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New Xenoblade Chronicles X trailer

The fact you can even use a bike makes me think that they the fixed pop ins.

I mean, imagine if there is a Makna Forest 2.0 in this and you go around it on bike...

It looks surprisingly good, but it's still just an action RPG like Xenoblade, right?
Not really action...

But yeah, the same battle system.
 
By having any semblance of logic. I think it's obvious that the majority of JRPG players are on PlayStation platforms, just due to the sheer size of the install base alone.

Heck, Hideo Baba, the Producer of the Tales games, has even said that the series will go wherever JRPG and Tales fans go. He's already decided on sticking to PS3/PS4.

You can hate on port-begging all you want, but it doesn't take a genius to understand that the game would sell better on another platform.

During the Annual Meeting of Shareholders last year, a shareholder menitoned how Nintendo was slow in bringing out single player games for experienced players. Miyamoto agreed and then gave Xenoblade as an example of something for experienced players on the WiiU. Same with Devil's Third. I think Xenoblade, then, doesn't have to be for "JRPG players" but is rather a game for experienced players who own Nintendo consoles and are interested in trying something new (nevermind the number of them, it is for them, however many there are). It just so happens to be in the form of an RPG. It's got online elements too so it should also keep those customers engaged with their WiiU's. Perhaps after their next platform absorbs the WiiU architecture though, Nintendo will task Monster Games to port Tropical Freeze and Xenoblade X to give those games some more exposure, haha
 
I never said i looked like shit, just saw many comments saying, how is the wiiu doing this, or looks better then lastgen, i just don't get it looking at those pics, and video. i'm sorry, i forgot only positive comments allowed, some people's feelings my get hurt.

You're act is so old, I dunno why you can't at least be honest. I don't think the game looks absurdly great graphically either, it doesn't mean every time someone makes a positive comment you have to turn it into a console bashing opportunity. That's what you do every thread, it's not about negative comments, it's about the redundancy of what you do and you know it.
 
Just think, if it wasent for nintendo, monolithsoft probably wouldnt be allowed to make games as ambitious as xenoblade/X as majority of these developers resort to making mobile games or making annualized small or mid budged JRPGs that usually dont appeal to anyone but a very specific niche.
 
There are people actually asking how wiiu is doing this graphically, these graphics are not even great by 360/ps3 standards.
Jim.gif
 
Just think, if it wasent for nintendo, monolithsoft probably wouldnt be allowed to make games as ambitious as xenoblade/X as majority of these developers resort to making mobile games or making annualized small or mid budged JRPGs that usually dont appeal to anyone but a very specific niche.

Ehh I wouldn't really say that. Xenosaga was pretty ambitious even if they only got halfway done with it in the end, and Bamco had them at the time. I'm sure other major developers would have potentially given them a chance at something big again, just having Saga on their belt wasn't a good sign of things to come when it came to sales.
 
Was bored so I decided to make a .gif with just the mech parts.

mzcvcb.gif


Man, the wait is unbearable!

When I imagine the video game of my dreams this is about 90% of that dream video.

Buying a Wii U in 2015 for sure.

Question: Can I customize the main character in terms of gender and ethnicity?
 
Guys, just ignore him, what he says is obviously bullshit anyways.

Not to support him, because he's clearly trying to get people worked up, but the statement really isn't bullshit.

Graphically, the game isn't anything to write home about and neither was Xenoblade on the Wii. However, they're both still beautiful looking games because of their colorful, diverse, massive environments and equally wonderful creatures. They're damn pros at making some of the best looking sceneries despite the constraints of the consoles they're developing on. God damn wizards they are.
 
When I imagine the video game of my dreams this is about 90% of that dream video.

Buying a Wii U in 2015 for sure.

Question: Can I customize the main character in terms of gender and ethnicity?

From what we have seen so far, there's quite a few options when it comes to customization(gender, race, whatever else). The beginning of the e3 Treehouse demos only show so much of it, but I'd probably assume that they've added more options at this point than what they had at the time.
 
