CambriaRising
Member
Already sick of VR.
Already sick of VR.
I dont see many doubting VR success in the future, I see a lot doubtful of OC supposedly being major in any significant way that people and I mean the ones on this forum seem to believe it will have.He's right. VR is going to be huge, and I really don't know what you doubters think will be bigger.
I dont see many doubting VR success in the future, I see a lot doubtful of OC supposedly being major in any significant way that people and I mean the ones on this forum seem to believe it will have.
FYI oc rift doesn't mean VR, you can still believe OC will be niche but hopeful for the future of headless mounted VR or cheaper than 3d glasses level.
I think as a product it will fail but ultimately credited with jump starting the VR development. OC rift doesn't do anything that will bring it mainstream success, so far it is following the trend of 3D TVs.
Oculus is not supported by consoles and comparatively few people have PCs powerful enough to use it. I don't see how it's going to be very big out of the gate.
If they want to really be the year's biggest story in tech or gaming, they had better have some great software.
tvs will die sooner than consoles.
crazy, i know.
i don't trust rubin whenever he spouts his "knowledge of the industry".
at the same time, vr will be big.
put a 360-degree camera beside jennifer lawrence at oscar night and stream that shit to morpheus and vr will take off.
virtual tourism will make it big.
not every VR experience has to be Star Citizen. A lot can be done with a little. You're dead on about needing software to back it up at some point but it won't need software to be the biggest tech story on the year of it's release. It's basically the birth of a new and feasible consumer medium with tons of application and potential to do things that can't be done anywhere else.
Whether it booms or busts I think Apple Watch will get more media coverage.
They need some kind of compelling software because it's really hard to capture people's imagination with just footage of someone wearing a headset while a TV set displaying game footage rolls behind them.
Not every game has to be Star Citizen, but at the same time most computers ship with garbage integrated GPUs or second rate mobile chipsets.
you don't know much about the current state of VR at all, do you?
My argument has never been that the tech isn't amazing or doesn't have unlimited potential or isn't the future of technology. It's that Oculus Rift is not the "practical, fleshed out and affordable" stepping stone into that eventual renaissance. It is, at best, just one step of a very, very long, multi-decade journey that's already been going on for many, many years.
And it's super frustrating to argue this point with people (not you), whose defense is either that I "don't know what I'm talking about", that I "can't see it's potential", or that I "don't understand how it works" (ironically, as a game developer who has worked with VR).
How about live, streaming NBA games from the scorer's table. Is that compelling?
Why?
Thank God he finally found a job so the press can stop calling him the founder of Naughty Dog all the time.
How about live, streaming NBA games from the scorer's table. Is that compelling?
I'm tired of hearing about it constantly, without it actually being a retail product.
That's not for Oculus though, is it?
I honestly think it's debatable whether people really want to watch sports from a single omnidirectional camera rather than a professionally edited sportscast.
I honestly think it's debatable whether people really want to watch sports from a single omnidirectional camera rather than a professionally edited sportscast.
And people attend games in person all the time. I don't think it's debatable that people like the experience of games from in the stands.
Except that a virtual omnidirectional video stream isn't the same as being in the stands. It's just the viewpoint of someone in the stands.
Except that a virtual omnidirectional video stream isn't the same as being in the stands. It's just the viewpoint of someone in the stands.
Jason was also the president of THQ.
When does he steer Oculus into bankruptcy?
Except that a virtual omnidirectional video stream isn't the same as being in the stands. It's just the viewpoint of someone in the stands.
Gear VR is a retail product
I know enough about commercial VR to know where you're coming from. It's not like 'working' and 'marketable' are the same thing, though. (nor are '3D HMD' and 'VR'.) Several of the things Oculus has done with their tech has enabled a VR design that is simultaneously cheaper and more capable than previous options. You're right, it's been made prettier and cheaper, but don't discount the importance of that, or how much prettier and cheaper it's been made.To counter this argument, I will say that you don't know shit about commercial VR.
It seems to me that a lot people hear me talk about VR in 2005 and are remembering VR from 1990. This isn't some giant-ass hulking headset with 640x480 resolution and 30 Hz refresh rate that you could play for $5 in arcades. Oriscape and Olympus models then were very similar to the design of the Rift - only, as I laid out in one of the my earlier posts, less powerful (lower res, lower refresh rate, about double the price). The improvements in technology haven't made VR suddenly feasible. It's been feasible. It's only made it prettier, faster, and more usable.
The tech is different!
