Oculus Rift DK2 Thread

If you followed Valve you'd know they're still on board with it. Chet Faliszek has been "touring" the world with VR for the better part of last year, they had a successful showing at Boston Game Jam months after Abrash and co left, Krejlooc has been in touch with them etc. Those departures really didn't put a dent in their ventures.
 
I think on some level Valve is glad that Abrash's VR R&D department is essentially doing the same thing they were already doing at Valve, but on Facebook's dime instead of their's. They seem more interested in being ahead of the curve on distribution and technical know-how than having any sort of ownership of the hardware tech.
 
Anyone know if Oculus will perform well on my computer?

i5 3570
650ti 2GB

I won the superbowl pool and was thinking about getting oculus, assuming it runs well enough.
 
The CPU is ok, the GPU is not really. When you say 'Oculus', I'm guessing you are referring to the DK2. You will be able to run some basic demos and some games with graphics turned right down on a 650Ti. If you are referring to the Rift (consumer version due this year), then expect to invest in a significant GPU upgrade in order to get it to work. Nobody knows the final spec though. I would suggest holding on to your winnings for now, and wait for the main event. :)
 
Just in case some of you guys would have troubles running Elite on your g-sync monitor in fullscreen mode, I quote myself from the Elite thread:

I haven't been able to run the game fullscreen for a while, it was forced in borderless window and I didn't know why. It sucks when you have a g-sync capable monitor.

Well, I discovered who the culprit is: The Oculus runtime. I uninstalled it and the game ran fullscreen without any issue.
 
The CPU is ok, the GPU is not really. When you say 'Oculus', I'm guessing you are referring to the DK2. You will be able to run some basic demos and some games with graphics turned right down on a 650Ti. If you are referring to the Rift (consumer version due this year), then expect to invest in a significant GPU upgrade in order to get it to work. Nobody knows the final spec though. I would suggest holding on to your winnings for now, and wait for the main event. :)


I think i'll wait until I upgrade and then get the consumer version whenever that's available.

Thanks for the advice
 
I'm sorry to re-up the thread like this, but this seems important to me.

Today at my work, an old lady tried the Oculus. She was afraid of heights and wanted to try AirDrift.

It was an absolute joy to see. She freaked out a bit, but she enjoyed it a lot.

jwnb.jpg
 
I'm sorry to re-up the thread like this, but this seems important to me.

Today at my work, an old lady tried the Oculus. She was afraid of heights and wanted to try AirDrift.

It was an absolute joy to see. She freaked out a bit, but she enjoyed it a lot.

jwnb.jpg

I would have been scared to death for her to throw the rift off her face. Why didnt she put the the thing all the way on?
 
I don't know how to run the GE Subsea Experience. I d/l the demo from the oculus website and then I don't find any .exe. Ideas?

Should be in the binaries/Win 64 folder. If not only suggestion is to redownload. Great demo even if there's judder once you go under the water. Performance is rock solid above, and gave me some flashes of presence. Definitely one of the better looking demos available.

Also thought I'd share that the Technolust "A Way Out" tech demo is now publicly available, so no beta pre-order needed. This is probably one of the best things I've tried in VR, the 3d positional audio is what really sells it. Feels like sound is truly filling a volume around you with the head tracking. Also the work done on the android model (modeled after a real model) is really well done. Eerie af feeling looking into her eyes, also be sure and use your flashlight on her, her pupils dilate! One more easter egg the dev mentioned, if you position yourself near her and lean your head down so your ear is close to her chest you can hear a heartbeat. Enjoy!

http://www.mediafire.com/download/qe1wxbbhbho9nb3/Technolust_-_A_Way_Out.zip
 
Should be in the binaries/Win 64 folder. If not only suggestion is to redownload. Great demo even if there's judder once you go under the water. Performance is rock solid above, and gave me some flashes of presence. Definitely one of the better looking demos available.

