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Most Boring Game You've Played/Completed Recently

I just downloaded Yakuza 4. It's the first Yakuza game I've ever played. It's okay so far and I like the combat, but I'm at the part where
you have to take the girl who wants 100 million yen shopping for clothes so you can take her out on a date.
I'm not sure I will finish this game.
 
I've only put two hours into it, but right now I'd have to say Apotheon. Maybe the
greek god
fights will be interesting or other areas are fun, but right now I feel like I've seen almost all the game has to offer and I'm not super excited to see more.

It looks nice, but it also feels like it lacks a lot of depth in terms of combat.
 
I want to enjoy it, it's clear that Naughty Dog had a commendable vision, but I am struggling to get through it.

Maybe I am playing on too low a difficulty level, as the AI is pants

This is mostly likely a huge reason why you're not enjoying it. My first playthrough was on Hard, then I switched down to normal when I went back through it because I only wanted to see the story again, but man, normal was so damn easy. You get so many supplies. It takes away any challenge and feels...boring, to be honest.

Try Hard mode, or maybe even Survivor.
 
Just started playing, totally agree so far up through the first real gunfight.

I doesn't really feel like a Souls game at all.


No, that's the problem. Souls isn't trial and error. TLOU on grounded isn't anything like it.

I've beaten this game 4 times now, twice on Grounded (once on PS3, once on PS4). I say this not too boast, but you just said that you "Just started playing". Pretty sure I would know more about it than you.

It is trial and error. When you die, it's your fault (just like in a Souls game). You figure out the enemy patterns, what you need to take them down, and then you do it. It's proper execution of a plan. You can bum-rush through all you want, but you'r not going to find success that way on such a hard difficulty.

Edit: But to each his own. That was my takeaway with the game. If you didn't like it, that's fine.
 
Uncharted 3. I loved Uncharted 1, Uncharted 2 started focusing a bit more on the cinematic look of doing things, but UC3 is too far. If you don't do things exactly as it wants you fail. It tries so hard to look and come off as cinematic that it forgets it's a game, and as a movie it doesn't compare to the bombast available. I didn't finish it and moved on to TLOU. Coming off of UC3 it plays soooo much better. There's options! Comments that UC4 will take lessons from TLOU sound promising.
 
Fantasy Life is another recent one. The quests get repetitive after a while, but the worst part is the storyline -- an endless flow of badly written unskippable dialogues that disrupt the pace of the game.

It would be a very good game otherwise.
 
I'd say The Evil Within but I only played for about three hours, doesn't seem fair to judge it.

Watch Dogs, didn't finish it but played a lot and it sucks, really boring game. Oh and Transistor bore me a lot too. :S

Regarding Last of Us, is not for everyone I supose, games no to evolve their scripts to a level in which it shouldn't be mandatory to be right into the action in the first 5'. I consider the whole game almost perfection, is not about having fun, games are more complex these days than just having fun.
 
Persona 3 is semi-boring, which is putting me off finishing it. I will do it, just going to take a long while. Otherwise, most games I play are enjoyable. P3P isn't bad though, it just progresses a bit too slowly for my tastes.
 
No haha. Souls doesn't blatantly not tell me what button to mash to avoid death, TLOU does. I've been playing on grounded through the first two chapters and have already died due to trial and error.

I've beaten this game 4 times now, twice on Grounded (once on PS3, once on PS4). I say this not too boast, but you just said that you "Just started playing". Pretty sure I would know more about it than you.

It is trial and error. When you die, it's your fault (just like in a Souls game). You figure out the enemy patterns, what you need to take them down, and then you do it. It's proper execution of a plan. You can bum-rush through all you want, but you'r not going to find success that way on such a hard difficulty.

Edit: But to each his own. That was my takeaway with the game. If you didn't like it, that's fine.
I'm not sure you know what trial and error is. "When you die, it's your fault" is not trial and error haha. Trial and error is "when you die, you were supposed to".
 
No haha. Souls doesn't blatantly not tell me what button to mash to avoid death, TLOU does. I've been playing on grounded through the first two chapters and have already died due to trial and error.

Uh, you say the Souls games aren't trial and error and then proceed to explain why they are. They don't blatantly tell you what to do or what not to do.
 
South Park: The stick of truth

Oh man. That is the most boring, basic battle system i've ever played in an RPG. I don't get the love that game gets, could have easily just been an adventure game or better yet just an episode of the show.
 
Infamous: First Light.

I've also tried Second Son when it came out and it didn't clicked either. I honestly get bored after 5-10 minutes evey time I play, whether I try a mission or just freeroam. It's just not for me.
I was going to say, Tomb Raider reboot, or Hitman: Absolution, both of which I forced myself to complete recently, but your answer is the correct one.

It literally took a few minutes of playing Infamous: First Light to be bored. I forced myself to play a couple of hours, then I realised that while the plot may advance, the gameplay really wasn't going to. I tried picking it up twice after that, quit after a few minutes, then uninstalled it.

Having not completed it, I wouldn't review the thing, but it was certainly my most boring gaming experience of the last few months.
 
