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The Order 1886 gameplay vids

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480p...
YUaaV6f.gif
 
Someone would actually set their PS4 to 480p while they play The Order instead of keeping the native resolution of their 1080p tv? Say what now?

Ok, I just set my PS4 to 480p and it set the aspect ratio to 4:3. So wouldn't The Order still have black bars on the top and bottom while being in 4:3?

black-bars-aspect-ratio-16-9-21-9-4-3-cinemawide.png
 
I agree.. I personally don't want black bars neither. So what I do is this. I play at about 40 cm from my 40inch tv untill my eyes can't see the bars, even in the corner of my eyes. This is flawless. The only thing you need is a chair on wheels though so you can go from left to right and back and not miss a thing
 
Yeah, but that's 4:3 on 16:9 (bottom center pic), not putting a 21:9 game on a 16:9 tv and then forcing the image to 4:3. Why would The Order's top/bottom bars disappear?

In order to make the black bars disappear on a 16:9 tv you have the following choices:
- use a zoom function on your TV but you will lose part of the left and right side of the image. The part of the image that is displayed will however not be distorted.
- use a 'Smart zoom' function on your TV. You will see (almost) the whole picture but you will get image distortion on the outer edges.
 
Thanks for the info. I never actually knew that the 21:9 view produces such a huge difference.

It does and it doesn't. It depends on the angle. But the fact is, if the devs made it an option for all instead, it would work like this and not like the example above:

URCgWJi.gif


Which is why many 16:9 display owners are annoyed that locking aspect ration to 2.40:1 to save performance is getting somewhat trendy among certain console developers.

At least TEW had the option to tweak both black bars and FOV:

2xqlg2.gif
 
ok ok ok, i dont know what a real post is anymore, so on this thread we have someone going to 480p to get rid of the bars, and on bloodborne we have someone not buying the game because of one effect. I dont know what trolling is anymore who is real who is fake i just.
 
It does and it doesn't. It depends on the angle. But the fact is, if the devs bothered to make it an option it would work like this, and NOT like the example above:

URCgWJi.gif


Which is why many 16:9 display owners are pissed there are signs that say that this 2.40:1 aspect ratio locking bullshit is getting trendy among certain console developers.

It wouldn't work like that. The black bars aren't being added to cut off the top/bottom of the image. And how is this aspect ratio getting trendy?
 
If you want to get around the aspect ratio just stick the disc into a ps1 and play it on that. The graphics may not look as good but at least you can enjoy it in full screen mode.
 
I'm always a fan of letting the developers do what they feel is best for their artistic vision of their game and not what I feel is best for their game. I don't always agree with them but if I don't then I just don't buy their game. I don't have any issues with their choices in this game and I'd rather they were honest to their vision and stuck to it even if it meant that I didn't buy it as I'm really not a fan of tailoring your work towards a target audience.
 
I really do hate the borders. I never stopped noticing the smaller borders in RE4 on GC and the ones in TEW are just terrible. I cant comment on this game yet as I haven't played it but I have it pre-ordered because I love the look and tone of the game. If they ever release a patch that allows me to remove them I will in an instant.

Man I hope this kind of thing doesn't become the norm in video games.
 
It does and it doesn't. It depends on the angle. But the fact is, if the devs made it an option for all instead, it would work like this and not like the example above:

URCgWJi.gif


Which is why many 16:9 display owners are annoyed that locking aspect ration to 2.40:1 to save performance is getting somewhat trendy among certain console developers.

Image is wrong! And statement is wrong. You CAN'T change a NATIVE aspect ratio. If game was made in that ratio, you can't get bigger FOV removing the black bars. You can only zoom game on TV to fill the screen, but you will lose FOV.
 
It wouldn't work like that. The black bars aren't being added to cut off the top/bottom of the image. And how is this aspect ratio getting trendy?

This is not a movie, it's a game.., The game world information is there at all times, if not you would not be able to control the camera.. So the black bars is very much cutting off the top and bottom of the game, which is exactly why the TEW devs gave us the option in to remove the black bars in the first place!

Image is wrong! And statement is wrong. You CAN'T change a NATIVE aspect ratio. If game was made in that ratio, you can't get bigger FOV removing the black bars.

Are you serious..? I specifically explained that part, of course you can't do it at this stage, it would've run at 20fps, they would have to retune the game. That's why my point was that they should've designed it as an option in the first place.
 
I really do hate the borders. I never stopped noticing the smaller borders in RE4 on GC and the ones in TEW are just terrible. I cant comment on this game yet as I haven't played it but I have it pre-ordered because I love the look and tone of the game. If they ever release a patch that allows me to remove them I will in an instant.

Man I hope this kind of thing doesn't become the norm in video games.

Not every game targets cinematic feeling. This game has a goal to achieve which is to give cinematic action/adventure story telling so they use the black borders just like Movies do.
 
