Witcher 3 quest designer: DA Inquisition is a good game, but too many fetch quests

Uuuuhh, I didn't skip them and DA:I is my GOTY.

Some of you have zero tolerance for fetch quests, but probably played a few dozen games that could garner the same complaint. You want me to put out a huge list of fetch quests that are from Dying Light, Far Cry 4, Shadow of Mordor, and obviously World of Warcraft?7

Other games do it is a shitty defense.

And what if I had the same complaints about those games or didn't play them?
 
rough translation of some direct quotes:

Thanks for the translations (to both you and the OP).

Focusing on immersion is important for open world games like the Witcher 3 (not to mention hub-based games like W1 or W2). They aren't so much sandboxes as they are adventures, and having a seamless open world to exist within is a huge part of this. Games like Skyrim and Fallout: New Vegas understood this well, which is (partly) why they're so well-regarded as open world games.

The Witcher 3's quest design is in good hands.
I don't think that is a difficult bar to exceed.

Dragon Age: Inquisition, in particular, has a huge amount of dross characters.

Black Bull is the only one I see as being memorable.
Iron Bull. (not-so-secret best character in DAI,
after Lead Scout Harding.
)
 
Sounds like that guy has his head screwed on straight. FNV is by far the best RPG of the last generation, so hearing that there's an awareness of and appreciation for it on the Witcher 3 design team is heartening.

I enjoyed both previous Witcher games, so my expectations for 3 are already pretty high, but the move to an open world was the one thing I was concerned about. I like open worlds in principal, but devs often feel the need to fill them up with crap, as if the player will be upset if they walk five feet in some direction without stumbling over a collectable. FNV is the best template I know for how to do it right, so it puts my mind at ease to hear the Witcher 3 devs namedropping it.
 
Nope, Dorian was great as was Cassandra.

Actually, l thought all of them were pretty fun in their own ways. Well, with the exception of Cole, wasn't super big on that guy.
I think Dorian is pretty good too, but it's the memorableness I take issue with.

Most of the companions are incredibly bland and leave little with me. Look at another Bioware game, Mass Effect, for an example of it done right. We could be here all day talking about the companions in each of those games.
Heh. I'm not sure if you mean Iron Bull or Blackwall.
Definitely Iron Bull!
 
And I didn't neccesarily mean just DAI's characters either.

I never played Witcher 1, but a lot of my enjoyment of the characters in the sequel came from my background of the novels.
 
The only characters I've seen CDPR really excel at so far are antagonists.

One shouldn't expect very deep conversations with your old witcher mates from Kaer Morhen.
 
Same. I don't expect them to, but I still hope. Geralt's an excellent character, but by and large side characters aren't one of the series' strengths. Even characters who are great in the novels like Dandelion are ruined by terrible voice-acting. Even Roche, who GAF insists is the greatest bro in all of gaming, felt kind of flat to me compared to even the most bland companion in DA:I.

See? Different games can have different strengths! Weird...

Witcher 2 has amazing cast of characters. Hell, Letho is one of the best "villains" I have ever met in a game. Roche, Iorveth, Zoltan, Saskia, Philippa, Sile..all perfectly written, and inline with how they were portrayed in books, which is also wonderful.
 
Don't know if he also worked on Witcher 2

But fetch quests in DA:I were about as boring as those "go find the book to learn about the already obvious wekness of this enemy so you can do the sidequest" type of misions in the Witcher 2
 
you know..for an rpg, i want to do the sidequests, i wan them to beinteresting and fun to play, not fetch quests that do nothing to the story. so yes, optional, its still not worthy of goty.

Pretty much. Optional quests should help with world building or at least tell their own story. My kid is dying and need 10 medical herbs on the side of the mountain is not a good quest.
 
you know..for an rpg, i want to do the sidequests, i wan them to beinteresting and fun to play, not fetch quests that do nothing to the story. so yes, optional, its still not worthy of goty.

Absolutely agree. This "leave the Hinterlands" mantra seems out of touch with RPG fans.
 
Witcher 2 has amazing cast of characters. Hell, Letho is one of the best "villains" I have ever met in a game. Roche, Iorveth, Zoltan, Saskia, Philippa, Sile..all perfectly written, and inline with how they were portrayed in books, which is also wonderful.

Yeah I thought The Witcher 2 had quite a solid cast.
 
Witcher 2 has amazing cast of characters. Hell, Letho is one of the best "villains" I have ever met in a game. Roche, Iorveth, Zoltan, Saskia, Philippa, Sile..all perfectly written, and inline with how they were portrayed in books, which is also wonderful.

Well, he's better than
Corypheus
, I'll grant you that.

It's not that I don't enjoy any of those characters, but none are as memorable as Inquisition's roster, IMO.
 
Talk is cheap, put up or shut up.

Anybody can tear down another game, how about you release your game on its own merits.