Also thought I'd share that the Technolust "A Way Out" tech demo is now publicly available, so no beta pre-order needed. This is probably one of the best things I've tried in VR, the 3d positional audio is what really sells it. Feels like sound is truly filling a volume around you with the head tracking. Also the work done on the android model (modeled after a real model) is really well done. Eerie af feeling looking into her eyes, also be sure and use your flashlight on her, her pupils dilate! One more easter egg the dev mentioned, if you position yourself near her and lean your head down so your ear is close to her chest you can hear a heartbeat. Enjoy!

http://www.mediafire.com/download/qe1wxbbhbho9nb3/Technolust_-_A_Way_Out.zip

Much appreciated.
 
So Crytek is finally showing off its Oculus Rift integration and demo at GDC. I hope they actually release footage / screens this time around.
 
So Crytek is finally showing off its Oculus Rift integration and demo at GDC. I hope they actually release footage / screens this time around.
Huh, I figured they had already done that since Star Citizen is supposed to have OR support. Or maybe it doesn't have it yet, I'm honestly not sure.
 
I haven't followed this thing for a bit since i was not sure if i would've got a new rig or not

But since i just got a new pc and it's on delivery for this week...is there an est for the official release? or i should just bite onto the DK2? (saw a couple of used ones for around 230€)

REALLY wanna try this out
 
I haven't followed this thing for a bit since i was not sure if i would've got a new rig or not

But since i just got a new pc and it's on delivery for this week...is there an est for the official release? or i should just bite onto the DK2? (saw a couple of used ones for around 230€)

REALLY wanna try this out
Nothing solid unfortunately, but IIRC they would like to have it out at least by the end of 2015.

Their current prototype is incredibly close to what the consumer version will be, but Oculus has already hinted that there may be yet another hardware development kit released for hand tracking, before the final consumer release.

If you're aware of DK2's limitations and quality, I'd say go for it!
 
Dumb question relating to the Oculus Rift DK2, but before I bite the bullet : have many of you experienced motion sickness while using it ?
I've already been troubled without it in some games, like Half Life 2 and Tomb Raider or even Uncharted, where I just couldn't play more than 30minutes without feeling woozy, whereas other games (even FPS or racing) don't pose any problems at all...

I've been wondering if it was maybe related to frame rate instability and as such was also concerned about the kind of machine you need to actually run games properly on the DK2 ?
Would a i5 K with a 280x do well on most current games with it ?
 
Dumb question relating to the Oculus Rift DK2, but before I bite the bullet : have many of you experienced motion sickness while using it ?
I've already been troubled without it in some games, like Half Life 2 and Tomb Raider or even Uncharted, where I just couldn't play more than 30minutes without feeling woozy, whereas other games (even FPS or racing) don't pose any problems at all...

I've been wondering if it was maybe related to frame rate instability and as such was also concerned about the kind of machine you need to actually run games properly on the DK2 ?
Would a i5 K with a 280x do well on most current games with it ?

You have a similar set-up to me and I can play most games fine. Motion sickness is usually present in first person games where you can run around with full analog control. It doesn't effect everyone, but if you're susceptible to it chances are you'll get motion sickness at some point. That said, there are many well suited VR demos that generally don't induce motion sickness if they're running correctly. It's hard to say what will effect any individual until they try it though.
 
I haven't been following the development of the Rift but I am interested in it. When is it coming out for consumer use? I've never seen it for sale so I presume it's still in beta.
Will the DK2 be substantially different to whatever the consumer model is going to be?

Also, I have a Haswell i5 and a 780. What sort of performance could I expect out of the rift?
 
When is it coming out for consumer use?

A release date hasn't been set yet but the general expectation is that the consumer model will probably be released sometime this year.

Will the DK2 be substantially different to whatever the consumer model is going to be?

