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Persona 5 New Trailer

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It'll be 2015 in Japan for sure, it may slip to 2016 in the US due to localization time but I'd be really shocked if it slipped to 2016 worldwide unless some kind of major bug was discovered late.
 
When did they say that?

Not that I'm 100% confirmed NA will be getting this in 2015 since last week's unveil...

Their PR guy did (I think on twitter, or maybe here on GAF).
Edit:
Maybe you're talking about this?

Which suggests that it's just still planned for 2015, without any concessions.
Yeah, that was what I was talking about. My second sentence ("deadlines can be missed") was my personal comment on that remark, as for me it's what's implied by his post.

I dare them to region lock that fucking thing.

Please, don't, I want to play it before I turn 30.
 
Speaking of the website, anyone know why one of the ball and chains are broken and not around the chair like the other 4 are?

That's what happened to the Japanese website on September 1st, 2014 when the second teaser trailer was revealed. Atlus USA's Persona 5 website followed suit when that teaser trailer was revealed on their channel in December 2014.

Their PR guy did (I think on twitter, or maybe here on GAF).

I'm aware of what atlusprime has been saying both on Twitter and on NeoGAF, and I don't really remember him using this wording.

Maybe you're talking about this?
I think they left out the 2015 part of that. Not simultaneous with Japan, but we do what we do as quick as we can.
Which suggests that it's just still planned for 2015, without any concessions.
 
Speaking of the website, anyone know why one of the ball and chains are broken and not around the chair like the other 4 are?

Don't really know but when I first saw it my thoughts was that that one was a snitch/traitor.

Edit: taking my request to the Avatar thread.
 
Speaking of the website, anyone know why one of the ball and chains are broken and not around the chair like the other 4 are?
The four chained chairs are normal people /our current society- we are jailed to our jobs, our school, whatever it is that we do but don't want to. I read a translated interview where the director of the game said something like that, that the game was being made by people who "feel like their lives are stagnated, or that they are trapped in their lives" or something to that effect anyway. So chained chairs = metaphor for trapped people/boring life.

We know from the trailer that the characters are some kind of thieves or criminals, or at least living a double life. I think that the chair that has broken the chain is the protagonists' as by becoming criminals they've broken the chains or restraints of society and become free. I think the chain broke around the same time they revealed what the game was about. So before society was trapping you but BAM persona 5 is here we iz breaking your society wide open.

Perhaps it being the fifth chair is because its Persona 5- the Persona that breaks the chains.

Pretty cool visual. Definitely fits awesomely with the themes the game is putting forward.
 
They're also not fueled by hate. Not that I have any experience with this but, as childhood friends, knowing her for years before and clearly all being very close to each other, Vincent's jokes seem like they would be more natural than the gang constantly trying to tiptoe around her so as to not hurt her.

I felt the same way. I'm just going to quote a post I made a while back:

PK Gaming said:
Erica's
interaction with her friends in Catherine came across as very natural to me. The game sent a very clear message that she was a regular member of the group, even in spite of her history. It never feels like she's the odd one out, even after the reveal. I would argue it would have been worse if her friends treated her like some dainty special little flower, because then that would been incredibly disingenuous. We are talking about childhood friends after all.

Erica
herself is an amazing, uplifting character, and easily the most likeable of the bunch. I really dug her.

Yeah, I can be a bit crude with friends too but their banter kinda went over the line a few times with me.
Everyone has their own boundaries and I'm not an angel (far from it!) but they kinda crossed my line a bit with a few specific lines that sounded like they were denying her identity a few times.

Do you mind giving any examples? If anything, the most problematic aspects of her character stemmed from her relationship with Tobi.
 
<purespeculation>

Since we're talking about game sales: I'm sure the games themselves are very profitable for Atlus. But I also wonder how profitable the Persona brand as a whole is. Considering they have soundtracks awesome enough to warrant multiple CD releases, they're doing anime series and movies for them, they have regular concerts which attract a lot of people, they have that Persona magazine out, they publish manga for them, and lastly a huge bunch of other merchandising like the figures, accessories and similar things.

