Then why is DQX not on The PS3/PS4? Or do MMO's sell better on the Wii U? (not really)
I don't think neither Nintendo nor Sony would agree to allow cross-play.
Then why is DQX not on The PS3/PS4? Or do MMO's sell better on the Wii U? (not really)
Musou have so far bombed on PS4 just as badly. DQH would probably do just as well being PS3 only in Japan.DQH will the vast majority of its sales in Japan. Musou have so far bombed on the WiiU. HW did 132k there.
Not at all. What does success mean to you? What does it mean to Square Enix? This is what I was trying to explain to you. You keep looking at the install base of the 3DS, and instantly think releasing a game on there makes more sense because obviously it's going to sell more copies. That's what the argument boils down to for you, in terms of arguing why it'd be illogical for them to ignore that platform. Using FFXIII of all games to try and support this line of argument is also very strange. It makes no sense, since it's a different brand, and considering the market in question, this is kind of important.I don't think it's a huge assumption to suggest a console DQ would sell than a handheld one in Japan. The best selling HD console game is FFXIII at 1.9 million, DQIX sold over 4 million. The PS3 has only sold 10 million consoles and the PS4 has sold 1 million. Selling 3 million copies would be a really big challenge, nevermind 4 million.
If we want to ignore hardware sales then in regards to software the only system churning out multimillion sellers in Japan is the 3DS.
EDIT: Basically this is a case where install base is arguably quite important.
sörine;151158848 said:Musou have so far bombed on PS4 just as badly. DQH would probably do just as well being PS3 only in Japan.
Not at all. What does success mean to you? What does it mean to Square Enix? This is what I was trying to explain to you. You keep looking at the install base of the 3DS, and instantly think releasing a game on there makes more sense because obviously it's going to sell more copies. That's what the argument boils down to for you, in terms of arguing why it'd be illogical for them to ignore that platform. Using FFXIII of all games to try and support this line of argument is also very strange. It makes no sense, since it's a different brand, and considering the market in question, this is kind of important.
If a hypothetical Dragon Quest XI was to release on PS3/PS4, it'd be releasing on platforms with a combined install base of around 13 million by the time it launces. That's pretty much a guaranteed multimillion selling entry on the domestic market without me even having to do any real forecasting for it. That's a hypothetical scenario of course.
Here are the more important questions however:
What's the detailed business outlook on the brand in terms of sales potential on a home console?
What are the incentives, and are there any, for focusing the title on home consoles?
What are the details in regards to any potential marketing deals?
What's the outlook of the title beyond the domestic market, and what kind of incentive is included in this?
Is there potential for growth in other markets, and how does this affect the bottom line?
How does this tie in with strategy for expansion into other markets in general?
What are the creative team's opinions on how they want to move forward with the franchise?
Does a move like this affect the future of the franchise in any significant manner?
Your argument keeps coming back to the install bases, which is a weak argument in the face of everything that could go into this kind of decision. You haven't really given this any consideration beyond install bases. They could ignore the handheld platform completely, and it wouldn't be illogical. Maybe you don't like it because you'd rather have it on your platform of choice, or you don't want to buy a different console to play your favourite games, which are are all valid opinions, but they're not opinions that make such a potential move illogical from a business standpoint.
Dragon Quest Heroes isn't happening because Square Enix was smart enough to think to do it. It's happening because someone gave the nudge to Koei, and helped make it happen. It's not like there'll only be one DQH either, or that it's the only franchise that'll necessarily be taken advantage of in this manner, but it's a way to create opportunity there and build more revenue. This is an example of a deal where it's going to be beneficial for all parties involved. That's just a spin-off. Why wouldn't more care and thought be put into a potential business deal involving such a huge brand like Dragon Quest, and an actual mainline title?
I've gone off on a tangent here, and it's beginning to feel weird. I guess my point ultimately comes down to this: if all you can think of is install bases when trying to determine what makes sense, then you're ignoring many different factors that go into these decisions. Try not to be so short-sighed because it tends to a little more complex than that when it comes to determining what's the right move.
Dragon Quest: Holey Heroes trademark.
Believe (though I've kinda come to terms with it if it doesn't come over.).
Well I'm sure that DQXI would certainly help build install base but it would have to be a rapid expansion and very, very uncharacteristic of home consoles in Japan in recent years.
Number of copies shipped isn't necessary proportional to revenue, let alone the degree of success.
Well console software is sold for a higer price but it has higer costs associated with production.