Not really. It's better. It's prettier and faster. It appeals to a hardcore demographic willing to be early adopters in shiny new gadgets. It's a little cheaper. But it's not inherently different.
It can play games right out of the box!
And that makes it a $400 peripheral.
But think of all the applications!
That require years and years of software development, multitudes of cross-company contracts, and countless integration solutions.
There's a big difference between the idiots discounting VR entirely, and someone who doubts that Rift releasing this year will radically change the trajectory of mass market VR tech. The best we can hope for is that Rift, and its competitors, are successful enough that we'll see mass market, mainstream VR usage sometime in the 2020s.
You might want to bail on this argument, it's just getting weaker.
not really look how people on here reacted with first person gta on ps4/one.
virtual reality shooting games just sounds like a really fucked up idea
what does GTA in first person have to do with VR? what does it matter?they are all valid points ? especially the last point ?
I play plenty of single player games. Back in college I played them in my dorm lounge. These days I play them in my living room with my dog in my lap. Over the holidays I played them with my 8-year-old nephew looking over my shoulder asking questions all the time.
I also tend to play them with a phone or laptop handy in case of downtime (eg load times) or if I want to look something up real quick.
When we get around to augmented reality I'm totally on board, but virtual reality (as I'm envisioning it) seems cumbersome if it'll prevent me from easily interacting with actual reality while I'm VRing it up. I'd be happy to be proven wrong, of course.
im concerned about how its going to take the industry forward in a way that is for the worse, i dont think virtual reality is a good idea for games like shooters where yourself in a virtual world is going to be shooting other human beings.
some people cannot handle playing gta in first person and hitting a human with a baseball bat or other weapons.
i already said some games it could work really well with but others i can see it being a really bad idea.
yes the tech is great but i dont want it being attached to games it isnt suited too. we had that with motion controls and it killied some big games due to that.
Oculus is not supported by consoles and comparatively few people have PCs powerful enough to use it. I don't see how it's going to be very big out of the gate.
If they want to really be the year's biggest story in tech or gaming, they had better have some great software.
Will the doubters please stop just thinking the world revolves around fucking video games.
VR has an insane amount of applications such as
Education
Tourism
Health/Surgery
Real estate
Sports
Experisnces
Training
And to those who compare it too 3D, you honestly don't have a clue. 3D is shit, it's always been shit. I have a 3D tv and a DK2. Ones a gimmick and one is a game changer. I've had 30+ people from varying age strap on my DK2 and all have been amazed. My mother, someone who hates games and struggles with technology wants one. If you have used it and still thinks it's a gimmick, fair enough. If you haven't then your talking out your ass and really don't know what the experience is nice.
I can't image what 1440p screen with bigger FOV is going to be like.
in regards to bolded - OC Rift has been doing things since day one that contributes to its potential for mainstream success. Driving down the price and complexity VR design, and attaching itself to massive names in social and technological arenas, renewing interest in VR and helping to kick off loads of research into VR applications across many industries, these are all things Oculus did that helped make people aware of modern VR to begin with. Their name is almost synonymous with VR at this point.
I don't see how it can be argued that this tech is 'following the trend of 3D TVs', whatever that means. I expect strenuously linked surface similarities that ignore gulfs of difference in application, potential value, and public perception.
not every VR experience has to be Star Citizen. A lot can be done with a little. You're dead on about needing software to back it up at some point but it won't need software to be the biggest tech story on the year of it's release. It's basically the birth of a new and feasible consumer medium with tons of application and potential to do things that can't be done anywhere else.
It's bonkers to me that people somehow think VR is going to be a flop. Absolutely bonkers.
Then again, I suppose there were people out there that thought CDs and smartphones were going to flop, too. (Edit: It's definitely not the VR/3D of 20 or even 10 years ago, that's for sure.)
It's going to be a hot gadget, at a reasonable price point (esp. w/ what people are willing to pay now for Apple product), with a far bigger reach than "just" leisure/entertainment.
OC relies on a decent PC I don't see people buying a PC just for the rift. No mainstream product yet.
Just like a 3d TV glasses it is a very personalize experience, only one person can experience per 200 to 400 bucks.
It won't be cheap to attract mainstream consumer, very few software options. I mean must have software.
Like I said it won't be a success because it doesn't do anything to suck in the market at large but just a nice.
VR might be success in the future but OC seems like a CES niche product. Also I doubt the gaming market will be enough. Finally, the percent of new product failing in the market also paints a bleak future for it.
