Hatred receives rare "Adults Only" (AO) rating from ESRB for violence and language

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Skux

Member
I'm amazed some people are more concerned with the right to create something rather than the inherent value of the thing being created.

I'd rather be able to create something that is deemed to have little value, than not be able to create it in the first place.
 
do you really want to support these neo-nazis?

You have to separate the art from the artist and take things on their own merits.

There's people with questionable morals and known crimes in all media, but their art should be judged irrespective of who they are. Someone buying the game isn't necessarily supporting Neo-Nazi ideaology, just as someone buying a Lost Prophets CD isn't supporting peadophiles.
 

FyreWulff

Member
I'd rather be able to create something that is deemed to have little value, than not be able to create it.

Not getting free publicity off someone's private server doesn't prevent it from being created, tho

I don't agree with all of the rules or the moderation on this site but still.. I ain't paying the bills.
 

Despera

Banned
Didn't the devs respond back to this on polygon? I'm pretty sure they did an article on this. Also off topic but that is the same blog that complained about the South Park game having an achievement that references the KKK. There very nit picky most of the time.
Well I did a quick search and here's a snippet of what the dev team had to say:

Many can call us "attention whores" - well, we try to get world's attention to our product and as you can see - it worked perfectly. But there are some true attention whores out there, who are trying to imply that we are neo-nazis and some other stupid stuff. Do not believe everything you read on the web, especially written by no-name pathetic bloggers or some unhappy guys commenting around the web. From all of the shitstorm upon us, that was the only thing which really made us pissed-off, because it's simply too much. I've been told that it would be best for each member from my team who were accused of such things to write down his statement and publish it. So here we go:

"My grand-grand father was killed by Gestapo. Some members of my family were fighting against nazi occupation in the polish underground army called "Armia Krajowa". My forefathers suffered greatly because of totallitarian regimes, so who the fuck would I be if I'd truly support any of nazi activists? People give "likes" on Facebook all the time, even if they don't know what is exactly behind this or that fanpage. I did the same. Suddenly it makes me neo-nazi, great, have fun you stupid ass haters. Learn some history first, because when I read about "polish death camps" it makes me disgusted. You don't know shit about our history and you fall easily to false propaganda. The hateful title I'm working on (where virtual character hates virtual characters), doesn't have any connection to what I truly believe and think, there is a real-life outside, you know? Maybe you should try it? I will never ever again respond to any of those accusations, this is my ultimate statement."
J. Z.

"Nazi Germany is responsible for killing 6 milion people in Poland. Half of them were Jews, half of them Polish. My family suffered many losses during the World War II. Anybody accusing me for being a follower of said ideology should really think twice before doing so and consider reading some books on the topic. This is basic history knowledge really and also happens to be a very personal matter for me. I am not a neo-Nazi nor a fascist and it is utterly disgusting to be called this way. And I have to say it’s really surprising for me how somebody from the United States especially can have troubles understanding such simple and universal values as patriotism, honoring one own national symbols and caring for the future of his own country. Values like pluralism , democratic opposition and the right to manifest one own views shouldn’t be called ‘the lack of tolerance’. Finally regarding my attitude towards gays let me just say that I have a few gay friends that I deeply respect as people and have no problem with their sexual orientation."
M. K.

"In response to repeated allegations against me, I’d like to state that I’m opposed to all totalitarian ideologies. The t-shirt that I’m wearing on our team picture refers to National Polish Army troops, that in 1945 refused to lay down arms and continue fighting against the new invader, to regain independent Poland. They did so because they’ve rightly anticipated Soviet security service repressions against Polish already demilitarized army. I would also like to emphasize that until the year 1945 those troops were actively fighting against the Third Reich occupation. Those soldiers are Polish national heroes and as such deserve commemoration. Just as much as American troops that lose their lives fighting against terrorism. As to organizations that profiles I follow, they refer to the patriotic and libertarian tradition, and not to the totalitarian ideology."
J. S.
 
You're comparing a bunch of game devs to ISIL? Holy shit.
To be strictly accurate I'm comparing them to ISIL supporters.

The groups in question are notorious for violent assaults of emigrants and other minority groups in Poland. The game explicitly espouses an intolerant credo that aligns quite nicely with what right wing hate groups push.