This is not a movie, it's a game.., The game world information is there at all times, if not you would not be able to control the camera.. So the black bars is very much cutting off the top and bottom of the game, which is exactly why the TEW devs gave us the option in to remove the black bars in the first place!



Are you serious..?

That image is incorrect. The sides of the image would have to be cut off for 16:9 and the FOV would have to change. RAD also used the extra performance gains they received by not having to render 537,600 pixels. So pushing to 1920x1080 would come at a cost graphically or performance-wise. Ah, see your edit.
 
You can only zoom game on TV to fill the screen, but you will lose FOV. Game is ORIGINALLY made in 21:9.

EDIT :

I see you edit the post.

I think I'm very agree with you, it seem made for 21:9. otherwise we won't have that close to the body.
 
You can only zoom game on TV to fill the screen, but you will lose FOV. Game is ORIGINALLY made in 21:9.

EDIT :

I see you edit the post.

Yes, I agree that you can't "zoom" into a 2.40:1 aspect ratio after the fact, it would be stupid. But I'm talking about the larger picture where some developers for some odd reason are making and locking their games at 2.40:1 despite the fact that most people have 16:9 displays.

Disclaimer: I'm ONLY discussing the aspect ratio, and nothing else. The game itself may be a great game for what I know.
 
It does and it doesn't. It depends on the angle. But the fact is, if the devs made it an option for all instead, it would work like this and not like the example above:

URCgWJi.gif


Which is why many 16:9 display owners are annoyed that locking aspect ration to 2.40:1 to save performance is getting somewhat trendy among certain console developers.

At least TEW had the option to tweak both black bars and FOV:

2xqlg2.gif

what a horrible misrepresentation.

The aspect ratio is used to provide more visual space to the horizontal portion of the screen. Same as film. So to be actually accurate, you would have to cut off a good portion of the right and left of the frame.

Its the same thing they do in film and for the same reason.
 
Yes, I agree that you can't "zoom" into a 2.40:1 aspect ratio after the fact, it would be stupid. But I'm talking about the larger picture where some developers for some odd reason are making and locking their games at 2.40:1 despite the fact that most people have 16:9 displays.

I don't think its real 2.40:1 but visible is. It is still 16:9 with blackboard, ie 2.40:1 TV still get blackboard on all sides from this game, more than 16:9 TV will be only top and bottom.

Blackboard is exist in this game because of art direction, not because of technical or prefer.
 
what a horrible misrepresentation.

The aspect ratio is used to provide more visual space to the horizontal portion of the screen. Same as film. So to be actually accurate, you would have to cut off a good portion of the right and left of the frame.

Its the same thing they do in film and for the same reason.

You can get the game to render the hidden parts by removing black bars, just like TEW does after the patch.

In movies it's done because there is nothing that can be added afterwards. If you shoot a movie in 2.40:1 that's all you have. Of course you would have to cut parts on left and right to get it to 16:9.
But games can be just rendered in another aspect ratio without zooming in. See something like TEW.

I don't think its real 2.40:1 but visible is. It is still 16:9 with blackboard, ie 2.40:1 TV still get blackboard on all sides from this game, more than 16:9 TV will be only top and bottom.

Blackboard is exist in this game because of art direction, not because of technical or prefer.

I'm almost certain they have the black borders because of performance constraints. Saying it's purely a design choice is just an excuse.
 
what a horrible misrepresentation.

The aspect ratio is used to provide more visual space to the horizontal portion of the screen. Same as film. So to be actually accurate, you would have to cut off a good portion of the right and left of the frame.

Its the same thing they do in film and for the same reason.

You just didn't get the point. If you play the game on a 16:9 display, like most of us do, it is not possible to "add more horizontal visual space" by adding black bars in this context (FOV/scale and aspect ratio), the horizontal space stays the same. Just like the animated gif there, AND JUST LIKE IN FILM AS WELL. Just like film this is purely an aesthetic and performance issue (but again: In contrast to film, in a game the game world information is there at all times, there's nothing to cut, but a lot to hide, removing the black bars, which you can't do now, would open up the game world information, you wouldn't lose anything AT ALL), because you control the camera. Why do we have to constantly dance around the essence.
 
when the evil within came out, i had the game running so i could line up and then cut off the top and bottom parts of my TV that had the black bars on them, so i should be good for when the Order comes out.
 
I'm kinda used to the black bars already just by looking at gameplay vids. Still though, would have been nice with an option to remove them at a cost.

I'm fucking done with video games if black bars become a trend.
 
How could the 2:40:1 be due to performance constraints when you guys are saying everything is being rendered by the engine anyway? If everything is being rendered on the scene anyway .... where does the performance gain come from?

the-roder-aspect-ex-1.jpg


Is this not accurate?
 
How could the 2:40:1 be due to performance constraints when you guys are saying everything is being rendered by the engine anyway? If everything is being rendered on the scene anyway .... where does the performance gain come from?

the-roder-aspect-ex-1.jpg


Is this not accurate?