Attending sports events is about the excitement of being there and the social experience. The stadium booming and shaking as the crowd goes nuts and the music blares. Cheering with your friends, jeering your rivals, tailgating outside, interacting with other fans, taking part in chants or cheers, etc, etc.
Watching at home means you lose all that but at least it means you get close-ups, different angles, instant replays, slow-mo, etc. The VR stream sounds like the worst of both worlds since you lose almost any social angle there could be to it while losing the conveniences of a professional sportscast.
Better to be surprised than let down I guess?Of course that can be said about absolutely every new product introduced. I'll assume you are equally pessimistic about every new product that hits the market?
Sitting in the cockpit and looking around and seeing the cool hud interfaces jump up must be insane on the Oculus. And seeing the space stretching into infinity in the background, or approaching and entering one of those massive stations and feeling like an ant. nnnnnngggggggggghhhhhhhhGood, I wanna play Elite already.
To counter this argument, I will say that you don't know shit about commercial VR.
It seems to me that a lot people hear me talk about VR in 2005 and are remembering VR from 1990. This isn't some giant-ass hulking headset with 640x480 resolution and 30 Hz refresh rate that you could play for $5 in arcades. Oriscape and Olympus models then were very similar to the design of the Rift - only, as I laid out in one of the my earlier posts, less powerful (lower res, lower refresh rate, about double the price). The improvements in technology haven't made VR suddenly feasible. It's been feasible. It's only made it prettier, faster, and more usable.
The biggest thing Oculus has done differently is marketing.
The tech is different!
Not really. It's better. It's prettier and faster. It appeals to a hardcore demographic willing to be early adopters in shiny new gadgets. It's a little cheaper. But it's not inherently different.
It can play games right out of the box!
And that makes it a $400 peripheral.
But think of all the applications!
That require years and years of software development, multitudes of cross-company contracts, and countless integration solutions.
There's a big difference between the idiots discounting VR entirely, and someone who doubts that Rift releasing this year will radically change the trajectory of mass market VR tech. The best we can hope for is that Rift, and its competitors, are successful enough that we'll see mass market, mainstream VR usage sometime in the 2020s.
Wait, so if VR resembling the Oculus Rift is already out at market, going by your response, why would the launch of the Oculus Rift be the biggest story of 2015?
Considering 80% of new products fail in some way, why wouldn't you be pessimistic especially if you have to stake in the game other than being a consumer.Of course that can be said about absolutely every new product introduced. I'll assume you are equally pessimistic about every new product that hits the market?
I tried DK1 and wasn't wowed.People don't understand it until they try it. The look of "wow" on anyone's face that I let try my DK1 tells me that it is going to be popular. It hasn't mattered the age, familiarity with games, or anything. Every single person, and it's a lot of people, have been amazed by my DK1 with its shitty resolution and generally only the roller coaster demo. I know I personally felt the most like a kid experiencing something magical for the first time that I had since I was a kid when I hooked mine up and tried it. I will pre-order CV1 the moment it goes live and will be more excited than I was for my XB1 or PS4.
OC relies on a decent PC I don't see people buying a PC just for the rift. No mainstream product yet.
It does require a beefy PC but I'm pretty sure that's not going to be a problem.
I wasn't talking about star citizen, I don't remember talking about it or referencing it. Considering a lot of consumer PC come only with a shitty graphics card and you need to a high frame rate for VR to work etc. So there is that.Like I said, not all VR experiences are Star Citizen and I doubt everyone will need to invest in a new computer to use VR at all.
I was talking about star citizen, I don't remember talking about. Considering a lot of consumer PC come only with a shitty graphics card and you need to a high frame rate for VR to work etc. So there is that.
Streaming from where? And why? Aren't you putting the horse before.If it's just streaming technology then I doubt it'll be that intensive.
Considering 80% of new products fail in some way, why wouldn't you be pessimistic especially if you have to stake in the game other than being a consumer.
To answer your question, does it really matter? To answer your question using the theory on the Rate of diffusion of innovative products, I would be be an Early Majority adopter which when looking at the product life cycle would fall at a product's maturity.
A lot of the OC defenders here would be innovators which is usually 2.5% of the buyers and falls on the introductory stage of a product life cycle which also happens to be where 80% of new innovative products fail. Also happens to be where the most bugs are found and fixed. Also where price skimming happens the most aka over charging innovator's (early buyers) and early adaptors paying 399.99 for ps4 vs 350 a year later for example.