First 144Hz 1440p IPS g-sync display annouced by Acer

I need it in 34 Cinema landscape.

For productivity, performance and better game. your eyes sees things in a horizontal plane, and most new games work in 21:9. It goes without saying that this is the way to go. I want to g-sync but we're beyond the 27-inch. It's not feesable anymore.

Let Linus talk you through it with the LG; https://www.youtube.com/watch?v=KnrxNfxRK_4

The have now made a curved version, but I have not tried this so I dont know what the deal it. I'll say. that I do not want to pay more for a curve.



Dell's Ultrasharp u3415w is rolling out now and it has a slight curve;

dell-u3415w-curved-monitor-01.jpg


I've had the 27-inch 1440p version since 2010 and I've been very very happy with it. It's been a terrific monitor that has held up so much abuse. It has backbleeding, but what doesnt? every apple monitor, retina display on their macbooks and imacs have that as well. It's just something we have to live with, and it doesnt annoy me.


The intimacy you have with your monitor is superior to the one you have with your big HDTV. I think I feel that when I am so close to it, it's nice for games and movies, but double nice when it is also a joy to work with when your getting productivity based shit done. My LG 60 inch plasma has terrific colors but I don't appreciate it anywhere near as much as my monitor. The Ultrasharp is probably the best electronic purchase I've ever done.
While I really love the concept of an ultrawide curved monitor, I do wonder about the productivity improvements you are implying. For people that need multiple windows open, I wonder if a multi-monitor setup is still preferable. That way you can easily snap windows. With one giant wide monitor, you only have to snap positions and the apps would be giant squares.

I suspect for many peoples' workflows, they'd be manually managing a lot of window resizing and positioning. I suppose if your workflow is pretty static, that doesn't matter ... but if it's not ... I think I'd still rather go multi.
 
My qnix 1440p monitor I ordered for $300 from China overclocked to 120hz easily. What would be the benefit of this monitor over the one I currently own?
 
I'm not sure there's one yet (nor I know if there will be) but it would be my pick as well.
I don't care for 1440p, I prefer being able to play with great performances without being forced to buy a SLI of two-three top tier GPU.
A single 980 or 780 Ti(my card) will get you at least 30 FPS(Ryse/Crysis 3) in every game out there, and mostly 40-50s for newer games. Pretty perfect for testing gsync actually.
My qnix 1440p monitor I ordered for $300 from China overclocked to 120hz easily. What would be the benefit of this monitor over the one I currently own?
24 extra frames and gsync which is a huge game changer that has made playing games so much more enjoyable for me.
 
My qnix 1440p monitor I ordered for $300 from China overclocked to 120hz easily. What would be the benefit of this monitor over the one I currently own?
Dynamic sync rate aka Gsync?

A single 980 or 780 Ti(my card) will get you at 30 FPS in every game out there, and mostly 40-50s for newer games. Pretty perfect for testing gsync actually.
I'm not going to spend money on a Gsync monitor to play at anything sub-60 fps.
 
My qnix 1440p monitor I ordered for $300 from China overclocked to 120hz easily. What would be the benefit of this monitor over the one I currently own?
Gsync, basically. Slight bump from 120hz to 144hz if that's worth anything to anybody.

Probably better quality and potentially a higher grade panel(since those OC'able 1440p monitors are rejects from Apple).

Shame there's no mention of any ULMB or Lightboost functionality. Is that something not doable on IPS?
 
Not being a native english speaker or tech maniac,, I'm not sure what this "Edge-to-edge frameless Display" actually mean. Extremely narrow frame for putting several monitors next to each other?
Edge-to-edge means the screen surface is flat with the bezel, not recessed like most monitors. Frameless means smaller bezel size, there is no true completely frameless model yet. But yes, having smaller bezel means multi monitor setups have less "break" between them.
 
Zero frame is marketing bullshit - instead of frame you have internal frame on the screen which ruins perceived black level.

I have dual 'zero frame' Dells at work. And while there is an internal bezel, that combined with the outer bezel is still a fair bit less than a traditional monitor's bezel.

The perceived black level is an interesting point. I'll have to take a looksie on Monday. That said on most regular monitors I've seen, the bezel is typically darker than what the panel can produce - and therefore ruins perceived black levels anyway. Maybe that's not true on gaming monitors? I admittedly haven't shopped recent models.
 
