General graphical quality remains largely familiar too, with many of the same curious differences found in both the alpha and beta making their way across to the final game. The level of anisotropic filtering remains noticeably lower on the PS4, blurring texture details on the ground as a result, while streaming is often a little slower than Xbox One - particularly at the beginning of a game. While we see the same highly detailed artwork and shader effects bestowed across the lush landscapes and characters, lower quality LOD (level of detail) models are sometimes displayed for longer on PS4 compared to the other versions. In other areas, ambient occlusion is given a higher quality implementation on PS4 and PC, while the rest of the effects work - alpha buffers, shaders, and shadow quality - are a match between both consoles.