bigwinnerx
Member
Is it a surprise to anyone that Dan's segment has been the best so far by leaps and bounds?
I dunno, my favorite has been Jason's so far.
Is it a surprise to anyone that Dan's segment has been the best so far by leaps and bounds?
Transistor started wearing on me by the end.
I guess I just didn't like the connective tissue between the fights and it was frustrating because Bastion got that part really right.
I dunno, my favorite has been Jason's so far.
People's expectations about Watch_Dogs were already shaky by the end of the actual reveal trailer when he pulled out a gun and started shooting. Ever since the start it felt like there was a discussion about whether Ubisoft, of all companies, deserved the benefit of the doubt regarding a new IP at the beginning of a new generation, and whether the hacking stuff would be an innovative twist or just a meaningless gimmick where you'd get randomly generated profiles and do the same stop light/black out/bridges type tricks over and over. If you honestly were still excited for WD as some next gen vanguard even like a year (at the very least 6 months) before the game came out, then that seems more like on you than on the game, because all of the warning signs were there, and "the game looked pretty graphics wise in a scripted demo at E3 2012" doesn't cut it.
Destiny was a bill of goods that was so shocking that even people who weren't actually interested in Destiny had to stop and rubberneck at it after release, like, "Shit, what the fuck happened there!?" Even the people rocking the more realistic "it's just Borderlands with Halo shooting" expectations weren't prepared for the loot shit, or the bonkers writing, or Guard Dinklebot While He Does a Thing Mission #127.
If you're going to argue that Watch Dogs was a worse game, then sure. But in terms of the gulf in mindset immediately before and after the final release (ie, the things that most people would consider factors in "disappointment") I think Destiny was far in the lead there.
Watch dogs was Assassin's Creed with a cell, Mordor was Assassin's Creed with orcs. The one from the makers of assassins creed turned out badly, the other one turned out great.Yeah. I was calling it Assassin's Creed with a cell-phone before the new consoles even came out.
Totally agree. Haven't finished the podcast yet, but I'm surprised they didn't pick Destiny.People's expectations about Watch_Dogs were already shaky by the end of the actual reveal trailer when he pulled out a gun and started shooting. Ever since the start it felt like there was a discussion about whether Ubisoft, of all companies, deserved the benefit of the doubt regarding a new IP at the beginning of a new generation, and whether the hacking stuff would be an innovative twist or just a meaningless gimmick where you'd get randomly generated profiles and do the same stop light/black out/bridges type tricks over and over. If you honestly were still excited for WD as some next gen vanguard even like a year (at the very least 6 months) before the game came out, then that seems more like on you than on the game, because all of the warning signs were there, and "the game looked pretty graphics wise in a scripted demo at E3 2012" doesn't cut it.
Destiny was a bill of goods that was so shocking that even people who weren't actually interested in Destiny had to stop and rubberneck at it after release, like, "Shit, what the fuck happened there!?" Even the people rocking the more realistic "it's just Borderlands with Halo shooting" expectations weren't prepared for the loot shit, or the bonkers writing, or the Donkey Kong Country 1 "we took an enemy and made it big, now it's a boss" bosses, or Guard Dinklebot While He Does a Thing Mission #127.
If you're going to argue that Watch Dogs was a worse game, then sure. But in terms of the gulf in mindset immediately before and after the final release (ie, the things that most people would consider factors in "disappointment") I think Destiny was far in the lead there.
I just want to know why Watch_Dogs reviewed as well as it did. 80 Metascore, I dunno.
I know this is 12 hours late, but this is the best thing I've ever seen about Football Manager. An ER wouldn't come close.A football manager endurance run is what we need. They need to make it to year 2115.
It was the vanguard of the reviewer "rebellion." It was still a AAA game and a lot of people gave it the benefit of the doubt as a game with shiny pavement when it rains.
I'll never really understand the AC connection to Mordor other then the climbing kinda looks the same.
Maybe because I played all 3 batman games like 1-2 months before I played Mordor. But everything about Mordor is pretty much batman, besides more enemies, the climbing is a little quicker/tweaked and the Nemesis system.
I dunno, my favorite has been Jason's so far.
Yeah, I don't think Assassin's Creed is a good comparison for Mordor. It's just straight up Arkham with a different license.I'll never really understand the AC connection to Mordor other then the climbing kinda looks the same.
