The Witcher 3: 1080p/30fps on PS4, 900p/30fps on Xbox One

Witcher 3 lead programmer Balazs Torok on DX12:

I think there is a lot of confusion around what and why DX12 will improve. Most games out there can’t go 1080p because the additional load on the shading units would be too much. For all these games DX12 is not going to change anything. They might be able to push more triangles to the GPU but they are not going to be able to shade them, which defeats the purpose. To answer the first question, I think we will see a change in the way graphics programmers will think about their pipelines and this will result in much better systems hopefully.

your text is incomplete...
 
Well you have the addition of all the Nvidia, PC exclusive effects too
GameWorks-Games-The-Witcher-3-Wild-Hunt.jpg

Let's be realistic, it's CDProjekt so the PC version will probably be much greater than it's console counterparts
On burly hardware, obviously.
A dev also mentioned on Eurogamer that tessellation and better post-processing will be on PC as part of the ultra specs.
http://www.eurogamer.net/articles/2014-06-24-the-witcher-3s-next-gen-wolf-fur-in-action


Witcher 3 on PC ultra settings adds better tessellation, more physics, more post-processing and of course more realistic fur.
 
This is all too common unfortunately, for reasons explained here.

Xbox One's deficiency means developers are spending less time unlocking PS4's potential than they are bringing the former up to an acceptable speed. The evidence is everywhere.

What do you expect on ps4? More res? Higher fps? If both are locked at 30, both versions can get above 30 quite comfortably but you won't see of ps4 is still 5 fps above.
 
Expected. Although I am sure texture are exactly the same, it's just lack of higher resolution itself that makes them more blurry on Xbox One.

This is what I'm thinking as well, unless they were specifically told the texture quality was at a lower setting.

Otherwise this is pretty much what's expected from these systems so now I hope it's a solid 30fps for both.
 
nice, i was still getting the game (even if they pulled an ubisoft) just because all the dlc was gonna be free. wanted to support that even though im part of the problem with pre-orders and gold editions.
 
Looks like anybody wanting to experience the game as it should be played is going to need a nice beefy PC. Whilst it's nice that the PS4 version is 1080 that's not going to make up for the ability to control your graphical settings and the inevitable mods on the PC version.

I'll have to see how my gtx 680 holds up. Probably not very well.
 
On burly hardware, obviously.
A dev also mentioned on Eurogamer that tessellation and better post-processing will be on PC as part of the ultra specs.
http://www.eurogamer.net/articles/2014-06-24-the-witcher-3s-next-gen-wolf-fur-in-action

Witcher 3 on PC ultra settings adds better tessellation, more physics, more post-processing and of course more realistic fur.

Hmm, so maybe I will get to see the super fluid and crisp looking violent stormy ocean that was in the original trailer. Hope it can look similar to those original trailers. They set my bar for what I want from my next PC build
 
I dont have examples right now. One was from sebbbi [dev of Trials HD], second one was in one of the Tiago Souse'a tech presentation. There is tons of stuff that devs cant do right now, because APIs are somehow limiting them.
The advanced usage of features like Partially Resident Texture is another example i can think of right now.

HRAA is considered impossible to implement with current PC api access. It is why on consoles Far Cry 4 ships with this solution and the PC version has to use more traditional forms of AA.
 
Lemme predict the DF analysis.

"While the PS4 version boasts a resolution advantage of 633k more pixels onscreen with its 1080p resolution vs. 900p on the Xbox One, our analysis shows that framerates drop to 29fps at times on the inventory screen where on the Xbox One they remain at a steady 30fps. In summation, if you are looking for a higher resolution go with the PS4 version. If framerate stability is important to you, the Xbox One version is what you want. Either way, you can't go wrong with either version of this game."

:rip
 
Lemme predict the DF analysis.

"While the PS4 version boasts a resolution advantage of 633k more pixels onscreen with its 1080p resolution vs. 900p on the Xbox One, our analysis shows that framerates drop to 29fps at times on the inventory screen where on the Xbox One they remain at a steady 30fps. In summation, if you are looking for a higher resolution go with the PS4 version. If framerate stability is important to you, the Xbox One version is what you want. Either way, you can't go wrong with either version of this game."

lmao
 
Glad to hear they got it to 1080p on the PS4. Was a bit worried there for a while. 1080p is important to me not just because it's a higher number, but because I (like most) have a 1080p TV, and native res with no upscaling simply looks so much cleaner. I'm planning on playing this game for many hours, so I'd like what's on my screen all that time to look as crisp as possible.

Hopefully they can make the framerate stable as well. And please, no tearing. Nothing ruins image quality (and immersion, since you're instantly reminded that you're looking at something rendered by a computer rather than something real) like screen tearing.


I'll go with 1440p instead.

Awesome contribution (and that goes for everyone who comes into this PS4/XBO thread only to drive-by post about how much better the game will look and run on their PCs - we get it, PCs are powerful and awesome and consoles are weak and pathetic).
 
Awesome contribution (and that goes for everyone who comes into this PS4/XBO thread only to drive-by post about how much better the game will look and run on their PCs - we get it, PCs are powerful and awesome and consoles are weak and pathetic).

