• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Giant Bomb GOTY 2014 - Destiny Has Brought Us Here

I'm not sure I understand the Music GotY part of this podcast. Did games like DKTF not actually get played by most of the guys there? I understand MK as they've all (probably) played it, but it seems like none of them aside from Dan had actually played DKTF.
 
Completely agree on why they gave it to WD though....it had no redeeming qualities at all.

Going in to these GOTY discussions I fully expected Destiny to win Biggest Disappointment... I forgot how much hype was behind Watch_Dogs. I was even a part of that hype train, I wanted that game so bad thee first time I saw it. When it came out it wasn't great... it was a decent game but it didn't match the hype. I think Jeff nailed it, a lot of people forgot about the hype when it got delayed.
 
I'm not sure I understand the Music GotY part of this podcast. Did games like DKTF not actually get played by most of the guys there? I understand MK as they've all (probably) played it, but it seems like none of them aside from Dan had actually played DKTF.

They played like 10 songs and didn't like any of them. Actually playing the game is irrelevant, the award was simply for the music.
 
They played like 10 songs and didn't like any of them. Actually playing the game is irrelevant, the award was simply for the music.

I don't think you know how music works, its not the first ten seconds of a few tracks played from an iPhone's external speakers. Hence why I question it because you'd best experience music from a game by playing said game and experiencing all of the music.
 
pKtiA0A.jpg
 
Ha, I knew Destiny would dodge that bullet. Like I said weeks ago, they spent a ton of time trash talking Destiny because they spent a lot of time playing Destiny. Whereas Watchdogs went from something they were super hyped about in 2013 to something that no one seems to have any positive things to say about.

The thing about the GZ scene with Paz, it perfectly illustrates how cruel and evil Skull Man is. If that is a turning point of BB becoming evil, it's a damn strong reason for turning evil and becoming disillusioned with the world.

That's the point of that scene. It's the reason why it exists. It wouldn't be put in there in order to be misogynistic, but in order to say 'Yeah the antagonist is really fucked up. He's not like The Boss, Liquid, Solidus, who had good reasons for being antagonistic. No, this boss is here because he's cruel and disgusting, he's the thing that makes Big Boss into a monster. This is the story where Big Boss becomes a monster, and how more befit than to pit him against a monster while he is still a hero.'

And that's how I interpreted it. That's how I see it. Everyones going 'Wow! We get to play as Big Boss in this big world! How cool!' No. By the end of it, if Kojima doesn't make you disgusted at Big Boss, than he failed.

Don't you already get that in MGS3? Admittedly, I don't pay super close attention to the Metal Gear lore but I felt like the end of MGS3 explains the motivations of BB quite well.
 
I agree that Destiny didn't deserve disappointment of the year. I do disagree with Watch Dogs getting it though. I didn't like Watch Dogs even though I felt obligated to beat the game (I wasted 60$ on it after all), but Halo should have won by default. The game is still a shit show and doesn't work. Destiny and Watch Dogs, and to a lesser extent for some Unity all three of those are playable, Halo is not even fully playable. The online works sometimes, trying to play co-op is a flip of a coin, and their are many glitches in the SP campaigns. How Halo didn't win is just beyond me, it is a broken game (still) and no matter if you were excited for it or not the fact that the game is still broken is just beyond disappointing.
 
I don't think you know how music works, its not the first ten seconds of a few tracks played from an iPhone's external speakers. Hence why I question it because you'd best experience music from a game by playing said game and experiencing all of the music.
And yet they settled on Luftrausers after playing ten seconds of it off an iphone. Sometimes they chose awards for odd reasons.
 
And yet they settled on Luftrausers after playing ten seconds of it off an iphone. Sometimes they chose awards for odd reasons.

Their minds were already seemingly made up, which was another problem with the whole thing. Also most of them had, seemingly, already played said game and experienced its music (hence why I questioned if they'd ever played DKTF, and they seemingly didn't... so they really had no grounds on which to question Dan's suggestion before the top three). This leaves us with a very lopsided representation of the music of the two titles.
 
I agree that Destiny didn't deserve disappointment of the year. I do disagree with Watch Dogs getting it though. I didn't like Watch Dogs even though I felt obligated to beat the game (I wasted 60$ on it after all), but Halo should have won by default. The game is still a shit show and doesn't work. Destiny and Watch Dogs, and to a lesser extent for some Unity all three of those are playable, Halo is not even fully playable. The online works sometimes, trying to play co-op is a flip of a coin, and their are many glitches in the SP campaigns. How Halo didn't win is just beyond me, it is a broken game (still) and no matter if you were excited for it or not the fact that the game is still broken is just beyond disappointing.

They hinted at there being a category just for broken games.
 
I don't think you know how music works, its not the first ten seconds of a few tracks played from an iPhone's external speakers. Hence why I question it because you'd best experience music from a game by playing said game and experiencing all of the music.