Maybe because I played all 3 batman games like 1-2 months before I played Mordor. But everything about Mordor is pretty much batman, besides more enemies, the climbing is a little quicker/tweaked and the Nemesis system.
I'll never really understand the AC connection to Mordor other then the climbing kinda looks the same.
Maybe because I played all 3 batman games like 1-2 months before I played Mordor. But everything about Mordor is pretty much batman, besides more enemies, the climbing is a little quicker/tweaked and the Nemesis system.
I'm kind of surprised that Jeff enjoyed Advanced Warfare more than Titanfall (if we're discounting the fact AW has a SP campaign at all). I guess it depends which style of gameplay you like better, because even Advanced Warfare feels comparatively slower and much more "careful" than Titanfall.
While "Call of Duty with Mechs" was a phrase thrown around a lot, they do still play very differently. Titanfall is much faster paced, where you're always on the lookout for another area to wallrun to. Call of Duty is still about finding a spot where you can comfortably cover your danger areas, before scampering off and finding another one when it gets a bit too hot.
I guess CoD can be fun for longer stretches, because I find Titanfall to be fairly exhausting to play for longer stretches. I like both of them a lot, I like Advanced Warfare multiplayer a lot more than I thought I was going to (I abhorred Ghosts), but Titanfall just offers so much more for me.
I'm kind of surprised that Jeff enjoyed Advanced Warfare more than Titanfall (if we're discounting the fact AW has a SP campaign at all). I guess it depends which style of gameplay you like better, because even Advanced Warfare feels comparatively slower and much more "careful" than Titanfall.
While "Call of Duty with Mechs" was a phrase thrown around a lot, they do still play very differently. Titanfall is much faster paced, where you're always on the lookout for another area to wallrun to. Call of Duty is still about finding a spot where you can comfortably cover your danger areas, before scampering off and finding another one when it gets a bit too hot.
I guess CoD can be fun for longer stretches, because I find Titanfall to be fairly exhausting to play for longer stretches. I like both of them a lot, I like Advanced Warfare multiplayer a lot more than I thought I was going to (I abhorred Ghosts), but Titanfall just offers so much more for me.
I just want to know why Watch_Dogs reviewed as well as it did. 80 Metascore, I dunno.
I'll never really understand the AC connection to Mordor other then the climbing kinda looks the same.
Maybe because I played all 3 batman games like 1-2 months before I played Mordor. But everything about Mordor is pretty much batman, besides more enemies, the climbing is a little quicker/tweaked and the Nemesis system.
He's brought up he didn't love some of the titanfall patches that nerfed the AR as well.
Jeff ended up playing and enjoying Advanced Warfare for longer than Titanfall. He has spoken multiple times about how he doesn't like how the unlocks work in Titanfall, saying that they don't provide much motivation to go on. I also don't think many people actually *enjoy* the mech part of Titanfall. A big part of the fun (especially for Jeff, I think), is the mobility options that come with being a normal soldier. Those all go away when you hop in a Titan.
It's the routine, filler side-quests. So much minimap icon fetch-quest hunting it made my head spin.
I just want to know why Watch_Dogs reviewed as well as it did. 80 Metascore, I dunno.
The delay was perfect, because it pushed the game out evenly in between the two different releases of Grand Theft Auto V.in the time honored video game industry tradition of terrible food analogies
watch dogs is like a chain fast food burger that gets hyped up as limited time only and it looks good on the bullshit billboard promo picture and you were really hungry when you first saw the billboard, but by the time you got to the drive through you've realized long ago that it would just be the same as all of those other bland burgers but with a different sauce or bun. you rationalize it as not that bad before diarrhea sets in.
why does everyone always go for the burger analogy
it's like no one eats anything else
why does everyone always go for the burger analogy
it's like no one eats anything else
The delay was perfect, because it pushed the game out perfectly in between the two different releases of Grand Theft Auto V.
It's the routine, filler side-quests. So much minimap icon fetch-quest hunting it made my head spin.
That makes perfect sense considering Mordor was originally supposed to be a Batman game.
Probably because Halo2 got heavily reworked, while the others are just up-ports.
I'll admit I've only played Arkham Asylum. Open-world isn't really my thing, unless it's Rockstar.Eh, I can kinda understand that but that's how both the last Batman games were too. I'd say it's more a symptom of Open World design these days compared to just being like Assassin's Creed. But I guess Assassin Creed might just be a good shorthand for that.