There's likely no way to determine this apart from being part of Atlus' financial team, but I'd imagine even though Persona 4 Golden might've """just""" sold roughly 700k on the Vita, Atlus still makes much more from Persona 4/Persona in general than other companies would from a 700k game.

</purespeculation>
 
That's what happened to the Japanese website on September 1st, 2014 when the second teaser trailer was revealed. Atlus USA's Persona 5 website followed suit when that teaser trailer was revealed on their channel in December 2014.
Really? I though it would hint at what the story might be about. I hope the US website catches up with the japanese one soon. Hopefully before E3.
 
exactly. it sucks that the vita failed because if it were more successful, so too would its best games.

Yeah it's too bad the Vita didn't sell as much as hoped because P4G would have busted the 1M already easily otherwise.

Still, 700k on Vita right now is amazing and it sold very well for the devs. You have to remember most games developed over there are developed differently. While a thousand people might work on a AAA game here, millions would be spent on marketing and that title would need to sell millions to break even, the tighter budgets there mean they don't have expectations to sell 5M nor do they have the need for their game to.

This also makes it so that they can preserve the game's culture. As opposed to most big franchises trying to appeal to everyone by "internationalizing" the game's culture, implementing both single-player and multiplayer, etc. An indie dev was telling me about that some time ago and how he loved being able to make a game very "Canadian" instead of having it feel devoid of any culture. That "Canadian" feeling of it also made it appealing to other countries, he said he saw a lot of interest in people in other countries specifically because of its different feeling from other games. From Norwegians to Americans, he was interested in seeing such a varied demographic interested in the game. I feel it's similar with Persona. A lot of the appeal I found by going blind in P4G was the undeniable Japanese atmosphere of it. You're part of that rural town and it's awesome.
 
Really? I though it would hint at what the story might be about. I hope the US website catches up with the japanese one soon. Hopefully before E3.

Maybe, but it's likely just a stylistic thing.

- November 24, 2013 = JP P5 website w/ 5 chairs + 5 attached chains (w/ reveal trailer).
- February 25, 2014 = NA P5 website w/ 5 chairs + 5 attached chains (w/ reveal trailer).
- September 1, 2014 = JP P5 website w/ 5 chairs and 1 broken chain (w/ teaser trailer).
- December 6, 2014 = NA P5 website w/ 5 chairs and 1 broken chain (w/ teaser trailer).
- February 5, 2015 = JP P4 website fully updated (w/ PV01).

Still, 700k on Vita right now is amazing and it sold very well for the devs.

To be clear, your 700k number dates from September 4, 2013.
 
Used that picture of girlie and the cat as my wallpaper on my phone. I just wish there was something more high res.

[IM/G]http://i.imgur.com/KYVjdNy.png[/IMG]

I've since changed the themes on my due monitors, tablet and PS3 to something P5 related. Hype is real.
If you have the original image I could make one in a higher resolution.
 
If you have the original image I could make one in a higher resolution.

Psycho_Mantis posted it earlier in the thread:

Art dump :p

tumblr_njdb33QYFw1tuy4w7o1_540.jpg

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=48591380
 
Maybe, but it's likely just a stylistic thing.

- November 24, 2013 = JP P5 website w/ 5 chairs + 5 attached chains (w/ reveal trailer).
- February 25, 2014 = NA P5 website w/ 5 chairs + 5 attached chains (w/ reveal trailer).
- September 1, 2014 = JP P5 website w/ 5 chairs and 1 broken chain (w/ teaser trailer).
- December 6, 2014 = NA P5 website w/ 5 chairs and 1 broken chain (w/ teaser trailer).
- February 5, 2015 = JP P4 website fully updated (w/ PV01).
Remember that the 2013 teaser had the tagline "You Are A Slave. Want Emancipation?" hence chained chairs or whatever.

Now that we know what the game is about, the image has changed. The chains of slavery have broken cuz you're a phantom thief mutherfucka!! you aint livin by society rules.

The image is totally what the game is about. Or at least a metaphor type thing.
 