Nope, variable framerate between 60 and 144 is where it shines.
Sub-60 (and especially sub-45) is where it's merely less shitty than alternate options.
Going above 60fps, the benefits of Gsync start to diminish.

The whole framepacing problem is a lot more apparent at lower framerates. So 30-60 is really where you'd see the biggest benefits. That's one of the benefits of being able to do 90fps+ in the first place. Any framepacing issues are less apparent.
 
For what? Hoping it runs better?

G-sync works perfectly fine, the only thing freesync could bring is a cheaper price (it's not like all g-sync monitors are 800$, either).

Well yeah, a cheaper price. If it's like $100 less for something that's going to be in every monitor in the future, then why buy Gsync?
 
Specs are nice but this doesn't mean much without a price. Given the other prices for Gsync monitors I'm not interested in buying one just yet.
 
Hardware to keep stable 60 fps is cheaper than any variable rate display.
But what if you want to downsample from 4k? What if you want to turn on that Ubersampling in The Witcher 3? What if you *really* want that high quality Bokeh DoF setting turned on in Crysis 4?

Plenty of things will get you sub-60fps even on top end hardware.

The great thing about Gsync is it gives you more options and wont punish you if you want to push the graphic levels in a game.
 
Going above 60fps, the benefits of Gsync start to diminish.

The whole framepacing problem is a lot more apparent at lower framerates.
It doesn't matter because lower framerate is shit even if "wow, now perfectly synced".
I don't want "perfectly synced lower framerate". If I buy expensive hardware it's because I simply don't want lower framerate, period.
Which, to summarize, is precisely why I care about the advantages of Gsync in managing variable framerate between 60 and 144 far more than I will ever care about "Now making 35 fps slightly less vomit-inducing".
 
Hardware to keep stable 60 fps is cheaper than any variable rate display.
You can keep stable 60 fps with all effects? At what resolution? Such a rig is not cheap and not owned by most. I think you and others are basing pricing only when considering a GPU upgrade in a bubble. ie. the people that regularly upgrade their GPU say every 2-3 years. And therefore not considering your initial outlay for the monitor.

For people that are considering a new build or a major overhaul, and therefore considering a monitor as well, I don't think that pricing rings true.
 
Well yeah, a cheaper price. If it's like $100 less for something that's going to be in every monitor in the future, then why buy Gsync?

Because it's proven to work.

And since AMD's track history on nvidia-equivalent tech is rather poor...that's it (nothing on the "red side" is worth the green equivalent, be it surround, 3d vision, etc.).

And people should really stop seeing g-sync as "yet another nvidia exclusive that kills consumers"; it's a hardware component, just like anything else.

It doesn't need wider adoption, specific support or anything. It's like buying a specific component for its specs.
 
Because it's proven to work.

And since AMD's track history on nvidia-equivalent tech is rather poor...that's it (nothing on the "red side" is worth the green equivalent, be it surround, 3d vision, etc.).

And people should really stop seeing g-sync as "yet another nvidia exclusive that kills consumers"; it's a hardware component, just like anything else.

It doesn't need wider adoption, specific support or anything. It's like buying a specific component for its specs.

It's not even an AMD tech. It's a laptop tech that's been used for a long time to remove screen tearing.

In fact, freesync will work with Nvidia cards if Nvidia chooses to adopt it, but they'll probably force you to buy gsync monitors to make more money.
 
Finally!
Almost there. Now build a VA one.

i'm not in the know with display tech but why is TN bad and IPS good?
IPS has far better angle stability than TN, and usually better color accuracy.
Sadly, contrast/black levels on IPS suck just as much as on TN. Which is where VA comes in.
 
It's not even an AMD tech. It's a laptop tech that's been used for a long time to remove screen tearing.

In fact, freesync will work with Nvidia cards if Nvidia chooses to adopt it, but they'll probably force you to buy gsync monitors to make more money.

I know it's not AMD tech.

Still I don't get the "wait for freesync" mentality.

Price is important; but there are cheap g-sync monitors around.
 
Fucking Acer used to be garbage (I've had some bad experiences in the past), but I've heard they're getting better. Hate their brand name, lol, but this is pretty much exactly what I've been waiting for.

Under a grand and it's bought, I think.
 
What's the response time on it tho?

that and actually input delay....I've been scorned on great monitors only to go use a controller plugged in and it has a delay.....seriously a fricken delay.

My ASUS MX279h though has the EXACT same bezel and look as the new monitors, I'm assuming its going to perform just as fantastic....now that price, dear god i can imagine.
 