It can be rendered if the black bars are removed. But in the Order's case it isn't. Everything "behind" the black borders isn't rendered. Just like everything left and right of your TV isn't rendered either.

Ever heard of occlusion culling and view-frustum culling?

view.frustum.culling.gif
 
It can be rendered if the black bars are removed. But in the Order's case it isn't. Everything "behind" the black borders isn't rendered. Just like everything left and right of your TV isn't rendered either.

Ever heard of occlusion culling and view-frustum culling?

view.frustum.culling.gif

Right, but thats not what the above peeps were saying. They were saying everything is being rendered at all times anyway and using 2:40:1 ratio is basically the same as 16:9 ratio visually. Nothing is added in the horizontal space with 2:40:1 vs. 16:9.

Confusion began with the whole " its a performance issue, but unlike film in a game everything is rendered anyway " stuff
 
I'm almost certain they have the black borders because of performance constraints. Saying it's purely a design choice is just an excuse.
Yes, they had to add the black bars. Imagine all the canceled pre-orders when the game didn't have 4xMSAA which every game nowadays has and is expected.

It's a design decision made early in the development and they are sticking with it through hundreds of threads on video game forums. Deal with it by not playing it.
I don't play hundreds of games every day, so I'm certain it can be done.
 
Right, but thats not what the above peeps were saying. They were saying everything is being rendered at all times anyway and using 2:40:1 ratio is basically the same as 16:9 ratio visually. Nothing is added in the horizontal space with 2:40:1 vs. 16:9.

Confusion began with the whole " its a performance issue, but unlike film in a game everything is rendered anyway " stuff

Can be rendered.

They were basically saying what I just said.

Yes, they had to add the black bars. Imagine all the canceled pre-orders when the game didn't have 4xMSAA which every game nowadays has and is expected.

It's a design decision made early in the development and they are sticking with it through hundreds of threads on video game forums. Deal with it by not playing it.
I don't play hundreds of games every day, so I'm certain it can be done.

You made it sound like I hate what they're doing.
 
Everyone should just buy a 21:9 ultra wide screen monitor. I don't know how you can watch movies without them. I'm glad games are going Widescreen too.
 
Im going to place some of my favorite pokemon stickers on the black bars so when Galahad shoots its like hes tripping out..and when werewolves come out its like theyre chasing after the pokemon. I highly suggest complainers to follow suit.
 
If you don't like the black bars then don't buy the game. There - problem solved.

I can't believe people are still going on about black bars and shit. Get over it.
 
It does and it doesn't. It depends on the angle. But the fact is, if the devs made it an option for all instead, it would work like this and not like the example above:

URCgWJi.gif


Which is why many 16:9 display owners are annoyed that locking aspect ration to 2.40:1 to save performance is getting somewhat trendy among certain console developers.

At least TEW had the option to tweak both black bars and FOV:

2xqlg2.gif

Lol no. That's what I do with my videos on YT to hide watermarks of IGN/Koanmi etc, rather than zoom in I put a letterbox and call it a day.
The Order is studied around a 21:9 from the beginning and I can feel the difference with the footage shown, it really takes advantage of the wider FOV.
TEW's 21:9 on the other hand is not used very well, I'd even say it's totally useless. I played it in all possible modes with that famous tweak and barely felt a difference outside of visuals, which should not be the point of this ar.
21:9 is a choice that should lead the devs to operate in a certain way with the game. TEW feels cheap in this regard, like they did a 21:9 still thinking to a game in 16:9 or maybe the black bars are there to enhance a sense of claustrophobia, I don't know.
 
Wow some of you people were the ones who bought Pan & Scan full screen videos of your favourite movies, cos you wanted to see ALL the picture (or make the most of your tv screen, whatever that means) when of course all you were doing was massively cutting off huge parts of the film and literally changing the artistic vision of the director as the "panning" part effectively changed static shots into pans. And so on.

My god the 21:9 ratio IS the whole picture as the developers intend it to look like. Nothing is being "cut off". They've gone for a super wide screen aspect ratio like many, indeed MOST films have done for decades. It's an artistic decision (and yes of course the slight reduction in rendering resolution required gives them the added benefit of making the game look EVEN BETTER so the player wins out of this decision as well).

Some people seem to think they're rendering a full 16:9 frame then cutting bits off just to spite you. Some of you, are frankly, idiots :p
 
beyond also had black bars. why was nobody freaking out about that?

I didn't even realise that game had black bars until after I completed it. It just didn't register, as was the case with most other games I've played in the past like Fear Effect and Resident Evil 4 that opted for a non-standard aspect ratio. I've only really seen it become a 'big deal' recently with The Evil Within and The Order.

Oh, it probably also helped that Beyond was downright spectacular looking most of the time.
 
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