To me this seems like more playful banter. There's absolutely no malicious intent behind what he's saying and it's much less aggressive than what was suggested earlier. They almost seem to have a Chie+Yosuke kind of messing around with each other going on

Edit: And Erica is clearly ragging on him, not being offended at all.

Fun fact: Erica and Toby are voiced by the same people who do Chie and Yosuke! (At least I'm 90% sure about Yosuke, Erica is definitely Erin Fitzgerald.) When I rewatched the scene, it definitely came off as more playful than I thought. There's still an element of
"it's a trap!"
that has less than likeable connotations for me, but importantly
I could still see the two of them having a relationship if Toby can get over it
. Which is kind of nice, really. But maybe I'm being too generous.

I think this derail is wrapping up, so I'll just finish with this: I don't think Atlus had any malicious intent here, regardless of whether their games had transphobic aspects or not. I also don't think Atlus has any specific responsibility to include LGBT characters versus the rest of the industry. That is, I think video games as a whole need to improve their LGBT representation, but that goes for everyone else as much as it does Atlus.

Atlus's baseline treatment of these issues feels somewhat less informed than I'd like--they're definitely not as good as Bioware in terms of treating homosexuality or trans identities as just another aspect of a person, not particularly worthy of special comment but still a distinctive part of their identity. And one day, it will no longer be enough for us to say, "well, at least Atlus tried to address these issues." But just from a personal perspective, I don't think we're there yet. The fact that Atlus puts characters like Jun, Kanji, Naoto and Erica into their games, problematic as they are at times, is still noteworthy because so few other developers even bother.

So I do think it will be a shame if Atlus shies away from doing this in Persona 5, but personally speaking it's not super high on my list of wants. At the same time, I totally understand if LGBT characters ARE high on someone else's list of wants for Persona 5 and would see that as an equally legitimate concern.
 
Remember that the 2015 trailer had the tagline "You Are A Slave. Want Emancipation?" hence chained chairs or whatever.

Now that we know what the game is about, the image has changed. The chains of slavery have broken cuz you're a phantom thief mutherfucka!! you aint livin by society rules.

The image is totally what the game is about. Or at least a metaphor type thing.

The image changed in 2014, like I listed, not in 2015.
 
<purespeculation>
Since we're talking about game sales: I'm sure the games themselves are very profitable for Atlus. But I also wonder how profitable the Persona brand as a whole is. Considering they have soundtracks awesome enough to warrant multiple CD releases[....]
</purespeculation>

I've always thought it was very cool that Atlus bundled a soundtrack disc for free with SMT: Nocturne. I wonder if Index buying them led to them stopping that, because neither P3 vanilla or P3: FES has a music disc, though my copy of vanilla P3 does have an art book with it.
 
I've always thought it was very cool that Atlus bundled a soundtrack disc for free with SMT: Nocturne. I wonder if Index buying them led to them stopping that, because neither P3 vanilla or P3: FES has a music disc, though my copy of vanilla P3 does have an art book with it.

Didn't Persona 4 have a soundtrack CD with it? I know mine did, but I'm in Europe.
 
I've always thought it was very cool that Atlus bundled a soundtrack disc for free with SMT: Nocturne. I wonder if Index buying them led to them stopping that, because neither P3 vanilla or P3: FES has a music disc, though my copy of vanilla P3 does have an art book with it.

The Arena games continued that tradition, didn't they? At least mine had a soundtrack CD. Or was that just added as an apology for releasing it so late in the EU?
 
I've always thought it was very cool that Atlus bundled a soundtrack disc for free with SMT: Nocturne. I wonder if Index buying them led to them stopping that, because neither P3 vanilla or P3: FES has a music disc, though my copy of vanilla P3 does have an art book with it.

P4 had a music disc included with first-run copies. I have a used copy of the PS2 game that includes a soundtrack CD. Not all Atlus games get a CD but many of them have, at least with the first run. Happens a lot with their 3DS games--Etrian Odyssey IV, Etrian Odyssey Untold, SMT4 and Soul Hackers all got music selection CDs in their first printing. Persona 4 Arena and Catherine got music arrangement discs as well.
 
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