Ehh I wouldn't really say that. Xenosaga was pretty ambitious even if they only got halfway done with it in the end, and Bamco had them at the time. I'm sure other major developers would have potentially given them a chance at something big again, just having Saga on their belt wasn't a good sign of things to come when it came to sales.

xenosaga series was 10 years ago, that was during a time where there were JRPGs aplenty and the budgets to make them wasent above their ambition.
 
When I imagine the video game of my dreams this is about 90% of that dream video.

Buying a Wii U in 2015 for sure.

Question: Can I customize the main character in terms of gender and ethnicity?
YRf13q0.png

Yep, From the demos we've seen (going clockwise) you can make the most generic middle aged white dude ever, The stereotypical hotblooded shonen hero, Yu from Persona 4, Space Rihanna, and a Rei Ayanami expy.
 
As someone who has never played xenoblade, can you describe to me the battle system?

it's like FF14
Your normal attack is auto attack, meanwhile you need to select your arts.
You also need to move your character because some arts deal damage based on the direction(etc. back slash deal more damage when you attack monster's back).
 
From what we have seen so far, there's quite a few options when it comes to customization(gender, race, whatever else). The beginning of the e3 Treehouse demos only show so much of it, but I'd probably assume that they've added more options at this point than what they had at the time.

thanks i'm putting in my pre-order for this game today
 
As someone who has never played xenoblade, can you describe to me the battle system?

I like to think of it similarly to an MMO but with additional depth and stuff. Battles rely on your position whether attacking from the front, side or back, some enemies have weakness in specific areas of their body and some skills do more damage or cause status effects from specific positions. You also can't rely on items like potions to heal you when in a pinch, some characters have healing skills but have to be managed for the situation because of cool-off periods. There's a lot of skill, strategy and positional play despite it's simple looking nature. Xenoblade X seems to be adding much more depth from what I've seen on positional play of lows, mids, and highs, classes and mechs.

That's without getting into gem crafting for additional benefits for survival.
 
When I imagine the video game of my dreams this is about 90% of that dream video.

Buying a Wii U in 2015 for sure.

Question: Can I customize the main character in terms of gender and ethnicity?

Yep, you can. Here are a few examples of the character creation we have from some the treehouse footage last year

edit: Beaten

YRf13q0.png


GpzUojH.png


XenobladeChroniclesX_zps2fd58346.png
 
As someone who has never played xenoblade, can you describe to me the battle system?

character auto-attacks, you select your abilities from the bottom menu (look at the screenshots) and use them. Some of them will have extra effects if used after other abilities and some of them will have extra effects if you use it on the side/back/front of the enemy.

There's not many of these abilities with special conditions though, so it's mostly just using them and waiting for the cooldown.
 
it's like FF14
Your normal attack is auto attack, meanwhile you need to select your arts.
You also need to move your character because some arts deal damage based on the direction(etc. back slash deal more damage when you attack monster's back).

but this is the very basic mechanism.
When story pushing forward, there are more and more elements added to the battle system.
"see the future", chain attack, etc

So the battle system may not that interesting at the beginning.
 
Battles rely on your position whether attacking from the front, side or back, some enemies have weakness in specific areas of their body and some skills do more damage or cause status effects from specific positions.

And there's also the decapitation/chopping off limbs and body parts now, which Xenoblade didn't have! For that first boss, one of the playthroughs (I think it was either the one for IGN or Gamespot) showed that the player could chop off the tails of those monsters that attack with their tails.

If I got the gist of it correctly from the Treehouse videos, there's both a cooldown period that occurs automatically (like in Xenoblade) and also auto attacks can now charge up the arts further, right? I was a little confused about whether the regular cooldown relies on auto-attacks, or if it was just that "green ring" that charges up due to auto-attacks.
 
character auto-attacks, you select your abilities from the bottom menu (look at the screenshots) and use them. Some of them will have extra effects if used after other abilities and some of them will have extra effects if you use it on the side/back/front of the enemy.

There's not many of these abilities with special conditions though, so it's mostly just using them and waiting for the cooldown.
Can you move your character around while they are auto attacking?
Only jrpgs I've played recently have Been final fantasy up to twelve exluding eleven and the kingdom hearts series.
 
