Mr. Poolman
Member
I've said it before, but gamers are easily distracted with realism.
Art style weights a lot more, and Nintendo is really tight on this area.
Art style weights a lot more, and Nintendo is really tight on this area.
We have about one of these threads a month. Yes, art style is more important to creating timeless looks than things like polycount.
The IQ could stand to be a bit better as the jaggies are a little distracting given the sort of CG cartoon style of their visuals, but I've been enjoying mine over the last week.
Bingo.I think the HD Era is doing Nintendos art justice for the first time on a console of theirs.
So crappy cross-gen downports like Mordor or Advanced Warfare are representative of how PS360 games look..lol
Point being...? Does the Wii U hardware now have the magical property of greater understanding? Is there some special chip for that?
"Prioritized game design" is a great way to put it.sörine;145375078 said:You mean prioritized game design. As for open world, the new Zelda looks pretty impressive at this point already.
That's next on the list.A thread like this and no mention of MK8 in the OP?! Or does it just go without saying?
Point being...? Does the Wii U hardware now have the magical property of greater understanding? Is there some special chip for that?
Reread the OP. He is specifically calling to attention that the Wii U unexpectedly has better textures and lighting than other games on better machines.
Future titles can, and will, in retrospect, make older games seem less impressive. It's happening now. That is not to say that in their own right, given their hardware, that PS3 and 360 games aren't pretty, but as you move forward, you will look back and see that they could have looked a lot better. This will always happen. When you're in the moment, you can predict that games will look better years from now, but you won't know exactly how until that future becomes the present, and when that happens, games retroactively lose their 'wow' factor.
So PS360 games are ugly shit because we've seen PS4 and Xbone games now. wtf am i reading?
It was the worst, unfortunately. That's not normal an hardware with the double of the RAM can't handle the same fps of the ps360 multiplat. The merit of nintendo it's to reach their graphic target although the hardware handicap.Seems like they had a very specific thermal envelope in mind. They didn't want a huge box that ran hot, which would be required for a more powerful CPU&GPU. They made a good choice with the GPU and kinda skimped on the CPU, but considering how hot even the latest PS3 and 360 revisions run I don't know that it's the worst decision. Then they took that and gave developers twice as much RAM as PS3 and 360, the biggest complaint about those systems specs.
What they came up with is good enough for some really great looking games, without getting super hot, and without requiring devs to spend oodles on "more graphics" like the other newgen systems. It's a good mix.
It's a shame it wasn't worth 3rd parties' time to put resources into their ports, the hardware is clearly capable of some great stuff.
It's not about Hardware, but more about Artstyle. If we had more big-budget Games going for big colourful Artstyle on the Last Gen, Nintendos Output wouldn't even be this impressive as it is right now. And it's also the reason why it will continue to impress. Because there is basically no competition in terms of colourful Games with special Artstyles
I've said it before, but gamers are easily distracted with realism.
Art style weights a lot more, and Nintendo is really tight on this area.
It was the worst, unfortunately. That's not normal an hardware with the double of the RAM can't handle the same fps of the ps360 multiplat. The merit of nintendo it's to reach their graphic target although the hardware handicap.
I'm pretty sure his point is the Wii U is made by Nintendo, so Nintendo's designers have a firm understanding of its capabilities and the console was even designed with them in mind. If Nintendo's teams were suddenly asked to create a PC game, the results may not be as impressive in terms of output vs limitations.
I own a PS4, and my Wii U wows me more regularly. Mario Kart 8 is the best art ever. That F-Zero Mute City stage is like, holy fuck. Wind Waker was like watching a Ghibli movie in some scenes. Mario 3D World has some amazing objects. I still haven't given Pikmin a spin yet.
It's a shame it wasn't worth 3rd parties' time to put resources into their ports, the hardware is clearly capable of some great stuff.
wind waker has some pretty spectacular lighting .
Toolchain are part of the problem but say the hardware limits has nothing to do with the bad performances in the multiplat it's absolutely false.Nothing to do with the hardware and everything to do with the third party developpers toolchains.
The hardware demands a different approach to get full performance. In layman's terms think of PS360 as CPU focused while Wii U's GPU focused (as are PS4/XBO btw). It's not a "problem" exactly so much though, it's just a different architecture prioritization.Toolchain are part of the problem but say the hardware has not problem it's absolutely false.
They put the same time of the ps360 version, it seems the problem it's more the hardware bottlenecks.
You have a preference for their art style. That's about it, really.
3d World looks great. I played it before ever playing any PS4 games. And yeah, it looked really great. But then going back and playing it, the game looks very simple.
First of all, it's 720p so its already blurry. And then the environments are remarkably simple and small. And the amount of action going on screen seems small and very controlled.
Nintendo is very good at working and achieving realistic goals of the hardware. Their games seem to be designed within the constraints of the hardware in mind. This is why their games look so good, feel polished, and have steady frame rates. A game like Captain Toad isn't trying to break down any walls of game design. It's pretty simple by nature. And the design of the game seems very obtainable. And thus the game didn't need to make any serious compromises. This means a very complete visual look with a perfect frame rate.
It's not about Hardware, but more about Artstyle. If we had more big-budget Games going for big colourful Artstyle on the Last Gen, Nintendos Output wouldn't even be this impressive as it is right now. And it's also the reason why it will continue to impress. Because there is basically no competition in terms of colourful Games with special Artstyles
360 it's not cpu focused and no wiiu not has different approach to get more power, where coming from? cpu it's simply unbalanced for such hardware. Should be more powerful of the ps360 not weaker, because gpu more power it's useless with a proper cpu.sörine;145378606 said:The hardware demands a different approach to get full performance. In layman's terms think of PS360 as CPU focused while Wii U's GPU focused (as are PS4/XBO btw). It's not a "problem" exactly so much though, it's just a different architecture prioritization.
Really? I'm not doubting cuz I don't know much about Nintendo's corporate or development 'culture', but that's definitely quite amazing to hear.Isn't the long running conventional wisdom that Nintendo holds back on the developer support for 3rd parties to ensure first party games look the best?
I thought that's more or less been the case dating back to the SNES.
Isn't the long running conventional wisdom that Nintendo holds back on the developer support for 3rd parties to ensure first party games look the best?
I thought that's more or less been the case dating back to the SNES.
Isn't the long running conventional wisdom that Nintendo holds back on the developer support for 3rd parties to ensure first party games look the best?
I thought that's more or less been the case dating back to the SNES.
Are you kidding? 360 is heavily CPU multithreading dependent to achieve high performance. 360 doesn't even have a dedicated sound chip, that's offloaded on CPU resources too. The CPUs on both 360 and PS3 were incredibly overengineered for their day, while all the consoles this gen take a reverse approach to architecture balancing.360 it's not cpu focused and no wiiu has problem because the cpu it's completely unbalanced for such hardware. Should be more powerful of the ps360 not weaker, because gpu power it's useless with a proper cpu.