So yeah I am especially when I keep seeing daft comments that pretend that the creation can be utterly divorces from the creator.
 

Famassu

Member
Lol @ the "this game has no sex, so we don't understand why it's AO!" bit in the beginning in the OP. -_-; Yeah, because sex is totally the reason why games should get AO ratings. This stupid idea that sex >>>>> violence in harmfulness is so silly. Even if violence in games doesn't cause violence in people playing those violent games, I'd rather games get higher ratings because of violence than for having some reference to sex.
 

Dio

Banned
You have to separate the art from the artist and take things on their own merits.

There's people with questionable morals and known crimes in all media, but their art should be judged irrespective of who they are. Someone buying the game isn't necessarily supporting Neo-Nazi ideaology, just as someone buying a Lost Prophets CD isn't supporting peadophiles.
Yeah this. I remember the failed attempt to boycott Armikrog because Doug TenNapel is a hardline Christian and thus has a strong opinion on gays - just because I disagree with him, though, doesn't mean I think Armikrog is bad. In fact, it looks really, really good and I want to pick it up ASAP.
 
I wouldn't mind as much but the game itself just looks bad. It looks like the sort of game someone would play in front of someone else just to give off some perceived bad-ass impression. "Look at this game I'm playing, whoa I'm just so crazy and unpredictable!".
 

Darklord

Banned
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http://www.neogaf.com/forum/showthread.php?p=134806969#post134806969

Hotline Miami 2 is said to be one of the most graphically violent games ever made and includes a violent rape scene that got it banned in Australia. What separates that from this if we're talking about "toxic" games? Serious question. Or even Manhunt compared to this game.
 

dude

dude
This is going on a weird tangent, but I can't see this going anywhere except the inevitable question, is art objective. At which point it all becomes very ironic.
I do not think art is objective. I said that because I think too many people have talked about censorship and the right to create something rather than the thing that is created itself. I'm just sick of people hiding behind the argument of free speech when it has no relevance to the topic. There is nothing of value added when you just iterate that the game is "art", as if that excuses it of any critique or outrage. Art can be bad, and it should be critiqued and scrutinized just as everything else. Rather than implying it's mere existence has value, I want these people to say what that value is.
 
You have to separate the art from the artist and take things on their own merits.

There's people with questionable morals and known crimes in all media, but their art should be judged irrespective of who they are. Someone buying the game isn't necessarily supporting Neo-Nazi ideaology, just as someone buying a Lost Prophets CD isn't supporting peadophiles.
No. Completely the opposite. Their "art" should be judged in the context of who they are. The beliefs and values of artists directly influence the art they create.
 
inb4 lock because... yeah? There's always some discussion worth having about the industry quirk that is the AO rating and equivalents around the globe but we're not talking about that any more.

No good is coming from the forked topic matter. No one here (that I can tell) is saying the game isn't allowed to exist. No one here (that I can tell) is saying that people shouldn't be able to talk about the game! Just that NeoGAF isn't the place for it, per community discussion, per moderator discretion and the forum TOS. I'm sure there are plenty of subreddits or imageboards that would be more than happy to accommodate people with these concerns.
 
Hotline Miami 2 is said to be one of the most graphically violent games ever made and includes a violent rape scene that got it banned in Australia. What separates that from this if we're talking about "toxic" games? Serious question. Or even Manhunt compared to this game.

There's a thing in gaming culture, where the most important thing is the narrative. But the idea of human life having inherent worth is not a thing, so all that matters is the excuse the protagonist uses to kill. Gamers internalize this alarmingly eagerly.
 

Derp

Member
To be strictly accurate I'm comparing them to ISIL supporters.

The groups in question are notorious for violent assaults of emigrants and other minority groups in Poland. The game explicitly espouses an intolerant credo that aligns quite nicely with what right wing hate groups push.
The neo-nazi rumour was debunked. The sheer number of people that refused accept whatever goes against what they desperately want to believe is shocking.

So yeah I am especially when I keep seeing daft comments that pretend that the creation can be utterly divorces from the creator.
That's entirely subjective. If i chose to ignore the stance of the creator i can, and i will because they deserve money for a product they've created that i choose to purchase and enjoy. They're game devs that pose no threat to anyone and they wouldn't be around developing games if they did, i assure you.
 