Finally!
Almost there. Now build a VA one.

IPS has far better angle stability than TN, and usually better color accuracy.
Sadly, contrast/black levels on IPS suck just as much as on TN. Which is where VA comes in.
thanks!
..but what is VA? never heard of it before.
 
Going above 60fps, the benefits of Gsync start to diminish.

The whole framepacing problem is a lot more apparent at lower framerates. So 30-60 is really where you'd see the biggest benefits. That's one of the benefits of being able to do 90fps+ in the first place. Any framepacing issues are less apparent.

I disagree that the benefits start to diminish after 60fps. On a set interval refresh rate monitor, I have to be able to reach that refresh rate to have a smooth, tear-free image. Which in some games at top end quality settings isn't feasible on a 120/144hz display.

So I'm not getting the advantage of my high refresh rate monitor there in most games.

G-Sync allows me to take advantage of the high refresh rate of my monitor and have a smooth and tear free image. I can play Ryse at an average of 80-90fps, 100+ in some sections, I can play Shadow of Mordor at its frame rate cap of 99fps, I can play other games at 144fps.

Personally, that's the biggest benefit of G-Sync for me, because whilst G-Sync does make dips below 60 a better experience, ideally I still want to be above it.
 
While I really love the concept of an ultrawide curved monitor, I do wonder about the productivity improvements you are implying. For people that need multiple windows open, I wonder if a multi-monitor setup is still preferable. That way you can easily snap windows. With one giant wide monitor, you only have to snap positions and the apps would be giant squares.

I suspect for many peoples' workflows, they'd be manually managing a lot of window resizing and positioning. I suppose if your workflow is pretty static, that doesn't matter ... but if it's not ... I think I'd still rather go multi.

As someone who uses a single 27" 1440p display at home (and when working from home) and 2x 1080p displays at work, there isn't much real difference. The higher vertical res of the 1440p display helps when having code editors or web inspectors (I'm a web developer) open but overall the difference to two 27" displays isn't much. At one point I had a 1440p and 1600p display side by side but at least for my uses I didn't figure out much need for that much desktop space.
 
It doesn't matter because lower framerate is shit even if "wow, now perfectly synced".
I don't want "perfectly synced lower framerate". If I buy expensive hardware it's because I simply don't want lower framerate, period.
Which, to summarize, is precisely why I care about the advantages of Gsync in managing variable framerate between 60 and 144 far more than I will ever care about "Now making 35 fps slightly less vomit-inducing".
Well if 60fps is truly the absolute minimum framerate you consider acceptable, sure.

But not everybody feels that way. I think running around 45-50fps with proper pacing will feel a lot smoother than many people(not you necessarily) think. Either way, it frees you from needing to think of 60fps as some threshold that you're either over, at, or under. It is no more special a number than 55 or 67.
 
I disagree that the benefits start to diminish after 60fps. On a set interval refresh rate monitor, I have to be able to reach that refresh rate to have a smooth, tear-free image. Which in some games at top end quality settings isn't feasible on a 120/144hz display.

So I'm not getting the advantage of my high refresh rate monitor there in most games.

G-Sync allows me to take advantage of the high refresh rate of my monitor and have a smooth and tear free image. I can play Ryse at an average of 80-90fps, 100+ in some sections, I can play Shadow of Mordor at its frame rate cap of 99fps, I can play other games at 144fps.

Personally, that's the biggest benefit of G-Sync for me, because whilst G-Sync does make dips below 60 a better experience, ideally I still want to be above it.
I didn't say it doesn't help in high framerate scenarios, just that the benefit does get smaller. Tearing at 45fps is a lot more noticeable than at 100fps.
 
thanks!
..but what is VA? never heard of it before.
There are basically three broad types of LCD panels sold right now: "TN", "IPS" and "VA". I put them in " because those are just the category names these days, individual panels use some specific incarnation of that technology, such as AMVA or e-IPS.

Each of those three has advantages and disadvantages, the major advantages are:
  • TN - fast, cheap
  • IPS - color accuracy, viewing angle
  • VA - contrast ratio

VA also often has much better viewing angles and colors than TN, though slightly worse than IPS. Personally, I believe VA-type panels are best for media consumption and general gaming.
 
I bet it will be $1k :(

Maybe CES will bring some more G-Sync capable monitors. I'd consider the ROG Swift but it sold out too damn quick.
 
Top Bottom