ForsakenLotus
Member
Gamers can contextualize extreme violence for a lot of reasons. In Uncharted, the sarcastic, lighthearted tone drastically overshadows the murdering of perceived bad guys who are viewed not as men being killed but as a gameplay mechanic locking the player from the next action scene or cutscene.
In GTA, the player is put into the role as an anti-hero - a person who has generally good intentions as we understand them but is willing to do things a traditional hero wouldn't, as in murdering. I do feel it's important to point out that anti-heroes often don't harm innocent people, or try to reduce the harm inflicted on innocent people and show remorse over harm done to innocent people. Plus, like Uncharted, the freedom to kill or rob practically anybody in GTA is seen as either a way to more quickly achieve a goal, or to simply test the limits of the game.
In something like Manhunt or Hotline Miami, a specific condemnation of a subject is present to give context for the player to feel a level is disgust in the actions they are participating in but also as a means to force the player to witness/do these things. The point of killing in games like these is to point out how wrong it is and how fractured a person must be to do it. It isn't glorifying violence, but using the extreme visuals to show how terrible it is.
Something like Hatred, from everything we know, doesn't try to contextualize the violence through narrative justification. It doesn't have a tone that undermines the violence, but one that amplifies it. Hatred isn't about condemning violence, but rather celebrating it as a valid expression. To me, there isn't anything even subjectively quantifiable that can be used an an example of the game having a merit. It exists, at best, to elicit an extreme reaction from players; and at worse, it's a pointed acknowledgement of some of the most base and insidious sentiments a person can have.
The idea that somebody is less than human because they have a different skin tone, religious belief or cultural/sexual nature to them being reason enough to commit murder is something that should not be condoned or supported. And just as troubling is the notion that expressing one's anger by killing, whether random or based on biases, is just as toxic an idea to support.
Hatred seems to possibly be both. Everybody has a right to make the art they want and support the art they want. But art shouldn't be attributed value because it exists.
In GTA, the player is put into the role as an anti-hero - a person who has generally good intentions as we understand them but is willing to do things a traditional hero wouldn't, as in murdering. I do feel it's important to point out that anti-heroes often don't harm innocent people, or try to reduce the harm inflicted on innocent people and show remorse over harm done to innocent people. Plus, like Uncharted, the freedom to kill or rob practically anybody in GTA is seen as either a way to more quickly achieve a goal, or to simply test the limits of the game.
In something like Manhunt or Hotline Miami, a specific condemnation of a subject is present to give context for the player to feel a level is disgust in the actions they are participating in but also as a means to force the player to witness/do these things. The point of killing in games like these is to point out how wrong it is and how fractured a person must be to do it. It isn't glorifying violence, but using the extreme visuals to show how terrible it is.
Something like Hatred, from everything we know, doesn't try to contextualize the violence through narrative justification. It doesn't have a tone that undermines the violence, but one that amplifies it. Hatred isn't about condemning violence, but rather celebrating it as a valid expression. To me, there isn't anything even subjectively quantifiable that can be used an an example of the game having a merit. It exists, at best, to elicit an extreme reaction from players; and at worse, it's a pointed acknowledgement of some of the most base and insidious sentiments a person can have.
The idea that somebody is less than human because they have a different skin tone, religious belief or cultural/sexual nature to them being reason enough to commit murder is something that should not be condoned or supported. And just as troubling is the notion that expressing one's anger by killing, whether random or based on biases, is just as toxic an idea to support.
Hatred seems to possibly be both. Everybody has a right to make the art they want and support the art they want. But art shouldn't be attributed value because it exists.