Even if you're a doubter of VR, what exactly are you expecting to be a bigger story this year? Launch of XYZ game?
I like Jason, but he doesn't half spout some utter shit. IIRC he was one of the biggest name's saying that 'consoles are dead' about 2 years ago. I don't think something so high-end is gonna be a big deal for the time being.
You're blind. Vr is ruling ces. Its dominating sundance. Fox just declared vr is their future. The nba is all in on vr. Palmer lucky is currently on the cover of forbes and finance times, and was on the cover of time magazine a few weeks ago.
I get it, you don't care for vr. Its still very clearly the biggest buzz in the industry at the moment.
Not really. A niche product failing to sell in the droves is not surprising, nor very big news.
I don't think you understand what 'niche' means. Protip: It doesn't mean a product with far reaching implications in every field you can think of, from as insignificant as gaming, to education, to health, to video conferencing, to military, to cinema, to tv, to traveling.
It's going to absolutely dominate the future because it immediately presents opportunities that nothing else is capable of and that you cannot achieve otherwise without major expense. That's utility, and it's not niche.
Even if you're a doubter of VR, what exactly are you expecting to be a bigger story this year? Launch of XYZ game?
I understood the point perfectly. The answer is still comical though, considering how many big stories are brewing for this year.
And none of that will matter when customers will see the price tag of all that.
No, you don't. I love VR, but that doesn't mean I can't size its actual market impact beyond the industry hype, which means very little.
So was 3D. It was also costly, cumbersome, had worse visuals and it wasn't very accessible, exactly like VR.
So was 3D a few years back, and we saw how that went.
Put me into the doubter camp with VR. I don't get this whole trend and despite what everyone is saying I don't think the market is ready for it. It requires too much power to be commercially successful at this point in time. I also don't like the isolation aspect of the system+ other issues I see with it.
Abriael;146273204]Not really. A niche product failing to sell in the droves is not surprising, nor very big news.
...Because you say so. I don't think "I'm right because I'm right" is a very compelling argument, sorry.[/
VR is the next big tech-market, like smartphones, or tablets.
You'll see.
price is not an issue. people buy phones and consoles all the time. VR having a price of 3 to 400 dollars is low end for it can potentially offer.
It will indeed be the biggest story, and not only for gaming.
Naysayers can already go hide in a corner.
Hopefully it releases soon but ready. No need to rush it out.
I'm ok with a fall 2015 release.
I don't think you understand what 'niche' means. Protip: It doesn't mean a product with far reaching implications in every field you can think of, from as insignificant as gaming, to education, to health, to video conferencing, to military, to cinema, to tv, to traveling.
It's going to absolutely dominate the future because it immediately presents opportunities that nothing else is capable of and that you cannot achieve otherwise without major expense. That's utility, and it's not niche.
I wonder if you understand what "niche" means. Protip: it doesn't indicate a product's reach, but its mass appeal or lack or thereof.
Second protip: using "protip" doesn't make your post sound more realistic.
Thirdly, the buzzwords you used could be (and have been) applied to a ton of fizzled/niche experiences, second life for instance.
In order for a product not to be niche, it needs to be affordable. At the moment Oculus isn't, because it requires equipment that goes well beyond the simple headset, that already isn't cheap on its own.
Smartphones and tablets are relatively cheap. VR isn't. Smartphones and tablets don't require you to wear a cumbersome headset that makes you blind to all else. Smartphones and tablets are used in every moment of your life, and that's very unlikely to apply to VR as well.
So I'm sorry, but the comparison really doesn't even get close to fit.
Why don't we put some numbers behind it: is VR going to sell
A billion units a year, like smartphones?
Hundreds of millions per year, like tablets?
Tens of millions per year, like most gaming consoles or wearables or tvs?
Single digit millions, like the Wii U and other flagging consumer tech?
Hundreds of thousands, like relative flops Google Glass or unsuccessful Amazon hardware?
What exactly does "domination" look like sales-wise?
ayyySo was 3D
Consumer VR isn't even going to start out prohibitively expensive, as it's likely to come in at $300 for a good headset.
Additionally, if you simplify your point of view any more ridiculously it's going to borderline into farce. A product doesn't need to be "affordable" to have mass appeal: it needs to simply offer something that the mass market considers value for the experience it offers. We have an endless array of products that are extremely expensive, and yet set off firestorms of popularity that resound to this day.
Let 'em continue to doubt you, Rubin.
Remember how everyone forgot about Dave Perry? Not doing so bad now, is he?
Same thing will happen with Rubin and VR. Nothing sits in the pot long enough to be considered revolutionary anymore. Instead, you'll simply see it continue to grow and the tech get better, and better, and...
Why don't we put some numbers behind it: is VR going to sell
A billion units a year, like smartphones?
Hundreds of millions per year, like tablets?
Tens of millions per year, like most gaming consoles or wearables or tvs?
Single digit millions, like the Wii U and other flagging consumer tech?
Hundreds of thousands, like relative flops Google Glass or unsuccessful Amazon hardware?
What exactly does "domination" look like sales-wise?
what has rubin accomplished after leaving nd?
yes, vr is the future.
That's precisely my point. We haven't seen it yet, but I think his position here is an excellent fit for someone as forward-thinking as he is.
It's going to absolutely dominate the future because it immediately presents opportunities that nothing else is capable of and that you cannot achieve otherwise without major expense. That's utility, and it's not niche.
What does something by itself?Which does absolutely nothing by itself.
I'm looking forward to see what new games aren't yet announced. Hope it's not just tech demos for 2 years.
You mean as forward thinking as to predict consoles were dead?
Do you know what reasonably accurate/powerful VR tech is today and wasn't in 2005?One of the first internships I was offered was working for a "game" company that exclusively made training simulations for the US Military. One of their biggest products was VR ... in 2005. VR tech isn't new and many of the applications that Oculus (and others) have been espousing that will "revolutionize" everything are already being done, in fact, have been for over 10 years.
Oculus is just one company working on 3 decade old tech that hasn't broken into the mass market in 30 years. And, unfortunately, they really aren't doing anything differently than their predecessors that would suggest they will have more success.
The device isn't even out yet and we already have lots o full-fledged games with native support.
Try again.
I wonder if you understand what "niche" means. Protip: it doesn't indicate a product's reach, but its mass appeal or lack or thereof.
Second protip: using "protip" doesn't make your post sound more realistic.
Thirdly, the buzzwords you used could be (and have been) applied to a ton of fizzled/niche experiences, second life for instance.
In order for a product not to be niche, it needs to be affordable. At the moment Oculus isn't, because it requires equipment that goes well beyond the simple headset, that already isn't cheap on its own.
But hey, you're free to count yourself in the congregation of the faithful. I enjoy VR, but that doesn't mean I believe it'll suddenly conquer the world.
Oculus is just one company working on 3 decade old tech that hasn't broken into the mass market in 30 years. And, unfortunately, they really aren't doing anything differently than their predecessors that would suggest they will have more success.
One of the first internships I was offered was working for a "game" company that exclusively made training simulations for the US Military. One of their biggest products was VR ... in 2005. VR tech isn't new and many of the applications that Oculus (and others) have been espousing that will "revolutionize" everything are already being done, in fact, have been for over 10 years.
Oculus is just one company working on 3 decade old tech that hasn't broken into the mass market in 30 years. And, unfortunately, they really aren't doing anything differently than their predecessors that would suggest they will have more success.
Do you know what reasonably accurate/powerful VR tech is today and wasn't in 2005?
Cheap.
My point exactly.The actual headset they used was about $800.
The actual headset they used was about $800.