The FFXIII point is the equivalent of me bringing up something like Uncharted to try to make some kind of judgment about Gran Turismo in the European market. It doesn't make sense really. Dragon Quest is a bigger brand than Final Fantasy in Japan, so using a very superficial judgment, you'd be setting a multimillion baseline as it is. That's according to the line of thinking you're taking here. Anway, I'm dropping this since it's about to head into territory I'd rather not. It's clear that we disagree since we're coming at this from very different angles, and it doesn't make a difference to me since I already know what's going to happen.FFXIII is the best selling HD console game. That's why it was brought up. It is literally the best selling console game since the PS3 launched ignoring Nintendo first party of course.
13 million assuming that everybody who owns a PS4 never owned a PS3 and the people that owned a PS3 nearly ten years ago still use and haven't moved on to other platforms. Multimillion sellers on consoles aren't common on consoles in Japan, they are practically nonexistent. You are also assuming a very generous attach ratio.
I never denied or ignored any of this, especially the points about other markets which I directly acknowledged. My gripe has always been with the idea that PS4(/PS3) means more sales in the west whilst ignoring the reality that it likely means less sales domestically.
I resent that implication especially from someone who has a close connection to SCE on either a personal or professional level. Especially considering you are the one who brought up install base in the first place.
I've already said it might be simplistic view of the situation but it's a hard sell to suggest that home console software can be as successful as handheld software in Japan. The facts and figures don't back it up and we're talking about a brand whose last entry was on a handheld and also the most successful entry yet.
The FFXIII point is the equivalent of me bringing up something like Uncharted to try to make some kind of judgment about Gran Turismo in the European market. It doesn't make sense really. Dragon Quest is a bigger brand than Final Fantasy in Japan, so using a very superficial judgment, you'd be setting a multimillion baseline as it is. That's according to the line of thinking you're taking here. Anway, I'm dropping this since it's about to head into territory I'd rather not. It's clear that we disagree since we're coming at this from very different angles, and it doesn't make a difference to me since I already know what's going to happen.
FFXIII is the best selling HD console game. That's why it was brought up. It is literally the best selling console game since the PS3 launched ignoring Nintendo first party of course.
13 million assuming that everybody who owns a PS4 never owned a PS3 and the people that owned a PS3 nearly ten years ago still use and haven't moved on to other platforms. Multimillion sellers on consoles aren't common on consoles in Japan, they are practically nonexistent. You are also assuming a very generous attach ratio.
I never denied or ignored any of this, especially the points about other markets which I directly acknowledged. My gripe has always been with the idea that PS4(/PS3) means more sales in the west whilst ignoring the reality that it likely means less sales domestically.
I resent that implication especially from someone who has a close connection to SCE on either a personal or professional level. Especially considering you are the one who brought up install base in the first place.
I've already said it might be simplistic view of the situation but it's a hard sell to suggest that home console software can be as successful as handheld software in Japan. The facts and figures don't back it up and we're talking about a brand whose last entry was on a handheld and also the most successful entry yet.
Enlighten us.
Wada has given "concerns" once at the investor's meeting regarding the relatively lower retail price of handheld software, compared to console ones.
Regardless of what we think, that's how people run SE do.
The FFXIII point is the equivalent of me bringing up something like Uncharted to try to make some kind of judgment about Gran Turismo in the European market. It doesn't make sense really. Dragon Quest is a bigger brand than Final Fantasy in Japan, so using a very superficial judgment, you'd be setting a multimillion baseline as it is. That's according to the line of thinking you're taking here. Anway, I'm dropping this since it's about to head into territory I'd rather not. It's clear that we disagree since we're coming at this from very different angles, and it doesn't make a difference to me since I already know what's going to happen.
According to whom?
Chartz? I don't see any sales numbers anywhere else. I do see DQVIII sold 3.1 mill in the first week on the PS2 in Japan and the DS version only did 2.9 million in the first week. HA! CONSOLES ARE BETTER BITCHES
OH SHIT
North America
http://dragon-quest.org/wiki/Worldwide_Dragon_Quest_Sales
some people may have to find a new religion
damnit, even those are from Chartz.
Seriously, does anyone but fucking chartz attempt to track sales? Its ridiculous
How different is DQ VII 3DS compared to the original PS version? Couldn't they just dip into the original localized game for easy translation? Could hardly see this taking a year to localize when they have a fully translated game already to pick from.
At this point, is it really necessary?
So they brought it to PS4 for western audience potential. Meanwhile the fastest selling Musou in history on western shores happens to be on Wii U.It would be very short sighted to just stick to PS3. The transition from PS3 --> 4 needs to be made at some point and for each company its at a different point. TK are clearly going for a slower approach in comparison to companies like SE, due to greater reliance on the domestic market. Still the PS4 SKU will help in the West where Musou games have a notable audience.
