Man....I wish the game looked like thatThe design in this game, I just can't get over it. Sooo good.
Man....I wish the game looked like thatThe design in this game, I just can't get over it. Sooo good.
Doesn't change the fact that the enemy designs are good, though, right?![]()
Doesn't change the fact that the enemy designs are good, though, right?![]()
I guess you do not know what the word design means? So eager to scream bullshot, you forgot to think before posting...
come on.
can you even read?
Doesn't change the fact that the enemy designs are good, though, right?![]()
Man....I wish the game looked like that
+1Bloodborne |OT| Bloody Hell
I don't get the hype for this game. How can anyone be hyped for such horrible jaggies.
Are we sure this is PS4 exclusive?
I don't get the hype for this game. How can anyone be hyped for such horrible jaggies.
Are we sure this is PS4 exclusive?
Bullshots.
The game does not look like that whatsoever in its current state.
Sony's the publisher![]()
Wow, was that bad.
Extremely repetitive enemy design, canned sound effects, NPCs that still have no animations, a bland looking protagonist that still gets stuck behind corners - all wrapped up in a colourless landscape.
I know it's Dark Souls, but that was a pretty horrid first impression, imo.
Truly looked like a shallow revision of an aging concept.
Tactical Dreadnought armor? Make it so.
What did you expect devil may cry ?
Also did you forget about character creation ?
Seems like you are being a little too nit picky
Well more diversity in the enemy design for starters. Seems like it was just about piling on the same character assets.
Character animations looked equally primitive.
And I know it's called Bloodborne, but there was so much gushing it was making me blood bored.
Dude, it's not even worth it. It's been going like this for 40+ pages.So just like Demon souls ?
I don't see the problem
Wow, was that bad.
Extremely repetitive enemy design, canned sound effects, NPCs that still have no animations, a bland looking protagonist that still gets stuck behind corners - all wrapped up in a colourless landscape.
I know it's Dark Souls, but that was a pretty horrid first impression, imo.
Truly looked like a shallow revision of an aging concept.
Wow, was that bad.
Extremely repetitive enemy design, canned sound effects, NPCs that still have no animations, a bland looking protagonist that still gets stuck behind corners - all wrapped up in a colourless landscape.
I know it's Dark Souls, but that was a pretty horrid first impression, imo.
Truly looked like a shallow revision of an aging concept.
SO much salt.
Well more diversity in the enemy design for starters. Seems like it was just about piling on the same character assets.
Character animations looked equally primitive.
And I know it's called Bloodborne, but there was so much gushing it was making me blood bored.
It just looked pretty stale to me.
Bloodborne |OT| Type AA Negative
Bloodborne |OT| Type Oh, Be Positive
There's also that big ogre surrounded by crows that they ran past. There's a couple variations of that enemy on this map if I recall correctly.Here are the enemy types shown
1. werewolf
2. Human type
a. short axe w/without torch
b. pitchfork
c. shield type w/ torch
d. rifle
3. diseased dogs
4. diseased crows
5. cleric beast
Also, in the alpha there was these big enemies with blades and a wheelchair gunner
I think that's plenty of diversity in the first 18 minutes
And the animations are fantastic, open your eyes
So just like Demon souls ?
I don't see the problem
Grimløck;150485207 said:at least the one dude in the order thread made an attempt to diversify his concerns by remarking on the game's lack of comedic elements.
a bland looking protagonist
Well more diversity in the enemy design for starters. Seems like it was just about piling on the same character assets.
Character animations looked equally primitive.
And I know it's called Bloodborne, but there was so much gushing it was making me blood bored.
It just looked pretty stale to me.
Just gunna answer to the bolded one : 2hrs game time played right here, are you expecting a new enemy at every new encounter?
Not 2 hours...18 minutes lol.
Gotta wonder what game has much in the way of enemy variety in the first 18 minutes.
Bloodborne has plenty when looking at all the released footage thus far, and we've only seen a tiny portion of the game.
Also, part of what was really jarring to me was the beginning when the character is payable just after the animation of him getting off the table.
It looked too robotic at times - like the natural fluid movements were cut by sudden changes in direction.
Is it safe to assume that blood vials are the only healing item, and that there aren't multiple types of them like the grass system in Demon's Souls? I think Dark Souls did healing the best, and Dark Souls 2 did it the worst. If Bloodborne did it where vials are basically Estus but need to be found in the environment then I'll be happy.
What are your top 5 from 2014?Wow, was that bad.
Extremely repetitive enemy design, canned sound effects, NPCs that still have no animations, a bland looking protagonist that still gets stuck behind corners - all wrapped up in a colourless landscape.
I know it's Dark Souls, but that was a pretty horrid first impression, imo.
Truly looked like a shallow revision of an aging concept.
Well more diversity in the enemy design for starters.
I fucking caved in.......still only watched a few mins and thankfully its the same alpha level.
The new Nexus looks breathtakingly beautiful.
Wow, was that bad.
Extremely repetitive enemy design, canned sound effects, NPCs that still have no animations, a bland looking protagonist that still gets stuck behind corners - all wrapped up in a colourless landscape.
I know it's Dark Souls, but that was a pretty horrid first impression, imo.
Truly looked like a shallow revision of an aging concept.
Lol
Hey I just had really high hopes for this game.
For everyone who enjoys it, I'm happy for them.
If you don't mind the details I brought up don't matter to you, that's fine. Don't let my opinion stop you from being hyped.
Posted By dragonfart28
I don't root for Nintendo but I do enjoy their games and hardware design.
I currently have a Wii U and there is no temptation to get one of the other platforms unlike last gen where it made more...
Well more diversity in the enemy design for starters. Seems like it was just about piling on the same character assets.
Character animations looked equally primitive.
And I know it's called Bloodborne, but there was so much gushing it was making me blood bored.
It just looked pretty stale to me.
Well more diversity in the enemy design for starters. Seems like it was just about piling on the same character assets.
Character animations looked equally primitive.
And I know it's called Bloodborne, but there was so much gushing it was making me blood bored.
It just looked pretty stale to me.
I feel like this image needs to get the "Praising Intensifies" gif treatment, but with a BB-appropriate quip...
Also, part of what was really jarring to me was the beginning when the character is payable just after the animation of him getting off the table.
It looked too robotic at times - like the natural fluid movements were cut by sudden changes in direction.
It's not a problem if you want more of the same, but I think I can drop off the ds train if there isn't much of an evolution in the formula.