Kurdel

Banned
There's a thing in gaming culture, where the most important thing is the narrative. But the idea of human life having inherent worth is not a thing, so all that matters is the excuse the protagonist uses to kill. Gamers internalize this alarmingly eagerly.

Wow, well put!
 

Dryk

Member
You have to separate the art from the artist and take things on their own merits.

There's people with questionable morals and known crimes in all media, but their art should be judged irrespective of who they are. Someone buying the game isn't necessarily supporting Neo-Nazi ideaology, just as someone buying a Lost Prophets CD isn't supporting peadophiles.
Ordinarily I'd agree, but in this case the ideology is informing the art so it's harder to separate. If it turned out that Sting was a child molester I'd think twice before buying Don't Stand So Close to Me.
 
Morals are subjective. Furthermore, I reserve my morals for things more significant than videogames.
Base morality is universal. The say otherwise is inhuman.

"Lulz, they're just games" isn't an excuse. Games are interactive media, the most popular and profitable form of media in history. To dismiss them as "just games" dismisses the massive power games, and other forms or art, have to shape the greater culture and the minds of the consumers of the arts.
 

Nanashrew

Banned
Yeah this. I remember the failed attempt to boycott Armikrog because Doug TenNapel is a hardline Christian and thus has a strong opinion on gays - just because I disagree with him, though, doesn't mean I think Armikrog is bad. In fact, it looks really, really good and I want to pick it up ASAP.

I have mixed feelings about Armikrog now because Doug TenNaple is a big GamerGate supporter. He and Adam Baldwin went on a witch hunt to try to get a journalist fired, not knowing who the journalist was or anything and wound up to be a big hoax. Fortunately the journalist didn't lose his job but Doug and Adam just patted each other on the back and went "oops, guess you weren't a witch, my bad!". He went out of his way to hurt someone who had nothing to do with anything.

There's a thing in gaming culture, where the most important thing is the narrative. But the idea of human life having inherent worth is not a thing, so all that matters is the excuse the protagonist uses to kill. Gamers internalize this alarmingly eagerly.
Very well put.
 
Well I did a quick search and here's a snippet of what the dev team had to say:
That's all very disingenuous and avoids discussing what Polish far right groups are up to. No one is claiming these groups are for a greater German Reich but except for that there's not a lot to seperate them.

They are both xenophobic, they both believe in racial superiority, they both endorse political violence. Pulling the National Polish Army from '45 into this is a nonsense, they share none of the same goals and represents a disgusting appropriation of dead patriots as a shield. There are a lot of nasty far right groups that do this, witness the attempts to portray the Ustasha from Croatia as anti communist patriots and just glide right past that whole Nazi collaborators thing (ditto for Belgium, Estonia, etc, etc)
 

elyetis

Member
I am starting to see why the discussion is banned.
Cloth, electronic hardware, or even food, etc.. most people buy things resulting of things we hate ( child work, pollution, animal cruelty, etc ).
And sometime ( probably often ) you do it but you can't know it ( if anyone buy something from one of the 3 online store I work on, you are giving money to my 2 boss who are highly racist and homophobic ).
 

Kurdel

Banned
I also think it's hilarious the dev was expecting an M rating so they could bring it to consoles. As if any console manifacturer would have agreed to host this game on their servers.
 

Derp

Member
."Lulz, they're just games" isn't an excuse. Games are interactive media, the most popular and profitable form of media in history. To dismiss them as "just games" dismisses the massive power games, and other forms or art, have to shape the greater culture and the minds of the consumers of the arts.
Actually it is an excuse, especially when there is no evidence connecting video game violence to real world violence. To deny someone freedom of expression on a medium that does not influence real-world behavior makes no sense to me.

When we have evidence that suggests games like these have a noticeable negative real world effect, then i'll change my viewpoint.
 

Denton

Member
I guess because killing innocent people in GTA usually at least has some sort of penalty whereas killing innocent people in Hatred is pretty much the goal of the game.

If you kill civilians in GTA, cops and later army go after you.
If you kill civilians in Hatred, cops and later army go after you.

