The Wii U and its ability to produce amazing visuals.

Sounds about right. Won't be surprised if the next hardware is the same.

I hope not. It may be good enough for their games, but it isn't even close to good enough for other company's games. I'd like a nintendo console to be a good primary console next gen.
 
I know, and I only have a 720p LCD TV, but holy hell at bayonetta 2. And all I have is the demo! I want SS and TP HD, bad.
 
Has nothing to do with the Wii U. Nintendo could have achieved the same exact results on a ps3 or xbox 360.

I think they understand their hardware better than they understand their competitor's hardware, so I doubt they could achieve the exact results elsewhere...
 
You have a preference for their art style. That's about it, really.

It's pretty obvious to see games like Ryse, Killzone, The Order, Drive Club, MGSV, and UC4 are all much more visually intensive than anything on the Wii U.

And when it comes to open world games, don't expect the Wii U to produce something better than the Witcher 3, The Division, or inFamous.

3d World looks great. I played it before ever playing any PS4 games. And yeah, it looked really great. But then going back and playing it, the game looks very simple.
First of all, it's 720p so its already blurry. And then the environments are remarkably simple and small. And the amount of action going on screen seems small and very controlled.

Nintendo is very good at working and achieving realistic goals of the hardware. Their games seem to be designed within the constraints of the hardware in mind. This is why their games look so good, feel polished, and have steady frame rates. A game like Captain Toad isn't trying to break down any walls of game design. It's pretty simple by nature. And the design of the game seems very obtainable. And thus the game didn't need to make any serious compromises. This means a very complete visual look with a perfect frame rate.
 
Those games aren't beautiful because of the Wii U, they are beautiful because of their art styles and lush colors. The Wii U would be dishing out ugly shit if it wasn't for the developers making these decisions.

So PS3 and 360 were dishing out "ugly shit" all these years or are you implying that the PS360 games are all of a sudden "ugly shit" now?

Also to the OP yes Nintendo thus far has done a great job with the 1st party games visual wise and their 2015 games look even better.
 
Art style, polish and attention to detail win the day. On the technical end though I think EAD's lighting engine is still very impressive and their rock solid performance (often at 60fps with zero tearing) is incredibly commendable. I think people are too quick to dismiss Nintendo's technical achievements because of the hardware, but it's really all the more impressive because of it.
 
You have a preference for their art style. That's about it, really.

It's pretty obvious to see games like Ryse, Killzone, The Order, Drive Club, MGSV, and UC4 are all much more visually intensive than anything on the Wii U.

And when it comes to open world games, don't expect the Wii U to produce something better than the Witcher 3, The Division, or inFamous.
I'm not sure who is saying games on stronger systems aren't more visually intensive, lol.
 
You have a preference for their art style. That's about it, really.

It's pretty obvious to see games like Ryse, Killzone, The Order, Drive Club, MGSV, and UC4 are all much more visually intensive than anything on the Wii U.

And when it comes to open world games, don't expect the Wii U to produce something better than the Witcher 3, The Division, or inFamous.

Does any of this need to be said? I don't think any sane person thinks WiiU is capable of visuals anywhere near PS4/Xbone.

But Nintendo does do an amazing job of squeezing great visuals out of their machines.
 
I think they understand their hardware better than they understand their competitor's hardware, so I doubt they could achieve the exact results elsewhere...

Point being...? Does the Wii U hardware now have the magical property of greater understanding? Is there some special chip for that?
 
So PS3 and 360 were dishing out "ugly shit" all these years or are you implying that the PS360 games are all of a sudden "ugly shit" now?

Also to the OP yes Nintendo thus far has done a great job with the 1st party games visual wise and their 2015 games look even better.

Read my edit. And I'd argue yes, when we look at some cross gen games now, PS3/360 games look really bad compared to their PS4/Xbox One counterparts (Shadow of Mordor and Advanced Warfare specifically).
 
