzard.

Imagine if we can have those games combine into one game....
I would say that CoD/WoW/D3 are the best of their fields as you described, but Destiny IS that attempt to marry the three. Obviously it falls a long way short of that lofty goal at the moment, but it's incredibly exciting to think that that is the ultimate goal here, and I can't wait to watch this series unfold.

I only wish they'd started 10 years earlier :P
 
Most people in here who are hating seem to be angrier at RNGesus than the game itself.

I laugh when I see posters say that they didn't grind for anything in PSO like they are in Destiny.
I was hardcore into PSO and played as legit as possible and almost never saw any rares.
I think the best I ever got playing legit was a Stag Cutlery.

And Destiny even gives you guaranteed loot with the Vanguard/faction/Xur vendors.

Seriously, the comparison is completely off-base. You HAD to grind in PSO.
You actually don't in Destiny for 95% of the content!

You didn't even really need rares in PSO. They certainly weren't required for leveling or hitting the end game.
 
So what, he's just supposed to wait until it gets good? Why?
That's like 98% of the games I play
I suck at the beginning (Skyrim maim example) I get somewhere between level 4 or 10, ready to throw it in the bushes, give it another chance, end up playing it 8 months straight
 
It's not a joke post. Yes, I'm sure if I tried that stupid mission again, I could beat it. My complaint wasn't that there's no way at all to beat it solo. The complaint is that it's obviously made for more than one person (and it's obviously not fucking fun to solo in a game that's made for co-op), yet there's no way to make a group outside of people you actually know. The game doesn't need to scale me to my friends' levels. It needs to let me make fucking groups with people my level. It has no way of doing that. No chat in the lobby feature. No matchmaking. Nothing. That's a joke, if anything is.

I was saving my super for the big dude and I was playing smart. It's still a dumb fucking mission, along with every mission so far. It's just sitting behind a goddamned pillar for a few seconds, popping out and shooting something a few times then finding another fucking pillar to wait until your guard goes up again so you can throw another few bullets into some shitty bullet sponge and wait for another wave.

That still leaves the problems with the loot. Again, you can say I'm at the beginning of the game, but this is when the game is really supposed to get its hooks in you. A loot game should be throwing loot at me. I should be looking at weapons and stuff every couple seconds, practically. This is when beginning items are still interesting! It shouldn't be until late game where I'm waiting hours to get something interesting. I didn't feel like there was hardly any loot back when I played 4-5 hours of Diablo III.
So you need instant gratification and friends to help you beat an extremely easy mode. Oh and you like to get angry and curse a lot.

Well looks like you and half of GAF totally ignored the beta impressions thread, whomever told you the game is like Diablo 3, borderlands, or a rigged slot machine with the probability to hit jackpot 98% of the time lied to you (btw, have you played the latest borderlands? Now that is ass, and I got it for free from pax east)

Yeah you get a lot of loot in Diablo 3, especially the new one, you know how much loot when I got when it first came out? Nothing! If I did it was for another class I didn't play. It took them over a year to give us what we have today.

You just need to realize there is no such thing as instant gratification in that game.

Yes there will be times you wish there was matchmaking, I've been there, I'm not saying the game doesn't have faults, it does. But I knew what I was getting when I purchased the game, I - love- the grind, so there is that, this game was made for the people who play it.
 
CoD has top tier singleplayer experience.
WoW has the best raid/cooperative multiplayer gameplay.
Diablo 3 is one of the best loot game out there.
Destiny has the most solid gunplay imo.

All of them are owned by Activision-Blizzard.

Imagine if we can have those games combine into one game....

Advanced Warfares single player was one of the most boring things I played all year.

If Destiny needs to copy something from COD is the amount and variety of game modes in multiplayer plus the amount of maps and the multiplayer options.

People focus on the bullshit RNG but I still think Crucible is where they dropped the ball, hard.
 
That's 7 hours a day, 7 days a week, every single day since release.

Wow.
You can't be for real.

jesus christ.

well, must be nice to have that kind of free time. or, idk. I won't judge. just hope he felt it was life time well spent.

Definitely well spent. I still have enough time for a 40+ hour work week, working on my bachelor's online, raising 2 kids and coaching their soccer teams. Destiny has become a great way for my brother and I to bond since he doesn't live close. I wouldn't change a thing.
 