Still, obviously the goal of the games is different.

The art style in Hatred looks pretty good.

Just sayin'

Yeah it is one reason why I am curious about playing it - the art style looks interesting. The other reason is that I am curious how it will make me feel. I assume disgusted, as it should.
 
No. Completely the opposite. Their "art" should be judged in the context of who they are. The beliefs and values of artists directly influence the art they create.

Yes, beliefs and values will influence it, but the art created may have nothing to do with their beliefs and, even if it does, it doesn't necessarily make the piece of art bad. If we fail to separate the art for what it is from the person who created it we run the risk of making prior assumptions about the creation rather than judging it solely on its merits or censoring it because their values don't align with ours which is a slippery slope towards self-imposed censorship.
 
Base morality is universal.
I'm sorry, but moral universalism is not a meta-ethical position I subscribe to. Moral relativism is my stance.

But that's a whole other thing I don't want to get into. At the end of the day, I have no personal issue with the contents of Hatred, but can completely understand why someone would. Those people should avoid the game.
 

remz

Member
Because it`s fun to play?

This post from a few pages stands out to me. How do you know that? Is it fun? Is it interesting?

Aren't you jumping the gun there a little?

All anyone has seen of this, to my knowledge is a short gameplay trailer. Doesn't really say much for fun factor. Doesn't really say much about the game at all either then the violent kill finishers and Smash TV camera angle. Game could be total shit.
 

dude

dude
Actually it is an excuse, especially when there is no evidence connecting video game violence to real world violence. To deny someone freedom of expression on a medium that does not influence real-world behavior makes no sense to me.

Point out who's denying who what, please.

And then talk about the actual topic at hand, because it does not in anyway seem to be "Should we all censor this game?"
 
I now know why a game like this is banned from discussion. Because at some point it will turn into one side calling out another side for "supporting" a game or developer and that could pontentially lead to what I would consider a very toxic thread of implied and implicit name calling.
 
Actually it is an excuse, especially when there is no evidence connecting video game violence to real world violence. To deny someone freedom of expression on a medium that does not influence real-world behavior makes no sense to me.

When we have evidence that suggests games like these have a noticeable negative real world effect, then i'll change my viewpoint.
No one is denying anyone freedom of expression. What are you talking about.
They can sell their game somewhere else, people can talk about somewhere else. It's not like it's legally banned.

And while there is no 1:1 relationship between game content (or any media content) and real world behaviour, you can't deny that media influences people.
Kinda surprised they even bothered submitting for ESRB certification. Is that required to get on steam?
No, it's most likely a publicity stunt.
 

meanspartan

Member
If you kill civilians in GTA, cops and later army go after you.
If you kill civilians in Hatred, cops and later army go after you.

Still, obviously the goal of the games is different.

This is an interesting point. You can "Do" everything you can do in Hatred in any GTA game. The difference is the ludo-narrative dissonance is gone in the case of Hatred, as murder and mayhem is what the scum protagonist WANTS to do. Niko Bellic may have been a less than stellar person, but I didn't get the vibe that he wanted to mass murder Liberty City. But still, most players at some point or another did exactly that for fun.

Which is interesting. People are ok with doing that on their own, but don't want to play as a protagonist who has mass murder as a motivation?
 

Kurdel

Banned
When we have evidence that suggests games like these have a noticeable negative real world effect, then i'll change my viewpoint.

So, as a hypothetical, would you buy a Prison Achitech expansion called Holocaust Architecht? Where you build gas chambers and there is a super fun gameplay mehanic to keep the flow of inmates as low as possible?

You don't need real world impacts to decide that a cultural product is disgusting or shouldn't be condoned by the establishment and community.
 
There's a thing in gaming culture, where the most important thing is the narrative. But the idea of human life having inherent worth is not a thing, so all that matters is the excuse the protagonist uses to kill. Gamers internalize this alarmingly eagerly.
This is a great point and some games (like MGS2 or SpecOps) do play with that notion.

But I'd argue there's also this large disconnect between story and game where all of a sudden, in story parts, human life regains its accepted value. Suppressing that dissonance by 100% aligning the story to what the game does can lead to unsettling results - again, SpecOps is a good approach to this.
 
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