Project Scissors: NightCry (Clock Tower Spiritual Successor) PC Kickstarter ($300k)

Takao

Banned

Kickstarter Page

Companion live action short film (directed by Takashi Shimizu)
Website

Note: This Kickstarter campaign is specifically for the PC version (with the potential of release on other devices as well). The previously announced PS Vita, Android and iOS versions will be made either way.

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Welcome to the Kickstarter for Project Scissors: NightCry, the latest horror experience from veteran game director Hifumi Kono and co-created by film director Takashi Shimizu.

Hifumi Kono, the creator of Clock Tower, has been waiting for the opportunity to make the horror game he’s always wanted to make. After Clock Tower on Super Famicom and Clock Tower 2 on the PlayStation One, he’s had the chance to work on a variety of titles with a number of partners, including Steel Battalion with Capcom, and Infinite Space with Platinum Games & Sega, but hasn't been able to return to the horror genre.

Now, Kono-san, with the help of his staff at Nude Maker and Japanese horror film maestro Takashi Shimizu, is ready to return to the horror genre and once again show gaming fans what real terror is.

Initially announced as Project Scissors, NightCry is the latest horror experience created by Hifumi Kono and Takashi Shimizu. It is being developed by Kono-san's studio, Nude Maker. With their love for horror and their experience working in the genre, Kono-san and Shimizu-san are bringing the ultimate Japanese horror experience to the world.

Furthermore, other luminaries in the Japanese game industry have joined the team to realize this vision: Masahiro Ito, creature designer for the Silent Hill franchise; Kiyoshi Arai, famous for his Final Fantasy XII and XIV concept art; Nobuko Toda, a multi-award winning composer and audio director, famous for her work on Metal Gear Solid series and Halo 4; and Michiru Yamane, a veteran composer famous for her work on the Castlevania series; and that's not even the whole team!

Story:
NightCry is set on a cruise ship, and you have been invited along for the cruise of a (possibly short) lifetime. While your surroundings are luxurious and the guests are friendly, not everything is as it should be. The guests and the crew start to turn up dead, the victims of some foul murderer.

As those aboard begin to suspect each other, night falls, and a baby’s cry echoes throughout. It's up to you to search for clues that will lead you to the killer as you float, lost, on the open sea.

But be forewarned - your actions will determine how many survive to the end.

Gameplay:
NightCry is a 3D point-and-click adventure game. Players click to move their character, and click on objects to inspect or interact with them.

Additionally, the core gameplay of NightCry is comprised of two primary modes: exploration, and escape.

While in exploration mode, the player explores the luxury cruise liner where the game is set, and investigate the strange and often gruesome happenings. Players click on objects in the environment to investigate and obtain items, helping to solve puzzles and gain more clues.

You will also encounter other cruise ship guests & the crew during your investigation. Talking to them can reveal new information, and some could even prove essential to your surviving through the nightmare. Since so much depends on working with others, it's best not to ignore them!

While investigating, however, the player is always being stalked by a dark presence. Brought by a group of cultists that sneaked on board the cruise ship, a horrible evil now stalks the living - and it seems to have taken an unusual interest in you! And, in spirit with Kono-san's earlier horror work, you can only run or hide in order to survive your encounters with this evil! Without weapons, fighting back is simply not an option.

During your frantic escapes, you must be sure to quickly look over your shoulder to make sure you aren't being followed. Just try not to be too paranoid, ok?

Worse still, this evil force isn’t confined to simply roaming the ship's hallways, elevators, or rooms. Unlike the earliest victims, perhaps you will be able to survive long enough to find out what new abilities this evil possesses.

Finally, in the tradition of the best point-and-click adventure games, NightCry sports multiple endings. Who you meet, what you discover, and other actions will determine your fate. Will your ending be a new beginning or a final note?

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(Keep in mind there these are direct rips from a video)
 
I'm not sure how successful this campaign will be but I have no intention of playing this game on a small screen so I'm in for the early bird.
 
Looks compelling and interesting but I doubt this one's going to make it to be honest. I'll be glad if it succeeds but I'm uncertain as to whether there'll be sufficient interest.
 
Pretty neat that this gets a Kickstarter. I can just barely play horror but might back it just to support that these games are made.
 
The work in progress, the mobile version, or both?