You didn't even really need rares in PSO. They certainly weren't required for leveling or hitting the end game.

That's not really true at all. VH Ruins were hell without good equips, especially frames/units. Hell VH Falz could one shot you with his Grantz if you didn't have really good light resist equips which were not easy to come by in the slightest.

The Destiny grind isn't easy, but it also never seemed THAT bad to me. I have played fairly casually and have more exotics and legendaries than I can actually level up.

I'm not even a fan of the game relying on vendors to help alleviate RNG problems and have stated so on many occasions, but it is a workable solution at least.
 
You have to grind out marks and now, commendations for that. There is no escape from the grind.

The grind for vendor gear really isn't that bad. I haven't hit a level yet without a commendation, and you only need 4 for a full set of 31 gear.

Marks are very easy to max over the course of a week, too. Compared to other games following the mmo template, gear comes in at the same sort of pace.

Playing WoW, FFXIV, FF XI, etc... it doesn't feel liek the grind is any worse.

The main problem here being the lower amount of content to support the grind, which is the real issue imo.
 
The grind for vendor gear really isn't that bad. I haven't hit a level yet without a commendation, and you only need 4 for a full set of 31 gear.

Marks are very easy to max over the course of a week, too. Compared to other games following the mmo template, gear comes in at the same sort of pace.

Playing WoW, FFXIV, FF XI, etc... it doesn't feel liek the grind is any worse.

The main problem here being the lower amount of content to support the grind, which is the real issue imo.
Only chest and helmet need commendations, so it's only 2
 
It's hysterical how different the majority opinion is now compared to post-beta. That 'Destiny only has 1 area per planet' thread still stings.

I remember comparing the beta hype to the Diablo III beta hype. I thought the hype was kind of risky considering we still didn't know a lot about the game.

It took about two years for the Devs to really solve Diablo. It will be interesting to see how Destiny works out in the end.
 
I remember comparing the beta hype to the Diablo III beta hype. I thought the hype was kind of risky considering we still didn't know a lot about the game.

It took about two years for the Devs to really solve Diablo. It will be interesting to see how Destiny works out in the end.

Honestly, I don't think much will change. We'll probably get some extra content we're not expecting, and hopefully things like improved social functionality, but I doubt it will be too far removed from what we have.

Destiny 2 will be where we see the real changes.

Have we had any owrd oin whether it will be ditching previous gen consoles?
 
Honestly, I don't think much will change. We'll probably get some extra content we're not expecting, and hopefully things like improved social functionality, but I doubt it will be too far removed from what we have.

Destiny 2 will be where we see the real changes.

Have we had any owrd oin whether it will be ditching previous gen consoles?


I include Destiny 2 in this. To me, so far, it looks to be like the numbered sequels will be the expansions.
 
I remember comparing the beta hype to the Diablo III beta hype. I thought the hype was kind of risky considering we still didn't know a lot about the game.

It took about two years for the Devs to really solve Diablo. It will be interesting to see how Destiny works out in the end.

We'll see, I'm expecting 3 more expansions at minimum(unless Activison refuses to fund them), but patches will likely drastically slow as well next year.

I guess the big question is how intact that original contract still is. The 2nd set of expansions(if made) will be the true test of lessons learned.
 
All i can say is they DO NOT deserve all that money. They sold this game on lies,false advertising and on the name BUNGIE. If this game was released by a new unproven developper. This game would have failed big time.

End of story.

PS. yes the gunplay is amazing but the rest is shit. I sold my Ghost Edition 1 month after release..
 
Destiny is a stripped down halo.

The gunplay feels much more refined, imo. The only real problem I have with the actual control of the character is the secret sprint cooldown.

If only there were more weapons with perfect hip fire accuracy like TLW, or gear/weapons that retained perfect accuracy while in the air...

Why is there no matchmaking for Raids? Have they ever explained that?

I think it was explained as unsuitable, and I agree.

What they really need is an in game party board where you can search for a group with specific criteria. The little bit of extra effort required would help prevent people from just clicking to join a raid on a whim which could become problematic.

They should definitely have matchmaking for story/daily missions, weekly, and nightfall though.
 