Guilty Gear won best graphics after they saw the part in the trailer where the game changes perspective to reveal it's all 3D models. You're expecting way too much rigor from this.
 
I agree that Destiny didn't deserve disappointment of the year. I do disagree with Watch Dogs getting it though. I didn't like Watch Dogs even though I felt obligated to beat the game (I wasted 60$ on it after all), but Halo should have won by default. The game is still a shit show and doesn't work. Destiny and Watch Dogs, and to a lesser extent for some Unity all three of those are playable, Halo is not even fully playable. The online works sometimes, trying to play co-op is a flip of a coin, and their are many glitches in the SP campaigns. How Halo didn't win is just beyond me, it is a broken game (still) and no matter if you were excited for it or not the fact that the game is still broken is just beyond disappointing.
It sounds like it'll be a shoe in for the Hottest Mess category along with ACU.
 
Guilty Gear won best graphics after they saw the part in the trailer where the game changes perspective to reveal it's all 3D models. You're expecting way too much rigor from this.

Mayhaps you are right, but it did feel like the majority of them had actually played Xrd.
 
I agree that Destiny didn't deserve disappointment of the year. I do disagree with Watch Dogs getting it though. I didn't like Watch Dogs even though I felt obligated to beat the game (I wasted 60$ on it after all), but Halo should have won by default. The game is still a shit show and doesn't work. Destiny and Watch Dogs, and to a lesser extent for some Unity all three of those are playable, Halo is not even fully playable. The online works sometimes, trying to play co-op is a flip of a coin, and their are many glitches in the SP campaigns. How Halo didn't win is just beyond me, it is a broken game (still) and no matter if you were excited for it or not the fact that the game is still broken is just beyond disappointing.

Yeah but, like they pointed out, Drew is really the only one that was disappointed by it, no one else in the room seemed all that excited to play it. For that reason, its a better candidate for the "I cant believe they shipped this" award or whatever its called this year.
 
Yeah but, like they pointed out, Drew is really the only one that was disappointed by it, no one else in the room seemed all that excited to play it. For that reason, its a better candidate for the "I cant believe they shipped this" award or whatever its called this year.

I guess I need to remove the feeling that some of these guys are just ignorant of the big picture sometimes. This is their personal GOTY categories and not a collection of feelings through out gaming in general. I just get annoyed sometimes when they ignore stuff based on their own feelings, but that is my own problem that I need to get over.
 
Watch Dogs was trying to be super bad@$$ and it ended in this unclear super hero. I wasnt routing for him because it didn't feel interesting. I feel like companies want to create great science fiction within video games, but they are scratching a surface far too hard and too deep. From what I saw they should of taken the whole thing in another direction. I feel like Ubisoft approaches their chracters with this "this guy is interesting, just pay attention to everythig he says and does". I don't think that point is being addressed as a negative by Ubisoft. They did it with AC up until they just stopped completely. FarCry 4 had these uninteresting characters. They weren't very relatable. It felt like a young person's Far Cry and I feel the same way about 3. They are going to have to force their fanbase away from a possible better outcome. I believe they could make the right game, but they focus too hard on studio work and overall aesthetics. One good idea doesn't mean the entire game is amazing.
 
We can almost draw up the top 3 for that category now heh

AC:U
Driveclub
H:MCC

I think any of those 3 could feasibly take the gong

Almost has to be Halo. its been bunk for almost as long as Driveclub, and has the compound effect of being fucking Halo. For such an important game to be so fucked up, that's way bigger of a deal than Driveclub. Unity wasn't full in broken for me, it was just unpolished to the max.
 
I guess I need to remove the feeling that some of these guys are just ignorant of the big picture sometimes. This is their personal GOTY categories and not a collection of feelings through out gaming in general. I just get annoyed sometimes when they ignore stuff based on their own feelings, but that is my own problem that I need to get over.

That's the thing, though. I've been listening to these guys for years and I rarely agree with their GOTY choices. They just have different opinions and then on top of it they have to reach a consensus. Almost no one will agree with their choices... thems the breaks.
 
Almost has to be Halo. its been bunk for almost as long as Driveclub, and has the compound effect of being fucking Halo. For such an important game to be so fucked up, that's way bigger of a deal than Driveclub. Unity wasn't full in broken for me, it was just unpolished to the max.

How many games from 2014 can make up a 'broken game' category anyway? Those 3 games are the obvious choices...but I would be struggling to come up with a decent sized list to drill through as per the other categories.
 
Completely agree on why they gave it to WD though....it had no redeeming qualities at all.

I had a lot of fun with Watch Dogs, thought the hacking mechanics were great to use in stealth combat. Also thought it was refreshing to play a real city open world game that isn't about being a criminal.

I had no idea why people were hyping up that game to begin with, thought the 2012 reveal was pretty bad. Well, I guess graphics made people think that scripted sequence was the best thing ever.
 