Rejoined the Wii U family finally after a year absence and yeah, it still amazes me what this system can accomplish

Mario Kart 8 and 3D World look insane
 
The hardware capabilities finally caught up with the scope of Nintendos amazing art direction. With a bit of fine tuning and know how the wii U with EVERYTHING under the hood is basically an xbox 360 with double the ram. It does have kind of a crappier CPU but that's why I stressed the fine tuning aspect.

Basically, I'd love it if nintendo re-released more games in HD - Mario Galaxy 1/2 in particular - just imagine those games with nothing changed (outside of a control scheme that doesn't require a wii-mote) but running at 1080p with 2XAA.

Hell, I'd even take a re-release of twilight princess at this point but that's probably a ways off if they even bother. That one would require a bit more work, re-do all the textures to be 4 times their original resolution , bump the game up to 720p at 60 fps maybe.

Either way, YES op, nintendo games look pretty damn nice on the wii U.
 
I know, and I only have a 720p LCD TV, but holy hell at bayonetta 2. And all I have is the demo! I want SS and TP HD, bad.

Unfortunately unlike Wind Waker they'd need to totally redo a ton of textures to make those not look like butt, unless they already have much higher quality assets from production. Cel Shading like Wind Waker has very flat textures that can scale extremely well. The Wii games...do not.

yeah but on WiiU you also get no tearing and great performance

Tons of PS3 games (most of them, surely) dont' have tearing, and many are 60 FPS too. That's still a publisher/dev issue not a hardware one. And unfortunately some players accept things like rampant tearing as well. I can't believe people played Bioshock Infinite on console, I tried it because of PS+ and it almost made me sick from the tearing.
 
I came here for a Pikmin 3 pizza shot, so I'm happy.

As others have said, a lot of it is artistic style combined with a HD resolution (see how great many GC and Wii games look when upscaled via Dolphin). That said, Nintendo seems to be hitting it out of the park in terms of lighting, SM3DW in particular looks amazing.
 
Nintendo has always been great at pushing some bright, colorful, and pretty images on shitty hardware. I'd love to see what they could do on something with some actual horsepower.

You mean back when they showed what they could do on the N64 and Gamecube? Up until the Wii Nintendo was happy competing in the console technology arms race. Now, technology has reached a point for them that it is able to display their artstyle fantastically without breaking the bank. They seem more concentrated on how people play their games. Not how good they look.
 
I think Nintendo has married enough horsepower with their graphical style to produce some really slick visuals.

The IQ could stand to be a bit better as the jaggies are a little distracting given the sort of CG cartoon style of their visuals, but I've been enjoying mine over the last week.
 
I think Nintendo has married enough horsepower with their graphical style to produce some really slick visuals.

The IQ could stand to be a bit better as the jaggies are a little distracting given the sort of CG cartoon style of their visuals, but I've been enjoying mine over the last week.

You got it one week ago?
 
It's a shame Nintendo delayed the jump to HD. We'd have been playing games like this eight years ago and God knows what they'd be putting out now on a PS4-level Wii U.

Also the WiiU would have had more third party sup-Ports and would had sell better...

let's hope they can pull all the money they made with the Wii and bring some bright N64 like console with top graphics.
 
PS3/360 gen was essentially the "perfect storm" of tech to enable Nintendo to really shine with their specific art styles that they employ in their games.

The Wii U isn't a technological beast of any sort but that jump from Wii to Wii U really elevated their art direction.
 
The shading on the Substitute doll looks like it's pre-baked. It looks like light is being cast from a light source different than the one on the platform and characters. Still looks great.
Smash uses mostly baked lights and forward rendering iirc. It's due to 60fps/1080p.

Stuff like Mario Kart, 3D World, Wind Waker HD or Nintendo Land use deferred rendering and the lighting is much more dynamic as a result, but there are sacrifices to resolution or framerate to compensate for it. It's a trade off.
 
The games look gorgeous, but screens never do them justice. I own a WiiU, a PS4 and a PC, and in motion WiiU games hold their own against the latter.
 
Nintendo's hardware is always highly customized to what their teams want to do and it shows better on Wii U than most of their previous work systems. The use of lighting and DoF has complemented the Nintendo art style beautifully.