Definitely well spent. I still have enough time for a 40+ hour work week, working on my bachelor's online, raising 2 kids and coaching their soccer teams. Destiny has become a great way for my brother and I to bond since he doesn't live close. I wouldn't change a thing.

Not sure I understand the math if this is the case.
 
They would then have to get up off their lazy asses and develop a half way decent matchmaking system.
Why not be lazy when the community will do the work for you?

I never have enough people on my list to do one and im not on all the time. Fucking sucks, i paid for this dlc and cant do the best part of it.
 
I never have enough people on my list to do one and im not on all the time. Fucking sucks, i paid for this dlc and cant do the best part of it.

Then you're more than welcome to ask in the Destiny Matchmaking thread or http://www.destinylfg.net/

Both will get you into a raid group in no time, destinylfg in particular being extremely quick. You have the options even if they are not in game, it only sucks if you let it.
 
I never have enough people on my list to do one and im not on all the time. Fucking sucks, i paid for this dlc and cant do the best part of it.

Not the perfect fix, but use the Destiny OT in the gaming community forum.

Can build a group within minutes at peak times, or easily plan ahead for one at a later date. Loads of active raiders.
 
They would then have to get up off their lazy asses and develop a half way decent matchmaking system.
Why not be lazy when the community will do the work for you?

They have a decent matchmaking system. They choose not to implement it for raids with good reason. What's hard to understand?
 
I just have two questions:

How many of those 13 million have stopped playing?

Will we ever get the game that Bungie and Activision advertised (lied) to us?
 
I think it was explained as unsuitable, and I agree.

Why would you be for less choice? It would be easy just to not use the matchmaking for raids option but would allow others like myself who want it to have the choice.

The grouping option with a PS4 is so awkward, every single aspect of the game should have a optionial matchmaking feature
 
Then why are you attempting to make declarative statements about what game has the best gunplay ever?

I agree with him and I love Halo.

Why would you be for less choice? It would be easy just to not use the matchmaking for raids option but would allow others like myself who want it to have the choice.

The grouping option with a PS4 is so awkward, every single aspect of the game should have a optionial matchmaking feature

If you'd read the rest of the post you'd quoted you wouldn't have to ask those questions.

Dropping into a raid on a whim is not a good idea, and it would happen far too often with raid matchmaking. As I said, a party board in the tower where a player could create or search for a group and list criteria such as "speed run", "experienced only" " beginners welcome" etc... would be much, much better.
 
I agree with him and I love Halo.

I love Halo and I don't, but that's not the point. Nonetheless, I think it's dumb to make declarative statements about something being the best ever with such a massive hole in one's understanding of modern shooter gunplay. It's like only ever having eaten McDonalds and saying "yep this is the best food ever!"

Especially depending on what we consider to be the definition of "gunplay" because if we're counting the way weapons interact with one another on the battlefield? Especially in multiplayer? I find most of Destiny's weapons to be extremely boring and repetitive. Something Halo doesn't suffer from. If we're talking just basic shooting mechanics (what it feels like to shoot something) then sure, there's merit there. But I still don't think it's the "best ever" especially in light of having played games like Halo.
 
I agree with him and I love Halo.



If you'd read the rest of the post you'd quoted you wouldn't have to ask those questions.

Dropping into a raid on a whim is not a good idea, and it would happen far too often with raid matchmaking. As I said, a party board in the tower where a player could create or search for a group and list criteria such as "speed run", "experienced only" " beginners welcome" etc... would be much, much better.

I agree it is not ideal, but everyone would know what they are getting into and it would be feasible to have some kind of "gear check" and make sure the whole group confirms they are happy with the party composition before beginning.

The process to make a group in this "social" game is almost inexcusable considering that it was a main selling point
 
It's not a joke post. Yes, I'm sure if I tried that stupid mission again, I could beat it. My complaint wasn't that there's no way at all to beat it solo. The complaint is that it's obviously made for more than one person (and it's obviously not fucking fun to solo in a game that's made for co-op), yet there's no way to make a group outside of people you actually know. The game doesn't need to scale me to my friends' levels. It needs to let me make fucking groups with people my level. It has no way of doing that. No chat in the lobby feature. No matchmaking. Nothing. That's a joke, if anything is.

