Mister Negative
Member
I dunno man, playing a racing game at 30 fps is pretty crappy.
I dunno man, playing a racing game at 30 fps is pretty crappy.
It's hard to tell what is meant seriously and what isn't, that whole thing just was a clusterfuck of Smash for Jeff with the whole: its too chaotic, the game is only fun when its chaotic. The added jab, even if in jest, just didn't really feel right when the whole segment was a mess.
MK8 drops to 30FPS which is likely what Alex means when he says he doesn't like how it feels but to call it an unplayable mess was complete hyperbole. In that part I felt like Dan had no idea what Alex was even saying. But yes, you're right that it didn't have Jeff or Brad doing much chiming in.
How is the moveset not incredibly basic? Every character uses the exact same control scheme and there is little to no variation between them? I don't think that's an insane criticism, that's just the way it is.
As for the iterations between games, I don't see why Smash Brothers should get a free pass because it has four years in between each game.
It's just that Jeff has called people who take competitive Smash seriously "crazy" since the scene started, and he's never been serious about it. Of course he's not insulting people who like a game he doesn't like, he's not a fanboy. And the Smash conversation really comes down to Jeff liking Melee, but thinking that's enough. Brad has never really been into Smash. Except for Dan, no one of the others on the staff has much love for Smash in general. So it was always going to get dismissed by most.
Anyways, the full list goes up soon.
Of course they got the award for winning the award. To have it feel like a begrudgingly (that part comes in more when they get to the "would you recommend a WiiU" part) handed out award doesn't take away from there simply being no competition.
If anything, I'd expect a lot more differences in between each title with that much time being spent on it.
We'll have to agree to disagree because I don't think anything that Jeff said about the strength of Nintendo's library was begrudging, even if he doesn't like Smash.
I used the wrong term when referring to the control scheme. Sorry for that, but you understood what I meant! For the average player like Brad, this means that there is little to master or the lack of ownership of a particular fighter.In terms of how they control? Yes there's nothing particularly different between characters, every character has tilts, smashes, and specials. But in the way they play? Are you going to tell me that Shulk plays anything at all like Bowser Jr? The movesets are not even remotely the same between characters.
Seven years. And the breadth of the movesets changes with every game... it changes as much as, if not more, than Street Fighter, Soul Calibre, and Dead or Alive.
See I haven't followed GB that long so I didn't know about how he called people since the scene started. If that's the case then okay.(I was alittle kid when Melee came out, lol.)
That said, I don't think most of them dismissed it when Dan actually did call for that vote around the table on who actually dislikes Smash.![]()
How is the moveset not incredibly basic? Every character uses the exact same control scheme and there is little to no variation between them? I don't think that's an insane criticism, that's just the way it is.
I used the wrong term when referring to the control scheme. Sorry for that, but you understood what I meant! For the average player like Brad, this means that there is little to master or the lack of ownership of a particular fighter.
And 7 years - 4 years, I don't really see what difference it makes, I would have liked to see more positive and interesting changes (particularly in the feature set).
Why can't we have a really cool single player campaign like the Mortal Kombat 9? Or a really robust level editor (the one in now is really bare bones and in some ways worse than what we had before). Brawl had the addition of Final Smashes, I'm not seeing anything in here with remotely the same impact on moment to moment gameplay. So I definitely feel like it's valid criticism that the Smash series feels stagnant.
I think if you can predict whether or not people will like a game based on publisher, it's kind of a problem.
Though I don't see why people are in such a rush to dismiss it, honestly. Jeff has always had a chip on his shoulder regarding Nintendo games during Game of the Year time. They're quiet, ignorable annoyances during the year, but he doesn't think they belong in discussion of best games anymore. You take the good with the bad with Giant Bomb - if you even think it's bad, really. This could be an aspect of the site that appeals to you, I don't know.
At the end of the day, none of it actually matters. We treat it as valid discussion because we hoist game of the year as some sort of decider or validation. Giant Bomb GOTY especially has never really meant anything. The Game of the Year winners, including actual Game of the Year, do not get more conversation or reverence than anything else. XCOM was Game of the Year two years ago, there was maybe one conversation about the expansion, no one's replaying it for fun, and it's never really held up by anyone at GB as a paragon of gaming in its generation (even though it should, theoretically, be one of the eight games that is). Their Game of the Year last year was basically "Well, this is a good game, I guess let's use this."
I think the discussion of why they feel the way they feel is totally valid. It's a personality-centered site and this is a thread specifically about those discussions. It just doesn't actually hold much weight and, two days from now, when everyone forgets about this thread or goes back to community, this probably won't get any actual thought or weight in the future.
I used the wrong term when referring to the control scheme. Sorry for that, but you understood what I meant! For the average player like Brad, this means that there is little to master or the lack of ownership of a particular fighter.
And 7 years - 4 years, I don't really see what difference it makes, I would have liked to see more positive and interesting changes (particularly in the feature set).
Why can't we have a really cool single player campaign like the Mortal Kombat 9? Or a really robust level editor (the one in now is really bare bones and in some ways worse than what we had before). Brawl had the addition of Final Smashes, I'm not seeing anything in here with remotely the same impact on moment to moment gameplay. So I definitely feel like it's valid criticism that the Smash series feels stagnant.
I do kinda wish Brad and Jeff went a little deeper into their Smash hate.
Like if you had told me Watchdogs had beaten Destiny for most disappointing, my jaw would drop. But since I listened to the podcast first I could understand how they got there. But I'm still curious about Smash after listening to the podcast.
To be clear, I'm not saying Smash should change its control scheme. It's part of what makes it unique, I'm just explaining why Brad and company might not like it.Some would argue that's the charm of Smash over other fighters and why its basically its own genre of fighter/party game hybrid. That you can apply a basic fundamental rule-set to every character but the way those controls work per character changes for a different experience without having to learn a new thirty-button combo.
Sm4sh added custom movesets, which is an actually rather gigantic change to the game. Every title has added features and some older features have gone away like the "story mode". This is more a question of what you expect from a fighter/party game like this... Sm4sh is definitely the one with the biggest feature set that's aimed at multiplayer:competitive/party even if it doesn't quite match the Melee mechanics. This came at a sacrifice of Brawl's Subspace Emissary which... wasn't very good to begin with.
XANDER CAGE said:Also Smash had a "cool single player campaign" once. It sucked, but they do add that sort of thing between games. The way you're describing it Nintendo is just plopping out roster updates each time which just isn't true. They add a lot of new features between Smash games
I had a dream Dust (not the deviant art game, the EVE shooter) won GB goty, so I'm ready for anything.
Dust was a well-liked game at GB.
It's also pretty good in general.
I would say, having not come out this year its chances are pretty low, but Dota 2 is Brad's GOTY so
Can I just watch the video recaps or are the podcasts significantly better? Not sure I have the time to ingest each one...
Oh my god... reading the top ten.
THIS PODCAST WILL BE GLORIOUS.
Haha,dat Troy Baker cameo.
Four hours, jesus christ
Extra Game! I didnt want to put this in my Top-10 because we did a tiny, tiny, tiny amount of work on it, but I really like Destiny.
Where can we read the list without listening to the podcast?
hilarious