That's not exactly a fair comparison considering the Zelda license that came along with that "fastest selling" moniker.sörine;151170482 said:So they brought it to PS4 for western audience potential. Meanwhile the fastest selling Musou in history on western shores happens to be on Wii U.
If course Sony wouldn't moneyhat a Wii U game so I guess PS4 makes sense.
sörine;151170482 said:So they brought it to PS4 for western audience potential. Meanwhile the fastest selling Musou in history on western shores happens to be on Wii U.
If course Sony wouldn't moneyhat a Wii U game so I guess PS4 makes sense.
Due to it being Zelda collab![]()
Evidently WiiU Musou games must of bombed real hard as TK has dropped support.
That's not exactly a fair comparison considering the Zelda license that came along with that "fastest selling" moniker.
Anyway, I feel that the PS4 version is more of a way to increase the domestic fanbase for Final Fantasy XV if anything. I don't even think potential western sales of Dragon Quest Heroes was a significant contributing factor towards making the PS4 version. Still, the fact that it exists slightly helps its chances at being localized.
They still come out in the west on cellphones.
Again, they bombed about as bad as the PS4 ports have. Koei's seemingly intent on building a market one way though, even if Wii U Musou had outperformed PS4 Musou support would probably still shake down this way. Just like it did for 3DS and Vita.Due to it being Zelda collab![]()
Evidently WiiU Musou games must of bombed real hard as TK has dropped support.
Nintendo tracks sales. Dragon Quest sold over 1 million in the West.
Square Enix tracks sales. Here are DQIX numbers in Japan before it released in the West.
Famitsu tracks sales. Here are the Dragon Quest VIII Japan numbers.
Things get a little dicey here. Here is Kotaku reporting on a Square Enix statement that DQIX has surpassed DQVIII worldwide sales at 4.15 million. Naturally, since it is Kotaku, they did not link to a source. They also claim DQVIII at half a million in the West. For all I know, they were using chartz.
Here we have GameSpot reporting 430k copies of DQVIII shipping in NA for over 4 mil world wide in 2006. Numbers correspond with Kotaku's numbers, but again no link. Article is reporting on another SE announcement.
iTunes claims DQVIII at 4.9 million worldwide. Below DQIX ww, but unclear if these are official numbers and whether or not JP mobile sales numbers are included. These don't match up with anything else that I could find and introduce about 800k copies unaccounted for anywhere else. This could imply 1.6 million Western sales or really strong Japanese mobile sales or... anything really.
So yeah. This is obviously not conclusive, but I found no reports of DQVIII shipping or selling 1 million in the West, and we know for a fact that DQIX did. That isn't to say DQVIII didn't, but I can find no evidence of anyone, media or SE, ever reporting it did. At any rate, I don't think there's a serious claim to be made about DQIX harming the franchise in the West, and certainly not worldwide, where there are official reports of IX outselling even the iTunes outlier numbers for VIII.
If anyone knows of any reports or even Kotaku/Gamespot tier articles claiming VIII pulled 1 million in the west, please link them. I failed to find them.
At any rate, I tend to agree with Oregano that PS4 exclusive will cripple Japanese sales and mean absolutely nothing to Western sales, almost assuredly underselling DQIX in every market there is. Perhaps it will set them up for DQXII PS4 exclusive, but more importantly I would hope that Sony is paying them handsomely for it to increased development costs and millions of lost sales.
That said, I would be surprised to see it go that route. If they go PS3/4/Vita, I would imagine they could hit Japanese numbers and still lose sales in the West, but nowhere near as many.
been here awhile dude thanks![]()
IAmRandom31
Banned
sörine;151173089 said:Again, they bombed about as bad as the PS4 ports have. Koei's seemingly intent on building a market one way though, even if Wii U Musou had outperformed PS4 Musou support would probably still shake down this way. Just like it did for 3DS and Vita.
Wow. Amazon UK is asking a lot for this.Check out 5.
That didn't take long.
FF musou confirmed!It's not like there'll only be one DQH either, or that it's the only franchise that'll necessarily be taken advantage of in this manner,
In the west the only Musou that sold well in recent years is on Wii U. Thanks to Nintendo.I'm talking about the West. PS4 is the logical platform to move from PS3, especially with a franchise that has created a fanbase on Playstation systems.
It's already on mobile >.>
sörine;151202606 said:In the west the only Musou that sold well in recent years is on Wii U. Thanks to Nintendo.
Interesting. And what were those Wii U sales figures exactly?Once again you are wrong.
DW7 - 500k
DW8 - 300k
As anyone can see, relative to Japan sales, Western sales are very important and there are only abysmal sales to be found on the WiiU for traditional Musou titles who do not have the name Zelda on them![]()