Both do, and i know it's WIP of course, but my point is that i'm not sure how the final product will differ (if much at all) from this.
Not a slight against them, just a reason to be cautious about it.

Still pledged.
Basically on pedigree alone though, because what shown so far didn't impress me that much (even Ito's work doesn't seem anything special, from the little shown) and i'm a bit scared about the Clocktower hide & seek gameplay, after basically rage quitting Haunting Ground. :P
So yeah, that's why i'm skeptical.
 
Creator of one of the coolest SNES games ever made, Ito and Michiru Yamane, hype through the fucking roof.
 
Pledged! A thousand times pledged!
I love the original Clock Tower. I love its PSX sequel even more.
I still can't wrap my head around the amount of talent that is involved in this. For a game/genre like this it's certainly a best of the best list, no doubt, and with these creatives all working together it'll end up being either a hot mess or a revelation, or, preferably, both.
 
Would love to play it with a mouse on the larger screen. But I have no problem to play it on my iPad either. I'm just happy we will get it for sure (as far as I know kickstarter is only for the PC port, mobile versions are already funded).
 
Now is the time to put your money where mouth is GAF, if you've been complaining about Japanese developers only making shit for phones.

Would love to play it with a mouse on the larger screen. But I have no problem to play it on my iPad either. I'm just happy we will get it for sure (as far as I know kickstarter is only for the PC port, mobile versions are already funded).

It's also for stretch goals to actually add content, and it's pretty obvious the PC version is the one they actually want to make.

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So glad Nude Maker is still around, Infinite Space was such a great game despite the lack of a log book. Definitely want to support them and the "Clock Tower" franchise.
 
I actually prefer the look of the mobile version... The graphics are better-but-still-ugly on PC, but instead the lighting feels a lot less atmospheric.

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The left picture might not look as good as the PC version, but to make up for it actually has a creepy vibe to it. The PC version has not. But it's a work in progress, so hopefully things will still change...
 
Well 5000$ and the first day is not over yet. Let's hope it continues like that. Then it reaches 300 000$ pretty easy^^ *dreams*
 
Well 5000$ and the first day is not over yet. Let's hope it continues like that. Then it reaches 300 000$ pretty easy^^ *dreams*

That's actually a pretty poor first day if they want to raise 300k.

I gotta say I looked over the kickstarter page and I don't have a lot of hope this will make it. I have no idea what the Clock Tower games were, so that callout does nothing for me; the fact that they include the internal name in the game (Project Scissors) creates unnecessary confusion I believe (and Project Scissors: NightCry is an unwieldy name), and the presentation doesn't really grab me.
 
That's actually a pretty poor first day if they want to raise 300k.

I gotta say I looked over the kickstarter page and I don't have a lot of hope this will make it. I have no idea what the Clock Tower games were, so that callout does nothing for me; the fact that they include the internal name in the game (Project Scissors) creates unnecessary confusion I believe (and Project Scissors: NightCry is an unwieldy name), and the presentation doesn't really grab me.


Charlatan
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That's actually a pretty poor first day if they want to raise 300k.

Ah okay. I wouldn't know, never backed anything and don't follow kickstarter.

But let's see. Game got a lot of press because of the team behind it (for instance Polygons Interview and some other previews/announcements). I hope it will be funded. We need more classic horror games like Clock Tower.
 
Hold the fucking phone. Survival horror game with Michiru Yamane music? God, I'm so in. I didn't know I needed that pairing in my life this badly.
 
I don't think I've ever played a point and click game before, but I'm into horror. The talent they have on their team looks awesome. Guess I need to look up some Clock Tower videos to see if the point and click stuff is something that could appeal to me.

That's actually a pretty poor first day if they want to raise 300k.

To be fair, it's only been 6 hours so far, so it's not quite a first day yet.
 
Looking at the staff this should have been funded already. If that hack of Inafune can get 3 million, sure this AAA japanese line up of devs can get 300k....
 
Yeah, this was launched at a horrible time (middle of the night on the weekend in the US). Really bad planning on their part since the first day is so important to success.

Really hope this succeeds. That's an impressive list of staff members and the one Clock Tower game I've played (the SNES original) was so good.
 
That's a fairly all-star lineup for something that's only asking for 300K. I guess the question is, how many people want an old school Japanese horror game these days.

Hopefully it reaches its goal and then some.
 
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