I just wish Nintendo had helped out Platinum with the framerate of Bayonetta 2 a bit more since character action games are the one genre I will value consistency higher than any other.
 
you have to understand that its the first time nintendo fans got this games on HD,ps3 and 360 owners got that seven years ago,let them have fun,nintendo games on hd are glorious btw

in some sense..these games looks awesome but aren asking much..a open world game like zelda will really test the machine

Don't make it sound like 'Nintendo fans' haven't been able to experience/see HD gaming even during the Wii era. You're just trying to undermine these Nintendo games. How are these games 'not asking much'? Because they aren't pushing all possible technical limits? No, they are designed to be optimal and deliver the best experience rather than pushing the boundaries and ending up broken and underperforming. Open world games were possible even on Wii, with Xenoblade, it's all about how the developer uses the strengths of the specific console to give the best performance.
 
It looks okay, nothing special. I'm not a fan of the excessive bloom and DoF, it's like 2006 all over again.

bloom.jpg
 
I think Nintendo has married enough horsepower with their graphical style to produce some really slick visuals.

The IQ could stand to be a bit better as the jaggies are a little distracting given the sort of CG cartoon style of their visuals, but I've been enjoying mine over the last week.




I wish Nintendo would learn about good IQ...
IQ is what hurted Wii, and Dolphin shows that.
 
Read my edit. And I'd argue yes, when we look at some cross gen games now, PS3/360 games look really bad compared to their PS4/Xbox One counterparts (Shadow of Mordor and Advanced Warfare specifically).

So crappy cross-gen downports like Mordor or Advanced Warfare are representative of how PS360 games look..lol
 
Well, a week ago on Thursday.

Had wanted one for a while, wife finally pulled the trigger for me.

Nice. I've been trying to find one for sub-$200 for some time. I was hoping for the $200 refurbished one from Nintendo, but that's still out of stock. I want to start enjoying some of these games. :[
 
Does any of this need to be said? I don't think any sane person thinks WiiU is capable of visuals anywhere near PS4/Xbone.

But Nintendo does do an amazing job of squeezing great visuals out of their machines.

It does.

And I'm not denying the system's abilities to produce a nice looking game. But it's usually due to tempered game design.

If they opted for the game design like some of the games I listed above, you'll see the system's limitations become much more apparent.
 
Lol, this has nothing to do with the Wii U's capability and more to do with the art style chosen by the developers. You can do the same on the other two consoles and PC. Probably at 1080p/60fps too.
 
I've been just as blown away by the visuals of Mario Kart 8 and Super Mario 3D World as I have been by any high-end game on my recently upgraded PC.

Of course, that has little to do with the hardware, and everything to do with the game design wizards at Nintendo.
 
Has nothing to do with the Wii U and 100% to do with the expertise and skills of the art and engineering teams on the software side.
 
We have about one of these threads a month. Yes, art style is more important to creating timeless looks than things like polycount. No, most western publishers don't care. No, it has nothing to do with the Wii U's hardware either.

Kinda funny to see everyone fawning over the "nintendo in HD!" though after last gen was full of excuses over why it didn't matter. Resolution and IQ always help, even for games like Wind Waker, which, other than bloooooooooooooom really does look quite a bit nicer.
It only "didn't matter" in the sense that the games still looked spectacular even in 480p. Nintendo's art direction really helps.

Mario Galaxy 1 and 2 are still two of the best looking games ever, regardless of resolution.

But honestly, ask anyone and they'll say they would have preferred the Wii in HD.

As for Nintendo now, they are still wizards with their own hardware and they still have focus on art direction and "pleasant" visuals even if they're not always the most impressive on a purely technical scale.
 
It does.

And I'm not denying the system's abilities to produce a nice looking game. But it's usually due to tempered game design.

If they opted for the game design like some of the games I listed above, you'll see the system's limitations become much more apparent.
You mean prioritized game design. As for open world, the new Zelda looks pretty impressive at this point already.
 
Nintendo knows how to make their exclusives right. It's their bread and butter. Other games I can't speak for. All I can compare is lego marvel since I own it on the ps4 but even that it's not fair.
 
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