I was saving my super for the big dude and I was playing smart. It's still a dumb fucking mission, along with every mission so far. It's just sitting behind a goddamned pillar for a few seconds, popping out and shooting something a few times then finding another fucking pillar to wait until your guard goes up again so you can throw another few bullets into some shitty bullet sponge and wait for another wave.

That still leaves the problems with the loot. Again, you can say I'm at the beginning of the game, but this is when the game is really supposed to get its hooks in you. A loot game should be throwing loot at me. I should be looking at weapons and stuff every couple seconds, practically. This is when beginning items are still interesting! It shouldn't be until late game where I'm waiting hours to get something interesting. I didn't feel like there was hardly any loot back when I played 4-5 hours of Diablo III.
One of the biggest complaints I have about Destiny is that it does a poor-to-shitty job communicating to the player. Sounds like you could benefit from reading some of the Community Threads to get and idea of the "best" way to enjoy the game, as there are a lot of helpful people and posts to help you with any questions that Bungie didn't seem to want to answer for whatever reason. Honestly, the GAF community is one of the things that make Destiny a better game to play. I've always been able to get questions answered or get help with a mission or strike when I need it.

The beginning of the game isn't that much fun, honestly. The story is a mess and the dialog is laughable but the combat loop, once you start getting good weapons/armor and can get your subclass dialed in to your particular playstyle, is really fantastic.

In regards to the loot, chest hunting is your best bet. Gold chests are about 5 to a planet, and they contain special loot to make you a little more powerful.
 
One of the biggest complaints I have about Destiny is that it does a poor-to-shitty job communicating to the player.

The first time I quit the game it was exactly because of this, I hit a wall at level 24 (I believe) and had no clue what I should be doing.

It was Hawkian's guide in the OT that was invaluable
 
My goty. Yeah a lot of issues but I even manage to enjoy the story.

Gameplay is neat and the online part is really well done. Don't like Pvp though


I like it even more since ydays raid

Got long awaited vex , suros regime, hunger of crota, helmet and boot of the new raid. Nice day
 
They have a decent matchmaking system. They choose not to implement it for raids with good reason. What's hard to understand?

I disagree. They clearly didn't want to put the work in.

To start it would have needed checkpoint joining. You would be able to join 3 different ways(any available session, fresh run, current checkpoint), and host 2 ways (fresh run, current checkpoint). A level slider and mic preference box when hosting/joining. 7 checkpoints/zones(VoG). A safe area at the start of each zone, at each area a timer would pop up allowing a small break, and anyone to leave the match freely. Anyone leaving outside of this zone(besides disconnect) would result in a reprimand. An abilty to revert to the last checkpoint to search for new members if any leave, with group vote, and the abilty to kick with a group vote.

Preferably this would have had a server browser too.

I stand by my statement. Not including matchmaking was extremely lazy.
 
I played PSO legit back in the day (I skipped the Dreamcast and waited for the XBox version), and I never got anything decent. To be fair, I probably only put 40-50 hours into it.
 
Put me in the camp that thinks lfg Finder is needed for the higher level content. blizzard finally put it in WoW and created normal level versions of their raids because they understood only 10%, or less, of the player base actually sees that content without it.
 
I disagree. They clearly didn't want to put the work in.

To start it would have needed checkpoint joining. You would be able to join 3 different ways(any available session, fresh run, current checkpoint), and host 2 ways (fresh run, current checkpoint). A level slider and mic preference box when hosting/joining. 7 checkpoints/zones(VoG). A safe area at the start of each zone, at each area a timer would pop up allowing a small break, and anyone to leave the match freely. Anyone leaving outside of this zone(besides disconnect) would result in a reprimand. An abilty to revert to the last checkpoint to search for new members if any leave, with group vote, and the abilty to kick with a group vote.

Preferably this would have had a server browser too.

I stand by my statement. Not including matchmaking was extremely lazy.

They also seem to forget that a lot of users arent gonna put in the extra work to find a crew. If some people dont have enough friends to do it, they just wont do it. There has to be some sort of MM for raids. It doesnt make any sense to not have any and on top of that, not have any way in game to get people together to start one? Baffling.
 
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