Final specs haven't been announced yet so no one really knows for sure. From what we know so far the consumer model will have integrated headphones, a noticeably upgraded headset and camera, a more consumer friendly lighter weight design, and will potentially come with other hardware like a controller / input device / integrated camera.

Also, I have a Haswell i5 and a 780. What sort of performance could I expect out of the rift?

Just like anything else it's going to depend on the game. Some stuff like Project Cars with max settings in VR will likely require a monster PC.
 
Anybody try VR porn yet? I gotta say... I like it a lot. Not the computer graphic ones, but the stereo MP4s. This is something I can get into, they really are arousing and fairly convincing. Instaboner'ed a few times. And it's quite enlightening, I'm straight but having a big 3D dick in front of my face was a wonderfully unique sensation that I had to try.
 
Anybody try VR porn yet? I gotta say... I like it a lot. Not the computer graphic ones, but the stereo MP4s. This is something I can get into, they really are arousing and fairly convincing. Instaboner'ed a few times. And it's quite enlightening, I'm straight but having a big 3D dick in front of my face was a wonderfully unique sensation that I had to try.

" - I'm straight but having a big 3D dick in front of my face was a wonderfully unique sensation that I had to try."

Oculus needs to put this quote in at least one ad.
 
Just like anything else it's going to depend on the game. Some stuff like Project Cars with max settings in VR will likely require a monster PC.

More interested in framerate than anything else. Dying Light for example has a reasonably steady 60fps with some dips to 30fps. How would it run with the Rift?

Also, how is the game compatability? Will any game run on it or does it need support?
 
More interested in framerate than anything else. Dying Light for example has a reasonably steady 60fps with some dips to 30fps. How would it run with the Rift?

Also, how is the game compatability? Will any game run on it or does it need support?

The thing about the Rift is that you need an abnormally high framerate for the overall effect to work. DK2 requires a constant 75fps. The consumer Rift will likely require 90. And that's running the game in stereo (albeit each at half the screen's overall resolution but it still requires more juice than a single full frame image).

Normal games also don't simply work with the Rift out of the box. Support needs to be developed in or added. There are 3rd party drives you can get to run a lot of regular contemporary games in a "VR mode" but they are almost always implemented much more poorly than native Rift content, and on top of that many contemporary gameplay mechanics don't translate well at all.

Basically you're going to want stuff made FOR the rift, not for other systems and then ported to the Rift. They can be fun, but are almost always wonky and can cause a lot of discomfort. And the vast majority of people won't be able to run a new AAA blockbuster at a suitable performance level anyway.
 
Anybody try VR porn yet? I gotta say... I like it a lot. Not the computer graphic ones, but the stereo MP4s. This is something I can get into, they really are arousing and fairly convincing. Instaboner'ed a few times. And it's quite enlightening, I'm straight but having a big 3D dick in front of my face was a wonderfully unique sensation that I had to try.

now try it with flesh light
 
The thing about the Rift is that you need an abnormally high framerate for the overall effect to work. DK2 requires a constant 75fps. The consumer Rift will likely require 90. And that's running the game in stereo (albeit each at half the screen's overall resolution but it still requires more juice than a single full frame image).

Basically you're going to want stuff made FOR the rift, not for other systems and then ported to the Rift. They can be fun, but are almost always wonky and can cause a lot of discomfort. And the vast majority of people won't be able to run a new AAA blockbuster at a suitable performance level anyway.

Is there a single GPU setup on the market that can run DK2 comfortably?

Why will the consumer model require a higher framerate?
 
Is there a single GPU setup on the market that can run DK2 comfortably?

I think the 970 and 980 run most stuff well but I'm not sure there's a single card that can run everything at max in VR. We might very well run into a Crysis-like situation with VR where some games simply aren't possible to max out with existing hardware.

Why will the consumer model require a higher framerate?

The consumer model is rumoured to be 90 Hz whereas the DK2 is 75 Hz.
 
Man I'm really getting to the point where I'm sick and tired of waiting for the consumer Rift. I want VR.

