tiggerkiddo
Member
I don't care much for Ling's render, she seems to have gotten younger looking somehow, meh.
She was garbage in 4. They took out half her good moves that were in 3, and Tag. Luckily they reinstated them with more in 5. Her designs were nice though.
I'm comparing T7 Xiao to T6 Xiao though...her hair is slightly different, longer and more stylized on the ponytails, and she looks a bit older. I like that, and hopefully they give her a bigger role in this game since this one is about the story
T6:
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Now:
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Are you seriously calling this a redesign? If she is indeed older (which I can't see) then her character design should reflect it. Just like how in Tekken 4 she got a completely new wardrobe to reflect the progression of the character.
The more I see Tekken 7, the more disappointed I get.
And it's not really about the graphical fidelity either. That stuff is perfectly adequate for me. I just realized (based on what I saw of the Tekken Crash just moments ago) that if I picked my main (Lili), I'd be playing her the exact same that I did in Tekken 6 and Tag 2.
Seriously, the main difference she gets is that her bound move is now bt2 (or d223 instead of f1+2) instead of bt1+2 but otherwise her combos are the exact same, and outside of the bound even her wall ender is the same. The biggest change she got was a new jaguar step type move that has a move that looks something like her old f+2 from DR but it looked way slow and only for gimmicks.
I mean, I might end up maining Katarina or Chloe instead.
Still gonna at least give it a shot but I've actually considered dropping Tekken.
It's hard to tell from the small render, but it looks as though Xiaoyu regressed into a 13 year old. Like somehow she started getting a bunch of baby fat back. And her hair looks more suited to a younger girl. It looks like Xiaoyu's long lost little sister dressing up like Xiaoyu.
I'm so tired of Ling being a teenager forever in this series.
Yes, and that was also Xiaoyu's reason for entering the 6th tournament.It's also precisely one of the reasons why Jun Kazama entered the tournament to completely free Kazuya from Devil.
He's got a tattoo on his face, which could be some devil gene experimentation - it could be that he does not have it naturally like Kazuya, and it would also explain his light arrows, yes.Haha, I wouldn't have thought to describe Lars' costume like that, but yeah, that works; It's just not a good costume at all. Maybe it'll look better during actual gameplay though.
And if Claudio's got something to do with the Devil Gene, then I guess anything's possible for him. That certainly would explain his seemingly "magic" powers.
Then say you're tired of the Tekken installments not having any gaps of time in between each other. Tekken 3 and 4 had 2 years in between them, 4 and 5 had a month in between, and 5 and 6 was likely also just another month.I'm so tired of Ling being a teenager forever in this series.
Yes, and that was also Xiaoyu's reason for entering the 6th tournament.
He's got a tattoo on his face, which could be some devil gene experimentation - it could be that he does not have it naturally like Kazuya, and it would also explain his light arrows, yes.
Then say you're tired of the Tekken installments not having any gaps of time in between each other. Tekken 3 and 4 had 2 years in between them, 4 and 5 had a month in between, and 5 and 6 was likely also just another month.
Are Japanese arcades very profitable? I find it very weird that a high profile game like this gets an arcade release first.
Yes, and that was also Xiaoyu's reason for entering the 6th tournament.
He's got a tattoo on his face, which could be some devil gene experimentation - it could be that he does not have it naturally like Kazuya, and it would also explain his light arrows, yes.
Then say you're tired of the Tekken installments not having any gaps of time in between each other. Tekken 3 and 4 had 2 years in between them, 4 and 5 had a month in between, and 5 and 6 was likely also just another month.
less than a year. that's for sure.So Jin only took 1 month to basically start a world war? Man... Tekken lore is stupider than I thought. Glad I stopped paying attention to that trash.
T5 and T6 was probably at least six months. I hated Scenario Campaign, but I paid attention to any scenes with Jin in them. There's one with him and Zafina where she says that's how much time passed since the magic binding the ruins appeared. He says he started his investigation as soon as that happened.
less than a year. that's for sure.
perhaps she's referring to a time way before T6?
I think the concept of Azazel was bringing even more retcon to the story. It all began with Kazuya on the brink of death, essentially making a deal with the Devil, but it was possible because he had the Devil gene in his blood. Bringing Jinpachi back was somewhat confirmation of that but honestly when they brought him back for T5 it seemed to me like they were running out of ideas.I don't think so since he didn't really have a whole lot of resources to investigate with at the time. He was mainly in Yakushima having nightmares or off in Devil Within trying to find out if Jun was alive and fighting another Ogre instead.
But if by any chance Zafina is referring to an earlier time, then that'd probably be from when Jin and Kazuya fought in Honmaru at the end of T4 since Jin attributes their fight to when Azazel started awaken. He himself was awakened by an unknown voice after destroying a forest and relays that he eventually realized the voice was Azazel telling him to fill the world with negative energy so that Azazel could reach physical form.
With two months between T4 and T5, that'd leave four months between T5 and T6.
Ok, I watched a little bit of tekken crash last night and remember harada saying that the overall graphical fidelity is at 50% in the games initial showing. Was last night still at 50%? If so, doesn't the game release next month? And don't the arcade versions always end up looking better than the console releases?