I like to think of it similarly to an MMO but with additional depth and stuff. Battles rely on your position whether attacking from the front, side or back, some enemies have weakness in specific areas of their body and some skills do more damage or cause status effects from specific positions. You also can't rely on items like potions to heal you when in a pinch, some characters have healing skills but have to be managed for the situation because of cool-off periods. There's a lot of skill, strategy and positional play despite it's simple looking nature. Xenoblade X seems to be adding much more depth from what I've seen on positional play of lows, mids, and highs, classes and mechs.

That's without getting into gem crafting for additional benefits for survival.
Also from the treehouse video i remember the guy was switching between a monsters head and leg so you can now target different spots on an enemies body
 
Can you move your character around while they are auto attacking?
Only jrpgs I've played recently have Been final fantasy up to twelve exluding eleven and the kingdom hearts series.

Yes, you can. If you played FFXII then you kinda have a basic idea (even though these two games have pretty different battle systems).

The only reason to move around is to attack specific sides of the enemy or to run away. No other positioning is really required.
 
So what were the main complaints of xenoblade chronicles gameplay? Seems like that aspect was the weakest part of the game.

Biggest problem was indeed the battle system. Some people say it's like an MMO, I say that too, but I honestly think that today's MMOs have more stuff than Xenoblade.

XCX seems to have been putting more stuff into it (targeting specific body parts for instance), but the core thing still seems pretty basic.

Other than that, the other biggest problem with Xenoblade was the amount of generic fetch/killing quests the NPCs would give you. And also the fact that a bunch of the good sidequests were locked away behind the generic ones, so you had to complete the generic quests to get the better ones.
 
When I imagine the video game of my dreams this is about 90% of that dream video.

Buying a Wii U in 2015 for sure.

Question: Can I customize the main character in terms of gender and ethnicity?

Watch:
https://www.youtube.com/watch?feature=player_detailpage&v=qKKiODpn6Fg#t=304

The fact you can even use a bike makes me think that they the fixed pop ins.

I mean, imagine if there is a Makna Forest 2.0 in this and you go around it on bike...

There's still pop-in in the new trailer. Watch the mountains down on the ground in that cliff-jumping gif. Mega detail pop-in. Personally, I don't care though.

Is there an hd version of this trailer available?

Yea, when you enable HD in that trailer.

Can you move your character around while they are auto attacking?
Only jrpgs I've played recently have Been final fantasy up to twelve exluding eleven and the kingdom hearts series.

https://www.youtube.com/watch?v=GNOVjqlwBRs
 
YRf13q0.png

Yep, From the demos we've seen (going clockwise) you can make the most generic middle aged white dude ever, The stereotypical hotblooded shonen hero, Yu from Persona 4, Space Rihanna, and a Rei Ayanami expy.

aw customizable characters?! thats lame, games where you make your character always make you irrelevant. you're just... there.
 
You're act is so old, I dunno why you can't at least be honest. I don't think the game looks absurdly great graphically either, it doesn't mean every time someone makes a positive comment you have to turn it into a console bashing opportunity. That's what you do every thread, it's not about negative comments, it's about the redundancy of what you do and you know it.


my comment was based of the posters saying wow, how is wiiu doing this, or how this is beyond lastgen, it just doesn't make sense to me. i don't have any problems with positive comments.
 
Biggest problem was indeed the battle system. Some people say it's like an MMO, I say that too, but I honestly think that today's MMOs have more stuff than Xenoblade.

XCX seems to have been putting more stuff into it (targeting specific body parts for instance), but the core thing still seems pretty basic.

Other than that, the other biggest problem with Xenoblade was the amount of generic fetch/killing quests the NPCs would give you. And also the fact that a bunch of the good sidequests were locked away behind the generic ones, so you had to complete the generic quests to get the better ones.

I don't see it. Especially during the initaly January 2013 reveal trailer it showed the guy going into cockpit view on his mech and the fact you can even use mechs in combat as well. I don't know of any MMORPG's that do this.
 
Some of the graphics look great, especially the mechas. Some look rough but its the Wii U its par for the course.

Game looks cool though. Will have to find some way to play it or maybe just watch it :/
 
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