Probably because Halo2 got heavily reworked, while the others are just up-ports.
Are you saying Watch Dogs was the McRib?in the time honored video game industry tradition of terrible food analogies
watch dogs is like a chain fast food burger that gets hyped up as limited time only and it looks good on the bullshit billboard promo picture and you were really hungry when you first saw the billboard, but by the time you got to the drive through you've realized long ago that it would just be the same as all of those other bland burgers but with a different sauce or bun. you rationalize it as not that bad before diarrhea sets in.
destiny is like going to a legendary local burger joint as they debut a much anticipated revamped menu, ordering an amazing looking burger, and then it comes out way smaller than the picture, most of the toppings listed on the menu are missing, it's not cooked to the temperature you asked, and you're pretty sure that you saw the cook crying in the kitchen. i mean, the flavor is pretty good, and it didn't give you explosive liquid shits like the other one was, but
Are you saying Watch Dogs was the McRib?
And yet GTA5 was shat upon...
People's expectations about Watch_Dogs were already shaky by the end of the actual reveal trailer when he pulled out a gun and started shooting. Ever since the start it felt like there was a discussion about whether Ubisoft, of all companies, deserved the benefit of the doubt regarding a new IP at the beginning of a new generation, and whether the hacking stuff would be an innovative twist or just a meaningless gimmick where you'd get randomly generated profiles and do the same stop light/black out/bridges type tricks over and over. If you honestly were still excited for WD as some next gen vanguard even like a year (at the very least 6 months) before the game came out, then that seems more like on you than on the game, because all of the warning signs were there, and "the game looked pretty graphics wise in a scripted demo at E3 2012" doesn't cut it.
Destiny was a bill of goods that was so shocking that even people who weren't actually interested in Destiny had to stop and rubberneck at it after release, like, "Shit, what the fuck happened there!?" Even the people rocking the more realistic "it's just Borderlands with Halo shooting" expectations weren't prepared for the loot shit, or the bonkers writing, or the Donkey Kong Country 1 "we took an enemy and made it big, now it's a boss" bosses, or Guard Dinklebot While He Does a Thing Mission #127.
If you're going to argue that Watch Dogs was a worse game, then sure. But in terms of the gulf in mindset immediately before and after the final release (ie, the things that most people would consider factors in "disappointment") I think Destiny was far in the lead there.
i'd say that assassin's creed is more like the mcrib, where it's an annual thing based purely on economics that human society is supposed to pretend is good and rare when it comes out
we are in a thread for w w w dot giant bomb dot com
The only compliment I feel fit to leave with the first Assassin's Creed game is that at least it was the most true to its concept.How are you so good at this?
Anyway, I feel like Mordor is what Assassin's Creed SHOULD be. There's not enough...Assassinating in AC.
The mcrib was hyped up too much for me.
It sucked.
I played Advanced Warfare for the first time at my friends' place and finally understood why the MP was getting loads of love. But I definitely feel like Titanfall is the one MP game I want to get because the game modes in AW are pretty generic and the movement in Titanfall is much more freeing.I'm kind of surprised that Jeff enjoyed Advanced Warfare more than Titanfall (if we're discounting the fact AW has a SP campaign at all). I guess it depends which style of gameplay you like better, because even Advanced Warfare feels comparatively slower and much more "careful" than Titanfall.
While "Call of Duty with Mechs" was a phrase thrown around a lot, they do still play very differently. Titanfall is much faster paced, where you're always on the lookout for another area to wallrun to. Call of Duty is still about finding a spot where you can comfortably cover your danger areas, before scampering off and finding another one when it gets a bit too hot.
I guess CoD can be fun for longer stretches, because I find Titanfall to be fairly exhausting to play for longer stretches. I like both of them a lot, I like Advanced Warfare multiplayer a lot more than I thought I was going to (I abhorred Ghosts), but Titanfall just offers so much more for me.
haven't heard the full podcast but as a weekly bombast listener and GB supporter I was VERY shocked to see most disappointing was NOT Destiny. WTF. Going to need to listen. Overall disappointed with the awards thus far (best music not shovel knight)? and overall videos seem lackluster to PYs. Danny couldn't have put on a better shirt than that for his role and other sloppy things (Vinnie part fairly dumb, etc). Guys are still great and casts are still there but not sure how this will wrap up. Patrick had the funniest part thus far (Plan C joke).