I haven't been able to run the game fullscreen for a while, it was forced in borderless window and I didn't know why. It sucks when you have a g-sync capable monitor.
Well, I discovered who the culprit is: The Oculus runtime. I uninstalled it and the game ran fullscreen without any issue.
The CPU is ok, the GPU is not really. When you say 'Oculus', I'm guessing you are referring to the DK2. You will be able to run some basic demos and some games with graphics turned right down on a 650Ti. If you are referring to the Rift (consumer version due this year), then expect to invest in a significant GPU upgrade in order to get it to work. Nobody knows the final spec though. I would suggest holding on to your winnings for now, and wait for the main event.![]()
I'm sorry to re-up the thread like this, but this seems important to me.
Today at my work, an old lady tried the Oculus. She was afraid of heights and wanted to try AirDrift.
It was an absolute joy to see. She freaked out a bit, but she enjoyed it a lot.
![]()
http://www.theverge.com/2015/1/26/7896179/oculus-vr-story-studio-original-movies-sundance
Oculus is now making its own virtual reality movies.
I don't know how to run the GE Subsea Experience. I d/l the demo from the oculus website and then I don't find any .exe. Ideas?
Why would you make such a distinction? I'd expect there to be a lot of crossover from both sides.I have no interest in VR gaming, but VR movie content is definitely something I'm looking forward to.
Should be in the binaries/Win 64 folder. If not only suggestion is to redownload. Great demo even if there's judder once you go under the water. Performance is rock solid above, and gave me some flashes of presence. Definitely one of the better looking demos available.
Also thought I'd share that the Technolust "A Way Out" tech demo is now publicly available, so no beta pre-order needed. This is probably one of the best things I've tried in VR, the 3d positional audio is what really sells it. Feels like sound is truly filling a volume around you with the head tracking. Also the work done on the android model (modeled after a real model) is really well done. Eerie af feeling looking into her eyes, also be sure and use your flashlight on her, her pupils dilate! One more easter egg the dev mentioned, if you position yourself near her and lean your head down so your ear is close to her chest you can hear a heartbeat. Enjoy!
http://www.mediafire.com/download/qe1wxbbhbho9nb3/Technolust_-_A_Way_Out.zip
Huh, I figured they had already done that since Star Citizen is supposed to have OR support. Or maybe it doesn't have it yet, I'm honestly not sure.So Crytek is finally showing off its Oculus Rift integration and demo at GDC. I hope they actually release footage / screens this time around.
Huh, I figured they had already done that since Star Citizen is supposed to have OR support. Or maybe it doesn't have it yet, I'm honestly not sure.
Nothing solid unfortunately, but IIRC they would like to have it out at least by the end of 2015.I haven't followed this thing for a bit since i was not sure if i would've got a new rig or not
But since i just got a new pc and it's on delivery for this week...is there an est for the official release? or i should just bite onto the DK2? (saw a couple of used ones for around 230)
REALLY wanna try this out
Dumb question relating to the Oculus Rift DK2, but before I bite the bullet : have many of you experienced motion sickness while using it ?
I've already been troubled without it in some games, like Half Life 2 and Tomb Raider or even Uncharted, where I just couldn't play more than 30minutes without feeling woozy, whereas other games (even FPS or racing) don't pose any problems at all...
I've been wondering if it was maybe related to frame rate instability and as such was also concerned about the kind of machine you need to actually run games properly on the DK2 ?
Would a i5 K with a 280x do well on most current games with it ?
When is it coming out for consumer use?
Will the DK2 be substantially different to whatever the consumer model is going to be?
Also, I have a Haswell i5 and a 780. What sort of performance could I expect out of the rift?
Anybody try VR porn yet? I gotta say... I like it a lot. Not the computer graphic ones, but the stereo MP4s. This is something I can get into, they really are arousing and fairly convincing. Instaboner'ed a few times. And it's quite enlightening, I'm straight but having a big 3D dick in front of my face was a wonderfully unique sensation that I had to try.
Just like anything else it's going to depend on the game. Some stuff like Project Cars with max settings in VR will likely require a monster PC.
More interested in framerate than anything else. Dying Light for example has a reasonably steady 60fps with some dips to 30fps. How would it run with the Rift?
Also, how is the game compatability? Will any game run on it or does it need support?
Anybody try VR porn yet? I gotta say... I like it a lot. Not the computer graphic ones, but the stereo MP4s. This is something I can get into, they really are arousing and fairly convincing. Instaboner'ed a few times. And it's quite enlightening, I'm straight but having a big 3D dick in front of my face was a wonderfully unique sensation that I had to try.
The thing about the Rift is that you need an abnormally high framerate for the overall effect to work. DK2 requires a constant 75fps. The consumer Rift will likely require 90. And that's running the game in stereo (albeit each at half the screen's overall resolution but it still requires more juice than a single full frame image).
Basically you're going to want stuff made FOR the rift, not for other systems and then ported to the Rift. They can be fun, but are almost always wonky and can cause a lot of discomfort. And the vast majority of people won't be able to run a new AAA blockbuster at a suitable performance level anyway.
Is there a single GPU setup on the market that can run DK2 comfortably?
Why will the consumer model require a higher framerate?
Is there a single GPU setup on the market that can run DK2 comfortably?
Why will the consumer model require a higher framerate?
At this point, definitely wait IMO. If it was ~Oct last year then I might have said jump, but with some big GPU announcements around the corner, and Crescent Bay's overwhelming good press at CES and Sundance film fesitval, I think you should endure the wait for the real thing.Man I'm really getting to the point where I'm sick and tired of waiting for the consumer Rift. I want VR.
GAF is it worth jumping into DK2 or should I just wait it out?
Man I'm really getting to the point where I'm sick and tired of waiting for the consumer Rift. I want VR.
GAF is it worth jumping into DK2 or should I just wait it out?
There are so many rumours about the Note 5 having a 4K display. I think we will see nothing else in the CV1.
It's all about marketing. "The first smartphone with a true 4K display. Only Samsung" or something like that.I really doubt that Note 5 will have 4K display. Snapdragon 810/high-end Exynos just isn't powerful enough and we haven't even seen 4k displays on tablets yet. On top of that, most of the public seems to think that 1440p is a waste of resources; I bet there'd be a big backslash if Note 5 shipped with 4K display.
The thing about the Rift is that you need an abnormally high framerate for the overall effect to work. DK2 requires a constant 75fps. The consumer Rift will likely require 90. And that's running the game in stereo (albeit each at half the screen's overall resolution but it still requires more juice than a single full frame image).
Normal games also don't simply work with the Rift out of the box. Support needs to be developed in or added. There are 3rd party drives you can get to run a lot of regular contemporary games in a "VR mode" but they are almost always implemented much more poorly than native Rift content, and on top of that many contemporary gameplay mechanics don't translate well at all.
Basically you're going to want stuff made FOR the rift, not for other systems and then ported to the Rift. They can be fun, but are almost always wonky and can cause a lot of discomfort. And the vast majority of people won't be able to run a new AAA blockbuster at a suitable performance level anyway.
There are so many rumours about the Note 5 having a 4K display. I think we will see nothing else in the CV1.
[NUREN] is a collection of music videos forming a feature-length story, presented in virtual reality. Unlike a traditional 3D movie, [NUREN] is rendered in real-time on your computer, so you can look in any direction, and see things happening all around you. Each segment has its own unique artistic style, set to a gorgeous vocal music track, with voice-acted interludes tying them all together. Join the android twins, RIX and QGK, as they go from fugitives to heroes!