The other issue is that this is completely new tech and it needs some kind of 'system seller'.
Now, granted, I think the VR effect in itself is a 'Holy shit, THIS is next-gen!' thing by itself, but I think to truly capture the mass market, it will need something amazing that just shows people exactly WHY this thing is the bomb and worth paying hundreds of dollars for it.
Are the demos out there enough? I doubt it. If Nintendo never created Mario 64, maybe the Analog Stick wouldn't have become a big deal for a long time... Most people got the Wii back then simply because 'Playing Tennis in front of your TV is so cool!'.
I haven't really seen that one demo yet that would deliver that experience. Yes, the rollercoaster stuff is cool, but not 'I'll pay 300 dollars for this!' cool - at least not for the mass market.
Having said all that, it makes you wonder what Facebooks bigger plans for this thing are. It could be cool if Facebook would create some kind of social hub where people can connect in ways they can't through a browser and I bet that's part of the reason why Zuckerberg and friends bought the thing in the first place... but will that be ready anytime soon?
I finally had a really good idea for VR that we're pitching around right now - it's something that hasn't really been done yet with VR and could connect people in really meaningful ways, but obviously it'll take us some time to build it and it might very well be that publishers won't be willing yet to pour lots of money into a market with an install base of 100.000 people.
Anyway, I'm fully on board with the VR future and I absolutely love the tech, but I'm just worried about launching this too soon and VR disappointing the mass market at first, which could hurt the whole 'VR movement' right out of the gate.