Way to overreact there, chief.
 
Let's see how the frame rate pans out.

Ideally I'd like to see this PS4 CPU hysteria lay to rest.

If the Ps4 can look pretty decently compared to the PC, then I think the PS4 did its job this gen. This game is one of those landmark games in terms of visuals.
 
My first real experience with the different resolutions was Dragon Age Inquisiton. Played the EA Demo on my X1 and then got it on PS4. You can def notice the blurry jagged edges on 900p on a 50 inch screen if you are sitting mid range or close with it.

Becomes slightly distracting in movement. To those saying there is little difference, I imagine they must be sitting way across the room -- like a living room. Or maybe im just sensitive. But 900p compared to 1080p def was an eye sore with the edges looking muddy and the jaggies almost flickering in motion.
 
Glad to hear they got it to 1080p on the PS4. Was a bit worried there for a while. 1080p is important to me not just because it's a higher number, but because I (like most) have a 1080p TV, and native res with no upscaling simply looks so much cleaner. I'm planning on playing this game for many hours, so I'd like what's on my screen all that time to look as crisp as possible.

Hopefully they can make the framerate stable as well. And please, no tearing. Nothing ruins image quality (and immersion, since you're instantly reminded that you're looking at something rendered by a computer rather than something real) like screen tearing.




Awesome contribution (and that goes for everyone who comes into this PS4/XBO thread only to drive-by post about how much better the game will look and run on their PCs - we get it, PCs are powerful and awesome and consoles are weak and pathetic).

Well if it's anything like the gap with dragon age I Going from ps4 to high end pc Then people have the right to talk up the pc version. It was a big difference. There is alot more to graphics than just resolution.
 
Well if it's anything like the gap with dragon age I Going from ps4 to high end pc Then people have the right to talk up the pc version. It was a big difference. There is alot more to graphics than just resolution.
Sure. I'd rather 1080p at medium settings than 720p at high-ish settings, though.

The PC version is obviously going to blow the consoles out of the water.
 
Haven't they got some more time to optimise all version before release?
They should have although I wouldn't be surprised if they give more focus to XB1 from this point forward. If they're happy with PS4 1080p and feel 30fps is mostly solid then given their marketing deal with MS and clear desire to keep trying to improve the 900p I suspect they'll put majority of effort XB1's way now in the final push when it comes to consoles.

Of course they might work on all three versions equally but there's precedent with Diablo 3 and AC Unity to suspect they'll try and get XB1 closer to PS4 vs spend a lot more effort moving PS4 further ahead of XB1.

We'll see come release. I'm expecting a really solid game on all consoles/PC either way BTW - I'm not knocking them I think they're a pretty great dev and pretty open with customers.

It's just if PS4 is 1080p and 30fps they've already got the need tick boxes for the market and they'll probably actually see better ROI if they can improve XB1 at this point and given the marketing deal it's probably in their interests to keep pushing at XB1 version. Seems tight to go from 900p to 1080p unless they're already very close - for example dev comments for Diablo 3 indicated they were close to 1080p on XB1 but gave up before MS encouraged one last push.

I think they might settle for 900p on XB1 but push effects and stability as far as possible instead but who knows what they might manage.
 
1080p, 720p. I don't care either way if the framerate is shitty.

I will play it on PC but I don't get how resolution can be more important than a stable framerate.
 
I guess PS4 it is then (if, and that's a big if, framerate does not take a dive at any form of action. But I would hope that the article would have said something if it was the case).

Witcher 3 was the one game I was thinking of upgrading my current gaming laptop for (overdue, it's 4 years old now), but a "decent" PS4 version will allow me to save $1500+ for the moment.
 
Well if it's anything like the gap with dragon age I Going from ps4 to high end pc Then people have the right to talk up the pc version. It was a big difference. There is alot more to graphics than just resolution.

But we already knew the PC version will look better if you have the machine for it. We always know that. It's nothing new, it's not unexpected. But still people feel the need to come into every thread like this and tell us again and again, as if to make sure we don't forget how inferior our gaming hardware of choice really is.

If you were really choosing between one and the other, and this information made you decide that the PC version is a better choice for you, that's fine. I have no problem with that. It's the fast drive-by posts that only exist to demonstrate the PC's superiority that annoy me.
 
But we already knew the PC version will look better if you have the machine for it. We always know that. It's nothing new, it's not unexpected. But still people feel the need to come into every thread like this and tell us again and again, as if to make sure we don't forget how inferior our gaming hardware of choice really is.

If you were really choosing between one and the other, and this information made you decide that the PC version is a better choice for you, that's fine. I have no problem with that. It's the fast drive-by posts that only exist to demonstrate the PC's superiority that annoy me.

I do think DF shouldstart to use two pc specs for each face off, high and low instead of only saying "if you have the hardware. .."
 
Well if it's anything like the gap with dragon age I Going from ps4 to high end pc Then people have the right to talk up the pc version. It was a big difference. There is alot more to graphics than just resolution.



Were there major effects or lighting missing from DA:I on consoles? I was under the impression it was mostly IQ, shadow quality, texture quality.
 
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