Also on a side note, even though BV was not canon, did it seem to you like Devil Jin seemed kinda like an angel? Just a dark angel, or a good devil, as weird as that may sound.
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and devil kazuya looks like the actual, evil, sinister devil you'd expect.
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I love these designs.Also on a side note, even though BV was not canon, did it seem to you like Devil Jin seemed kinda like an angel? Just a dark angel, or a good devil, as weird as that may sound.
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and devil kazuya looks like the actual, evil, sinister devil you'd expect.
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The first form was an animal. There was nothing in control of the beast at all. No devil, no jinYeah, I suppose so. He had two forms in that movie. The first one had a tail and was bigger and completely out of control.
My favorite Devil Jin is in Tekken 5 in his story mode when he talks to Jinpachi and Asuka. He's evil but coherent. I like the good devil in TKBV too though. I guess I like a coherent Devil Jin regardless.
Tekken games, used to be bear benchmark graphics. For Tekken 3 and 5, those games definitely looked like were pushing the Ps1 and 2 to their limits, respectively. It's a shame Tekken on Ps3 wasn't able to show that.A bit more on-topic to Tekken 7:
I'm holding off on videos for now, but my general experience in seeing a games progress into development is to not expect a high graphical improvement between an old build and a later one. If anything, sometimes it degrades though I wouldn't expect that for this particular game.
I love em too. I also love how the movie ended with Jin saying he hopes Xiaoyu will come to defeat him in T6.I love these designs.
They have to maintain solid 60 FPS above all else is why.
why what?
It's why they aren't pushing the consoles to their limits.
I don't care much for Ling's render, she seems to have gotten younger looking somehow, meh.
It's why they aren't pushing the consoles to their limits.
Just watched Tekken Crash. What's up with Lili's downgraded cloth effects.
I'll ignore the Chloe part... but yeah, this is the one thing that's really dragging me down. I never expected them to do close to nothing to change it up from Revolution. Exact same wall slump mechanics, exact same gravity, same movement options, same okizeme. And it's only exacerbated with all the designs and move animations being recycled as well.
The fact that it's releasing in less than a month makes me really think there's nothing they're going to add.
Old build, not sure if that's the reason though since I don't keep track of Tekken 7 but happened to catch crash.
On T7, I'm not expecting there to be many waves until the secret characters start releasing. Trying to piece together the (bad) story without the full roster is going to be next to impossible and enjoying the game without my girl Nina is also going to be tough.
That sucks. I remember for Tekken 5 they totally revamped the physics and animations. It was amazing.
What happened with Japan and fighting games? They used to have it on lock.
Tekken 5 DR was so so good. Like I think Harada set a great foundation with DR and just kind of redid it three more times since then. I hope after T7, he goes back to the drawing board.
I don't see how that's a reason it couldn't be pushed further.It's why they aren't pushing the consoles to their limits.
Considering what TTT2 did on PS3 was pretty impressive, honestly. Having 4 good looking character models on screen with all of the background elements and a stable 60 fps is more than just about any other fighting game on that console generation.
People gave Tag 2 a lot of trouble for its graphics, but it was still great.
On T7, I'm not expecting there to be many waves until the secret characters start releasing. Trying to piece together the (bad) story without the full roster is going to be next to impossible and enjoying the game without my girl Nina is also going to be tough.
I don't see how that's a reason it couldn't be pushed further.
The graphics for Tag 2 didn't seem substantially better than 6.
MK9 looked visually better IMO. Was it not 60fps?
T6:
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Now:
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Are you seriously calling this a redesign? If she is indeed older (which I can't see) then her character design should reflect it. Just like how in Tekken 4 she got a completely new wardrobe to reflect the progression of the character.
They have to maintain solid 60 FPS above all else is why.
It's why they aren't pushing the consoles to their limits.
Im sure consoles that have 10x as many TFLOPS as previous consoles can make T7 look like more than just T6 with a vaseline filter.
Honestly, out of all of the current gen fighters announced, T7 looks the worst artistically and detail wise. I'm not saying they should be pushing consoles to their limits so early on, but it seems like Harada isn't even trying.
That sucks. I remember for Tekken 5 they totally revamped the physics and animations. It was amazing.
What happened with Japan and fighting games? They used to have it on lock.
Budgets happened, and financial realities of a shrinking genre set in. After TTT2 only sold a million, i heard Harada had to take back everything he said before hand about what he could get away with in the company. They are absolutely on a much much tighter budget than T6 or TTT2 for this game.
And not evolving the aesthetics isn't going to attract newcomers and boost sales, unfortunately.
I don't think the budget is an issue for them. After all they have five times the budget of Tekken 5 and that game were great.
Its a circle. They are risk adverse, and penny pinching at the same time, a recipe for disaster.
Where was that ever said?
But even before your words are verified, it takes tons more money and effort to make a to standard console game today than PS2 era. Hence all devs dying off
Are Japanese arcades very profitable? I find it very weird that a high profile game like this gets an arcade release first.
I think it was Harada on Twitter. We talked about it in one of the earlier Tekken threads.
I'm on the go so I can't find it right now. Eventually search the GAF Tekken threads.You dont have a source?
I don't see how that's a reason it couldn't be pushed further.
The graphics for Tag 2 didn't seem substantially better than 6.
MK9 looked visually better IMO. Was it not 60fps?