Brothers: A Tale of Two Sons. Platforming and puzzles were too basic for my tastes. Art design was decent though.
 
Uh, you say the Souls games aren't trial and error and then proceed to explain why they are. They don't blatantly tell you what to do or what not to do.
You misread my post :)

TLOU makes you press a certain button over and over to avoid death, but doesn't tell you when you have to. This never happens in Souls. Souls never tells you what to do, but never forces you to do anything either.

It's your fault if you die in Super Mario Bros, but it's not trial and error lol
 
In 2015? Little Inferno, but thankfully the game was quite short. Besides this one, it was Fire Emblem Awakening. Dumbed down gameplay, lame characters and story. Boring.
borderlands 2.
I stopped playing Borderlands 2 because it seems like the developers tried the hardest to make solo play literally hell. I don't have anyone to play with me, so I dropped the game.
 
Assassin's Creed Unity unquestionably.

Bad enough the game is a technical mess, but there's really no excuse for how utterly tedious the world and mission design are. As a gaming experience, it is so many steps behind the previous AC game it isn't even funny.

Fuck... even Watchdogs was more fun in fact!
 
Persona 3 is semi-boring, which is putting me off finishing it. I will do it, just going to take a long while. Otherwise, most games I play are enjoyable. P3P isn't bad though, it just progresses a bit too slowly for my tastes.

The real meat of that game is in the social links and the overall story of the game. It can take a little while to get deep into some of the characters and plot, but they are well worth it.

I will agree that the game has long stretches which are boring, and that's mainly because Tartarus.
 
Shadow of Mordor.

I pushed through it for 10 hours moderately having "fun", went to bed and then realized that I didn't want to go back.
 
Started Yakuza 4 thanks to PS+ and it just feels so brain dead. I might finish because it's apparently not too long if you ignore the side stuff so will probably play it a little here and there.

The biggest surprise for me is how similar it is to the first game, which I finished a decade ago. It feels like the series made no progress at all from then.
 
Original Thief, well Thief Gold in this case.

Bought the 3 first thiefs some days ago.
Started with the original.

Tedious, boring experience.
Going through cloned mines and sewers passageways ad nauseaum, to the point of getting lost because of the repeated textures and never ending crossroads in every freaking passage does not make it a difficult nor fun game.
It makes it boring, with stages that would take 15 minutes when you dont get lost going in circles, but that are padded to take up to 2 hours because of this.

Maybe some of you are saying, maybe you are better off playing Thief 2014. The good thing about the original is getting lost. What a sacrilage calling Thief Gold a boring game.You are a noob and thats why games are piss easy now...

NO

You can see a great game behind all this shit.
And thats what Thief 2 is, the true game behind all the bullshit in 1.
And what a fantastic game to play. Huge open scenarios with a MAGNIFICENT design, very little amount of neverending sewer corridors, and when those are done, they are done tastefully. And so much variety, for gods sake, you know when youve been in the same place just by looking at the room. Plenty of secrets to discover while exploring when going out of track of the main scenario missions (oh yes, I love being "lost" but is this kind of lost what Im talking about), with actual rewards when you do this. Multiple paths to get where you want.
Holy shit, what a well designed game Thief 2 is.

So in summary:

This is not good, in fact is horrible:
thief4gsqti.png


But this horrible mess is not good either (nothing more than corridors and crossroads in a 3d space, so its even worse):
thief1o6op2.png


This, on the contrary, is a marvel of game design, complex and fun at the same time (and its only the second level).
thief25opsu.png
 
So the game is only good with DLC?, I rest my case.
Hah, the game play in the Last of Us is tense and heavy. It's amazing. Nice try trying to demote a widespread critically acclaimed game though.
My pick: Call of Duty: Ghosts campaign. Dear god what boring fucking single player.
 
Ryse. It was pretty fun for the first hour but man is that game repetitive. Got it for $10 so I really can't complain. I'll probably finish it on a lazy weekend.
 
Guild Wars 2

Dear god that game dares you to play it by slowly handing out the attack abilities, giving you the worst quests known to mmos, and dumping useless trinkets on top. It's like they took everything the first game did right, and flushed them all down the toilet.
 
Dragon Age Inquisition. I just kept playing and playing hoping it would hook me and make me give a shit about another NG in the game other than the nice looking environments.

I hit the Manor section where it locks you from going anywhere else in the game and forces you to go on a huge scavenger hunt of walking around hitting the find button hoping there's a clue there. After that I just took a look in the mirror and thought "what the fuck am I doing?" and then went and played through Max Payne 3 on the highest difficulty


My man.
 
Telltale: Game of Thrones episode 1. I still enjoyed it because I like GoT, but I there are only 1 or 2 scenes where you can move your character, I think. The rest is just chose-your-own-adventure dialogue options.
 
Infamous: First Light

Got it free from PS+ and I'm now so glad I never paid full price for Second Son. It looks nice, sure, but the city is dead and the gameplay is really dull. It's the worst game I've played this gen so far.
 
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