There you go. Critiquing in the nicest way possible now equals tearing it down. The "why dont you make a better game" argument is just icing.
 
I thought there was a Witcher interview a while back that pretty much said we will have fetch quests, the trick is to make them not feel like fetch quests.....

Oh well, bring it on - this is one of my most anticipated games this year so we'll see how it pans out. If it's better than DA:I which I love then cannot wait!
 
He's not wrong, but it was still cool that they actually made me feel like I was finally in the history of Dragon Age. You didn't really have to do them anyways and it didn't bother me to pick them up here and there.

I really hope that Witcher 3 matches DA in terms of characters. W2 was ok with Roache and Saskia, but I hope there are some more memorable ones in W3.

What? Character's are what the Witcher series has in spades, and characters are certainly not one Inquisition's strong points.
 
Then you probably skipped every single open-world AAA game, even Zelda.

Most open world games now are chock full of this nonsense and yes, it is bad in all of them. Note, this does not make the entire game bad but it does weigh it down a great deal. Also note that a couple every now and then is perfectly ok.

DAI has a problem in that it is almost the only thing you do off from side missions. Like I said I am at Skyhold, just go there recently after having to replay through the start twice. So, after having a fresh playthrough, and having done it twice, I can not remember one sidequest of any value. I guess you can count the companion stuff. So main missions, companions. I can not for the life of me remember anything else. In comparison I remember damn near every quest I did in Wasteland 2 because most all of them were interesting and ,more important, very involved.
 
I'm curious how the Witcher 3 is going to avoid fetch quests. Neither of the previous Witchers did, and TW3 is much, much bigger. I'd have more hope for a New Vegas-style quest layout if the world size was similar to New Vegas - that is to say, small compared to Skyrim, Dragon Age Inquisition, or Witcher 3.

Please give me some examples of anything remotely interesting from a side quest perspective in this game. I would like to have something to look forward to from Skyhold. It is sad that the best part of the game for me so far has been meeting Hawke and I didn't even god damn like Dragon Age 2.

Companion quests along with the main storyline for each zone, which admittedly is either weak or nonexistent in several zones. There are also many story-based quests scattered in the zones, though they are dwarfed by the amount of collections.

That RPG Codex image is rather disingenuous. Quite a bit of those are Requisitions which aren't even counted as quests by the game and are simply there to gain additional Power points. They are a category of crafted items.
 
Xenoblade is filled with fetch quests just like DAI and it's my favorite JRPG ever made. I also love DAI.

I guess I don't mind fetch quests all that much.
 
I enjoyed Dragon Age Inquistion, but yeah, I didn't find a lot of value in most of the side content either. Probably should have been less quests overall, so they could have more meaningful content. Less definitely would have been more. Quest design was my major gripe with the game, easily.
 
Well, he's better than
Corypheus
, I'll grant you that.

It's not that I don't enjoy any of those characters, but none are as memorable as Inquisition's roster, IMO.

Party members are more memorable than most characters than only show up ever so often for plot, just by presence, both because you see them more often, and because devs have to create them right to fit that bill.
 
Most open world games now are chock full of this nonsense and yes, it is bad in all of them. Note, this does not make the entire game bad but it does weigh it down a great deal. Also note that a couple every now and then is perfectly ok.

DAI has a problem in that it is almost the only thing you do off from side missions. Like I said I am at Skyhold, just go there recently after having to replay through the start twice. So, after having a fresh playthrough, and having done it twice, I can not remember one sidequest of any value. I guess you can count the companion stuff. So main missions, companions. I can not for the life of me remember anything else. In comparison I remember damn near every quest I did in Wasteland 2 because most all of them were interesting and ,more important, very involved.

Right, I'm fine with some fetch quests, but it's the bulk of the content in DA:I, and the people saying "it's optional," please tell me how to get power to progress and unlock new areas and story missions without doing the sidequests.
 
Xenoblade is filled with fetch quests just like DAI and it's my favorite JRPG ever made. I also love DAI.

I guess I don't mind fetch quests all that much.

It's what killed Xenoblade for me. I wanted so much to like that game, and intend to give it another shot someday while avoiding as many meaningless side quests as possible.
 
Are you saying they're filled with boring fetch quests? Because that's completely false, at least for the Witcher 2, haven't played the first.

Plus given Geralt is a fucking monster hunter, you could totally do collect x quests and be perfectly fine but they still dont do a ton. Not to mention one of the key things about the witcher series is that for all the power geralt has he is still a small fish swimming against the tidal forces of larger politics and history. He is a relatively small person, so he can do small things. Why is the leader of the inquistion doing all this pointless bullshit and busy work though in DAI? Its the spaceship captain going on the landing team taken to its limit.
 
You do know you have Divinity in that list, right?

The first city in Divinity has more interesting questlines than all of what I have played in DAI, main story stuff included. The game doesn't tell you where to go at all times, either. You have to figure shit out on your own accord.
 
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