Since the game is still in early access, I am assuming that the numerical data (resistance values) below the enemies will be removed in the release version?
If it's coming to PS4 I'll buy it at a high price.
So controller support is in on the Early Access?
And I thought "NeoGAF is a nexus of hardcore gamers" pfftNot a big roguelike guy, but just wanted to say I really dig the presentation. The gameplay sounds a bit too hardcore for me, but I'll likely buy it somewhere down the line.
So controller support is in on the Early Access?
Seeing videos of this has made me really sad that I didn't back it. Will definitely pick this early access when I have some cash.
Why not wait for a full release?
STUFF.
Man I was cruising right along, never failing a mission, and then the Swine Prince WRECKED me. I'd even already beaten the boss after (Hag) without much trouble.
The prince did attacks that dealt 7-9 damage to all party members, with a chance to stun, twice each round. Not sure how I'm supposed to get through that with a cap of Resolve 2 on all party members. It's just too much damage.
The Necromancer was easy and the Hag felt balanced, but this was on another level.
Nope, filthy casual here. I just watched a 30 minute clip the earlier that had me fully on board for the Vita version, but feedback like:And I thought "NeoGAF is a nexus of hardcore gamers" pfft
I find this game to be extremely unbalanced against the player. Here are some things I noticed and things I would like to see improved upon.
Stress drops WAY too quickly. I can be two rooms in a dungeon and most of my party will almost be maxed. There needs to be more ways to reduce stress in town, maybe tick down stress slowly if they are idle.
Food seems broken. One food costs 75 gold per unit and you need 1 unit per member so a min of 4 units, then you can be required to feed your party at a min of 3 times within a medium dungeon, that's 12 units for one dungeon, or 900 gold. I feel it should be 1 unit total per feeding but maybe feed 3-4 times per medium dungeon.
Difficulty, While the game isn't too difficult I find it really difficult to focus on particular characters to get them leveled up. Especially when you need to leave the dungeon just to keep them alive, costing you the xp.
Another thing I would like to see is an actual combat turn order display, maybe a small bar at the top when in combat. I feel like right now its not in any actual order and characters fight at random since I have seen someone get a first round turn right after they ended the last round.
... intimidates the hell out of me. I'm sure it will be balanced as it nears release, but if there's a baby mode I can totally see myself playing that way instead. I don't think I can deal with losing progress because the game put me in an unwinnable situation because RNG.Yeah I agree wholeheartedly.
Stress is ridiculously difficult to relieve for the speed at which it can pile on.
And the amount of times I get screwed by not being able to hit the enemies like 75% of the time is just plain infuriating.
That said I absolutely love this game and can't stop playing.
Maybe I'll end up playing so much that I'll git gud eventually.
I love the idea of this game, but yeah Im in the scared shitless camp. The game is all about stress, and it seems like its really stressful to play.
Don't be, while my comments make it sound negative I don't mean to be. It's EA so I want to provide feedback to make the game better. I have put a ton of time into the game already and loving every min.I love the idea of this game, but yeah Im in the scared shitless camp. The game is all about stress, and it seems like its really stressful to play.
Only tip I can give to new players is:
DO NOT GET ATTACHED TO YOUR FIRST DOZEN OR SO RECRUITS!
They will be gone in a flash more likely than not.
I've only lost one so far. I really like the deathblow mechanic. You can also get deathblow resistance too which is pretty crazy.
So far I have 5 characters at lvl 3 so I'm starting harder dungeons. I've beaten the first 3 bosses so far. I like how they are all different and aren't just about having massive hit points for everyone.
Nope, filthy casual here. I just watched a 30 minute clip the earlier that had me fully on board for the Vita version, but feedback like:
And:
... intimidates the hell out of me. I'm sure it will be balanced as it nears release, but if there's a baby mode I can totally see myself playing that way instead. I don't think I can deal with losing progress because the game put me in an unwinnable situation because RNG.
I feel I'll need to restart fresh and keep some starter guys alive long enough to level up because at this point any new recruits are either dead after 2-3 combat rooms/halls or fully stressed out halfway through a dungeon.
Man, I still can't even launch the game. None of their suggested fixes help either =/ It shows up for just a second that I'm playing Darkest Dungeon on my friends list, then just goes away. No window ever opens up or anything.
In 12 hours
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Nope, filthy casual here. I just watched a 30 minute clip the earlier that had me fully on board for the Vita version, but feedback like:
And:
... intimidates the hell out of me. I'm sure it will be balanced as it nears release, but if there's a baby mode I can totally see myself playing that way instead. I don't think I can deal with losing progress because the game put me in an unwinnable situation because RNG.
did not realize it's coming today, gonna check some streams now
Man, I still can't even launch the game. None of their suggested fixes help either =/ It shows up for just a second that I'm playing Darkest Dungeon on my friends list, then just goes away. No window ever opens up or anything.
I hope not. It's invaluable information that's super needed in an already difficult game. It also shows off your chance to hit and how much damage you're going to do.