GAF is it worth jumping into DK2 or should I just wait it out?
 
Is there a single GPU setup on the market that can run DK2 comfortably?

Why will the consumer model require a higher framerate?

Developers understand the demands of VR hardware so most stuff that is made specifically for the Rift is highly optimized and not using every graphic effect possible. Once you use the device you'll quickly realize that in VR the smoothness of a steady high framerate is much more important that having shadows set to ultra. The overall effect of VR makes even the simplest graphics look more lifelike and "real" than a flat screen ever could. Will better graphics also enhance the experience? Of course. But the tradeoff is completely different in VR.

90Hz is basically theorized as the base threshold for maintaining presence - it allows the constant latency of the device to be low enough that the vast majority of people won't be able to notice the input/output lag even if you try. 75 is close, but 90-95 is the magic number.

Like others have said - you'll want the best card you possibly can afford. A 780 or 970/980 can run just about any DK2 software at nominal framerate (unless it's just poorly coded). But to go possibly 1440p/90hz? Let's just say I'm holding out Nvidia's next line of cards.
 
Man I'm really getting to the point where I'm sick and tired of waiting for the consumer Rift. I want VR.

GAF is it worth jumping into DK2 or should I just wait it out?
At this point, definitely wait IMO. If it was ~Oct last year then I might have said jump, but with some big GPU announcements around the corner, and Crescent Bay's overwhelming good press at CES and Sundance film fesitval, I think you should endure the wait for the real thing.
 
Man I'm really getting to the point where I'm sick and tired of waiting for the consumer Rift. I want VR.

GAF is it worth jumping into DK2 or should I just wait it out?

I got impatient too and ordered a DK2 last summer. After two years of waiting, I couldn't take it anymore. I don't regret buying one, but I would suggest waiting.

The most obvious reason to wait is because of the CV1. We don't know the release date for sure, but this year is a good possibilty. If Crescent Bay is any indication, CV1 will be a major leap forward. The other main reason to wait is software. There's just not a lot out there outside of short demos. Most are extremely basic and half-finished at best. Expect poor performance, glitches, and crashing. Some are more refined and result in amazing VR experiences, but they're few and far between. Not to mention playing mostly demos wears thin after a few months.

There are a few full games with native VR support, but the implementation is usually janky. Most require a lot of fiddling to work with the Rift and that's even with official support. Out of those games that I've played, two really show the limitation of the DK2. DCS World becomes extraordinary difficult to play as a sim when you can't read the guages easily. You essentially have to lean all the way in to see them. And locating enemies or a runway with the naked eye is damn near impossible.

Assetto Corsa isn't much better. While guages aren't as crucial, seeing where you have to turn at the end of a long straight is. The low FOV is really obvious here too and has a side effect of making it seem like the car is moving slower. It's like wearing scuba goggles with a mesh screen over it while driving (or anything else really).

Don't get me wrong, I've had a lot of fun with mine. At times it can be incredibly immersive and jaw dropping. Flying an X-Wing above Endor was like fufilling a childhood dream. It's just that the novelty effect does wear off and what you're left with is very limited.

It's like buying a Playstation and being stuck with nothing but a bunch of demo discs. Then you rent a copy of Ridge Racer that's badly scratched, so it only works half of the time. It's also due back to the video store by tomorrow. It wouldn't be so bad if your subscription to OPM didn't expire, threatening your steady supply of PS Underground discs. But it did expire. And your last issue got lost in mail. Now you're wondering why you didn't just wait, save up, and buy Gran Turismo with a Dual Shock.
 
There are so many rumours about the Note 5 having a 4K display. I think we will see nothing else in the CV1.

I really doubt that Note 5 will have 4K display. Snapdragon 810/high-end Exynos just isn't powerful enough and we haven't even seen 4k displays on tablets yet. On top of that, most of the public seems to think that 1440p is a waste of resources; I bet there'd be a big backslash if Note 5 shipped with 4K display.
 