So if Brad says Destiny game of the year

Just go with what Brad says becasue
Not really a good analogy. A game's mechanics and story can be explained to someone even if they didn't play the game (and in the case of Destiny, they all played it), but music has to be listened to. And if Dan is the only guy in the room that has heard all or the most of them, then yeah his opinion should hold more weight. But instead they took two or three little clips out of an hour long soundtrack and contrasted it to another soundtrack that basically consists of variations of one 2 minute track.

The award should be renamed to "Best Soundtrack that Demos Well in 30 Seconds." I don't know, I'm really liking these podcasts but this category seems silly to have if you're gonna do on-air sampling. They should just drop it for a sound design category instead.
 
How many games from 2014 can make up a 'broken game' category anyway? Those 3 games are the obvious choices...but I would be struggling to come up with a decent sized list to drill through as per the other categories.
I'm not arguing the inclusion of Unity, I'm just saying Halo is the clear winner. Even the way they've talked about it on the bombast, they mention how big a fuck up it is. If Halo and Driveclub are equal ruckus, then you have to default to the amount of people each fuck up effects.
 
I had a lot of fun with Watch Dogs, thought the hacking mechanics were great to use in stealth combat. Also thought it was refreshing to play a real city open world game that isn't about being a criminal.

I had no idea why people were hyping up that game to begin with, thought the 2012 reveal was pretty bad. Well, I guess graphics made people think that scripted sequence was the best thing ever.

I didnt completely hate WD either (hell I have it in my top 10)...but I think the crew echoed what most thought about the game. The hype for the game, at least on gaf, took a serious nosedive when the downgrade was posted.

I didnt play alot of games in 2014, and I didnt have a horrible experience with it...but it was def not as good as I thought it would be.
 
Not really a good analogy. A game's mechanics and story can be explained to someone even if they didn't play the game (and in the case of Destiny, they all played it), but music has to be listened to. And if Dan is the only guy in the room that has heard all or the most of them, then yeah his opinion should hold more weight. But instead they took two or three little clips out of an hour long soundtrack and contrasted it to another soundtrack that basically consists of variations of one 2 minute track.

The award should be renamed to "Best Soundtrack that Demos Well in 30 Seconds." I don't know, I'm really liking these podcasts but this category seems silly to have if you're gonna do on-air sampling. They should just drop it for a sound design category instead.

I don't think anyone seriously thought they were going to win the others over with that. It was mostly a joke.
 
Side note, I feel like Alex is making up for never being present during these discussions by commanding the mic the majority of the time. His arguing Jazzpunk's actual merits as a game in the Frog Fractions category was making me face palm, I was like "dude, the whole point of this category is going over your head, it was destined to be Velvet Sundown from the beginning."
 
I don't think anyone seriously thought they were going to win the others over with that. It was mostly a joke.
Don't get me wrong, it was hilarious but it also shut down the conversation. What can the rest of the room really say after that?
 
I really liked Rami's approach to listing his top ten games. Not to mention this beauty:

Best AAA Game: Destiny

I make action games, and if you’ve ever played a Vlambeer game you know that the feel of things is what makes our games tick. It’s the little details in recoil, the slowness of the camera, the muzzle flash, the impact effects--a good game is something you feel in your fingers minutes after you put down the controller. Destiny’s double jump is a perfect example of exactly that. The weight of your character in the camera movement, the feeling of a tight skirmish, the projectiles flying past your head as you run, the subtle differences in how the double jump effects your jump based on timing… Destiny feels amazing, and that makes a game hard to put down.
 
How many teams worked on Halo MCC? It seemed like it was farmed off to randoms in a rush. Of course I assume 343 were involved too and some ex Bungie are there.

As an outsider to Halo I was expecting it to broken unless the old Bungie team retread those games to work. Trying to go through someone's old work can lead to tons of issues.

Wouldn't surprise me if it took a year to fix but I think MS should do whatever it takes and re-release. The franchise and Halo fans deserve it to be done right.
 
Completely agree on why they gave it to WD though....it had no redeeming qualities at all.
Jumping from camera to camera to solve puzzles and eliminate guards was pretty fun, and there's something to the surveillance and hacking mechanics that can be expanded upon. But yeah, I have more fondness for Destiny despite its problems than Watch Dogs by a fair amount.
 
Don't get me wrong, it was hilarious but it also shut down the conversation. What can the rest of the room really say after that?

Yeah but since no one but Dan had heard the game in a proper setting it never had a chance anyway. There is nothing he could have said to change anyone's mind. How could you articulate why these songs that someone has never heard are better than this song that they love?
 
Watch Dogs would have been solid as hell if it dropped every open world aspect, and was a linear action game. The mechanics were very fun, and the mission design utilized them pretty well. Trouble is, all the stuff around the missions was terrible.
 
Yeah but since no one but Dan had heard the game in a proper setting it never had a chance anyway. There is nothing he could have said to change anyone's mind. How could you articulate why these songs that someone has never heard are better than this song that they love?

Dan needs lessons from Mr. Filibuster.
 
Top Bottom