I really doubt that Note 5 will have 4K display. Snapdragon 810/high-end Exynos just isn't powerful enough and we haven't even seen 4k displays on tablets yet. On top of that, most of the public seems to think that 1440p is a waste of resources; I bet there'd be a big backslash if Note 5 shipped with 4K display.
It's all about marketing. "The first smartphone with a true 4K display. Only Samsung" or something like that.
 
Thanks for the explanations guys, I think it is best to wait. I especially don't like the idea of the software not being up to scratch. Hopefully it catches on and becomes industry standard but maybe it won't?
 
So here's a question: Has anyone in here heard of Project Ara? It's the modular phone concept being developed by Google. I was thinking, if like with the Galaxy Gear VR, if anyone thinks it might be feasible to then have a "Ara VR" to go with it? That would get portable VR out of the hands of Samsung, and with modular screens might also help benefit from the angle of upgrading the resolution/framerate.

Any thoughts?
 
The thing about the Rift is that you need an abnormally high framerate for the overall effect to work. DK2 requires a constant 75fps. The consumer Rift will likely require 90. And that's running the game in stereo (albeit each at half the screen's overall resolution but it still requires more juice than a single full frame image).

Normal games also don't simply work with the Rift out of the box. Support needs to be developed in or added. There are 3rd party drives you can get to run a lot of regular contemporary games in a "VR mode" but they are almost always implemented much more poorly than native Rift content, and on top of that many contemporary gameplay mechanics don't translate well at all.

Basically you're going to want stuff made FOR the rift, not for other systems and then ported to the Rift. They can be fun, but are almost always wonky and can cause a lot of discomfort. And the vast majority of people won't be able to run a new AAA blockbuster at a suitable performance level anyway.

I have a feeling this might be a bit of an issue when CV1 comes out and people start buying. "Why doesn't this work right with Grand Theft Auto!? Why does this thing make me sick!", etc... feel like a lot of people will just assume it's a magic box that can plug you into any game. Same thing with hardware requirements.

There are so many rumours about the Note 5 having a 4K display. I think we will see nothing else in the CV1.

Still doubt it. Very few people are going to have the requirements to run VR in 4k. It also isn't a given that 4k reduces the screen door effect. This has been debunked a few times by Palmer IIRC. It's more about reducing the gaps between the pixels, rather than increasing the pixel count. I think when the CB demos were going around at CES some were speculating that the screen was still 1080p, though Oculus never clarified this. People were still saying that it looked good regardless. CV1 will most likely be 1080p, 1440p, or some other resolution less than 4k. There's no reason to put more expensive hardware into something if it doesn't benefit the consumer.
 
Jake Kaufman, composer of such awesome game soundtracks like Shovel Knight and Double Dragon Neon has launched a Kickstarter for a VR feature-length music video experience thingamajig.

[NUREN] is a collection of music videos forming a feature-length story, presented in virtual reality. Unlike a traditional 3D movie, [NUREN] is rendered in real-time on your computer, so you can look in any direction, and see things happening all around you. Each segment has its own unique artistic style, set to a gorgeous vocal music track, with voice-acted interludes tying them all together. Join the android twins, RIX and QGK, as they go from fugitives to heroes!

0hB7ejF.gif


There's a demo to try out:

http://d2wlj2wjfsfbsy.cloudfront.net/Nuren_Kickstarter_Preview_R480.exe

I'm not making a thread because it's totally not-gaming related so I figured this is where it belongs. Music in the demo is pretty much electropop and the visuals are neat enough on a dekstop, I guess it's more interesting in VR.
 
Dont want to jinx anything but it looks like the md anderson stuff im involved with is progressing rapidly. Coming in to talk with the team about project scope. Thus far it looks like we're getting funding to essentially cut someone's head open, wire their brain up, put them in vr, and then watch what happens.

So excited.
 
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